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-rw-r--r--src/map/npc.c569
1 files changed, 310 insertions, 259 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 7044fefcf..21970a42f 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -53,8 +53,8 @@ static int npc_mob=0;
static int npc_delay_mob=0;
static int npc_cache_mob=0;
-static char *npc_last_path;
-static char *npc_last_ref;
+static const char *npc_last_path;
+static const char *npc_last_ref;
struct npc_path_data *npc_last_npd;
//For holding the view data of npc classes. [Skotlex]
@@ -137,6 +137,9 @@ int npc_isnear_sub(struct block_list* bl, va_list args) {
if( nd->option & (OPTION_HIDE|OPTION_INVISIBLE) )
return 0;
+ if( battle_config.vendchat_near_hiddennpc && ( nd->class_ == FAKE_NPC || nd->class_ == HIDDEN_WARP_CLASS ) )
+ return 0;
+
return 1;
}
@@ -2244,16 +2247,9 @@ int npc_unload(struct npc_data* nd, bool single)
npc_chat->finalize(nd); // deallocate npc PCRE data structures
#endif
- if( single && nd->path ) {
- struct npc_path_data* npd = NULL;
- if( nd->path && nd->path != npc_last_ref ) {
- npd = strdb_get(npc->path_db, nd->path);
- }
-
- if( npd && --npd->references == 0 ) {
- strdb_remove(npc->path_db, nd->path);/* remove from db */
- aFree(nd->path);/* remove now that no other instances exist */
- }
+ if (single && nd->path != NULL) {
+ npc->releasepathreference(nd->path);
+ nd->path = NULL;
}
if( single && nd->bl.m != -1 )
@@ -2404,6 +2400,64 @@ void npc_delsrcfile(const char* name)
}
}
+/**
+ * Retains a reference to filepath, for use in nd->path
+ *
+ * @param filepath The file path to retain.
+ * @return A retained reference to filepath.
+ */
+const char *npc_retainpathreference(const char *filepath)
+{
+ struct npc_path_data * npd = NULL;
+ nullpo_ret(filepath);
+
+ if (npc_last_path == filepath) {
+ if (npc_last_npd != NULL)
+ npc_last_npd->references++;
+ return npc_last_ref;
+ }
+
+ if ((npd = strdb_get(npc->path_db,filepath)) == NULL) {
+ CREATE(npd, struct npc_path_data, 1);
+ strdb_put(npc->path_db, filepath, npd);
+
+ CREATE(npd->path, char, strlen(filepath)+1);
+ safestrncpy(npd->path, filepath, strlen(filepath)+1);
+
+ npd->references = 0;
+ }
+
+ npd->references++;
+
+ npc_last_npd = npd;
+ npc_last_ref = npd->path;
+ npc_last_path = filepath;
+
+ return npd->path;
+}
+
+/**
+ * Releases a previously retained filepath.
+ *
+ * @param filepath The file path to release.
+ */
+void npc_releasepathreference(const char *filepath)
+{
+ struct npc_path_data* npd = NULL;
+
+ nullpo_retv(filepath);
+
+ if (filepath != npc_last_ref) {
+ npd = strdb_get(npc->path_db, filepath);
+ }
+
+ if (npd != NULL && --npd->references == 0) {
+ char *npcpath = npd->path;
+ strdb_remove(npc->path_db, filepath);/* remove from db */
+ aFree(npcpath);
+ }
+}
+
/// Parses and sets the name and exname of a npc.
/// Assumes that m, x and y are already set in nd.
void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath) {
@@ -2458,37 +2512,12 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con
ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
safestrncpy(nd->exname, newname, sizeof(nd->exname));
}
-
- if( npc_last_path != filepath ) {
- struct npc_path_data * npd = NULL;
-
- if( !(npd = strdb_get(npc->path_db,filepath) ) ) {
- CREATE(npd, struct npc_path_data, 1);
- strdb_put(npc->path_db, filepath, npd);
-
- CREATE(npd->path, char, strlen(filepath)+1);
- safestrncpy(npd->path, filepath, strlen(filepath)+1);
-
- npd->references = 0;
- }
-
- nd->path = npd->path;
- npd->references++;
-
- npc_last_npd = npd;
- npc_last_ref = npd->path;
- npc_last_path = (char*) filepath;
- } else {
- nd->path = npc_last_ref;
- if( npc_last_npd )
- npc_last_npd->references++;
- }
}
// Parse View
// Support for using Constants in place of NPC View IDs.
int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) {
- int val = -1, i = 0;
+ int val = FAKE_NPC, i = 0;
char viewid[1024]; // Max size of name from const.txt, see script->read_constdb.
