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Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 8a2c0f746..c4ef1bcf9 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -971,7 +971,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
if( npc_ontouch_event(sd,map[m].npc[i]) > 0 && npc_ontouch2_event(sd,map[m].npc[i]) > 0 )
{ // failed to run OnTouch event, so just click the npc
- struct unit_data *ud = unit_bl2ud(&sd->bl);
+ struct unit_data *ud = unit->bl2ud(&sd->bl);
if( ud && ud->walkpath.path_pos < ud->walkpath.path_len )
{ // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish]
clif->fixpos(&sd->bl);
@@ -1021,7 +1021,7 @@ int npc_touch_areanpc2(struct mob_data *md)
xs = iMap->mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
if( m < 0 )
break; // Cannot Warp between map servers
- if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
+ if( unit->warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
return 1; // Warped
break;
case SCRIPT:
@@ -2938,15 +2938,15 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co
* Parse Mob 2 - Actually Spawns Mob
* [Wizputer]
*------------------------------------------*/
-void npc_parse_mob2(struct spawn_data* mob)
+void npc_parse_mob2(struct spawn_data* mobspawn)
{
int i;
- for( i = mob->active; i < mob->num; ++i ) {
- struct mob_data* md = mob_spawn_dataset(mob);
- md->spawn = mob;
+ for( i = mobspawn->active; i < mobspawn->num; ++i ) {
+ struct mob_data* md = mob->spawn_dataset(mobspawn);
+ md->spawn = mobspawn;
md->spawn->active++;
- mob_spawn(md);
+ mob->spawn(md);
}
}
@@ -2955,19 +2955,19 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
int num, class_, m,x,y,xs,ys, i,j;
int mob_lv = -1, ai = -1, size = -1;
char mapname[32], mobname[NAME_LENGTH];
- struct spawn_data mob, *data;
+ struct spawn_data mobspawn, *data;
struct mob_db* db;
- memset(&mob, 0, sizeof(struct spawn_data));
+ memset(&mobspawn, 0, sizeof(struct spawn_data));
- mob.state.boss = !strcmpi(w2,"boss_monster");
+ mobspawn.state.boss = !strcmpi(w2,"boss_monster");
// w1=<map name>,<x>,<y>,<xs>,<ys>
// w3=<mob name>{,<mob level>}
// w4=<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}
if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3
|| sscanf(w3, "%23[^,],%d", mobname, &mob_lv) < 1
- || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname, &size, &ai) < 2 )
+ || sscanf(w4, "%d,%d,%u,%u,%127[^,],%d,%d[^\t\r\n]", &class_, &num, &mobspawn.delay1, &mobspawn.delay2, mobspawn.eventname, &size, &ai) < 2 )
{
ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
@@ -2980,16 +2980,16 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
m = iMap->mapname2mapid(mapname);
if( m < 0 )//Not loaded on this map-server instance.
return strchr(start,'\n');// skip and continue
- mob.m = (unsigned short)m;
+ mobspawn.m = (unsigned short)m;
- if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys )
+ if( x < 0 || x >= map[mobspawn.m].xs || y < 0 || y >= map[mobspawn.m].ys )
{
- ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
+ ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mobspawn.m].name, x, y, (map[mobspawn.m].xs-1), (map[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
// check monster ID if exists!
