diff options
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d58e39227..6d3f3e35b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1280,7 +1280,7 @@ int pc_reg_received(struct map_session_data *sd) } if( npc->motd ) /* [Ind/Hercules] */ - run_script(npc->motd->u.scr.script, 0, sd->bl.id, fake_nd->bl.id); + script->run(npc->motd->u.scr.script, 0, sd->bl.id, fake_nd->bl.id); return 1; } @@ -1928,7 +1928,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c int j; ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos ); if( j < EQI_MAX-1 ) - script_run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]); + script->run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]); } continue; } @@ -1959,7 +1959,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) int j; ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos ); if( j < EQI_MAX-1 ) - script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); + script->run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); } autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); @@ -2948,7 +2948,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2); if (i == ARRAYLENGTH(sd->skillatk)) { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); + ShowDebug("script->run: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); break; } if (sd->skillatk[i].id == type2) @@ -2964,7 +2964,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); if (i == ARRAYLENGTH(sd->skillheal)) { // Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); + ShowDebug("script->run: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); break; } if (sd->skillheal[i].id == type2) @@ -2980,7 +2980,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2); if (i == ARRAYLENGTH(sd->skillheal2)) { // Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val); + ShowDebug("script->run: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val); break; } if (sd->skillheal2[i].id == type2) @@ -2996,7 +2996,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2); if (i == ARRAYLENGTH(sd->skillblown)) { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); + ShowDebug("script->run: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); break; } if(sd->skillblown[i].id == type2) @@ -3015,7 +3015,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); if (i == ARRAYLENGTH(sd->skillcast)) { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 %s reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", + ShowDebug("script->run: bonus2 %s reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", #ifndef RENEWAL_CAST "bCastRate", @@ -3044,7 +3044,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) { - ShowDebug("run_script: bonus2 bFixedCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcastrate), type2, val); + ShowDebug("script->run: bonus2 bFixedCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcastrate), type2, val); break; } @@ -3161,7 +3161,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2); if (i == ARRAYLENGTH(sd->skillusesprate)) { - ShowDebug("run_script: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val); + ShowDebug("script->run: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val); break; } if (sd->skillusesprate[i].id == type2) @@ -3177,7 +3177,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2); if (i == ARRAYLENGTH(sd->skillcooldown)) { - ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val); + ShowDebug("script->run: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val); break; } if (sd->skillcooldown[i].id == type2) @@ -3193,7 +3193,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2); if (i == ARRAYLENGTH(sd->skillfixcast)) { - ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val); + ShowDebug("script->run: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val); break; } if (sd->skillfixcast[i].id == type2) @@ -3209,7 +3209,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2); if (i == ARRAYLENGTH(sd->skillvarcast)) { - ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val); + ShowDebug("script->run: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val); break; } if (sd->skillvarcast[i].id == type2) @@ -3226,7 +3226,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); if (i == ARRAYLENGTH(sd->skillcast)) { - ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val); + ShowDebug("script->run: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val); break; } if(sd->skillcast[i].id == type2) @@ -3242,7 +3242,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2); if (i == ARRAYLENGTH(sd->skillusesp)) { - ShowDebug("run_script: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val); + ShowDebug("script->run: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val); break; } if (sd->skillusesp[i].id == type2) @@ -4392,9 +4392,9 @@ int pc_useitem(struct map_session_data *sd,int n) { if(sd->status.inventory[n].card[0]==CARD0_CREATE && pc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) { - potion_flag = 2; // Famous player's potions have 50% more efficiency + script->potion_flag = 2; // Famous player's potions have 50% more efficiency if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE) - potion_flag = 3; //Even more effective potions. + script->potion_flag = 3; //Even more effective potions. } //Update item use time. @@ -4404,10 +4404,10 @@ int pc_useitem(struct map_session_data *sd,int n) { script->current_item_id = nameid; - run_script(item_script,0,sd->bl.id,fake_nd->bl.id); + script->run(item_script,0,sd->bl.id,fake_nd->bl.id); script->current_item_id = 0; - potion_flag = 0; + script->potion_flag = 0; return 1; } @@ -4801,7 +4801,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) { - pc->setregstr(sd, add_str("QMapChangeTo"), map[m].name); + pc->setregstr(sd, script->add_str("QMapChangeTo"), map[m].name); npc_event(sd, queue->onMapChange, 0); } } @@ -7388,8 +7388,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) + pc->checkskill(sd,SM_RECOVERY)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5; // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] - if (potion_flag > 1) - bonus += bonus*(potion_flag-1)*50/100; + if (script->potion_flag > 1) + bonus += bonus*(script->potion_flag-1)*50/100; //All item bonuses. bonus += sd->bonus.itemhealrate2; //Individual item bonuses. @@ -7411,8 +7411,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) bonus = 100 + (sd->battle_status.int_<<1) + pc->checkskill(sd,MG_SRECOVERY)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5; - if (potion_flag > 1) - bonus += bonus*(potion_flag-1)*50/100; + if (script->potion_flag > 1) + bonus += bonus*(script->potion_flag-1)*50/100; if(bonus != 100) sp = sp * bonus / 100; } @@ -8762,7 +8762,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) //OnEquip script [Skotlex] if (id) { if (id->equip_script) - run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(id->equip_script,0,sd->bl.id,fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { @@ -8772,7 +8772,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) continue; if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->equip_script ) - run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(data->equip_script,0,sd->bl.id,fake_nd->bl.id); } } } @@ -8929,7 +8929,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { //OnUnEquip script [Skotlex] if (sd->inventory_data[n]) { if (sd->inventory_data[n]->unequip_script) - run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { @@ -8940,7 +8940,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->unequip_script ) - run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); } } |