// Extract view ID / constant
@@ -2512,7 +2541,7 @@ int npc_parseview(const char* w4, const char* start, const char* buffer, const c
} else {
// NPC has an ID specified for view id.
val = atoi(w4);
- if (val != -1)
+ if (val != FAKE_NPC) // TODO: Add this to the constants table and replace -1 with FAKE_NPC in the scripts, then remove this check.
ShowWarning("npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '%d' specified in file '%s', line '%d'.\n", val, filepath, strline(buffer, start-buffer));
}
@@ -2523,8 +2552,7 @@ int npc_parseview(const char* w4, const char* start, const char* buffer, const c
// Checks if given view is an ID or constant.
bool npc_viewisid(const char * viewid)
{
- if(atoi(viewid) != -1)
- {
+ if (atoi(viewid) != FAKE_NPC) {
// Loop through view, looking for non-numeric character.
while (*viewid) {
if (ISDIGIT(*viewid++) == 0) return false;
@@ -2534,17 +2562,39 @@ bool npc_viewisid(const char * viewid)
return true;
}
-struct npc_data* npc_create_npc(int m, int x, int y)
+/**
+ * Creates a new NPC.
+ *
+ * @remark
+ * When creating a npc with subtype TOMB, no ID is assigned. The caller
+ * must assign the dead mob ID after the NPC is created.
+ *
+ * @param subtype The NPC subtype.
+ * @param m The map id.
+ * @param x The x coordinate on map.
+ * @param y The y coordinate on map.
+ * @param dir The facing direction.
+ * @param class_ The NPC view class.
+ * @return A pointer to the created NPC data (ownership passed to the caller).
+ */
+struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, uint8 dir, int16 class_)
{
struct npc_data *nd;
CREATE(nd, struct npc_data, 1);
- nd->bl.id = npc->get_new_npc_id();
+ nd->subtype = subtype;
+ nd->bl.type = BL_NPC;
+ if (subtype != TOMB) {
+ nd->bl.id = npc->get_new_npc_id();
+ }
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
+ nd->dir = dir;
nd->area_size = AREA_SIZE + 1;
+ nd->class_ = class_;
+ nd->speed = 200;
return nd;
}
@@ -2554,8 +2604,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
int i, flag = 0;
struct npc_data *nd;
- nd = npc->create_npc(from_mapid, from_x, from_y);
- map->addnpc(from_mapid, nd);
+ nd = npc->create_npc(WARP, from_mapid, from_x, from_y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS);
safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname));
if (npc->name2id(nd->exname) != NULL)
@@ -2568,26 +2617,13 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y);
safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name));
- if( battle_config.warp_point_debug )
- nd->class_ = WARP_DEBUG_CLASS;
- else
- nd->class_ = WARP_CLASS;
- nd->speed = 200;
-
nd->u.warp.mapindex = to_mapindex;
nd->u.warp.x = to_x;
nd->u.warp.y = to_y;
nd->u.warp.xs = xs;
nd->u.warp.ys = xs;
- nd->bl.type = BL_NPC;
- nd->subtype = WARP;
- npc->setcells(nd);
- map->addblock(&nd->bl);
- status->set_viewdata(&nd->bl, nd->class_);
- nd->ud = &npc->base_ud;
- if( map->list[nd->bl.m].users )
- clif->spawn(&nd->bl);
- strdb_put(npc->name_db, nd->exname, nd);
+
+ npc->add_to_location(nd);
return nd;
}
@@ -2623,15 +2659,9 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s
return strchr(start,'\n');;//try next
}
- nd = npc->create_npc(m, x, y);
- map->addnpc(m, nd);
+ nd = npc->create_npc(WARP, m, x, y, 0, battle_config.warp_point_debug ? WARP_DEBUG_CLASS : WARP_CLASS);
npc->parsename(nd, w3, start, buffer, filepath);
-
- if (!battle_config.warp_point_debug)
- nd->class_ = WARP_CLASS;
- else
- nd->class_ = WARP_DEBUG_CLASS;
- nd->speed = 200;
+ nd->path = npc->retainpathreference(filepath);
nd->u.warp.mapindex = i;
nd->u.warp.x = to_x;
@@ -2639,15 +2669,8 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s
nd->u.warp.xs = xs;
nd->u.warp.ys = ys;
npc_warp++;
- nd->bl.type = BL_NPC;
- nd->subtype = WARP;
- npc->setcells(nd);
