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-rw-r--r--src/map/npc.c208
1 files changed, 124 insertions, 84 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index fd1aa93b9..b9dd2fd51 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -377,44 +377,49 @@ void npc_event_do_oninit(void)
*------------------------------------------*/
int npc_timerevent_import(char* lname, void* data, va_list ap)
{
- int pos=(int)data;
- struct npc_data *nd=va_arg(ap,struct npc_data *);
- int t=0,i=0;
-
- if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':')
- {
- // タイマーイベント
- struct npc_timerevent_list *te=nd->u.scr.timer_event;
- int j,i=nd->u.scr.timeramount;
- if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
- else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
- if(te==NULL){
+ int pos = (int)data;
+ struct npc_data *nd = va_arg(ap,struct npc_data *);
+ int t = 0, i = 0;
+
+ if( sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':' )
+ {
+ struct npc_timerevent_list *te= nd->u.scr.timer_event;
+ int j, i = nd->u.scr.timeramount;
+
+ if( te == NULL )
+ te = (struct npc_timerevent_list*)aMallocA( sizeof(struct npc_timerevent_list) );
+ else
+ te = (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
+
+ if( te == NULL )
+ {
ShowFatalError("npc_timerevent_import: out of memory !\n");
exit(EXIT_FAILURE);
}
+
ARR_FIND( 0, i, j, te[j].timer > t );
if( j < i )
memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
- te[j].timer=t;
- te[j].pos=pos;
- nd->u.scr.timer_event=te;
+ te[j].timer = t;
+ te[j].pos = pos;
+ nd->u.scr.timer_event = te;
nd->u.scr.timeramount++;
}
return 0;
}
struct timer_event_data {
int rid; //Attached player for this timer.
- int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
- int time; //holds total time elapsed for the script from when timer started to when last time event triggered.
- unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
+ int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount)
+ int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered.
};
/*==========================================
- * タイマーイベント実行
+ * triger 'OnTimerXXXX' events
*------------------------------------------*/
int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
{
- int next,t,old_rid,old_timer;
+ int next;
+ int old_rid, old_timer;
unsigned int old_tick;
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
struct npc_timerevent_list *te;
@@ -434,17 +439,30 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
return 0;
}
- old_rid = nd->u.scr.rid; //To restore it later.
- nd->u.scr.rid = sd?sd->bl.id:0;
-
+ // These stuffs might need to be restored.
+ old_rid = nd->u.scr.rid;
old_tick = nd->u.scr.timertick;
- nd->u.scr.timertick = ted->otick = gettick();
+ old_timer = nd->u.scr.timer;
+
+ // Set the values of the timer
+ nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
+ nd->u.scr.timertick = tick; //current time tick
+ nd->u.scr.timer = ted->time; //total time from beginning to now
+
+ // Run the script
te = nd->u.scr.timer_event + ted->next;
+ run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
- old_timer = nd->u.scr.timer;
- t = nd->u.scr.timer = ted->time;
- ted->next++;
+ nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
+ if( sd )
+ { // Restore previous data, only if this timer is a player-attached one.
+ nd->u.scr.timer = old_timer;
+ nd->u.scr.timertick = old_tick;
+ }
+
+ // Arrange for the next event
+ ted->next++;
if( nd->u.scr.timeramount > ted->next )
{
next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
@@ -459,46 +477,43 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
if( sd )
sd->npc_timer_id = -1;
else
+ {
nd->u.scr.timerid = -1;
+ nd->u.scr.timertick = 0; // NPC timer stopped
+ }
ers_free(timer_event_ers, ted);
- nd->u.scr.timertick = 0;
- }
- run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
- //Restore previous data, only if this timer is a player-attached one.
- if( sd )
- {
- nd->u.scr.rid = old_rid;
- nd->u.scr.timer = old_timer;
- nd->u.scr.timertick = old_tick;
}
+
return 0;
}
/*==========================================
- * タイマーイベント開始
+ * Start/Resume NPC timer
*------------------------------------------*/
int npc_timerevent_start(struct npc_data* nd, int rid)
{
int j, next;
+ unsigned int tick = gettick();
struct map_session_data *sd = NULL; //Player to whom script is attached.
struct timer_event_data *ted;
nullpo_retr(0, nd);
+ // No need to start because of no events
if( nd->u.scr.timeramount == 0 )
return 0;
// Check if there is an OnTimer Event
ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
- if( j >= nd->u.scr.timeramount ) // Check if there is an OnTimer Event
+ if( j >= nd->u.scr.timeramount ) // No need to start because of no events left to trigger
return 0;
if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
- { //Failed to attach timer to this player.
+ { // Failed to attach timer to this player.
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
- //Check if timer is already started.
+ // Check if timer is already started.
if( sd )
{
if( sd->npc_timer_id != -1 )
@@ -506,30 +521,33 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
}
else if( nd->u.scr.timerid != -1 )
return 0;
-
+
+ // Arrange for the next event
ted = ers_alloc(timer_event_ers, struct timer_event_data);
ted->next = j; // Set event index
- nd->u.scr.timertick = ted->otick = gettick(); // Set when timer is started
-
- //Attach only the player if attachplayerrid was used.
