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-rw-r--r--src/map/npc.c6168
1 files changed, 3084 insertions, 3084 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index fbedef5da..46fd4c4ab 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1,3084 +1,3084 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <ctype.h>
-#include <string.h>
-#include <math.h>
-#include <time.h>
-#include <limits.h>
-
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/malloc.h"
-#include "../common/grfio.h"
-#include "../common/showmsg.h"
-#include "../common/ers.h"
-#include "../common/db.h"
-#include "map.h"
-#include "log.h"
-#include "npc.h"
-#include "clif.h"
-#include "intif.h"
-#include "pc.h"
-#include "status.h"
-#include "itemdb.h"
-#include "script.h"
-#include "mob.h"
-#include "pet.h"
-#include "battle.h"
-#include "skill.h"
-#include "unit.h"
-
-#ifdef _WIN32
-#undef isspace
-#define isspace(x) (x == ' ' || x == '\t')
-#endif
-
-struct npc_src_list {
- struct npc_src_list * next;
-// struct npc_src_list * prev; //[Shinomori]
- char name[4];
-};
-
-static struct npc_src_list *npc_src_first=NULL;
-static struct npc_src_list *npc_src_last=NULL;
-static int npc_id=START_NPC_NUM;
-static int npc_warp=0;
-static int npc_shop=0;
-static int npc_script=0;
-static int npc_mob=0;
-static int npc_delay_mob=0;
-static int npc_cache_mob=0;
-char *current_file = NULL;
-int npc_get_new_npc_id(void){ return npc_id++; }
-
-static struct dbt *ev_db;
-static struct dbt *npcname_db;
-
-struct event_data {
- struct npc_data *nd;
- int pos;
-};
-static struct tm ev_tm_b; // 時計イベント用
-
-static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
-
-//For holding the view data of npc classes. [Skotlex]
-static struct view_data npc_viewdb[MAX_NPC_CLASS];
-
-static struct
-{ //Holds pointers to the commonly executed scripts for speedup. [Skotlex]
- struct npc_data *nd;
- struct event_data *event[UCHAR_MAX];
- unsigned char *event_name[UCHAR_MAX];
- unsigned char event_count;
-} script_event[NPCE_MAX];
-
-struct view_data* npc_get_viewdata(int class_)
-{ //Returns the viewdata for normal npc classes.
- if (class_ == INVISIBLE_CLASS)
- return &npc_viewdb[0];
- if (npcdb_checkid(class_) || class_ == WARP_CLASS)
- return &npc_viewdb[class_];
- return NULL;
-}
-/*==========================================
- * NPCの無効化/有効化
- * npc_enable
- * npc_enable_sub 有効時にOnTouchイベントを実行
- *------------------------------------------
- */
-int npc_enable_sub( struct block_list *bl, va_list ap )
-{
- struct map_session_data *sd;
- struct npc_data *nd;
- //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
-
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
- if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
- char name[50]; // need 24 + 9 for the "::OnTouch"
-
- if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
- return 1;
-
- if(sd->areanpc_id==nd->bl.id)
- return 1;
- sd->areanpc_id=nd->bl.id;
-
- snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
- npc_event(sd,name,0);
- }
- //aFree(name);
- return 0;
-}
-int npc_enable(const char *name,int flag)
-{
- struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name);
- if (nd==NULL)
- return 0;
-
- if (flag&1)
- nd->sc.option&=~OPTION_INVISIBLE;
- else if (flag&2)
- nd->sc.option&=~OPTION_HIDE;
- else if (flag&4)
- nd->sc.option|= OPTION_HIDE;
- else //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
- nd->sc.option|= OPTION_INVISIBLE;
-
- if (nd->class_ == WARP_CLASS)
- { //Client won't display option changes for warp portals [Toms]
- if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE))
- clif_clearchar(&nd->bl, 0);
- else
- clif_spawn(&nd->bl);
- } else
- clif_changeoption(&nd->bl);
-
- if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
- map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
-
- return 0;
-}
-
-/*==========================================
- * NPCを名前で探す
- *------------------------------------------
- */
-struct npc_data* npc_name2id(const char *name)
-{
- return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
-}
-
-/*==========================================
- * イベントキューのイベント処理
- *------------------------------------------
- */
-int npc_event_dequeue(struct map_session_data *sd)
-{
- nullpo_retr(0, sd);
-
- if (!sd->eventqueue[0][0])
- return 0; //Nothing to dequeue
-
- if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
- { //Failed to dequeue, couldn't set a timer.
- ShowWarning("npc_event_dequeue: event timer is full !\n");
- return 0;
- }
- //Event dequeued successfully, shift other elements.
- sd->npc_id=0; //FIXME: Shouldn't dequeueing fail when you have an npc_id set?
- memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
- sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
- return 1;
-}
-
-/*==========================================
- * イベントの遅延実行
- *------------------------------------------
- */
-int npc_event_timer(int tid,unsigned int tick,int id,int data)
-{
- unsigned char *eventname = (unsigned char *)data;
- struct event_data *ev = strdb_get(ev_db,eventname);
- struct npc_data *nd;
- struct map_session_data *sd=map_id2sd(id);
- size_t i;
-
- if((ev==NULL || (nd=ev->nd)==NULL))
- {
- if(battle_config.error_log)
- ShowWarning("npc_event: event not found [%s]\n",eventname);
- }
- else
- {
- for(i=0;i<MAX_EVENTTIMER;i++) {
- if( nd->eventtimer[i]==tid ) {
- nd->eventtimer[i]=-1;
- npc_event(sd,eventname,0); // sd NULL check is within
- break;
- }
- }
- if(i==MAX_EVENTTIMER && battle_config.error_log)
- ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname);
- }
-
- aFree(eventname);
- return 0;
-}
-
-int npc_timer_event(const unsigned char *eventname) // Added by RoVeRT
-{
- struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
- struct npc_data *nd;
-// int xs,ys;
-
- if((ev==NULL || (nd=ev->nd)==NULL)){
- ShowWarning("npc_timer_event: event not found [%s]\n",eventname);
- return 0;
- }
-
- run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);
-
- return 0;
-}
-/*
-int npc_timer_sub_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
-{
- char *p=(char *)key;
- struct event_data *ev=(struct event_data *)data;
- int *c=va_arg(ap,int *);
- int tick=0,ctick=gettick();
- char temp[10];
- char event[100];
-
- if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
- sscanf(&p[9],"%s",temp);
- tick=atoi(temp);
-
- strcpy( event, ev->nd->name);
- strcat( event, p);
-
- if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
- npc_timer_event(event);
- ev->nd->lastaction = ctick;
- }
- }
- return 0;
-}
-
-int npc_timer_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
-{
- struct npc_data *nd=(struct npc_data*)data;
-
- if(nd->timer == -1)
- return 0;
-
- sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
-
- return 0;
-}
-
-int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
-{
- npcname_db->foreach(npcname_db,npc_timer_sub);
-
- aFree((void*)data);
- return 0;
-}*/
-/*==========================================
- * イベント用ラベルのエクスポート
- * npc_parse_script->strdb_foreachから呼ばれる
- *------------------------------------------
- */
-int npc_event_export(char *lname,void *data,va_list ap)
-{
- int pos=(int)data;
- struct npc_data *nd=va_arg(ap,struct npc_data *);
-
- if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
- struct event_data *ev;
- unsigned char buf[51];
- char *p=strchr(lname,':');
- // エクスポートされる
- ev=(struct event_data *) aMalloc(sizeof(struct event_data));
- if (ev==NULL) {
- ShowFatalError("npc_event_export: out of memory !\n");
- exit(1);
- }else if (p==NULL || (p-lname)>NAME_LENGTH) {
- ShowFatalError("npc_event_export: label name error !\n");
- exit(1);
- }else{
- ev->nd=nd;
- ev->pos=pos;
- *p='\0';
- sprintf(buf,"%s::%s",nd->exname,lname);
- *p=':';
- strdb_put(ev_db,buf,ev);
- }
- }
- return 0;
-}
-
-int npc_event_sub(struct map_session_data *, struct event_data *, const unsigned char *); //[Lance]
-/*==========================================
- * 全てのNPCのOn*イベント実行
- *------------------------------------------
- */
-int npc_event_doall_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char*p = key.str;
- struct event_data *ev;
- int *c;
- int rid;
- unsigned char *name;
-
- ev=(struct event_data *)data;
- c=va_arg(ap,int *);
- name=va_arg(ap,unsigned char *);
- rid=va_arg(ap, int);
-
- if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
- if(rid)
- npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str);
- else
- run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
- (*c)++;
- }
-
- return 0;
-}
-int npc_event_doall(const unsigned char *name)
-{
- int c=0;
- unsigned char buf[64]="::";
-
- strncpy(buf+2,name,62);
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
- return c;
-}
-int npc_event_doall_id(const unsigned char *name, int rid)
-{
- int c=0;
- unsigned char buf[64]="::";
-
- strncpy(buf+2,name,62);
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
- return c;
-}
-
-int npc_event_do_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char *p = key.str;
- struct event_data *ev;
- int *c;
- const unsigned char *name;
-
- nullpo_retr(0, ev=(struct event_data *)data);
- nullpo_retr(0, ap);
- nullpo_retr(0, c=va_arg(ap,int *));
-
- name=va_arg(ap,const unsigned char *);
-
- if (p && strcmpi(name,p)==0 ) {
- run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
- (*c)++;
- }
-
- return 0;
-}
-int npc_event_do(const unsigned char *name)
-{
- int c=0;
-
- if (*name==':' && name[1]==':') {
- return npc_event_doall(name+2);
- }
-
- ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
- return c;
-}
-
-/*==========================================
- * 時計イベント実行
- *------------------------------------------
- */
-int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
-{
- time_t timer;
- struct tm *t;
- char buf[64];
- char *day="";
- int c=0;
-
- time(&timer);
- t=localtime(&timer);
-
- switch (t->tm_wday) {
- case 0: day = "Sun"; break;
- case 1: day = "Mon"; break;
- case 2: day = "Tue"; break;
- case 3: day = "Wed"; break;
- case 4: day = "Thu"; break;
- case 5: day = "Fri"; break;
- case 6: day = "Sat"; break;
- }
-
- if (t->tm_min != ev_tm_b.tm_min ) {
- sprintf(buf,"OnMinute%02d",t->tm_min);
- c+=npc_event_doall(buf);
- sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
- c+=npc_event_doall(buf);
- sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
- c+=npc_event_doall(buf);
- }
- if (t->tm_hour!= ev_tm_b.tm_hour) {
- sprintf(buf,"OnHour%02d",t->tm_hour);
- c+=npc_event_doall(buf);
- }
- if (t->tm_mday!= ev_tm_b.tm_mday) {
- sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
- c+=npc_event_doall(buf);
- }
- memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
- return c;
-}
-/*==========================================
- * OnInitイベント実行(&時計イベント開始)
- *------------------------------------------
- */
-int npc_event_do_oninit(void)
-{
-// int c = npc_event_doall("OnInit");
- ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
- CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
-
- add_timer_interval(gettick()+100,
- npc_event_do_clock,0,0,1000);
-
- return 0;
-}
-/*==========================================
- * OnTimer NPC event - by RoVeRT
- *------------------------------------------
- */
-int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
-{
- int i;
- unsigned char *evname;
-
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( nd->eventtimer[i]==-1 )
- break;
- if(i<MAX_EVENTTIMER){
- if (!strdb_get(ev_db,(unsigned char*)name)) {
- if (battle_config.error_log)
- ShowError("npc_addeventimer: Event %s does not exists.\n", name);
- return 1; //Event does not exists!