- map->addblock(&nd->bl);
- status->set_viewdata(&nd->bl, nd->class_);
- nd->ud = &npc->base_ud;
- if( map->list[nd->bl.m].users )
- clif->spawn(&nd->bl);
- strdb_put(npc->name_db, nd->exname, nd);
+
+ npc->add_to_location(nd);
return strchr(start,'\n');// continue
}
@@ -2666,7 +2689,7 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s
size_t items_count = 40; // Starting items size
char *p;
- int x, y, dir, m, i;
+ int x, y, dir, m, i, class_;
struct npc_data *nd;
enum npc_subtype type;
@@ -2765,31 +2788,18 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s
return strchr(start,'\n');// continue
}
- nd = npc->create_npc(m, x, y);
+ class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath);
+ nd = npc->create_npc(type, m, x, y, dir, class_);
CREATE(nd->u.shop.shop_item, struct npc_item_list, i);
memcpy(nd->u.shop.shop_item, items, sizeof(items[0])*i);
aFree(items);
nd->u.shop.count = i;
npc->parsename(nd, w3, start, buffer, filepath);
- nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath);
- nd->speed = 200;
+ nd->path = npc->retainpathreference(filepath);
++npc_shop;
- nd->bl.type = BL_NPC;
- nd->subtype = type;
- if( m >= 0 ) {// normal shop npc
- map->addnpc(m,nd);
- map->addblock(&nd->bl);
- status->set_viewdata(&nd->bl, nd->class_);
- nd->ud = &npc->base_ud;
- nd->dir = dir;
- if( map->list[nd->bl.m].users )
- clif->spawn(&nd->bl);
- } else {// 'floating' shop
- map->addiddb(&nd->bl);
- }
- strdb_put(npc->name_db, nd->exname, nd);
+ npc->add_to_location(nd);
return strchr(start,'\n');// continue
}
@@ -2889,7 +2899,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char*
{
int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov
struct script_code *scriptroot;
- int i;
+ int i, class_;
const char* end;
const char* script_start;
@@ -2946,39 +2956,74 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char*
npc->convertlabel_db(label_list,filepath);
}
- nd = npc->create_npc(m, x, y);
- if( sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2 )
- {// OnTouch area defined
+ class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath);
+ nd = npc->create_npc(SCRIPT, m, x, y, dir, class_);
+ if (sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2) {
+ // OnTouch area defined
nd->u.scr.xs = xs;
nd->u.scr.ys = ys;
- }
- else
- {// no OnTouch area
+ } else {
+ // no OnTouch area
nd->u.scr.xs = -1;
nd->u.scr.ys = -1;
}
npc->parsename(nd, w3, start, buffer, filepath);
- nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath);
- nd->speed = 200;
+ nd->path = npc->retainpathreference(filepath);
nd->u.scr.script = scriptroot;
nd->u.scr.label_list = label_list;
nd->u.scr.label_list_num = label_list_num;
if( options&NPO_TRADER )
nd->u.scr.trader = true;
nd->u.scr.shop = NULL;
-
++npc_script;
- nd->bl.type = BL_NPC;
- nd->subtype = SCRIPT;
+ npc->add_to_location(nd);
- if( m >= 0 ) {
- map->addnpc(m, nd);
- nd->ud = &npc->base_ud;
- nd->dir = dir;
+ //-----------------------------------------
+ // Loop through labels to export them as necessary
+ for (i = 0; i < nd->u.scr.label_list_num; i++) {
+ if (npc->event_export(nd, i)) {
+ ShowWarning("npc_parse_script: duplicate event %s::%s in file '%s'.\n",
+ nd->exname, nd->u.scr.label_list[i].name, filepath);
+ if (retval) *retval = EXIT_FAILURE;
+ }
+ npc->timerevent_export(nd, i);
+ }
+
+ nd->u.scr.timerid = INVALID_TIMER;
+
+ if( options&NPO_ONINIT ) {
+ char evname[EVENT_NAME_LENGTH];
+ struct event_data *ev;
+
+ snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname);
+
+ if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) {
+
+ //Execute OnInit
+ script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id);
+
+ }
+ }
+
+ return end;
+}
+
+/**
+ * Registers the NPC and adds it to its location (on map or floating).
