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-rw-r--r--src/map/npc.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 5f9422e9f..f872a6170 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1152,14 +1152,19 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd)
// another it's expected that the OnTouch event be put first in stack, because
// unit_walktoxy_timer is executed before any other function in this case.
// So it's best practice to put an 'end;' before OnTouch events in npcs that
- // have view ids of mobs to avoid this kind of error [Panikon]
+ // have view ids of mobs to avoid this "issue" [Panikon]
if (sd->npc_id != 0) {
- ShowError("npc_click: npc_id != 0\n");
+ // The player clicked a npc after entering an OnTouch area
+ if( sd->areanpc_id == sd->npc_id );
+ else
+ ShowError("npc_click: npc_id != 0\n");
+
return 1;
}
- if(!nd) return 1;
-
+ if( !nd )
+ return 1;
+
if ((nd = npc->checknear(sd,&nd->bl)) == NULL)
return 1;