- }
- evname =(unsigned char *) aMallocA(NAME_LENGTH*sizeof(char));
- if(evname==NULL){
- ShowFatalError("npc_addeventtimer: out of memory !\n");exit(1);
- }
- memcpy(evname,name,NAME_LENGTH-1);
- evname[NAME_LENGTH-1] = '\0';
- nd->eventtimer[i]=add_timer(gettick()+tick,
- npc_event_timer,nd->bl.id,(int)evname);
- }else
- ShowWarning("npc_addtimer: event timer is full !\n");
-
- return 0;
-}
-
-int npc_deleventtimer(struct npc_data *nd,const unsigned char *name)
-{
- int i;
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( nd->eventtimer[i]!=-1 && strcmp(
- (unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
- delete_timer(nd->eventtimer[i],npc_event_timer);
- nd->eventtimer[i]=-1;
- break;
- }
-
- return 0;
-}
-
-int npc_cleareventtimer(struct npc_data *nd)
-{
- int i;
- for(i=0;i<MAX_EVENTTIMER;i++)
- if( nd->eventtimer[i]!=-1 ){
- delete_timer(nd->eventtimer[i],npc_event_timer);
- nd->eventtimer[i]=-1;
- }
-
- return 0;
-}
-
-int npc_do_ontimer_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char *p = key.str;
- struct event_data *ev = (struct event_data *)data;
- int *c = va_arg(ap,int *);
-// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
- int option = va_arg(ap,int);
- int tick = 0;
- char temp[10];
- char event[50];
-
- if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){
- sscanf(&p[9], "%s", temp);
- tick = atoi(temp);
-
- strcpy(event, ev->nd->name);
- strcat(event, p);
-
- if (option!=0) {
- npc_addeventtimer(ev->nd, tick, event);
- } else {
- npc_deleventtimer(ev->nd, event);
- }
- }
- return 0;
-}
-int npc_do_ontimer(int npc_id, int option)
-{
- ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option);
- return 0;
-}
-/*==========================================
- * タイマーイベント用ラベルの取り込み
- * npc_parse_script->strdb_foreachから呼ばれる
- *------------------------------------------
- */
-int npc_timerevent_import(char *lname,void *data,va_list ap)
-{
- int pos=(int)data;
- struct npc_data *nd=va_arg(ap,struct npc_data *);
- int t=0,i=0;
-
- if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
- // タイマーイベント
- struct npc_timerevent_list *te=nd->u.scr.timer_event;
- int j,i=nd->u.scr.timeramount;
- if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
- else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
- if(te==NULL){
- ShowFatalError("npc_timerevent_import: out of memory !\n");
- exit(1);
- }
- for(j=0;j<i;j++){
- if(te[j].timer>t){
- memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
- break;
- }
- }
- te[j].timer=t;
- te[j].pos=pos;
- nd->u.scr.timer_event=te;
- nd->u.scr.timeramount++;
- }
- return 0;
-}
-struct timer_event_data {
- int rid; //Attached player for this timer.
- int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
- int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
- unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
-};
-
-/*==========================================
- * タイマーイベント実行
- *------------------------------------------
- */
-int npc_timerevent(int tid,unsigned int tick,int id,int data)
-{
- int next,t,old_rid,old_timer;
- unsigned int old_tick;
- struct npc_data* nd=(struct npc_data *)map_id2bl(id);
- struct npc_timerevent_list *te;
- struct timer_event_data *ted = (struct timer_event_data*)data;
- struct map_session_data *sd=NULL;
-
- if( nd==NULL ){
- ShowError("npc_timerevent: NPC not found??\n");
- return 0;
- }
- if (ted->rid) {
- sd = map_id2sd(ted->rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("npc_timerevent: Attached player not found.\n");
- ers_free(timer_event_ers, ted);
- return 0;
- }
- }
- old_rid = nd->u.scr.rid; //To restore it later.
- nd->u.scr.rid = sd?sd->bl.id:0;
-
- old_tick = nd->u.scr.timertick;
- nd->u.scr.timertick=ted->otick;
- te=nd->u.scr.timer_event+ ted->next;
-
- old_timer = nd->u.scr.timer;
- t = nd->u.scr.timer=ted->time;
- ted->next++;
-
- if( nd->u.scr.timeramount> ted->next){
- next= nd->u.scr.timer_event[ ted->next ].timer
- - nd->u.scr.timer_event[ ted->next-1 ].timer;
- ted->time+=next;
- if (sd)
- sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted);
- else
- nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted);
- } else {
- if (sd)
- sd->npc_timer_id = -1;
- else
- nd->u.scr.timerid = -1;
- ers_free(timer_event_ers, ted);
- }
- run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
- //Restore previous data, only if this timer is a player-attached one.
- if (sd) {
- nd->u.scr.rid = old_rid;
- nd->u.scr.timer = old_timer;
- nd->u.scr.timertick = old_tick;
- }
- return 0;
-}
-/*==========================================
- * タイマーイベント開始
- *------------------------------------------
- */
-int npc_timerevent_start(struct npc_data *nd, int rid)
-{
- int j,n, next;
- struct map_session_data *sd=NULL; //Player to whom script is attached.
- struct timer_event_data *ted;
-
- nullpo_retr(0, nd);
-
- n=nd->u.scr.timeramount;
- if( n==0 )
- return 0;
-
- for(j=0;j<n;j++){
- if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
- break;
- }
- if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
- return 0;
- if (nd->u.scr.rid > 0) {
- //Try to attach timer to this player.
- sd = map_id2sd(nd->u.scr.rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("npc_timerevent_start: Attached player not found!\n");
- return 1;
- }
- }
- //Check if timer is already started.
- if (sd) {
- if (sd->npc_timer_id != -1)
- return 0;
- } else if (nd->u.scr.timerid != -1)
- return 0;
-
- ted = ers_alloc(timer_event_ers, struct timer_event_data);
- ted->next = j;
- nd->u.scr.timertick=ted->otick=gettick();
-
- //Attach only the player if attachplayerrid was used.
- ted->rid = sd?sd->bl.id:0;
-
-// Do not store it to make way to two types of timers: globals and personals.
-// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
- // if rid is less than 0 leave it unchanged [celest]
-
- next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
- ted->time = nd->u.scr.timer_event[j].timer;
- if (sd)
- sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
- else
- nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
- return 0;
-}
-/*==========================================
- * タイマーイベント終了
- *------------------------------------------
- */
-int npc_timerevent_stop(struct npc_data *nd)
-{
- struct map_session_data *sd =NULL;
- struct TimerData *td = NULL;
- int *tid;
- nullpo_retr(0, nd);
- if (nd->u.scr.rid) {
- sd = map_id2sd(nd->u.scr.rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("npc_timerevent_stop: Attached player not found!\n");
- return 1;
- }
- }
-
- tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
-
- if (*tid == -1) //Nothing to stop
- return 0;
- td = get_timer(*tid);
- if (td && td->data)
- ers_free(timer_event_ers, (struct event_timer_data*)td->data);
- delete_timer(*tid,npc_timerevent);
- *tid = -1;
- //Set the timer tick to the time that has passed since the beginning of the timers and now.
- nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
-// nd->u.scr.rid = 0; //Eh? why detach?
- return 0;
-}
-/*==========================================
- * Aborts a running npc timer that is attached to a player.
- *------------------------------------------
- */
-void npc_timerevent_quit(struct map_session_data *sd) {
- struct TimerData *td;
- if (sd->npc_timer_id == -1)
- return;
- td = get_timer(sd->npc_timer_id);
- if (!td) {
- sd->npc_timer_id = -1;
- return; //??
- }
- delete_timer(sd->npc_timer_id,npc_timerevent);
- sd->npc_timer_id = -1;
- ers_free(timer_event_ers, (struct event_timer_data*)td->data);
-}
-
-/*==========================================
- * タイマー値の所得
- *------------------------------------------
- */
-int npc_gettimerevent_tick(struct npc_data *nd)
-{
- int tick;
- nullpo_retr(0, nd);
-
- tick=nd->u.scr.timer;
- if (nd->u.scr.timertick)
- tick+=DIFF_TICK(gettick(), nd->u.scr.timertick);
- return tick;
-}
-/*==========================================
- * タイマー値の設定
- *------------------------------------------
- */
-int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
-{
- int flag;
- struct map_session_data *sd=NULL;
-
- nullpo_retr(0, nd);
-
- if (nd->u.scr.rid) {
- sd = map_id2sd(nd->u.scr.rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("npc_settimerevent_tick: Attached player not found!\n");
- return 1;
- }
- flag= sd->npc_timer_id != -1 ;
- } else
- flag= nd->u.scr.timerid != -1 ;
-
- if(flag)
- npc_timerevent_stop(nd);
- nd->u.scr.timer=newtimer;
- if(flag)
- npc_timerevent_start(nd, -1);
- return 0;
-}
-
-int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsigned char *eventname){
-
- if ( sd->npc_id!=0) {
- //Enqueue the event trigger.
- int i;
- for(i=0;i<MAX_EVENTQUEUE && sd->eventqueue[i][0];i++);
-
- if (i==MAX_EVENTQUEUE) {
- if (battle_config.error_log)
- ShowWarning("npc_event: event queue is full !\n");
- }else //Event enqueued.
- memcpy(sd->eventqueue[i],eventname,50);
- return 1;
- }
- if (ev->nd->sc.option&OPTION_INVISIBLE) {
- //Disabled npc, shouldn't trigger event.
- npc_event_dequeue(sd);
- return 2;
- }
- run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
- return 0;
-}
-
-/*==========================================
- * イベント型のNPC処理
- *------------------------------------------
- */
-int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill)
-{
- struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
- struct npc_data *nd;
- int xs,ys;
- unsigned char mobevent[100];
-
- if (sd == NULL) {
- nullpo_info(NLP_MARK);
- return 0;
- }
-
- if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
- return 1;
-
- if (ev == NULL || (nd = ev->nd) == NULL) {
- if (mob_kill) {
- strcpy( mobevent, eventname);
- strcat( mobevent, "::OnMyMobDead");
- ev = strdb_get(ev_db, mobevent);
- if (ev == NULL || (nd = ev->nd) == NULL) {
- if (strnicmp(eventname, "GM_MONSTER",10) != 0)
- ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
- return 0;
- }
- } else {
- if (battle_config.error_log)
- ShowError("npc_event: event not found [%s]\n", eventname);
- return 0;
- }
- }
-
- xs=nd->u.scr.xs;
- ys=nd->u.scr.ys;
- if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) )
- {
- if (nd->bl.m >= 0) { //Non-invisible npc
- if (nd->bl.m != sd->bl.m )
- return 1;
- if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
- return 1;
- if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
- return 1;
- }
- }
-
- return npc_event_sub(sd,ev,eventname);
-}
-
-
-int npc_command_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char *p = key.str;
- struct event_data *ev=(struct event_data *)data;
- unsigned char *npcname=va_arg(ap,char *);
- char *command=va_arg(ap,char *);
- unsigned char temp[100];
-
- if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){
- sscanf(&p[11],"%s",temp);
-
- if (strcmp(command,temp)==0)
- run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
- }
-
- return 0;
-}
-
-int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command)
-{
- ev_db->foreach(ev_db,npc_command_sub,npcname,command);
-
- return 0;
-}
-/*==========================================
- * 接触型のNPC処理
- *------------------------------------------
- */
-int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
-{
- int i,f=1;
- int xs,ys;
-
- nullpo_retr(1, sd);
-
- if(sd->npc_id)
- return 1;
-
- for(i=0;i<map[m].npc_num;i++) {
- if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) { // 無効化されている
- f=0;
- continue;
- }
-
- switch(map[m].npc[i]->bl.subtype) {
- case WARP:
- xs=map[m].npc[i]->u.warp.xs;
- ys=map[m].npc[i]->u.warp.ys;
- break;
- case SCRIPT:
- xs=map[m].npc[i]->u.scr.xs;
- ys=map[m].npc[i]->u.scr.ys;
- break;
- default:
- continue;
- }
- if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
- y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
- break;
- }
- if (i==map[m].npc_num) {
- if (f) {
- if (battle_config.error_log)
- ShowError("npc_touch_areanpc : some bug \n");
- }
- return 1;
- }
- switch(map[m].npc[i]->bl.subtype) {
- case WARP:
- // hidden chars cannot use warps -- is it the same for scripts too?
- if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ||
- (!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
- break;
- pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
- break;
- case SCRIPT:
- {
- //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
- char name[50]; // need 24 max + 9 for "::OnTouch"
-
- if(sd->areanpc_id == map[m].npc[i]->bl.id)
- return 1;
- sd->areanpc_id = map[m].npc[i]->bl.id;
-
- sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
-
- if( npc_event(sd,name,0)>0 ) {
- pc_stop_walking(sd,1); //Make it stop walking!
- npc_click(sd,map[m].npc[i]);
- }
- //aFree(name);
- break;
- }
- }
- return 0;
-}
-
-int npc_touch_areanpc2(struct block_list *bl)
-{
- int i,m=bl->m;
- int xs,ys;
-
- for(i=0;i<map[m].npc_num;i++) {
- if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
- continue;
-
- if (map[m].npc[i]->bl.subtype!=WARP)
- continue;
-
- xs=map[m].npc[i]->u.warp.xs;
- ys=map[m].npc[i]->u.warp.ys;
-
- if (bl->x >= map[m].npc[i]->bl.x-xs/2 && bl->x < map[m].npc[i]->bl.x-xs/2+xs &&
- bl->y >= map[m].npc[i]->bl.y-ys/2 && bl->y < map[m].npc[i]->bl.y-ys/2+ys)
- break;
- }
- if (i==map[m].npc_num)
- return 0;
-
- xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
- if (xs < 0) // Can't warp object between map servers...
- return 0;
-
- if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
- return 0; //Failed to warp.
-
- return 1;
-}
-
-/*==========================================
- * 近くかどうかの判定
- *------------------------------------------
- */
-int npc_checknear2(struct map_session_data *sd,struct block_list *bl)
-{
- nullpo_retr(1, sd);
- if(bl == NULL) return 1;
-
- if(sd->state.using_fake_npc && sd->npc_id == bl->id)
- return 0;
-
- if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere.