+ *
+ * @param nd The NPC to register.
+ */
+void npc_add_to_location(struct npc_data *nd)
+{
+ nullpo_retv(nd);
+
+ if (nd->bl.m >= 0) {
+ map->addnpc(nd->bl.m, nd);
npc->setcells(nd);
map->addblock(&nd->bl);
- if( nd->class_ >= 0 ) {
+ nd->ud = &npc->base_ud;
+ if (nd->class_ >= 0) {
status->set_viewdata(&nd->bl, nd->class_);
if( map->list[nd->bl.m].users )
clif->spawn(&nd->bl);
@@ -2988,35 +3033,120 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char*
map->addiddb(&nd->bl);
}
strdb_put(npc->name_db, nd->exname, nd);
+}
+
+/**
+ * Duplicates a script (@see npc_duplicate_sub)
+ */
+bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
+{
+ int i;
+ bool retval = true;
+
+ ++npc_script;
+ nd->u.scr.xs = xs;
+ nd->u.scr.ys = ys;
+ nd->u.scr.script = snd->u.scr.script;
+ nd->u.scr.label_list = snd->u.scr.label_list;
+ nd->u.scr.label_list_num = snd->u.scr.label_list_num;
+ nd->u.scr.shop = snd->u.scr.shop;
+ nd->u.scr.trader = snd->u.scr.trader;
+
+ //add the npc to its location
+ npc->add_to_location(nd);
- //-----------------------------------------
// Loop through labels to export them as necessary
for (i = 0; i < nd->u.scr.label_list_num; i++) {
if (npc->event_export(nd, i)) {
- ShowWarning("npc_parse_script: duplicate event %s::%s in file '%s'.\n",
- nd->exname, nd->u.scr.label_list[i].name, filepath);
- if (retval) *retval = EXIT_FAILURE;
+ ShowWarning("npc_parse_duplicate: duplicate event %s::%s in file '%s'.\n",
+ nd->exname, nd->u.scr.label_list[i].name, nd->path);
+ retval = false;
}
npc->timerevent_export(nd, i);
}
nd->u.scr.timerid = INVALID_TIMER;
- if( options&NPO_ONINIT ) {
+ if (options&NPO_ONINIT) {
+ // From npc_parse_script
char evname[EVENT_NAME_LENGTH];
struct event_data *ev;
snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname);
- if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) {
-
+ if ((ev = (struct event_data*)strdb_get(npc->ev_db, evname)) != NULL) {
//Execute OnInit
script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id);
-
}
}
+ return retval;
+}
- return end;
+/**
+ * Duplicates a shop or cash shop (@see npc_duplicate_sub)
+ */
+bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
+{
+ ++npc_shop;
+ nd->u.shop.shop_item = snd->u.shop.shop_item;
+ nd->u.shop.count = snd->u.shop.count;
+
+ //add the npc to its location
+ npc->add_to_location(nd);
+
+ return true;
+}
+
+/**
+ * Duplicates a warp (@see npc_duplicate_sub)
+ */
+bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
+{
+ ++npc_warp;
+ nd->u.warp.xs = xs;
+ nd->u.warp.ys = ys;
+ nd->u.warp.mapindex = snd->u.warp.mapindex;
+ nd->u.warp.x = snd->u.warp.x;
+ nd->u.warp.y = snd->u.warp.y;
+
+ //Add the npc to its location
+ npc->add_to_location(nd);
+
+ return true;
+}
+
+/**
+ * Duplicates a warp, shop, cashshop or script.
