diff options
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 8a2c0f746..c4ef1bcf9 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -971,7 +971,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) if( npc_ontouch_event(sd,map[m].npc[i]) > 0 && npc_ontouch2_event(sd,map[m].npc[i]) > 0 ) { // failed to run OnTouch event, so just click the npc - struct unit_data *ud = unit_bl2ud(&sd->bl); + struct unit_data *ud = unit->bl2ud(&sd->bl); if( ud && ud->walkpath.path_pos < ud->walkpath.path_len ) { // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish] clif->fixpos(&sd->bl); @@ -1021,7 +1021,7 @@ int npc_touch_areanpc2(struct mob_data *md) xs = iMap->mapindex2mapid(map[m].npc[i]->u.warp.mapindex); if( m < 0 ) break; // Cannot Warp between map servers - if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) + if( unit->warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) return 1; // Warped break; case SCRIPT: @@ -2938,15 +2938,15 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co * Parse Mob 2 - Actually Spawns Mob * [Wizputer] *------------------------------------------*/ -void npc_parse_mob2(struct spawn_data* mob) +void npc_parse_mob2(struct spawn_data* mobspawn) { int i; - for( i = mob->active; i < mob->num; ++i ) { - struct mob_data* md = mob_spawn_dataset(mob); - md->spawn = mob; + for( i = mobspawn->active; i < mobspawn->num; ++i ) { + struct mob_data* md = mob->spawn_dataset(mobspawn); + md->spawn = mobspawn; md->spawn->active++; - mob_spawn(md); + mob->spawn(md); } } @@ -2955,19 +2955,19 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c int num, class_, m,x,y,xs,ys, i,j; int mob_lv = -1, ai = -1, size = -1; char mapname[32], mobname[NAME_LENGTH]; - struct spawn_data mob, *data; + struct spawn_data mobspawn, *data; struct mob_db* db; - memset(&mob, 0, sizeof(struct spawn_data)); + memset(&mobspawn, 0, sizeof(struct spawn_data)); - mob.state.boss = !strcmpi(w2,"boss_monster"); + mobspawn.state.boss = !strcmpi(w2,"boss_monster"); // w1=<map name>,<x>,<y>,<xs>,<ys> // w3=<mob name>{,<mob level>} // w4=<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>} if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1 - || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname, &size, &ai) < 2 ) + || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 2 ) { ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue @@ -2980,16 +2980,16 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c m = iMap->mapname2mapid(mapname); if( m < 0 )//Not loaded on this map-server instance. return strchr(start,'\n');// skip and continue - mob.m = (unsigned short)m; + mobspawn.m = (unsigned short)m; - if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys ) + if( x < 0 || x >= map[mobspawn.m].xs || y < 0 || y >= map[mobspawn.m].ys ) { - ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); + ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mobspawn.m].name, x, y, (map[mobspawn.m].xs-1), (map[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } // check monster ID if exists! - if( mobdb_checkid(class_) == 0 ) + if( mob->db_checkid(class_) == 0 ) { ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue @@ -3001,15 +3001,15 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c return strchr(start,'\n');// skip and continue } - if( (mob.state.size < 0 || mob.state.size > 2) && size != -1 ) + if( (mobspawn.state.size < 0 || mobspawn.state.size > 2) && size != -1 ) { - ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mob.state.size, class_, filepath, strline(buffer, start - buffer)); + ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer)); return strchr(start, '\n'); } - if( (mob.state.ai < 0 || mob.state.ai > 4) && ai != -1 ) + if( (mobspawn.state.ai < 0 || mobspawn.state.ai > 4) && ai != -1 ) { - ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mob.state.ai, class_, filepath, strline(buffer, start - buffer)); + ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer)); return strchr(start, '\n'); } @@ -3019,58 +3019,58 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c return strchr(start, '\n'); } - mob.num = (unsigned short)num; - mob.active = 0; - mob.class_ = (short) class_; - mob.x = (unsigned short)x; - mob.y = (unsigned short)y; - mob.xs = (signed short)xs; - mob.ys = (signed short)ys; + mobspawn.num = (unsigned short)num; + mobspawn.active = 0; + mobspawn.class_ = (short) class_; + mobspawn.x = (unsigned short)x; + mobspawn.y = (unsigned short)y; + mobspawn.xs = (signed short)xs; + mobspawn.ys = (signed short)ys; if (mob_lv > 0 && mob_lv <= MAX_LEVEL) - mob.level = mob_lv; + mobspawn.level = mob_lv; if (size > 0 && size <= 2) - mob.state.size = size; + mobspawn.state.size = size; if (ai > 0 && ai <= 4) - mob.state.ai = ai; + mobspawn.state.ai = ai; - if (mob.num > 1 && battle_config.mob_count_rate != 100) { - if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1) - mob.num = 1; + if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { + if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) + mobspawn.num = 1; } - if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0)) + if (battle_config.force_random_spawn || (mobspawn.x == 0 && mobspawn.y == 0)) { //Force a random spawn anywhere on the map. - mob.x = mob.y = 0; - mob.xs = mob.ys = -1; + mobspawn.x = mobspawn.y = 0; + mobspawn.xs = mobspawn.ys = -1; } - if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) { - ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer)); + if(mobspawn.delay1>0xfffffff || mobspawn.delay2>0xfffffff) { + ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } //Use db names instead of the spawn file ones. if(battle_config.override_mob_names==1) - strcpy(mob.name,"--en--"); + strcpy(mobspawn.name,"--en--"); else if (battle_config.override_mob_names==2) - strcpy(mob.name,"--ja--"); + strcpy(mobspawn.name,"--ja--"); else - safestrncpy(mob.name, mobname, sizeof(mob.name)); + safestrncpy(mobspawn.name, mobname, sizeof(mobspawn.name)); //Verify dataset. - if( !mob_parse_dataset(&mob) ) + if( !mob->parse_dataset(&mobspawn) ) { ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } //Update mob spawn lookup database - db = mob_db(class_); + db = mob->db(class_); for( i = 0; i < ARRAYLENGTH(db->spawn); ++i ) { - if (map[mob.m].index == db->spawn[i].mapindex) + if (map[mobspawn.m].index == db->spawn[i].mapindex) { //Update total - db->spawn[i].qty += mob.num; + db->spawn[i].qty += mobspawn.num; //Re-sort list for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j ); if( j != i ) @@ -3083,18 +3083,18 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c } break; } - if (mob.num > db->spawn[i].qty) + if (mobspawn.num > db->spawn[i].qty) { //Insert into list memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0])); - db->spawn[i].mapindex = map[mob.m].index; - db->spawn[i].qty = mob.num; + db->spawn[i].mapindex = map[mobspawn.m].index; + db->spawn[i].qty = mobspawn.num; break; } } //Now that all has been validated. We allocate the actual memory that the re-spawn data will use. data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data)); - memcpy(data, &mob, sizeof(struct spawn_data)); + memcpy(data, &mobspawn, sizeof(struct spawn_data)); // spawn / cache the new mobs if( battle_config.dynamic_mobs && iMap->addmobtolist(data->m, data) >= 0 ) { @@ -3796,7 +3796,7 @@ int npc_reload(void) { npc_unload((struct npc_data *)bl, false); break; case BL_MOB: - unit_free(bl,CLR_OUTSIGHT); + unit->free(bl,CLR_OUTSIGHT); break; } } @@ -3821,7 +3821,7 @@ int npc_reload(void) { } // clear mob spawn lookup index - mob_clear_spawninfo(); + mob->clear_spawninfo(); npc_warp = npc_shop = npc_script = 0; npc_mob = npc_cache_mob = npc_delay_mob = 0; |