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Diffstat (limited to 'src/map/packets_struct.h')
-rw-r--r--src/map/packets_struct.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/map/packets_struct.h b/src/map/packets_struct.h
index c873d3ad3..d77784dc5 100644
--- a/src/map/packets_struct.h
+++ b/src/map/packets_struct.h
@@ -72,6 +72,8 @@ enum packet_headers {
#else
authokType = 0x2eb,
#endif
+ script_clearType = 0x8d6,
+ package_item_announceType = 0x7fd,
#if PACKETVER < 4
unit_walkingType = 0x7b,
#elif PACKETVER < 7
@@ -87,6 +89,15 @@ enum packet_headers {
#else
unit_walkingType = 0x914,
#endif
+ bgqueue_ackType = 0x8d8,
+ bgqueue_notice_deleteType = 0x8db,
+ bgqueue_registerType = 0x8d7,
+ bgqueue_updateinfoType = 0x8d9,
+ bgqueue_checkstateType = 0x90a,
+ bgqueue_revokereqType = 0x8da,
+ bgqueue_battlebeginackType = 0x8e0,
+ bgqueue_notify_entryType = 0x8d9,
+ bgqueue_battlebegins = 0x8df,
#if PACKETVER > 20130000 /* not sure date */
dropflooritemType = 0x84b,
#else
@@ -391,6 +402,75 @@ struct packet_maptypeproperty2 {
} flag;
} __attribute__((packed));
+struct packet_bgqueue_ack {
+ short PacketType;
+ short type;
+ char bg_name[NAME_LENGTH];
+} __attribute__((packed));
+
+struct packet_bgqueue_notice_delete {
+ short PacketType;
+ short type;
+ char bg_name[NAME_LENGTH];
+} __attribute__((packed));
+
+struct packet_bgqueue_register {
+ short PacketType;
+ short type;
+ char bg_name[NAME_LENGTH];
+} __attribute__((packed));
+
+struct packet_bgqueue_update_info {
+ short PacketType;
+ char bg_name[NAME_LENGTH];
+ int position;
+} __attribute__((packed));
+
+struct packet_bgqueue_checkstate {
+ short PacketType;
+ char bg_name[NAME_LENGTH];
+} __attribute__((packed));
+
+struct packet_bgqueue_revoke_req {
+ short PacketType;
+ char bg_name[NAME_LENGTH];
+} __attribute__((packed));
+
+struct packet_bgqueue_battlebegin_ack {
+ short PacketType;
+ short result;
+ char bg_name[NAME_LENGTH];
+ char game_name[NAME_LENGTH];
+} __attribute__((packed));
+
+struct packet_bgqueue_notify_entry {
+ short PacketType;
+ char name[NAME_LENGTH];
+ int position;
+} __attribute__((packed));
+
+struct packet_bgqueue_battlebegins {
+ short PacketType;
+ char bg_name[NAME_LENGTH];
+ char game_name[NAME_LENGTH];
+} __attribute__((packed));
+
+struct packet_script_clear {
+ short PacketType;
+ unsigned int NpcID;
+} __attribute__((packed));
+/* made possible thanks to Yommy!! */
+struct packet_package_item_announce {
+ short PacketType;
+ short PacketLength;
+ unsigned char type;
+ unsigned short ItemID;
+ char len;
+ char Name[NAME_LENGTH];
+ char unknown;
+ unsigned short BoxItemID;
+} __attribute__((packed));
+
#pragma pack(pop)
#endif /* _PACKETS_STRUCT_H_ */