+ *
+ * @param nd An already initialized NPC data. Expects bl->m, bl->x, bl->y,
+ * name, exname, path, dir, class_, speed, subtype to be already
+ * filled.
+ * @param snd The source NPC to duplicate.
+ * @param class_ The npc view class.
+ * @param dir The facing direction.
+ * @param xs The x-span, if any.
+ * @param ys The y-span, if any.
+ * @param options The NPC options.
+ * @retval false if there were any issues while creating and validating the NPC.
+ */
+bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs, int ys, int options)
+{
+ nd->src_id = snd->bl.id;
+ switch (nd->subtype) {
+ case SCRIPT:
+ return npc->duplicate_script_sub(nd, snd, xs, ys, options);
+
+ case SHOP:
+ case CASHSHOP:
+ return npc->duplicate_shop_sub(nd, snd, xs, ys, options);
+
+ case WARP:
+ return npc->duplicate_warp_sub(nd, snd, xs, ys, options);
+
+ case TOMB:
+ return false;
+ }
+ return false;
}
/// Duplicate a warp, shop, cashshop or script. [Orcao]
@@ -3029,12 +3159,10 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char*
const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) {
int x, y, dir, m, xs = -1, ys = -1;
char srcname[128];
- int i;
- const char* end;
+ const char *end;
size_t length;
- int src_id;
- int type;
+ int class_;
struct npc_data* nd;
struct npc_data* dnd;
@@ -3056,18 +3184,16 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
if (retval) *retval = EXIT_FAILURE;
return end;// next line, try to continue
}
- src_id = dnd->bl.id;
- type = dnd->subtype;
// get placement
- if ((type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0) {
+ if ((dnd->subtype==SHOP || dnd->subtype==CASHSHOP || dnd->subtype==SCRIPT) && strcmp(w1, "-") == 0) {
// floating shop/chashshop/script
x = y = dir = 0;
m = -1;
} else {
char mapname[32];
int fields = sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir);
- if (type == WARP && fields == 3) {
+ if (dnd->subtype == WARP && fields == 3) {
// <map name>,<x>,<y>
dir = 0;
} else if (fields != 4) {
@@ -3090,107 +3216,40 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
return end;//try next
}
- if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// <spanx>,<spany>
- else if( type == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2);// <sprite id>,<triggerX>,<triggerY>
- else if( type == WARP ) {
+ if (dnd->subtype == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2) { // <spanx>,<spany>
+ ;
+ } else if (dnd->subtype == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2) { // <sprite id>,<triggerX>,<triggerY>
+ ;
+ } else if (dnd->subtype == WARP) {
ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
if (retval) *retval = EXIT_FAILURE;
return end;// next line, try to continue
}
- nd = npc->create_npc(m, x, y);
+ class_ = m == -1 ? FAKE_NPC : npc->parseview(w4, start, buffer, filepath);