- ted->rid = sd?sd->bl.id:0;
-
- next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
ted->time = nd->u.scr.timer_event[j].timer;
+ next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
if( sd )
- sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(intptr)ted);
+ {
+ ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
+ sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr)ted);
+ }
else
- nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(intptr)ted);
+ {
+ nd->u.scr.timertick = tick; // Set when timer is started
+ nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr)ted);
+ }
+
return 0;
}
/*==========================================
- * タイマーイベント終了
+ * Stop NPC timer
*------------------------------------------*/
int npc_timerevent_stop(struct npc_data* nd)
{
struct map_session_data *sd = NULL;
const struct TimerData *td = NULL;
- int *tid;
+ int tid;
nullpo_retr(0, nd);
@@ -539,25 +557,27 @@ int npc_timerevent_stop(struct npc_data* nd)
return 1;
}
- tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
- if( *tid == -1 ) //Nothing to stop
+ tid = sd?sd->npc_timer_id:nd->u.scr.timerid;
+ if( tid == -1 ) // Nothing to stop
return 0;
- td = get_timer(*tid);
- if (td && td->data)
+ // Delete timer
+ td = get_timer(tid);
+ if( td && td->data )
ers_free(timer_event_ers, (void*)td->data);
- delete_timer(*tid,npc_timerevent);
- *tid = -1;
+ delete_timer(tid,npc_timerevent);
+ tid = -1;
- //Set 'timer' to the time that has passed since the beginning of the timers and now.
- nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick);
- //Set 'tick' to zero so that we know it's off.
- nd->u.scr.timertick = 0;
+ if( !sd )
+ {
+ nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
+ nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
+ }
return 0;
}
/*==========================================
- * Aborts a running npc timer that is attached to a player.
+ * Aborts a running NPC timer that is attached to a player.
*------------------------------------------*/
void npc_timerevent_quit(struct map_session_data* sd)
{
@@ -565,6 +585,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
struct npc_data* nd;
struct timer_event_data *ted;
+ // Check timer existance
if( sd->npc_timer_id == -1 )
return;
if( !(td = get_timer(sd->npc_timer_id)) )
@@ -573,13 +594,15 @@ void npc_timerevent_quit(struct map_session_data* sd)
return;
}
+ // Delete timer
nd = (struct npc_data *)map_id2bl(td->id);
ted = (struct timer_event_data*)td->data;
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = -1;
+ // Execute OnTimerQuit
if( nd && nd->bl.type == BL_NPC )
- { //Execute OnTimerQuit
+ {
char buf[NAME_LENGTH*2+3];
struct event_data *ev;
@@ -596,13 +619,12 @@ void npc_timerevent_quit(struct map_session_data* sd)
unsigned int old_tick;
//Set timer related info.
- old_rid = nd->u.scr.rid;
- nd->u.scr.rid = sd->bl.id;
-
+ old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off.
old_tick = nd->u.scr.timertick;
- nd->u.scr.timertick = ted->otick = gettick();
-
old_timer = nd->u.scr.timer;
+
+ nd->u.scr.rid = sd->bl.id;
+ nd->u.scr.timertick = gettick();
nd->u.scr.timer = ted->time;
//Execute label
@@ -615,11 +637,10 @@ void npc_timerevent_quit(struct map_session_data* sd)
}
}
ers_free(timer_event_ers, ted);
- nd->u.scr.timertick = 0;
}
/*==========================================
- * Get the tick value of a npc timer
+ * Get the tick value of an NPC timer
* If it's stopped, return stopped time
*------------------------------------------*/
int npc_gettimerevent_tick(struct npc_data* nd)
@@ -627,7 +648,9 @@ int npc_gettimerevent_tick(struct npc_data* nd)
int tick;
nullpo_retr(0, nd);
- tick = nd->u.scr.timer; // The last time it's active(stop or event trigger)
+ // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event.
+
+ tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
if( nd->u.scr.timertick ) // It's a running timer
tick += DIFF_TICK(gettick(), nd->u.scr.timertick);
@@ -640,27 +663,24 @@ int npc_gettimerevent_tick(struct npc_data* nd)
int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
{
bool flag;
+ int old_rid;
struct map_session_data *sd = NULL;
nullpo_retr(0, nd);
- //Check if timer is started
- if( nd->u.scr.rid )
- {
- if( !(sd = map_id2sd(nd->u.scr.rid)) )
- {
- ShowError("npc_settimerevent_tick: Attached player not found!\n");
- return 1;
- }
- flag = (sd->npc_timer_id != -1);
- }
- else
- flag = (nd->u.scr.timerid != -1);
+ // TODO: Set player attached timer's tick.
+
+ old_rid = nd->u.scr.rid;
+ nd->u.scr.rid = 0;
+
+ // Check if timer is started
+ flag = (nd->u.scr.timerid != INVALID_TIMER);
if( flag ) npc_timerevent_stop(nd);
nd->u.scr.timer = newtimer;
if( flag ) npc_timerevent_start(nd, -1);
+ nd->u.scr.rid = old_rid;
return 0;
}
@@ -1425,7 +1445,27 @@ int npc_unload(struct npc_data* nd)
else
if( nd->subtype == SCRIPT )
{
- ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
+ struct s_mapiterator* iter;
+ struct block_list* bl;
+
+ ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
+
+ iter = mapit_geteachpc();
+ for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) )
+ {
+ struct map_session_data *sd = map_id2sd(bl->id);
+ if( sd && sd->npc_timer_id != INVALID_TIMER )
+ {
+ const struct TimerData *td = NULL;
+ td = get_timer(sd->npc_timer_id);
+ if (td && td->data)
+ ers_free(timer_event_ers, (void*)td->data);
+ delete_timer(sd->npc_timer_id, npc_timerevent);
+ sd->npc_timer_id = INVALID_TIMER;
+ }
+ }
+ mapit_free(iter);
+
if (nd->u.scr.timerid != -1) {
const struct TimerData *td = NULL;
td = get_timer(nd->u.scr.timerid);