- return 0;
-
- if (bl->m!=sd->bl.m ||
- bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
- bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
- return 1;
-
- return 0;
-}
-
-TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl)
-{
- struct npc_data *nd;
-
- nullpo_retr(NULL, sd);
- if(bl == NULL) return NULL;
- if(bl->type != BL_NPC) return NULL;
- nd = (TBL_NPC*)bl;
-
- if(sd->state.using_fake_npc && sd->npc_id == bl->id)
- return nd;
-
- if (nd->class_<0) //Class-less npc, enable click from anywhere.
- return nd;
-
- if (bl->m!=sd->bl.m ||
- bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
- bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
- return NULL;
-
- return nd;
-}
-
-/*==========================================
- * NPCのオープンチャット発言
- *------------------------------------------
- */
-int npc_globalmessage(const char *name,char *mes)
-{
- struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
- char temp[100];
-
- if (!nd)
- return 0;
-
- snprintf(temp, sizeof temp ,"%s : %s",name,mes);
- clif_GlobalMessage(&nd->bl,temp);
-
- return 0;
-}
-
-/*==========================================
- * クリック時のNPC処理
- *------------------------------------------
- */
-int npc_click(struct map_session_data *sd,struct npc_data *nd)
-{
- nullpo_retr(1, sd);
-
- if (sd->npc_id != 0) {
- if (battle_config.error_log)
- ShowError("npc_click: npc_id != 0\n");
- return 1;
- }
-
- if(!nd) return 1;
- if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
- return 1;
- //Hidden/Disabled npc.
- if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
- return 1;
-
- switch(nd->bl.subtype) {
- case SHOP:
- clif_npcbuysell(sd,nd->bl.id);
- npc_event_dequeue(sd);
- break;
- case SCRIPT:
- run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
- break;
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int npc_scriptcont(struct map_session_data *sd,int id)
-{
- nullpo_retr(1, sd);
-
- if (id!=sd->npc_id){
- ShowWarning("npc_scriptcont: sd->npc_id (%d) is not id (%d).\n", sd->npc_id, id);
- return 1;
- }
-
- if(id != fake_nd->bl.id) { // Not item script
- if ((npc_checknear(sd,map_id2bl(id))) == NULL){
- ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
- return 1;
- }
- }
- run_script_main(sd->st);
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int npc_buysellsel(struct map_session_data *sd,int id,int type)
-{
- struct npc_data *nd;
-
- nullpo_retr(1, sd);
-
- if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
- return 1;
-
- if (nd->bl.subtype!=SHOP) {
- if (battle_config.error_log)
- ShowError("no such shop npc : %d\n",id);
- if (sd->npc_id == id)
- sd->npc_id=0;
- return 1;
- }
- if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
- return 1;
-
- sd->npc_shopid=id;
- if (type==0) {
- clif_buylist(sd,nd);
- } else {
- clif_selllist(sd);
- }
- return 0;
-}
-
-//npc_buylist for script-controlled shops.
-static int npc_buylist_sub(
- struct map_session_data *sd,int n,
- unsigned short *item_list, struct npc_data *nd)
-{
- unsigned char npc_ev[51];
- int i;
- int regkey = add_str("@bought_nameid");
- int regkey2 = add_str("@bought_quantity");
- sprintf(npc_ev, "%s::OnBuyItem", nd->exname);
- for(i=0;i<n;i++){
- pc_setreg(sd,regkey+(i<<24),(int)item_list[i*2+1]);
- pc_setreg(sd,regkey2+(i<<24),(int)item_list[i*2]);
- }
- npc_event(sd, npc_ev, 0);
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
-{
- struct npc_data *nd;
- double z;
- int i,j,w,skill,itemamount=0,new_=0;
-
- nullpo_retr(3, sd);
- nullpo_retr(3, item_list);
-
- if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
- return 3;
-
- if (nd->master_nd) //Script-based shops.
- return npc_buylist_sub(sd,n,item_list,nd->master_nd);
-
- if (nd->bl.subtype!=SHOP)
- return 3;
-
- for(i=0,w=0,z=0;i<n;i++) {
- for(j=0;nd->u.shop_item[j].nameid;j++) {
- if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items
- itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
- break;
- }
- if (nd->u.shop_item[j].nameid==0)
- return 3;
-
- if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
- { //Exploit? You can't buy more than 1 of equipment types o.O
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
- item_list[i*2] = 1;
- }
- if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
- z+=(double)nd->u.shop_item[j].value * item_list[i*2];
- else
- z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
- itemamount+=item_list[i*2];
-
- switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
- case ADDITEM_EXIST:
- break;
- case ADDITEM_NEW:
- new_++;
- break;
- case ADDITEM_OVERAMOUNT:
- return 2;
- }
-
- w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
- }
- if (z > (double)sd->status.zeny)
- return 1; // zeny不足
- if (w+sd->weight > sd->max_weight)
- return 2; // 重量超過
- if (pc_inventoryblank(sd)<new_)
- return 3; // 種類数超過
-
- //Logs (S)hopping Zeny [Lupus]
- if(log_config.zeny > 0 )
- log_zeny(sd, "S", sd, -(int)z);
- //Logs
-
- pc_payzeny(sd,(int)z);
- for(i=0;i<n;i++) {
- struct item item_tmp;
-
- malloc_set(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = item_list[i*2+1];
- item_tmp.identify = 1; // npc販売アイテムは鑑定済み
-
- pc_additem(sd,&item_tmp,item_list[i*2]);
-
- //Logs items, Bought in NPC (S)hop [Lupus]
- if(log_config.enable_logs&0x20)
- log_pick_pc(sd, "S", item_tmp.nameid, item_list[i*2], NULL);
- //Logs
- }
-
- //商人経験値
- if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
- if (sd->status.skill[MC_DISCOUNT].flag != 0)
- skill = sd->status.skill[MC_DISCOUNT].flag - 2;
- if (skill > 0) {
- z = z * (double)skill * (double)battle_config.shop_exp/10000.;
- if (z < 1)
- z = 1;
- pc_gainexp(sd,NULL,0,(int)z);
- }
- }
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
-{
- double z;
- int i,skill,itemamount=0;
- struct npc_data *nd;
-
- nullpo_retr(1, sd);
- nullpo_retr(1, item_list);
-
- if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
- return 1;
- nd = nd->master_nd; //For OnSell triggers.
-
- for(i=0,z=0;i<n;i++) {
- int nameid, idx, qty;
- idx = item_list[i*2]-2;
- qty = item_list[i*2+1];
-
- if (idx <0 || idx >=MAX_INVENTORY || qty < 0)
- break;
-
- nameid=sd->status.inventory[idx].nameid;
- if (nameid == 0 || !sd->inventory_data[idx] ||
- sd->status.inventory[idx].amount < qty)
- break;
-
- if (sd->inventory_data[idx]->flag.value_notoc)
- z+=(double)qty*sd->inventory_data[idx]->value_sell;
- else
- z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell);
-
- if(sd->inventory_data[idx]->type==7 && sd->status.inventory[idx].card[0] == (short)0xff00)
- {
- if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
- intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2]));
- }
-
- if(log_config.enable_logs&0x20) //Logs items, Sold to NPC (S)hop [Lupus]
- log_pick_pc(sd, "S", nameid, -qty, &sd->status.inventory[idx]);
-
- if(nd) {
- pc_setreg(sd,add_str("@sold_nameid")+(i<<24),(int)sd->status.inventory[idx].nameid);
- pc_setreg(sd,add_str("@sold_quantity")+(i<<24),qty);
- }
- itemamount+=qty;
- pc_delitem(sd,idx,qty,0);
- }
-
- if (z > MAX_ZENY) z = MAX_ZENY;
-
- if(log_config.zeny) //Logs (S)hopping Zeny [Lupus]
- log_zeny(sd, "S", sd, (int)z);
-
- pc_getzeny(sd,(int)z);
-
- if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
- if (sd->status.skill[MC_OVERCHARGE].flag != 0)
- skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
- if (skill > 0) {
- z = z * (double)skill * (double)battle_config.shop_exp/10000.;
- if (z < 1)
- z = 1;
- pc_gainexp(sd,NULL,0,(int)z);
- }
- }
-
- if(nd) {
- unsigned char npc_ev[51];
- sprintf(npc_ev, "%s::OnSellItem", nd->exname);
- npc_event(sd, npc_ev, 0);
- }
-
- if (i<n) {
- //Error/Exploit... of some sort. If we return 1, the client will not mark
- //any item as deleted even though a few were sold. In such a case, we
- //have no recourse but to kick them out so their inventory will refresh
- //correctly on relog. [Skotlex]
- if (i) clif_setwaitclose(sd->fd);
- return 1;
- }
- return 0;
-}
-
-int npc_remove_map (struct npc_data *nd)
-{
- int m,i;
- nullpo_retr(1, nd);
-
- if(nd->bl.prev == NULL || nd->bl.m < 0)
- return 1; //Not assigned to a map.
- m = nd->bl.m;
-#ifdef PCRE_SUPPORT
- npc_chat_finalize(nd);
-#endif
- clif_clearchar_area(&nd->bl,2);
- strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
- //Remove corresponding NPC CELLs
- if (nd->bl.subtype == WARP) {
- int j, xs, ys, x, y;
- x = nd->bl.x;
- y = nd->bl.y;
- xs = nd->u.warp.xs;
- ys = nd->u.warp.ys;
-
- for (i = 0; i < ys; i++) {
- for (j = 0; j < xs; j++) {
- if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC))
- map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
- }
- }
- }
- map_delblock(&nd->bl);
- map_deliddb(&nd->bl);
- //Remove npc from map[].npc list. [Skotlex]
- for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
- if (i >= map[m].npc_num) return 2; //failed to find it?