+ nd = npc->create_npc(dnd->subtype, m, x, y, dir, class_);
npc->parsename(nd, w3, start, buffer, filepath);
- nd->class_ = m == -1 ? -1 : npc->parseview(w4, start, buffer, filepath);
- nd->speed = 200;
- nd->src_id = src_id;
- nd->bl.type = BL_NPC;
- nd->subtype = (enum npc_subtype)type;
- switch( type ) {
- case SCRIPT:
- ++npc_script;
- nd->u.scr.xs = xs;
- nd->u.scr.ys = ys;
- nd->u.scr.script = dnd->u.scr.script;
- nd->u.scr.label_list = dnd->u.scr.label_list;
- nd->u.scr.label_list_num = dnd->u.scr.label_list_num;
- nd->u.scr.shop = dnd->u.scr.shop;
- nd->u.scr.trader = dnd->u.scr.trader;
- break;
-
- case SHOP:
- case CASHSHOP:
- ++npc_shop;
- nd->u.shop.shop_item = dnd->u.shop.shop_item;
- nd->u.shop.count = dnd->u.shop.count;
- break;
-
- case WARP:
- ++npc_warp;
- if( !battle_config.warp_point_debug )
- nd->class_ = WARP_CLASS;
- else
- nd->class_ = WARP_DEBUG_CLASS;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = ys;
- nd->u.warp.mapindex = dnd->u.warp.mapindex;
- nd->u.warp.x = dnd->u.warp.x;
- nd->u.warp.y = dnd->u.warp.y;
- break;
- }
-
- //Add the npc to its location
- if( m >= 0 ) {
- map->addnpc(m, nd);
- nd->ud = &npc->base_ud;
- nd->dir = dir;
- npc->setcells(nd);
- map->addblock(&nd->bl);
- if( nd->class_ >= 0 ) {
- status->set_viewdata(&nd->bl, nd->class_);
- if( map->list[nd->bl.m].users )
- clif->spawn(&nd->bl);
- }
- } else {
- // we skip map->addnpc, but still add it to the list of ID's
- map->addiddb(&nd->bl);
- }
- strdb_put(npc->name_db, nd->exname, nd);
-
- if( type != SCRIPT )
- return end;
-
- //-----------------------------------------
- // Loop through labels to export them as necessary
- for (i = 0; i < nd->u.scr.label_list_num; i++) {
- if (npc->event_export(nd, i)) {
- ShowWarning("npc_parse_duplicate: duplicate event %s::%s in file '%s'.\n",
- nd->exname, nd->u.scr.label_list[i].name, filepath);
- if (retval) *retval = EXIT_FAILURE;
- }
- npc->timerevent_export(nd, i);
+ nd->path = npc->retainpathreference(filepath);
+ if (!npc->duplicate_sub(nd, dnd, xs, ys, options)) {
+ if (retval) *retval = EXIT_FAILURE;
}
- nd->u.scr.timerid = INVALID_TIMER;
-
- if (options&NPO_ONINIT) {
- // From npc_parse_script
- char evname[EVENT_NAME_LENGTH];
- struct event_data *ev;
-
- snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname);
-
- if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) {
-
- //Execute OnInit
- script->run_npc(nd->u.scr.script,ev->pos,0,nd->bl.id);
-
- }
- }
return end;
}
-int npc_duplicate4instance(struct npc_data *snd, int16 m) {
+/**
+ * Duplicates an NPC for instancing purposes.
+ *
+ * @param snd The NPC to duplicate.
+ * @param m The instanced map ID.
+ * @return success state.
+ * @retval 0 in case of successful creation.
