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Diffstat (limited to 'src/map/path.c')
-rw-r--r--src/map/path.c37
1 files changed, 18 insertions, 19 deletions
diff --git a/src/map/path.c b/src/map/path.c
index 723fd8e8f..a482fc473 100644
--- a/src/map/path.c
+++ b/src/map/path.c
@@ -69,7 +69,7 @@ static const unsigned char walk_choices [3][3] =
* Find the closest reachable cell, 'count' cells away from (x0,y0) in direction (dx,dy).
* Income after the coordinates of the blow
*------------------------------------------*/
-int path_blownpos(int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count)
+int path_blownpos(struct block_list *bl, int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count)
{
struct map_data *md;
@@ -88,7 +88,7 @@ int path_blownpos(int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count)
}
while( count > 0 && (dx != 0 || dy != 0) ) {
- if( !md->getcellp(md,x0+dx,y0+dy,CELL_CHKPASS) )
+ if (!md->getcellp(md, bl, x0 + dx, y0 + dy, CELL_CHKPASS))
break;
x0 += dx;
@@ -102,7 +102,7 @@ int path_blownpos(int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count)
/*==========================================
* is ranged attack from (x0,y0) to (x1,y1) possible?
*------------------------------------------*/
-bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,cell_chk cell)
+bool path_search_long(struct shootpath_data *spd,struct block_list *bl,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,cell_chk cell)
{
int dx, dy;
int wx = 0, wy = 0;
@@ -159,7 +159,7 @@ bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16
spd->y[spd->len] = y0;
spd->len++;
}
- if (md->getcellp(md,x0,y0,cell))
+ if (md->getcellp(md, bl, x0, y0, cell))
return false;
}
@@ -236,7 +236,7 @@ static int add_path(struct node_heap *heap, struct path_node *tp, int16 x, int16
* flag: &1 = easy path search only
* cell: type of obstruction to check for
*------------------------------------------*/
-bool path_search(struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int flag, cell_chk cell)
+bool path_search(struct walkpath_data *wpd, struct block_list *bl, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int flag, cell_chk cell)
{
register int i, j, x, y, dx, dy;
struct map_data *md;
@@ -250,13 +250,13 @@ bool path_search(struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x
md = &map->list[m];
//Do not check starting cell as that would get you stuck.
- if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| md->getcellp(md,x0,y0,cell)*/)
+ if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| md->getcellp(md, bl, x0, y0, cell)*/)
return false;
// Check destination cell
- if (x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || md->getcellp(md,x1,y1,cell))
+ if (x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || md->getcellp(md, bl, x1, y1, cell))
return false;
-
+
if( x0 == x1 && y0 == y1 ) {
wpd->path_len = 0;
wpd->path_pos = 0;
@@ -287,7 +287,7 @@ bool path_search(struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x
if( dx == 0 && dy == 0 )
break; // success
- if( md->getcellp(md,x,y,cell) )
+ if (md->getcellp(md, bl, x, y, cell))
break; // obstacle = failure
}
@@ -360,26 +360,26 @@ bool path_search(struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x
break;
}
- if (y < ys && !md->getcellp(md, x, y+1, cell)) allowed_dirs |= DIR_NORTH;
- if (y > 0 && !md->getcellp(md, x, y-1, cell)) allowed_dirs |= DIR_SOUTH;
- if (x < xs && !md->getcellp(md, x+1, y, cell)) allowed_dirs |= DIR_EAST;
- if (x > 0 && !md->getcellp(md, x-1, y, cell)) allowed_dirs |= DIR_WEST;
+ if (y < ys && !md->getcellp(md, bl, x, y+1, cell)) allowed_dirs |= DIR_NORTH;
+ if (y > 0 && !md->getcellp(md, bl, x, y-1, cell)) allowed_dirs |= DIR_SOUTH;
+ if (x < xs && !md->getcellp(md, bl, x+1, y, cell)) allowed_dirs |= DIR_EAST;
+ if (x > 0 && !md->getcellp(md, bl, x-1, y, cell)) allowed_dirs |= DIR_WEST;
#define chk_dir(d) ((allowed_dirs & (d)) == (d))
// Process neighbors of current node
- if (chk_dir(DIR_SOUTH|DIR_EAST) && !md->getcellp(md, x+1, y-1, cell))
+ if (chk_dir(DIR_SOUTH|DIR_EAST) && !md->getcellp(md, bl, x+1, y-1, cell))
e += add_path(&open_set, tp, x+1, y-1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x+1, y-1, x1, y1)); // (x+1, y-1) 5
if (chk_dir(DIR_EAST))
e += add_path(&open_set, tp, x+1, y, g_cost + MOVE_COST, current, heuristic(x+1, y, x1, y1)); // (x+1, y) 6
- if (chk_dir(DIR_NORTH|DIR_EAST) && !md->getcellp(md, x+1, y+1, cell))
+ if (chk_dir(DIR_NORTH|DIR_EAST) && !md->getcellp(md, bl, x+1, y+1, cell))
e += add_path(&open_set, tp, x+1, y+1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x+1, y+1, x1, y1)); // (x+1, y+1) 7
if (chk_dir(DIR_NORTH))
e += add_path(&open_set, tp, x, y+1, g_cost + MOVE_COST, current, heuristic(x, y+1, x1, y1)); // (x, y+1) 0
- if (chk_dir(DIR_NORTH|DIR_WEST) && !md->getcellp(md, x-1, y+1, cell))
+ if (chk_dir(DIR_NORTH|DIR_WEST) && !md->getcellp(md, bl, x-1, y+1, cell))
e += add_path(&open_set, tp, x-1, y+1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x-1, y+1, x1, y1)); // (x-1, y+1) 1
if (chk_dir(DIR_WEST))
e += add_path(&open_set, tp, x-1, y, g_cost + MOVE_COST, current, heuristic(x-1, y, x1, y1)); // (x-1, y) 2
- if (chk_dir(DIR_SOUTH|DIR_WEST) && !md->getcellp(md, x-1, y-1, cell))
+ if (chk_dir(DIR_SOUTH|DIR_WEST) && !md->getcellp(md, bl, x-1, y-1, cell))
e += add_path(&open_set, tp, x-1, y-1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x-1, y-1, x1, y1)); // (x-1, y-1) 3
if (chk_dir(DIR_SOUTH))
e += add_path(&open_set, tp, x, y-1, g_cost + MOVE_COST, current, heuristic(x, y-1, x1, y1)); // (x, y-1) 4
@@ -409,7 +409,6 @@ bool path_search(struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x
return false;
}
-
//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
bool check_distance(int dx, int dy, int distance)
{
@@ -489,7 +488,7 @@ int distance_client(int dx, int dy)
void path_defaults(void) {
path = &path_s;
-
+
path->blownpos = path_blownpos;
path->search_long = path_search_long;
path->search = path_search;