-
- map[m].npc_num--;
- for(; i<map[m].npc_num; i++)
- map[m].npc[i]=map[m].npc[i+1];
- return 0;
-}
-
-static int npc_unload_ev(DBKey key,void *data,va_list ap) {
- struct event_data *ev=(struct event_data *)data;
- unsigned char *npcname=va_arg(ap,unsigned char *);
-
- if(strcmp(ev->nd->exname,npcname)==0){
- db_remove(ev_db, key);
- return 1;
- }
- return 0;
-}
-
-static int npc_unload_dup_sub(DBKey key,void * data,va_list ap)
-{
- struct npc_data *nd = (struct npc_data *)data;
- int src_id;
-
- if(nd->bl.type!=BL_NPC || nd->bl.subtype != SCRIPT)
- return 0;
-
- src_id=va_arg(ap,int);
- if (nd->u.scr.src_id == src_id)
- npc_unload(nd);
- return 0;
-}
-//Removes all npcs that are duplicates of the passed one. [Skotlex]
-void npc_unload_duplicates (struct npc_data *nd)
-{
- map_foreachiddb(npc_unload_dup_sub,nd->bl.id);
-}
-
-int npc_unload (struct npc_data *nd)
-{
- nullpo_ret(nd);
-
- npc_remove_map (nd);
- map_deliddb(&nd->bl);
-
- if (nd->chat_id) {
- struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id);
- if (cd) aFree (cd);
- cd = NULL;
- }
- if (nd->bl.subtype == SCRIPT) {
- ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
- if (nd->u.scr.timerid != -1) {
- struct TimerData *td = NULL;
- td = get_timer(nd->u.scr.timerid);
- if (td && td->data)
- ers_free(timer_event_ers, (struct event_timer_data*)td->data);
- delete_timer(nd->u.scr.timerid, npc_timerevent);
- }
- npc_cleareventtimer (nd);
- if (nd->u.scr.timer_event)
- aFree(nd->u.scr.timer_event);
- if (nd->u.scr.src_id == 0) {
- if(nd->u.scr.script) {
- script_free_code(nd->u.scr.script);
- nd->u.scr.script = NULL;
- }
- if (nd->u.scr.label_list) {
- aFree(nd->u.scr.label_list);
- nd->u.scr.label_list = NULL;
- }
- }
- }
- aFree(nd);
-
- return 0;
-}
-
-//
-// 初期化関係
-//
-
-/*==========================================
- * 読み込むnpcファイルのクリア
- *------------------------------------------
- */
-void npc_clearsrcfile (void)
-{
- struct npc_src_list *p = npc_src_first, *p2;
-
- while (p) {
- p2 = p;
- p = p->next;
- aFree(p2);
- }
- npc_src_first = NULL;
- npc_src_last = NULL;
-}
-/*==========================================
- * 読み込むnpcファイルの追加
- *------------------------------------------
- */
-void npc_addsrcfile (char *name)
-{
- struct npc_src_list *nsl;
-
- if (strcmpi(name, "clear") == 0) {
- npc_clearsrcfile();
- return;
- }
-
- // prevent multiple insert of source files
- nsl = npc_src_first;
- while (nsl)
- { // found the file, no need to insert it again
- if (0 == strcmp(name, nsl->name))
- return;
- nsl = nsl->next;
- }
-
- nsl = (struct npc_src_list *) aMalloc (sizeof(*nsl) + strlen(name));
- nsl->next = NULL;
- strncpy(nsl->name, name, strlen(name) + 1);
- if (npc_src_first == NULL)
- npc_src_first = nsl;
- if (npc_src_last)
- npc_src_last->next = nsl;
- npc_src_last = nsl;
-}
-/*==========================================
- * 読み込むnpcファイルの削除
- *------------------------------------------
- */
-void npc_delsrcfile (char *name)
-{
- struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
-
- if (strcmpi(name, "all") == 0) {
- npc_clearsrcfile();
- return;
- }
-
- while (p) {
- if (strcmp(p->name, name) == 0) {
- *lp = p->next;
- if (npc_src_last == p)
- npc_src_last = pp;
- aFree(p);
- break;
- }
- lp = &p->next;
- pp = p;
- p = p->next;
- }
-}
-
-/*==========================================
- * warp行解析
- *------------------------------------------
- */
-int npc_parse_warp (char *w1,char *w2,char *w3,char *w4)
-{
- int x, y, xs, ys, to_x, to_y, m;
- int i, j;
- char mapname[MAP_NAME_LENGTH], to_mapname[MAP_NAME_LENGTH];
- struct npc_data *nd;
-
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 ||
- sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) {
- ShowError("bad warp line : %s\n", w3);
- return 1;
- }
-
- m = map_mapname2mapid(mapname);
- i = mapindex_name2id(to_mapname);
- if (!i) {
- ShowError("bad warp line (destination map not found): %s\n", w3);
- return 1;
- }
-
- nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data));
-
- nd->bl.id = npc_get_new_npc_id();
- nd->n = map_addnpc(m, nd);
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- memcpy(nd->name, w3, NAME_LENGTH-1);
- memcpy(nd->exname, w3, NAME_LENGTH-1);
-
- if (!battle_config.warp_point_debug)
- nd->class_ = WARP_CLASS;
- else
- nd->class_ = WARP_DEBUG_CLASS;
- nd->speed = 200;
-
- nd->u.warp.mapindex = (short)i;
- xs += 2;
- ys += 2;
- nd->u.warp.x = to_x;
- nd->u.warp.y = to_y;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = ys;
-
- for (i = 0; i < ys; i++) {
- for (j = 0; j < xs; j++) {
- if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS))
- continue;
- map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC);
- }
- }
-
- npc_warp++;
- nd->bl.type = BL_NPC;
- nd->bl.subtype = WARP;
- map_addblock(&nd->bl);
- status_set_viewdata(&nd->bl, nd->class_);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- clif_spawn(&nd->bl);
- strdb_put(npcname_db, nd->name, nd);
-
- return 0;
-}
-
-/*==========================================
- * shop行解析
- *------------------------------------------
- */
-static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
-{
- #define MAX_SHOPITEM 100
- char *p;
- int x, y, dir, m, pos = 0;
- char mapname[MAP_NAME_LENGTH];
- struct npc_data *nd;
-
- if (strcmp(w1, "-") == 0) {
- x = 0; y = 0; dir = 0; m = -1;
- } else {
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
- strchr(w4, ',') == NULL) {
- ShowError("bad shop line : %s\n", w3);
- return 1;
- }
- m = map_mapname2mapid(mapname);
- }
-
- nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));
- p = strchr(w4, ',');
-
- while (p && pos < MAX_SHOPITEM) {
- int nameid, value;
- struct item_data *id;
- p++;
- if (sscanf(p, "%d:%d", &nameid, &value) != 2)
- break;
- nd->u.shop_item[pos].nameid = nameid;
- id = itemdb_search(nameid);
- if (value < 0)
- value = id->value_buy;
- nd->u.shop_item[pos].value = value;
- // check for bad prices that can possibly cause exploits
- if (value/124. < id->value_sell/75.) { //Clened up formula to prevent overflows.
- printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
- if (value < id->value_sell)
- ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d) at %s\n",
- id->name, id->nameid, value, id->value_sell, current_file);
- else
- ShowWarning ("Item %s [%d] discounted buying price (%d) is less than overcharged selling price (%d) at %s\n",
- id->name, id->nameid, value/100*75, id->value_sell/100*124, current_file);
- }
- //for logs filters, atcommands and iteminfo script command
- if (id->maxchance<=0)
- id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop
-
- pos++;
- p = strchr(p, ',');
- }
- if (pos == 0) {
- aFree(nd);
- return 1;
- }
- nd->u.shop_item[pos++].nameid = 0;
-
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- nd->bl.id = npc_get_new_npc_id();
- memcpy(nd->name, w3, NAME_LENGTH-1);
- nd->name[NAME_LENGTH-1] = '\0';
- nd->class_ = m==-1?-1:atoi(w4);
- nd->speed = 200;
-
- nd = (struct npc_data *)aRealloc(nd,
- sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
-
- npc_shop++;
- nd->bl.type = BL_NPC;
- nd->bl.subtype = SHOP;
- if (m >= 0) {
- nd->n = map_addnpc(m,nd);
- map_addblock(&nd->bl);
- status_set_viewdata(&nd->bl, nd->class_);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- nd->ud.dir = dir;
- clif_spawn(&nd->bl);
- } else
- // we skip map_addnpc, but still add it to the list of ID's
- map_addiddb(&nd->bl);
- strdb_put(npcname_db, nd->name,nd);
-
- return 0;
-}
-
-/*==========================================
- * NPCのラベルデータコンバート
- *------------------------------------------
- */
-int npc_convertlabel_db (DBKey key, void *data, va_list ap)
-{
- unsigned char *lname = key.str;
- int pos = (int)data;
- struct npc_data *nd;
- struct npc_label_list *lst;
- int num;
- char *p;
- char c;
-
- nullpo_retr(0, ap);
- nullpo_retr(0, nd = va_arg(ap,struct npc_data *));
-
- lst = nd->u.scr.label_list;
- num = nd->u.scr.label_list_num;
- if (!lst) {
- lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list));
- num = 0;
- } else
- lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1));
-
- // In case of labels not terminated with ':', for user defined function support
- p = lname;
- while(isalnum(*(unsigned char*)p) || *p == '_') { p++; }
- c = *p;
- *p='\0';
-
- // here we check if the label fit into the buffer
- if (strlen(lname) > 23) {
- ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file);
- exit(1);
- }
- memcpy(lst[num].name, lname, strlen(lname)+1); //including EOS
-
- *p = c;
- lst[num].pos = pos;
- nd->u.scr.label_list = lst;
- nd->u.scr.label_list_num = num+1;
-
- return 0;
-}
-
-/*==========================================
- * script行解析
- *------------------------------------------
- */
-static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) {
- int i = strlen((char *)p),j;
- int string_flag = 0;
- static int comment_flag = 0;
- for(j = 0; j < i ; j++) {
- if(comment_flag) {
- if(p[j] == '*' && p[j+1] == '/') {
- // マルチラインコメント終了
- j++;
- (*curly_count)--;
- comment_flag = 0;
- }
- } else if(string_flag) {
- if(p[j] == '"') {
- string_flag = 0;
- } else if(p[j] == '\\' && p[j-1]<=0x7e) {
- // エスケープ
- j++;
- }
- } else {
- if(p[j] == '"') {
- string_flag = 1;
- } else if(p[j] == '}') {
- if(*curly_count == 0) {
- break;
- } else {
- (*curly_count)--;
- }
- } else if(p[j] == '{') {
- (*curly_count)++;
- } else if(p[j] == '/' && p[j+1] == '/') {
- // コメント
- break;
- } else if(p[j] == '/' && p[j+1] == '*') {
- // マルチラインコメント
- j++;
- (*curly_count)++;
- comment_flag = 1;
- }
- }
- }
- if(string_flag) {
- printf("Missing '\"' at file %s line %d\n",current_file,line);
- exit(1);
- }
-}
-
-// Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex]
-static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
-{
- unsigned char *srcbuf = NULL;
- int srcsize = 65536;
- int startline = 0;
- unsigned char line[1024];
- int curly_count = 0;
-
- srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
- if (strchr(first_line, '{')) {
- strcpy((char *)srcbuf, strchr(first_line, '{'));
- startline = *lines;
- } else
- srcbuf[0] = 0;
- npc_parse_script_line(srcbuf,&curly_count,*lines);
- while (curly_count > 0) {
- fgets ((char *)line, 1020, fp);
- (*lines)++;
- npc_parse_script_line(line,&curly_count,*lines);
- if (feof(fp))
- break;
- if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
- srcsize += 65536;
- srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
- malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
- }
- if (srcbuf[0] != '{') {
- if (strchr((char *) line,'{')) {
- strcpy((char *) srcbuf, strchr((const char *) line, '{'));
- startline = *lines;
- }
- } else
- strcat((char *) srcbuf, (const char *) line);
- }
- if(curly_count > 0)
- ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
- aFree(srcbuf);
- return 0;
-}
-
-static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines,const char* file)
-{
- int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
- char mapname[MAP_NAME_LENGTH];
- unsigned char *srcbuf = NULL;
- struct script_code *script;
- int srcsize = 65536;
- int startline = 0;
- unsigned char line[1024];
- int i;
- struct npc_data *nd, *dnd;
- struct dbt *label_db;
- char *p;
- struct npc_label_list *label_dup = NULL;
- int label_dupnum = 0;
- int src_id = 0;
-
- if (strcmp(w1, "-") == 0) {
- x = 0; y = 0; m = -1;
- } else {
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
- (strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) {
- ShowError("bad script line (in file %s): %s\n", file, w3);
- return 1;
- }
- m = map_mapname2mapid(mapname);
- }
-
- if (strcmp(w2, "script") == 0){
- // parsing script with curly
- int curly_count = 0;
- srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
- if (strchr(first_line, '{')) {
- strcpy((char *)srcbuf, strchr(first_line, '{'));
- startline = *lines;
- } else
- srcbuf[0] = 0;
- npc_parse_script_line(srcbuf,&curly_count,*lines);
- while (curly_count > 0) {
- fgets ((char *)line, 1020, fp);
- (*lines)++;
- npc_parse_script_line(line,&curly_count,*lines);
- if (feof(fp))
- break;
- if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
- srcsize += 65536;
- srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
- malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
- }
- if (srcbuf[0] != '{') {
- if (strchr((char *) line,'{')) {
- strcpy((char *) srcbuf, strchr((const char *) line, '{'));
- startline = *lines;
- }
- } else
- strcat((char *) srcbuf, (const char *) line);
- }
- if(curly_count > 0) {
- ShowError("Missing right curly at file %s, line %d\n",file, *lines);
- script = NULL;
- } else {
- // printf("Ok line %d\n",*lines);
- script = parse_script((unsigned char *) srcbuf, file, startline);
- }
- if (script == NULL) {
- // script parse error?
- aFree(srcbuf);
- return 1;
- }
- } else {
- // duplicateする
- char srcname[128];
- struct npc_data *dnd;
- if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) {
- ShowError("bad duplicate name (in %s)! : %s", file, w2);
- return 0;
- }
- if ((dnd = npc_name2id(srcname)) == NULL) {
- ShowError("bad duplicate name (in %s)! (not exist) : %s\n", file, srcname);
- return 0;
- }
- script = dnd->u.scr.script;
- label_dup = dnd->u.scr.label_list;
- label_dupnum = dnd->u.scr.label_list_num;
- src_id = dnd->bl.id;
-
- }// end of スクリプト解析
-
- nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data));
-
- if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) {
- // 接触型NPC
- int i, j;
-
- if (xs >= 0) xs = xs * 2 + 1;
- if (ys >= 0) ys = ys * 2 + 1;
-
- if (m >= 0) {
- for (i = 0; i < ys; i++) {
- for (j = 0; j < xs; j++) {
- if (map_getcell(m, x - xs/2 + j, y - ys/2 + i, CELL_CHKNOPASS))
- continue;
- map_setcell(m, x - xs/2 + j, y - ys/2 + i, CELL_SETNPC);
- }
- }
- }
- nd->u.scr.xs = xs;
- nd->u.scr.ys = ys;
- } else {
- // クリック型NPC
- class_ = atoi(w4);
- nd->u.scr.xs = 0;
- nd->u.scr.ys = 0;
- }
-
- while ((p = strchr(w3,':'))) {
- if (p[1] == ':') break;
- }
- if (p) {
- *p = 0;
- memcpy(nd->name, w3, NAME_LENGTH-1);
- memcpy(nd->exname, p+2, NAME_LENGTH-1);
- } else {
- memcpy(nd->name, w3, NAME_LENGTH-1);
- memcpy(nd->exname, w3, NAME_LENGTH-1);
- }
-
- if((dnd = npc_name2id(nd->exname))){
- if(battle_config.etc_log)
- ShowInfo("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. in file '%s' (Duplicated System Name - Lazy scripters >_>) \n",nd->name,nd->exname,nd->name,npc_script,file);
- sprintf(nd->exname, "%d", npc_script);
- }
-
- nd->bl.prev = nd->bl.next = NULL;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- nd->bl.id = npc_get_new_npc_id();
- nd->class_ = class_;
- nd->speed = 200;
- nd->u.scr.script = script;
- nd->u.scr.src_id = src_id;
-
- npc_script++;
- nd->bl.type = BL_NPC;
- nd->bl.subtype = SCRIPT;
-
- for (i = 0; i < MAX_EVENTTIMER; i++)
- nd->eventtimer[i] = -1;
- if (m >= 0) {
- nd->n = map_addnpc(m, nd);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- nd->ud.dir = dir;
- map_addblock(&nd->bl);
- // Unused. You can always use xxx::OnXXXX events. Have this removed to improve perfomance.