+ */
+int npc_duplicate4instance(struct npc_data *snd, int16 m)
+{
char newname[NAME_LENGTH];
+ int dm = -1, im = -1, xs = -1, ys = -1;
+ struct npc_data *nd = NULL;
if( m == -1 || map->list[m].instance_id == -1 )
return 1;
@@ -3201,50 +3260,35 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
return 1;
}
- if( snd->subtype == WARP ) { // Adjust destination, if instanced
- struct npc_data *wnd = NULL; // New NPC
- int dm = map->mapindex2mapid(snd->u.warp.mapindex), im;
- if( dm < 0 ) return 1;
-
- if( ( im = instance->mapid2imapid(dm, map->list[m].instance_id) ) == -1 ) {
+ switch (snd->subtype) {
+ case SCRIPT:
+ xs = snd->u.scr.xs;
+ ys = snd->u.scr.ys;
+ break;
+ case WARP:
+ xs = snd->u.warp.xs;
+ ys = snd->u.warp.ys;
+ // Adjust destination, if instanced
+ if ((dm = map->mapindex2mapid(snd->u.warp.mapindex)) < 0) {
+ return 1;
+ }
+ if ((im = instance->mapid2imapid(dm, map->list[m].instance_id)) == -1) {
ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map->list[dm].name, snd->exname);
return 1;
}
+ break;
+ default: // Other types have no xs/ys
+ break;
+ }
- wnd = npc->create_npc(m, snd->bl.x, snd->bl.y);
- map->addnpc(m, wnd);
- safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name));
- safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname));
- wnd->class_ = WARP_CLASS;
- wnd->speed = 200;
- wnd->u.warp.mapindex = map_id2index(im);
- wnd->u.warp.x = snd->u.warp.x;
- wnd->u.warp.y = snd->u.warp.y;
- wnd->u.warp.xs = snd->u.warp.xs;
- wnd->u.warp.ys = snd->u.warp.ys;
- wnd->bl.type = BL_NPC;
- wnd->subtype = WARP;
- npc->setcells(wnd);
- map->addblock(&wnd->bl);
- status->set_viewdata(&wnd->bl, wnd->class_);
- wnd->ud = &npc->base_ud;
- if( map->list[wnd->bl.m].users )
- clif->spawn(&wnd->bl);
- strdb_put(npc->name_db, wnd->exname, wnd);
- } else {
- static char w1[50], w2[50], w3[50], w4[50];
- const char* stat_buf = "- call from instancing subsystem -\n";
-
- snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map->list[m].name, snd->bl.x, snd->bl.y, snd->dir);
- snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname);
- snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname);
-
- if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 )
- snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area
- else
- snprintf(w4, sizeof(w4), "%d", snd->class_);
-
- npc->parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING", NPO_NONE, NULL);
+ nd = npc->create_npc(snd->subtype, m, snd->bl.x, snd->bl.y, snd->dir, snd->class_);
+ safestrncpy(nd->name, snd->name, sizeof(nd->name));
+ safestrncpy(nd->exname, newname, sizeof(nd->exname));
+ nd->path = npc->retainpathreference("INSTANCING");
+ npc->duplicate_sub(nd, snd, xs, ys, NPO_NONE);
+ if (nd->subtype == WARP) {
+ // Adjust destination, if instanced
+ nd->u.warp.mapindex = map_id2index(im);
}
return 0;
@@ -4643,7 +4687,7 @@ int do_init_npc(bool minimal) {
npc->fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data));
npc->fake_nd->bl.m = -1;
npc->fake_nd->bl.id = npc->get_new_npc_id();
- npc->fake_nd->class_ = -1;
+ npc->fake_nd->class_ = FAKE_NPC;
npc->fake_nd->speed = 200;
strcpy(npc->fake_nd->name,"FAKE_NPC");
memcpy(npc->fake_nd->exname, npc->fake_nd->name, 9);
@@ -4732,6 +4776,8 @@ void npc_defaults(void) {
npc->clearsrcfile = npc_clearsrcfile;
npc->addsrcfile = npc_addsrcfile;
npc->delsrcfile = npc_delsrcfile;
+ npc->retainpathreference = npc_retainpathreference;
+ npc->releasepathreference = npc_releasepathreference;
npc->parsename = npc_parsename;
npc->parseview = npc_parseview;
npc->viewisid = npc_viewisid;
@@ -4742,6 +4788,11 @@ void npc_defaults(void) {
npc->convertlabel_db = npc_convertlabel_db;
npc->skip_script = npc_skip_script;
npc->parse_script = npc_parse_script;
+ npc->add_to_location = npc_add_to_location;
+ npc->duplicate_script_sub = npc_duplicate_script_sub;
+ npc->duplicate_shop_sub = npc_duplicate_shop_sub;
+ npc->duplicate_warp_sub = npc_duplicate_warp_sub;
+ npc->duplicate_sub = npc_duplicate_sub;
npc->parse_duplicate = npc_parse_duplicate;
npc->duplicate4instance = npc_duplicate4instance;
npc->setcells = npc_setcells;