- if( mobdb_checkid(class_) == 0 )
+ if( mob->db_checkid(class_) == 0 )
{
ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
@@ -3001,15 +3001,15 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
return strchr(start,'\n');// skip and continue
}
- if( (mob.state.size < 0 || mob.state.size > 2) && size != -1 )
+ if( (mobspawn.state.size < 0 || mobspawn.state.size > 2) && size != -1 )
{
- ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mob.state.size, class_, filepath, strline(buffer, start - buffer));
+ ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
- if( (mob.state.ai < 0 || mob.state.ai > 4) && ai != -1 )
+ if( (mobspawn.state.ai < 0 || mobspawn.state.ai > 4) && ai != -1 )
{
- ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mob.state.ai, class_, filepath, strline(buffer, start - buffer));
+ ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer));
return strchr(start, '\n');
}
@@ -3019,58 +3019,58 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
return strchr(start, '\n');
}
- mob.num = (unsigned short)num;
- mob.active = 0;
- mob.class_ = (short) class_;
- mob.x = (unsigned short)x;
- mob.y = (unsigned short)y;
- mob.xs = (signed short)xs;
- mob.ys = (signed short)ys;
+ mobspawn.num = (unsigned short)num;
+ mobspawn.active = 0;
+ mobspawn.class_ = (short) class_;
+ mobspawn.x = (unsigned short)x;
+ mobspawn.y = (unsigned short)y;
+ mobspawn.xs = (signed short)xs;
+ mobspawn.ys = (signed short)ys;
if (mob_lv > 0 && mob_lv <= MAX_LEVEL)
- mob.level = mob_lv;
+ mobspawn.level = mob_lv;
if (size > 0 && size <= 2)
- mob.state.size = size;
+ mobspawn.state.size = size;
if (ai > 0 && ai <= 4)
- mob.state.ai = ai;
+ mobspawn.state.ai = ai;
- if (mob.num > 1 && battle_config.mob_count_rate != 100) {
- if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
- mob.num = 1;
+ if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) {
+ if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1)
+ mobspawn.num = 1;
}
- if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
+ if (battle_config.force_random_spawn || (mobspawn.x == 0 && mobspawn.y == 0))
{ //Force a random spawn anywhere on the map.
- mob.x = mob.y = 0;
- mob.xs = mob.ys = -1;
+ mobspawn.x = mobspawn.y = 0;
+ mobspawn.xs = mobspawn.ys = -1;
}
- if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
- ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer));
+ if(mobspawn.delay1>0xfffffff || mobspawn.delay2>0xfffffff) {
+ ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Use db names instead of the spawn file ones.
if(battle_config.override_mob_names==1)
- strcpy(mob.name,"--en--");
+ strcpy(mobspawn.name,"--en--");
else if (battle_config.override_mob_names==2)
- strcpy(mob.name,"--ja--");
+ strcpy(mobspawn.name,"--ja--");
else
- safestrncpy(mob.name, mobname, sizeof(mob.name));
+ safestrncpy(mobspawn.name, mobname, sizeof(mobspawn.name));
//Verify dataset.
- if( !mob_parse_dataset(&mob) )
+ if( !mob->parse_dataset(&mobspawn) )
{
ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
//Update mob spawn lookup database
- db = mob_db(class_);
+ db = mob->db(class_);
for( i = 0; i < ARRAYLENGTH(db->spawn); ++i )
{
- if (map[mob.m].index == db->spawn[i].mapindex)
+ if (map[mobspawn.m].index == db->spawn[i].mapindex)
{ //Update total
- db->spawn[i].qty += mob.num;
+ db->spawn[i].qty += mobspawn.num;
//Re-sort list
for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j );
if( j != i )
@@ -3083,18 +3083,18 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
}
break;
}
- if (mob.num > db->spawn[i].qty)
+ if (mobspawn.num > db->spawn[i].qty)
{ //Insert into list
memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0]));
- db->spawn[i].mapindex = map[mob.m].index;
- db->spawn[i].qty = mob.num;
+ db->spawn[i].mapindex = map[mobspawn.m].index;
+ db->spawn[i].qty = mobspawn.num;
break;
}
}
//Now that all has been validated. We allocate the actual memory that the re-spawn data will use.
data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
- memcpy(data, &mob, sizeof(struct spawn_data));
+ memcpy(data, &mobspawn, sizeof(struct spawn_data));
// spawn / cache the new mobs
if( battle_config.dynamic_mobs && iMap->addmobtolist(data->m, data) >= 0 ) {
@@ -3796,7 +3796,7 @@ int npc_reload(void) {
npc_unload((struct npc_data *)bl, false);
break;
case BL_MOB:
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
break;
}
}
@@ -3821,7 +3821,7 @@ int npc_reload(void) {
}
// clear mob spawn lookup index
- mob_clear_spawninfo();
+ mob->clear_spawninfo();
npc_warp = npc_shop = npc_script = 0;
npc_mob = npc_cache_mob = npc_delay_mob = 0;