- /*if (evflag) { // イベント型
- struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data));
- ev->nd = nd;
- ev->pos = 0;
- strdb_put(ev_db, nd->exname, ev);
- } else {
- clif_spawn(&nd->bl);
- }*/
- if (class_ >= 0){
- status_set_viewdata(&nd->bl, nd->class_);
- clif_spawn(&nd->bl);
- }
- } else {
- // we skip map_addnpc, but still add it to the list of ID's
- map_addiddb(&nd->bl);
- }
- strdb_put(npcname_db, nd->exname, nd);
-
- //-----------------------------------------
- // ラベルデータの準備
- if (srcbuf){
- // script本体がある場合の処理
- // ラベルデータのコンバート
- label_db = script_get_label_db();
- label_db->foreach(label_db, npc_convertlabel_db, nd);
-
- // もう使わないのでバッファ解放
- aFree(srcbuf);
- } else {
- // duplicate
- nd->u.scr.label_list = label_dup; // ラベルデータ共有
- nd->u.scr.label_list_num = label_dupnum;
- }
-
- //-----------------------------------------
- // イベント用ラベルデータのエクスポート
- for (i = 0; i < nd->u.scr.label_list_num; i++){
- char *lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
-
- if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
- // this check is useless here because the buffer is only 24 chars
- // and already overwritten if this is here is reached
- // I leave the check anyway but place it correctly to npc_convertlabel_db
- if (strlen(lname)>NAME_LENGTH-1) {
- ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, file);
- exit(1);
- } else {
- struct event_data *ev;
- unsigned char buf[51];
- // 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
- sprintf(buf,"%s::%s",nd->exname,lname);
-
- // remember the label is max 50 chars + eos; see the strdb_init below
- // generate the data and insert it
- ev=(struct event_data *)aMalloc(sizeof(struct event_data));
- ev->nd=nd;
- ev->pos=pos;
- if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name?
- ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, file);
- }
- }
- }
-
- //-----------------------------------------
- // ラベルデータからタイマーイベント取り込み
- for (i = 0; i < nd->u.scr.label_list_num; i++){
- int t = 0, k = 0;
- char *lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
- if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
- // タイマーイベント
- struct npc_timerevent_list *te = nd->u.scr.timer_event;
- int j, k = nd->u.scr.timeramount;
- if (te == NULL)
- te = (struct npc_timerevent_list *)aMallocA(sizeof(struct npc_timerevent_list));
- else
- te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
- for (j = 0; j < k; j++){
- if (te[j].timer > t){
- memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
- break;
- }
- }
- te[j].timer = t;
- te[j].pos = pos;
- nd->u.scr.timer_event = te;
- nd->u.scr.timeramount++;
- }
- }
- nd->u.scr.timerid = -1;
-
- return 0;
-}
-
-/*==========================================
- * function行解析
- *------------------------------------------
- */
-static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines,const char* file)
-{
- unsigned char *srcbuf, *p;
- struct script_code *script;
- struct script_code *oldscript;
- int srcsize = 65536;
- int startline = 0;
- char line[1024];
- int curly_count = 0;
- struct dbt *user_db;
-
- // スクリプトの解析
- srcbuf = (unsigned char *) aMallocA (srcsize*sizeof(char));
- if (strchr(first_line,'{')) {
- strcpy(srcbuf, strchr(first_line,'{'));
- startline = *lines;
- } else
- srcbuf[0] = 0;
- npc_parse_script_line(srcbuf,&curly_count,*lines);
-
- while (curly_count > 0) {
- fgets(line, sizeof(line) - 1, fp);
- (*lines)++;
- npc_parse_script_line(line,&curly_count,*lines);
- if (feof(fp))
- break;
- if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) {
- srcsize += 65536;
- srcbuf = (char *)aRealloc(srcbuf, srcsize);
- malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
- }
- if (srcbuf[0]!='{') {
- if (strchr(line,'{')) {
- strcpy(srcbuf, strchr(line,'{'));
- startline = *lines;
- }
- } else
- strcat(srcbuf,line);
- }
- if(curly_count > 0) {
- ShowError("Missing right curly at file %s, line %d\n",file, *lines);
- script = NULL;
- } else {
- script = parse_script(srcbuf, file, startline);
- }
- if (script == NULL) {
- // script parse error?
- aFree(srcbuf);
- return 1;
- }
-
- p = (char *) aMallocA (50*sizeof(char));
- strncpy(p, w3, 50);
-
- user_db = script_get_userfunc_db();
- oldscript = (struct script_code *)strdb_get(user_db, p);
- if(oldscript != NULL) {
- printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
- ShowInfo("parse_function: Overwriting user function [%s] (%s:%d)\n", p, file, *lines);
- script_free_code(oldscript);
- user_db->remove(user_db,str2key(p));
- strdb_put(user_db, p, script);
- } else
- strdb_put(user_db, p, script);
-
- // もう使わないのでバッファ解放
- aFree(srcbuf);
-
-// printf("function %s => %p\n",p,script);
-
- return 0;
-}
-
-
-/*==========================================
- * Parse Mob 1 - Parse mob list into each map
- * Parse Mob 2 - Actually Spawns Mob
- * [Wizputer]
- * If cached =1, it is a dynamic cached mob
- * index points to the index in the mob_list of the map_data cache.
- * -1 indicates that it is not stored on the map.
- *------------------------------------------
- */
-int npc_parse_mob2 (struct spawn_data *mob, int index)
-{
- int i;
- struct mob_data *md;
-
- for (i = 0; i < mob->num; i++) {
- md = mob_spawn_dataset(mob);
- md->spawn = mob;
- md->spawn_n = index;
- md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed
- mob_spawn(md);
- }
-
- return 1;
-}
-
-int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
-{
- int level, num, class_, mode, x,y,xs,ys;
- char mapname[MAP_NAME_LENGTH];
- char mobname[NAME_LENGTH];
- struct spawn_data mob, *data;
-
- malloc_set(&mob, 0, sizeof(struct spawn_data));
-
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
- sscanf(w4, "%d,%d,%u,%u,%49[^\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) {
- ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file);
- return 1;
- }
- if (!mapindex_name2id(mapname)) {
- ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file);
- return 1;
- }
- mode = map_mapname2mapid(mapname);
- if (mode < 0) //Not loaded on this map-server instance.
- return 1;
- mob.m = (unsigned short)mode;
-
- if (x < 0 || map[mob.m].xs <= x || y < 0 || map[mob.m].ys <= y) {
- ShowError("Out of range spawn coordinates: %s (%d,%d), map size is (%d,%d) - %s %s (file %s)\n", map[mob.m].name, x, y, map[mob.m].xs-1, map[mob.m].ys-1, w1,w3, current_file);
- return 1;
- }
-
- // check monster ID if exists!
- if (mobdb_checkid(class_)==0) {
- ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file);
- return 1;
- }
-
- if (num < 1 || num>1000 ) {
- ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file);
- return 1;
- }
-
- mob.num = (unsigned short)num;
- mob.class_ = (short) class_;
- mob.x = (unsigned short)x;
- mob.y = (unsigned short)y;
- mob.xs = (signed short)xs;
- mob.ys = (signed short)ys;
-
- if (mob.num > 1 && battle_config.mob_count_rate != 100) {
- if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
- mob.num = 1;
- }
-
- if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
- { //Force a random spawn anywhere on the map.
- mob.x = mob.y = 0;
- mob.xs = mob.ys = -1;
- }
-
- //Apply the spawn delay fix [Skotlex]
- mode = mob_db(class_)->status.mode;
- if (mode & MD_BOSS) { //Bosses
- if (battle_config.boss_spawn_delay != 100)
- {
- mob.delay1 = mob.delay1*battle_config.boss_spawn_delay/100;
- mob.delay2 = mob.delay2*battle_config.boss_spawn_delay/100;
- }
- } else if (mode&MD_PLANT) { //Plants
- if (battle_config.plant_spawn_delay != 100)
- {
- mob.delay1 = mob.delay1*battle_config.plant_spawn_delay/100;
- mob.delay2 = mob.delay2*battle_config.plant_spawn_delay/100;
- }
- } else if (battle_config.mob_spawn_delay != 100)
- { //Normal mobs
- mob.delay1 = mob.delay1*battle_config.mob_spawn_delay/100;
- mob.delay2 = mob.delay2*battle_config.mob_spawn_delay/100;
- }
-
- // parse MOB_NAME,[MOB LEVEL]
- if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1)
- mob.level = level;
-
- if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
- ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file);
- return 1;
- }
-
- //Use db names instead of the spawn file ones.
- if(battle_config.override_mob_names==1)
- strcpy(mob.name,"--en--");
- else if (battle_config.override_mob_names==2)
- strcpy(mob.name,"--ja--");
- else
- strncpy(mob.name, mobname, NAME_LENGTH-1);
-
- if (!mob_parse_dataset(&mob)) //Verify dataset.
- return 1;
-
- //Now that all has been validated. We allocate the actual memory
- //that the re-spawn data will use.
- data = aMalloc(sizeof(struct spawn_data));
- memcpy(data, &mob, sizeof(struct spawn_data));
-
- if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
- npc_parse_mob2(data,-1);
- npc_delay_mob += mob.num;
- } else {
- int index = map_addmobtolist(data->m, data);
- if( index >= 0 ) {
- // check if target map has players
- // (usually shouldn't occur when map server is just starting,
- // but not the case when we do @reloadscript
- if (map[mob.m].users > 0)
- npc_parse_mob2(data,index);
- npc_cache_mob += mob.num;
- } else {
- // mobcache is full
- // create them as delayed with one second
- mob.delay1 = 1000;
- mob.delay2 = 1000;
- npc_parse_mob2(data,-1);
- npc_delay_mob += mob.num;
- }
- }
-
- npc_mob++;
-
- return 0;
-}
-
-/*==========================================
- * マップフラグ行の解析
- *------------------------------------------
- */
-static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
-{
- int m;
- char mapname[MAP_NAME_LENGTH];
- int state = 1;
-
- // 引数の個数チェック
- if (sscanf(w1, "%15[^,]",mapname) != 1)
- return 1;
-
- m = map_mapname2mapid(mapname);
- if (m < 0)
- return 1;
- if (w4 && strcmpi(w4, "off") == 0)
- state = 0; //Disable mapflag rather than enable it. [Skotlex]
-
-//マップフラグ
- if (strcmpi(w3, "nosave") == 0) {
- char savemap[MAP_NAME_LENGTH];
- int savex, savey;
- if (state == 0)
- ; //Map flag disabled.
