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-rw-r--r--src/map/npc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/npc.h b/src/map/npc.h
index 6e7c7cbeb..9c0696753 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -77,7 +77,7 @@ struct npc_data {
#define MAX_NPC_CLASS 1000
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
-#define npcdb_checkid(id) ((id >= 46 && id <= 125) || id == 139 || (id >= 400 && id <= MAX_NPC_CLASS) || id == INVISIBLE_CLASS)
+#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == 139 || ( (id) >= 400 && (id) <= MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS )
#ifdef PCRE_SUPPORT
void npc_chat_finalize(struct npc_data* nd);