- else if (strcmp(w4, "SavePoint") == 0) {
- map[m].save.map = 0;
- map[m].save.x = -1;
- map[m].save.y = -1;
- } else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) {
- map[m].save.map = mapindex_name2id(savemap);
- map[m].save.x = savex;
- map[m].save.y = savey;
- if (!map[m].save.map) {
- ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file);
- map[m].save.x = -1;
- map[m].save.y = -1;
- }
- }
- map[m].flag.nosave = state;
- }
- else if (strcmpi(w3,"nomemo")==0) {
- map[m].flag.nomemo=state;
- }
- else if (strcmpi(w3,"noteleport")==0) {
- map[m].flag.noteleport=state;
- }
- else if (strcmpi(w3,"nowarp")==0) {
- map[m].flag.nowarp=state;
- }
- else if (strcmpi(w3,"nowarpto")==0) {
- map[m].flag.nowarpto=state;
- }
- else if (strcmpi(w3,"noreturn")==0) {
- map[m].flag.noreturn=state;
- }
- else if (strcmpi(w3,"monster_noteleport")==0) {
- map[m].flag.monster_noteleport=state;
- }
- else if (strcmpi(w3,"nobranch")==0) {
- map[m].flag.nobranch=state;
- }
- else if (strcmpi(w3,"nopenalty")==0) {
- map[m].flag.noexppenalty=state;
- map[m].flag.nozenypenalty=state;
- }
- else if (strcmpi(w3,"pvp")==0) {
- map[m].flag.pvp=state;
- if (state) {
- map[m].flag.gvg=0;
- map[m].flag.gvg=0;
- map[m].flag.gvg_dungeon=0;
- map[m].flag.gvg_castle=0;
- }
- }
- else if (strcmpi(w3,"pvp_noparty")==0) {
- map[m].flag.pvp_noparty=state;
- }
- else if (strcmpi(w3,"pvp_noguild")==0) {
- map[m].flag.pvp_noguild=state;
- }
- else if (strcmpi(w3, "pvp_nightmaredrop") == 0) {
- char drop_arg1[16], drop_arg2[16];
- int drop_id = 0, drop_type = 0, drop_per = 0;
- if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
- int i;
- if (strcmp(drop_arg1, "random") == 0)
- drop_id = -1;
- else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
- drop_id = 0;
- if (strcmp(drop_arg2, "inventory") == 0)
- drop_type = 1;
- else if (strcmp(drop_arg2,"equip") == 0)
- drop_type = 2;
- else if (strcmp(drop_arg2,"all") == 0)
- drop_type = 3;
-
- if (drop_id != 0){
- for (i = 0; i < MAX_DROP_PER_MAP; i++) {
- if (map[m].drop_list[i].drop_id == 0){
- map[m].drop_list[i].drop_id = drop_id;
- map[m].drop_list[i].drop_type = drop_type;
- map[m].drop_list[i].drop_per = drop_per;
- break;
- }
- }
- map[m].flag.pvp_nightmaredrop = 1;
- }
- } else if (!state) //Disable
- map[m].flag.pvp_nightmaredrop = 0;
- }
- else if (strcmpi(w3,"pvp_nocalcrank")==0) {
- map[m].flag.pvp_nocalcrank=state;
- }
- else if (strcmpi(w3,"gvg")==0) {
- map[m].flag.gvg=state;
- if (state) map[m].flag.pvp=0;
- }
- else if (strcmpi(w3,"gvg_noparty")==0) {
- map[m].flag.gvg_noparty=state;
- }
- else if (strcmpi(w3,"gvg_dungeon")==0) {
- map[m].flag.gvg_dungeon=state;
- if (state) map[m].flag.pvp=0;
- }
- else if (strcmpi(w3,"gvg_castle")==0) {
- map[m].flag.gvg_castle=state;
- if (state) map[m].flag.pvp=0;
- }
- else if (strcmpi(w3,"noexppenalty")==0) {
- map[m].flag.noexppenalty=state;
- }
- else if (strcmpi(w3,"nozenypenalty")==0) {
- map[m].flag.nozenypenalty=state;
- }
- else if (strcmpi(w3,"notrade")==0) {
- map[m].flag.notrade=state;
- }
- else if (strcmpi(w3,"novending")==0) {
- map[m].flag.novending=state;
- }
- else if (strcmpi(w3,"nodrop")==0) {
- map[m].flag.nodrop=state;
- }
- else if (strcmpi(w3,"noskill")==0) {
- map[m].flag.noskill=state;
- }
- else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
- map[m].flag.noicewall=state;
- }
- else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
- map[m].flag.snow=state;
- }
- else if (strcmpi(w3,"clouds")==0) {
- map[m].flag.clouds=state;
- }
- else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris]
- map[m].flag.clouds2=state;
- }
- else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
- map[m].flag.fog=state;
- }
- else if (strcmpi(w3,"fireworks")==0) {
- map[m].flag.fireworks=state;
- }
- else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
- map[m].flag.sakura=state;
- }
- else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
- map[m].flag.leaves=state;
- }
- else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
- map[m].flag.rain=state;
- }
- else if (strcmpi(w3,"indoors")==0) { // celest
- map[m].flag.indoors=state;
- }
- else if (strcmpi(w3,"nightenabled")==0) { // Skotlex
- map[m].flag.nightenabled=state;
- }
- else if (strcmpi(w3,"nogo")==0) { // celest
- map[m].flag.nogo=state;
- }
- else if (strcmpi(w3,"noexp")==0) { // Lorky
- map[m].flag.nobaseexp=state;
- map[m].flag.nojobexp=state;
- }
- else if (strcmpi(w3,"nobaseexp")==0) { // Lorky
- map[m].flag.nobaseexp=state;
- }
- else if (strcmpi(w3,"nojobexp")==0) { // Lorky
- map[m].flag.nojobexp=state;
- }
- else if (strcmpi(w3,"noloot")==0) { // Lorky
- map[m].flag.nomobloot=state;
- map[m].flag.nomvploot=state;
- }
- else if (strcmpi(w3,"nomobloot")==0) { // Lorky
- map[m].flag.nomobloot=state;
- }
- else if (strcmpi(w3,"nomvploot")==0) { // Lorky
- map[m].flag.nomvploot=state;
- }
- else if (strcmpi(w3,"nocommand")==0) { // Skotlex
- if (state) {
- if (sscanf(w4, "%d", &state) == 1)
- map[m].nocommand =state;
- else //No level specified, block everyone.
- map[m].nocommand =100;
- } else
- map[m].nocommand=0;
- }
- else if (strcmpi(w3,"restricted")==0) { // Komurka
- if (state) {
- map[m].flag.restricted=1;
- sscanf(w4, "%d", &state);
- map[m].zone |= 1<<(state+1);
- } else {
- map[m].flag.restricted=0;
- map[m].zone = 0;
- }
- }
- else if (strcmpi(w3,"jexp")==0) {
- map[m].jexp = (state) ? atoi(w4) : 100;
- if( map[m].jexp < 0 ) map[m].jexp = 100;
- map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
- }
- else if (strcmpi(w3,"bexp")==0) {
- map[m].bexp = (state) ? atoi(w4) : 100;
- if( map[m].bexp < 0 ) map[m].bexp = 100;
- map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
- }
- else if (strcmpi(w3,"loadevent")==0) { // Skotlex
- map[m].flag.loadevent=state;
- }
- else if (strcmpi(w3,"nochat")==0) { // Skotlex
- map[m].flag.nochat=state;
- }
- else if (strcmpi(w3,"partylock")==0) { // Skotlex
- map[m].flag.partylock=state;
- }
- else if (strcmpi(w3,"guildlock")==0) { // Skotlex
- map[m].flag.guildlock=state;
- }
-
- return 0;
-}
-
-/*==========================================
- * Setting up map cells
- *------------------------------------------
- */
-static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4)
-{
- int m, cell, x, y, x0, y0, x1, y1;
- char type[24], mapname[MAP_NAME_LENGTH];
-
- if (sscanf(w1, "%15[^,]", mapname) != 1)
- return 1;
-
- m = map_mapname2mapid(mapname);
- if (m < 0)
- return 1;
-
- if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) {
- ShowError("Bad setcell line : %s\n",w3);
- return 1;
- }
- cell = strtol(type, (char **)NULL, 0);
- //printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1);
-
- if (x0 > x1) { int t = x0; x0 = x1; x1 = t; }
- if (y0 > y1) { int t = y0; y0 = y1; y1 = t; }
-
- for (x = x0; x <= x1; x++) {
- for (y = y0; y <= y1; y++) {
- map_setcell(m, x, y, cell);
- //printf ("setcell 0x%x %d %d %d\n", cell, m, x, y);
- }
- }
-
- return 0;
-}
-
-void npc_parsesrcfile (char *name)
-{
- int m, lines = 0;
- char line[2048];
-
- FILE *fp = fopen (name,"r");
- if (fp == NULL) {
- ShowError ("File not found : %s\n", name);
- return;
- }
- current_file = name;
-
- while (fgets(line, sizeof(line) - 1, fp)) {
- char w1[2048], w2[2048], w3[2048], w4[2048], mapname[2048];
- int i, w4pos, count;
- lines++;
-
- if (line[0] == '/' && line[1] == '/')
- continue;
-
- if (!sscanf(line, " %n", &i) && i == strlen(line)) // just whitespace
- continue;
-
- // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認
- w1[0] = w2[0] = w3[0] = w4[0] = '\0'; //It's best to initialize values
- //to prevent passing previously parsed values to the parsers when not all
- //fields are specified. [Skotlex]
- if ((count = sscanf(line, "%[^\t\r\n]\t%[^\t\r\n]\t%[^\t\r\n]\t%n%[^\r\n]", w1, w2, w3, &w4pos, w4)) < 3)
- {
- if ((count = sscanf(line, "%s %s %[^\t]\t %n%[^\n]", w1, w2, w3, &w4pos, w4)) == 4 ||
- (count = sscanf(line, "%s %s %s %n%[^\n]\n", w1, w2, w3, &w4pos, w4)) >= 3)
- {
- ShowWarning("\r");
- ShowWarning("Incorrect separator syntax in file '%s', line '%i'. Use tabs instead of spaces!\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
- } else {
- ShowError("\r"); //Erase the npc spinner.
- ShowError("Could not parse file '%s', line '%i'.\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
- continue;
- }
- }
-
- // マップの存在確認
- if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){
- sscanf(w1,"%[^,]",mapname);
- if (!mapindex_name2id(mapname)) { //Incorrect map
- ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file);
- if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info...
- npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
- continue;
- }
- if ((m = map_mapname2mapid(mapname)) < 0) {
- // "mapname" is not assigned to this server
- // we must skip the script info...
- if (strcmpi(w2,"script") == 0 && count > 3)
- npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
- continue;
- }
- }
- if (strcmpi(w2,"warp") == 0 && count > 3) {
- npc_parse_warp(w1,w2,w3,w4);
- } else if (strcmpi(w2,"shop") == 0 && count > 3) {
- npc_parse_shop(w1,w2,w3,w4);
- } else if (strcmpi(w2,"script") == 0 && count > 3) {
- if (strcmpi(w1,"function") == 0) {
- npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
- } else {
- npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
- }
- } else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) {
- npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
- } else if (strcmpi(w2,"monster") == 0 && count > 3) {
- npc_parse_mob(w1,w2,w3,w4);
- } else if (strcmpi(w2,"mapflag") == 0 && count >= 3) {
- npc_parse_mapflag(w1,w2,w3,w4);
- } else if (strcmpi(w2,"setcell") == 0 && count >= 3) {
- npc_parse_mapcell(w1,w2,w3,w4);
- } else {
- ShowError("Probably TAB is missing in file '%s', line '%i':\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
- }
- }
- fclose(fp);
-
- return;
-}
-
-int npc_script_event(TBL_PC* sd, int type) {
- int i;
- if (type < 0 || type >= NPCE_MAX)
- return 0;
- if (!sd) {
- if (battle_config.error_log)
- ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
- return 0;
- }
- if (script_event[type].nd) {
- TBL_NPC *nd = script_event[type].nd;
- run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
- return 1;
- } else if (script_event[type].event_count) {
- for (i = 0; i<script_event[type].event_count; i++) {
- npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
- }
- return i;
- }
- return 0;
-}
-
-static int npc_read_event_script_sub(DBKey key,void *data,va_list ap)
-{
- unsigned char *p = key.str;
- unsigned char *name = va_arg(ap,unsigned char *);
- struct event_data **event_buf = va_arg(ap,struct event_data**);
- unsigned char **event_name = va_arg(ap,unsigned char **);
- unsigned char *count = va_arg(ap,char *);;
-
- if (*count >= UCHAR_MAX) return 0;
-
- if((p=strchr(p,':')) && p && strcmpi(name,p)==0 )
- {
- event_buf[*count] = (struct event_data *)data;
- event_name[*count] = key.str;
- (*count)++;
- return 1;
- }
- return 0;
-}
-
-static void npc_read_event_script(void)
-{
- int i;
- unsigned char buf[64]="::";
- struct {
- char *name;
- char *event_name;
- } config[] = {
- {"Login Event",script_config.login_event_name},
- {"Logout Event",script_config.logout_event_name},
- {"Load Map Event",script_config.loadmap_event_name},
- {"Base LV Up Event",script_config.baselvup_event_name},
- {"Job LV Up Event",script_config.joblvup_event_name},
- {"Die Event",script_config.die_event_name},
- {"Kill PC Event",script_config.kill_pc_event_name},
- {"Kill NPC Event",script_config.kill_mob_event_name},
- };
-
- for (i = 0; i < NPCE_MAX; i++) {
- if (script_event[i].nd)
- script_event[i].nd = NULL;
- if (script_event[i].event_count)
- script_event[i].event_count = 0;
- if (!script_config.event_script_type) {
- //Use a single NPC as event source.
- script_event[i].nd = npc_name2id(config[i].event_name);
- } else {
- //Use an array of Events
- strncpy(buf+2,config[i].event_name,62);
- ev_db->foreach(ev_db,npc_read_event_script_sub,buf,
- &script_event[i].event,
- &script_event[i].event_name,
- &script_event[i].event_count);
- }
- }
- if (battle_config.etc_log) {
- //Print summary.
- for (i = 0; i < NPCE_MAX; i++) {
- if(!script_config.event_script_type) {
- if (script_event[i].nd)
- ShowInfo("%s: Using NPC named '%s'.\n", config[i].name, config[i].event_name);
- else
- ShowInfo("%s: No NPC found with name '%s'.\n", config[i].name, config[i].event_name);
- } else
- ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
- }
- }
-}
-static int npc_read_indoors (void)
-{
- char *buf, *p;
- int s, m;
-
- buf = (char *)grfio_reads("data\\indoorrswtable.txt",&s);
- if (buf == NULL)
- return -1;
- buf[s] = 0;
-
- for (p = buf; p - buf < s; ) {
- char map_name[64];
- if (sscanf(p, "%15[^#]#", map_name) == 1) {
- size_t pos = strlen(map_name) - 4; // replace '.xxx' extension
- memcpy(map_name+pos,".gat",4); // with '.gat'
- if ((m = map_mapname2mapid(map_name)) >= 0)
- map[m].flag.indoors = 1;
- }
-
- p = strchr(p, 10);
- if (!p) break;
- p++;
- }
- aFree(buf);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt");
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-
-static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
- nullpo_retr(0, bl);
-
- switch(bl->type) {
- case BL_NPC:
- npc_unload((struct npc_data *)bl);
- break;
- case BL_MOB:
- //This is used only on reloading npcs, so let's not free spawn-once mobs. [Skotlex]
- if (((TBL_MOB*)bl)->spawn)
- unit_free(bl,0);
- break;
- }
-
- return 0;
-}
-
-static int npc_cleanup_dbsub(DBKey key,void * data,va_list ap) {
- return npc_cleanup_sub((struct block_list*)data, 0);
-}
-
-int npc_reload (void)
-{
- struct npc_src_list *nsl;
- int m, i;
- time_t last_time = time(0);
- int busy = 0, npc_new_min = npc_id;
- char c = '-';
-
- //Remove all npcs/mobs. [Skotlex]
- map_foreachiddb(npc_cleanup_dbsub);
- for (m = 0; m < map_num; m++) {
- if(battle_config.dynamic_mobs) { //dynamic check by [random]
- for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++)
- if (map[m].moblist[i]) aFree(map[m].moblist[i]);
- malloc_set (map[m].moblist, 0, sizeof(map[m].moblist));
- }
- if (map[m].npc_num > 0 && battle_config.error_log)
- ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
- }
-
- // anything else we should cleanup?
- // Reloading npc's now
- ev_db->clear(ev_db,NULL);
- npcname_db->clear(npcname_db,NULL);
- npc_warp = npc_shop = npc_script = 0;
- npc_mob = npc_cache_mob = npc_delay_mob = 0;
-
- for (nsl = npc_src_first; nsl; nsl = nsl->next) {
- npc_parsesrcfile(nsl->name);
- if (script_config.verbose_mode) {
- printf("\r");
- ShowStatus("Loading NPCs... %-53s", nsl->name);
- } else {
- if (last_time != time(0)) {
- printf("\r");
- ShowStatus("Loading NPCs... Working: ");
- last_time = time(0);
- switch(busy) {
- case 0: c='\\'; busy++; break;
- case 1: c='|'; busy++; break;
- case 2: c='/'; busy++; break;
- case 3: c='-'; busy=0;
- }
- printf("[%c]",c);
- }
- }
- fflush(stdout);
- }
- printf("\r");
- ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
- CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
- CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
- CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
- npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
-
- //Re-read the NPC Script Events cache.
- npc_read_event_script();
-
- //Execute the OnInit event for freshly loaded npcs. [Skotlex]
- ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
- CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
- // Execute rest of the startup events if connected to char-server. [Lance]
- if(!CheckForCharServer()){
- ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit"));
- ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
- ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
- }
- return 0;
-}
-
-/*==========================================
- * 終了
- *------------------------------------------
- */
-int do_final_npc(void)
-{
- int i;
- struct block_list *bl;
-
- for (i = START_NPC_NUM; i < npc_id; i++){
- if ((bl = map_id2bl(i))){
- if (bl->type == BL_NPC)
- npc_unload((struct npc_data *)bl);
- else if (bl->type&(BL_MOB|BL_PET))
- unit_free(bl, 0);
- }
- }
-
- ev_db->destroy(ev_db, NULL);
- //There is no free function for npcname_db because at this point there shouldn't be any npcs left!
- //So if there is anything remaining, let the memory manager catch it and report it.
- npcname_db->destroy(npcname_db, NULL);
- ers_destroy(timer_event_ers);
- npc_clearsrcfile();
-
- return 0;
-}
-
-static void npc_debug_warps_sub(struct npc_data *nd)
-{
- int m;
- if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
- return;
-
- m = map_mapindex2mapid(nd->u.warp.mapindex);
- if (m < 0) return; //Warps to another map, nothing to do about it.
-
- if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
- ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
- nd->name,
- map[nd->bl.m].name, nd->bl.x, nd->bl.y,
- map[m].name, nd->u.warp.x, nd->u.warp.y
- );
- }
- if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
- ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
- nd->name,
- map[nd->bl.m].name, nd->bl.x, nd->bl.y,
- map[m].name, nd->u.warp.x, nd->u.warp.y
- );
- }
-}
-
-static void npc_debug_warps(void)
-{
- int m, i;
- for (m = 0; m < map_num; m++)
- for (i = 0; i < map[m].npc_num; i++)
- npc_debug_warps_sub(map[m].npc[i]);
-}
-
-/*==========================================
- * npc初期化
- *------------------------------------------
- */
-int do_init_npc(void)
-{
- struct npc_src_list *nsl;
- time_t last_time = time(0);
- int busy, i;
- char c = '-';
-
- //Stock view data for normal npcs.
- malloc_set(&npc_viewdb, 0, sizeof(npc_viewdb));
- npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
- for (busy = 1; busy < MAX_NPC_CLASS; busy++)
- npc_viewdb[busy].class_ = busy;
- busy = 0;
- // indoorrswtable.txt and etcinfo.txt [Celest]
- if (battle_config.indoors_override_grffile)
- npc_read_indoors();
-
- // comparing only the first 24 chars of labels that are 50 chars long isn't that nice
- // will cause "duplicated" labels where actually no dup is...
- ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51);
- npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);
-
- malloc_set(&ev_tm_b, -1, sizeof(ev_tm_b));
- timer_event_ers = ers_new((uint32)sizeof(struct timer_event_data));
-
- for (nsl = npc_src_first; nsl; nsl = nsl->next) {
- npc_parsesrcfile(nsl->name);
- current_file = NULL;
- printf("\r");
- if (script_config.verbose_mode)
- ShowStatus ("Loading NPCs... %-53s", nsl->name);
- else {
- ShowStatus("Loading NPCs... Working: ");
- if (last_time != time(0)) {
- last_time = time(0);
- switch(busy) {
- case 0: c='\\'; busy++; break;
- case 1: c='|'; busy++; break;
- case 2: c='/'; busy++; break;
- case 3: c='-'; busy=0;
- }
- }
- printf("[%c]",c);
- }
- fflush(stdout);
- }
- printf("\r");
- ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
- CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
- CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
- CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
- CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
- npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
-
- malloc_set(script_event, 0, sizeof(script_event));
- npc_read_event_script();
- //Debug function to locate all endless loop warps.
- if (battle_config.warp_point_debug)
- npc_debug_warps();
-
- add_timer_func_list(npc_event_timer,"npc_event_timer");
- add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
- add_timer_func_list(npc_timerevent,"npc_timerevent");
-
- // Init dummy NPC
- fake_nd = (struct npc_data *)aCalloc(sizeof(struct npc_data),1);
- fake_nd->bl.prev = fake_nd->bl.next = NULL;
- fake_nd->bl.m = -1;
- fake_nd->bl.x = 0;
- fake_nd->bl.y = 0;
- fake_nd->bl.id = npc_get_new_npc_id();
- fake_nd->class_ = -1;
- fake_nd->speed = 200;
- fake_nd->u.scr.script = NULL;
- fake_nd->u.scr.src_id = 0;
- fake_nd->chatdb = NULL;
- for (i = 0; i < MAX_EVENTTIMER; i++)
- fake_nd->eventtimer[i] = -1;
- strcpy(fake_nd->name,"FAKE_NPC");
- memcpy(fake_nd->exname, fake_nd->name, 9);
-
- npc_script++;
- fake_nd->bl.type = BL_NPC;
- fake_nd->bl.subtype = SCRIPT;
-
- strdb_put(npcname_db, fake_nd->exname, fake_nd);
- fake_nd->u.scr.timerid = -1;
- map_addiddb(&fake_nd->bl);
- // End of initialization
-
- return 0;
-}
-// [Lance]
-int npc_changename(const char *name, const char *newname, short look){
- struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name);
- if (nd==NULL)
- return 0;
- npc_enable(name,0);
- strcpy(nd->name,newname);
- nd->class_ = look;
- npc_enable(newname,1);
- return 0;
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+#include <limits.h>
+
+#include "../common/timer.h"
+#include "../common/nullpo.h"
+#include "../common/malloc.h"
+#include "../common/grfio.h"
+#include "../common/showmsg.h"
+#include "../common/ers.h"
+#include "../common/db.h"
+#include "map.h"
+#include "log.h"
+#include "npc.h"
+#include "clif.h"
+#include "intif.h"
+#include "pc.h"
+#include "status.h"
+#include "itemdb.h"
+#include "script.h"
+#include "mob.h"
+#include "pet.h"
+#include "battle.h"
+#include "skill.h"
+#include "unit.h"
+
+#ifdef _WIN32
+#undef isspace
+#define isspace(x) (x == ' ' || x == '\t')
+#endif
+
+struct npc_src_list {
+ struct npc_src_list * next;
+// struct npc_src_list * prev; //[Shinomori]
+ char name[4];
+};
+
+static struct npc_src_list *npc_src_first=NULL;
+static struct npc_src_list *npc_src_last=NULL;
+static int npc_id=START_NPC_NUM;
+static int npc_warp=0;
+static int npc_shop=0;
+static int npc_script=0;
+static int npc_mob=0;
+static int npc_delay_mob=0;
+static int npc_cache_mob=0;
+char *current_file = NULL;
+int npc_get_new_npc_id(void){ return npc_id++; }
+
+static struct dbt *ev_db;
+static struct dbt *npcname_db;
+
+struct event_data {
+ struct npc_data *nd;
+ int pos;
+};
+static struct tm ev_tm_b; // 時計イベント用
+
+static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
+
+//For holding the view data of npc classes. [Skotlex]
+static struct view_data npc_viewdb[MAX_NPC_CLASS];
+
+static struct
+{ //Holds pointers to the commonly executed scripts for speedup. [Skotlex]
+ struct npc_data *nd;
+ struct event_data *event[UCHAR_MAX];
+ unsigned char *event_name[UCHAR_MAX];
+ unsigned char event_count;
+} script_event[NPCE_MAX];
+
+struct view_data* npc_get_viewdata(int class_)
+{ //Returns the viewdata for normal npc classes.
+ if (class_ == INVISIBLE_CLASS)
+ return &npc_viewdb[0];
+ if (npcdb_checkid(class_) || class_ == WARP_CLASS)
+ return &npc_viewdb[class_];
+ return NULL;
+}
+/*==========================================
+ * NPCの無効化/有効化
+ * npc_enable
+ * npc_enable_sub 有効時にOnTouchイベントを実行
+ *------------------------------------------
+ */
+int npc_enable_sub( struct block_list *bl, va_list ap )
+{
+ struct map_session_data *sd;
+ struct npc_data *nd;
+ //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
+ if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
+ char name[50]; // need 24 + 9 for the "::OnTouch"
+
+ if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
+ return 1;
+
+ if(sd->areanpc_id==nd->bl.id)
+ return 1;
+ sd->areanpc_id=nd->bl.id;
+
+ snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
+ npc_event(sd,name,0);
+ }
+ //aFree(name);
+ return 0;
+}
+int npc_enable(const char *name,int flag)
+{
+ struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name);
+ if (nd==NULL)
+ return 0;
+
+ if (flag&1)
+ nd->sc.option&=~OPTION_INVISIBLE;
+ else if (flag&2)
+ nd->sc.option&=~OPTION_HIDE;
+ else if (flag&4)
+ nd->sc.option|= OPTION_HIDE;
+ else //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
+ nd->sc.option|= OPTION_INVISIBLE;
+
+ if (nd->class_ == WARP_CLASS)
+ { //Client won't display option changes for warp portals [Toms]
+ if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE))
+ clif_clearchar(&nd->bl, 0);
+ else
+ clif_spawn(&nd->bl);
+ } else
+ clif_changeoption(&nd->bl);
+
+ if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
+ map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
+
+ return 0;
+}
+
+/*==========================================
+ * NPCを名前で探す
+ *------------------------------------------
+ */
+struct npc_data* npc_name2id(const char *name)
+{
+ return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
+}
+
+/*==========================================
+ * イベントキューのイベント処理
+ *------------------------------------------
+ */
+int npc_event_dequeue(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ if (!sd->eventqueue[0][0])
+ return 0; //Nothing to dequeue
+
+ if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
+ { //Failed to dequeue, couldn't set a timer.
+ ShowWarning("npc_event_dequeue: event timer is full !\n");
+ return 0;
+ }
+ //Event dequeued successfully, shift other elements.
+ sd->npc_id=0; //FIXME: Shouldn't dequeueing fail when you have an npc_id set?
+ memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
+ sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
+ return 1;
+}
+
+/*==========================================
+ * イベントの遅延実行
+ *------------------------------------------
+ */
+int npc_event_timer(int tid,unsigned int tick,int id,int data)
+{
+ unsigned char *eventname = (unsigned char *)data;
+ struct event_data *ev = strdb_get(ev_db,eventname);
+ struct npc_data *nd;
+ struct map_session_data *sd=map_id2sd(id);
+ size_t i;
+
+ if((ev==NULL || (nd=ev->nd)==NULL))
+ {
+ if(battle_config.error_log)
+ ShowWarning("npc_event: event not found [%s]\n",eventname);
+ }
+ else
+ {
+ for(i=0;i<MAX_EVENTTIMER;i++) {
+ if( nd->eventtimer[i]==tid ) {
+ nd->eventtimer[i]=-1;
+ npc_event(sd,eventname,0); // sd NULL check is within
+ break;
+ }
+ }
+ if(i==MAX_EVENTTIMER && battle_config.error_log)
+ ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname);
+ }
+
+ aFree(eventname);
+ return 0;
+}
+
+int npc_timer_event(const unsigned char *eventname) // Added by RoVeRT
+{
+ struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
+ struct npc_data *nd;
+// int xs,ys;
+
+ if((ev==NULL || (nd=ev->nd)==NULL)){
+ ShowWarning("npc_timer_event: event not found [%s]\n",eventname);
+ return 0;
+ }
+
+ run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);
+
+ return 0;
+}
+/*
+int npc_timer_sub_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
+{
+ char *p=(char *)key;
+ struct event_data *ev=(struct event_data *)data;
+ int *c=va_arg(ap,int *);
+ int tick=0,ctick=gettick();
+ char temp[10];
+ char event[100];
+
+ if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
+ sscanf(&p[9],"%s",temp);
+ tick=atoi(temp);
+
+ strcpy( event, ev->nd->name);
+ strcat( event, p);
+
+ if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
+ npc_timer_event(event);
+ ev->nd->lastaction = ctick;
+ }
+ }
+ return 0;
+}
+
+int npc_timer_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
+{
+ struct npc_data *nd=(struct npc_data*)data;
+
+ if(nd->timer == -1)
+ return 0;
+
+ sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
+
+ return 0;
+}
+
+int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
+{
+ npcname_db->foreach(npcname_db,npc_timer_sub);
+
+ aFree((void*)data);
+ return 0;
+}*/
+/*==========================================
+ * イベント用ラベルのエクスポート
+ * npc_parse_script->strdb_foreachから呼ばれる
+ *------------------------------------------
+ */
+int npc_event_export(char *lname,void *data,va_list ap)
+{
+ int pos=(int)data;
+ struct npc_data *nd=va_arg(ap,struct npc_data *);
+
+ if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
+ struct event_data *ev;
+ unsigned char buf[51];
+ char *p=strchr(lname,':');
+ // エクスポートされる
+ ev=(struct event_data *) aMalloc(sizeof(struct event_data));
+ if (ev==NULL) {
+ ShowFatalError("npc_event_export: out of memory !\n");
+ exit(1);
+ }else if (p==NULL || (p-lname)>NAME_LENGTH) {
+ ShowFatalError("npc_event_export: label name error !\n");
+ exit(1);
+ }else{
+ ev->nd=nd;
+ ev->pos=pos;
+ *p='\0';
+ sprintf(buf,"%s::%s",nd->exname,lname);
+ *p=':';
+ strdb_put(ev_db,buf,ev);
+ }
+ }
+ return 0;
+}
+
+int npc_event_sub(struct map_session_data *, struct event_data *, const unsigned char *); //[Lance]
+/*==========================================
+ * 全てのNPCのOn*イベント実行
+ *------------------------------------------
+ */
+int npc_event_doall_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char*p = key.str;
+ struct event_data *ev;
+ int *c;
+ int rid;
+ unsigned char *name;
+
+ ev=(struct event_data *)data;
+ c=va_arg(ap,int *);
+ name=va_arg(ap,unsigned char *);
+ rid=va_arg(ap, int);
+
+ if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
+ if(rid)
+ npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str);
+ else
+ run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
+ (*c)++;
+ }
+
+ return 0;
+}
+int npc_event_doall(const unsigned char *name)
+{
+ int c=0;
+ unsigned char buf[64]="::";
+
+ strncpy(buf+2,name,62);
+ ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
+ return c;
+}
+int npc_event_doall_id(const unsigned char *name, int rid)
+{
+ int c=0;
+ unsigned char buf[64]="::";
+
+ strncpy(buf+2,name,62);
+ ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
+ return c;
+}
+
+int npc_event_do_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char *p = key.str;
+ struct event_data *ev;
+ int *c;
+ const unsigned char *name;
+
+ nullpo_retr(0, ev=(struct event_data *)data);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, c=va_arg(ap,int *));
+
+ name=va_arg(ap,const unsigned char *);
+
+ if (p && strcmpi(name,p)==0 ) {
+ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
+ (*c)++;
+ }
+
+ return 0;
+}
+int npc_event_do(const unsigned char *name)
+{
+ int c=0;
+
+ if (*name==':' && name[1]==':') {
+ return npc_event_doall(name+2);
+ }
+
+ ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
+ return c;
+}
+
+/*==========================================
+ * 時計イベント実行
+ *------------------------------------------
+ */
+int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
+{
+ time_t timer;
+ struct tm *t;
+ char buf[64];
+ char *day="";
+ int c=0;
+
+ time(&timer);
+ t=localtime(&timer);
+
+ switch (t->tm_wday) {
+ case 0: day = "Sun"; break;
+ case 1: day = "Mon"; break;
+ case 2: day = "Tue"; break;
+ case 3: day = "Wed"; break;
+ case 4: day = "Thu"; break;
+ case 5: day = "Fri"; break;
+ case 6: day = "Sat"; break;
+ }
+
+ if (t->tm_min != ev_tm_b.tm_min ) {
+ sprintf(buf,"OnMinute%02d",t->tm_min);
+ c+=npc_event_doall(buf);
+ sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
+ c+=npc_event_doall(buf);
+ sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
+ c+=npc_event_doall(buf);
+ }
+ if (t->tm_hour!= ev_tm_b.tm_hour) {
+ sprintf(buf,"OnHour%02d",t->tm_hour);
+ c+=npc_event_doall(buf);
+ }
+ if (t->tm_mday!= ev_tm_b.tm_mday) {
+ sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
+ c+=npc_event_doall(buf);
+ }
+ memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
+ return c;
+}
+/*==========================================
+ * OnInitイベント実行(&時計イベント開始)
+ *------------------------------------------
+ */
+int npc_event_do_oninit(void)
+{
+// int c = npc_event_doall("OnInit");
+ ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
+ CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
+
+ add_timer_interval(gettick()+100,
+ npc_event_do_clock,0,0,1000);
+
+ return 0;
+}
+/*==========================================
+ * OnTimer NPC event - by RoVeRT
+ *------------------------------------------
+ */
+int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
+{
+ int i;
+ unsigned char *evname;
+
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]==-1 )
+ break;
+ if(i<MAX_EVENTTIMER){
+ if (!strdb_get(ev_db,(unsigned char*)name)) {
+ if (battle_config.error_log)
+ ShowError("npc_addeventimer: Event %s does not exists.\n", name);
+ return 1; //Event does not exists!
+ }
+ evname =(unsigned char *) aMallocA(NAME_LENGTH*sizeof(char));
+ if(evname==NULL){
+ ShowFatalError("npc_addeventtimer: out of memory !\n");exit(1);
+ }
+ memcpy(evname,name,NAME_LENGTH-1);
+ evname[NAME_LENGTH-1] = '\0';
+ nd->eventtimer[i]=add_timer(gettick()+tick,
+ npc_event_timer,nd->bl.id,(int)evname);
+ }else
+ ShowWarning("npc_addtimer: event timer is full !\n");
+
+ return 0;
+}
+
+int npc_deleventtimer(struct npc_data *nd,const unsigned char *name)
+{
+ int i;
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]!=-1 && strcmp(
+ (unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
+ delete_timer(nd->eventtimer[i],npc_event_timer);
+ nd->eventtimer[i]=-1;
+ break;
+ }
+
+ return 0;
+}
+
+int npc_cleareventtimer(struct npc_data *nd)
+{
+ int i;
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]!=-1 ){
+ delete_timer(nd->eventtimer[i],npc_event_timer);
+ nd->eventtimer[i]=-1;
+ }
+
+ return 0;
+}
+
+int npc_do_ontimer_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char *p = key.str;
+ struct event_data *ev = (struct event_data *)data;
+ int *c = va_arg(ap,int *);
+// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
+ int option = va_arg(ap,int);
+ int tick = 0;
+ char temp[10];
+ char event[50];
+
+ if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){
+ sscanf(&p[9], "%s", temp);
+ tick = atoi(temp);
+
+ strcpy(event, ev->nd->name);
+ strcat(event, p);
+
+ if (option!=0) {
+ npc_addeventtimer(ev->nd, tick, event);
+ } else {
+ npc_deleventtimer(ev->nd, event);
+ }
+ }
+ return 0;
+}
+int npc_do_ontimer(int npc_id, int option)
+{
+ ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option);
+ return 0;
+}
+/*==========================================
+ * タイマーイベント用ラベルの取り込み
+ * npc_parse_script->strdb_foreachから呼ばれる
+ *------------------------------------------
+ */
+int npc_timerevent_import(char *lname,void *data,va_list ap)
+{
+ int pos=(int)data;
+ struct npc_data *nd=va_arg(ap,struct npc_data *);
+ int t=0,i=0;
+
+ if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
+ // タイマーイベント
+ struct npc_timerevent_list *te=nd->u.scr.timer_event;
+ int j,i=nd->u.scr.timeramount;
+ if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
+ else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
+ if(te==NULL){
+ ShowFatalError("npc_timerevent_import: out of memory !\n");
+ exit(1);
+ }
+ for(j=0;j<i;j++){
+ if(te[j].timer>t){
+ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
+ break;
+ }
+ }
+ te[j].timer=t;
+ te[j].pos=pos;
+ nd->u.scr.timer_event=te;
+ nd->u.scr.timeramount++;
+ }
+ return 0;
+}
+struct timer_event_data {
+ int rid; //Attached player for this timer.
+ int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
+ int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
+ unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
+};
+
+/*==========================================
+ * タイマーイベント実行
+ *------------------------------------------
+ */
+int npc_timerevent(int tid,unsigned int tick,int id,int data)
+{
+ int next,t,old_rid,old_timer;
+ unsigned int old_tick;
+ struct npc_data* nd=(struct npc_data *)map_id2bl(id);
+ struct npc_timerevent_list *te;
+ struct timer_event_data *ted = (struct timer_event_data*)data;
+ struct map_session_data *sd=NULL;
+
+ if( nd==NULL ){
+ ShowError("npc_timerevent: NPC not found??\n");
+ return 0;
+ }
+ if (ted->rid) {
+ sd = map_id2sd(ted->rid);
+ if (!sd) {
+ if(battle_config.error_log)
+ ShowError("npc_timerevent: Attached player not found.\n");
+ ers_free(timer_event_ers, ted);
+ return 0;
+ }
+ }
+ old_rid = nd->u.scr.rid; //To restore it later.
+ nd->u.scr.rid = sd?sd->bl.id:0;
+
+ old_tick = nd->u.scr.timertick;
+ nd->u.scr.timertick=ted->otick;
+ te=nd->u.scr.timer_event+ ted->next;
+
+ old_timer = nd->u.scr.timer;
+ t = nd->u.scr.timer=ted->time;
+ ted->next++;
+
+ if( nd->u.scr.timeramount> ted->next){
+ next= nd->u.scr.timer_event[ ted->next ].timer
+ - nd->u.scr.timer_event[ ted->next-1 ].timer;
+ ted->time+=next;
+ if (sd)
+ sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted);
+ else
+ nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted);
+ } else {
+ if (sd)
+ sd->npc_timer_id = -1;
+ else
+ nd->u.scr.timerid = -1;
+ ers_free(timer_event_ers, ted);
+ }
+ run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
+ //Restore previous data, only if this timer is a player-attached one.
+ if (sd) {
+ nd->u.scr.rid = old_rid;
+ nd->u.scr.timer = old_timer;
+ nd->u.scr.timertick = old_tick;
+ }
+ return 0;
+}
+/*==========================================
+ * タイマーイベント開始
+ *------------------------------------------
+ */
+int npc_timerevent_start(struct npc_data *nd, int rid)
+{
+ int j,n, next;
+ struct map_session_data *sd=NULL; //Player to whom script is attached.
+ struct timer_event_data *ted;
+
+ nullpo_retr(0, nd);
+
+ n=nd->u.scr.timeramount;
+ if( n==0 )
+ return 0;
+
+ for(j=0;j<n;j++){
+ if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
+ break;
+ }
+ if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
+ return 0;
+ if (nd->u.scr.rid > 0) {
+ //Try to attach timer to this player.
+ sd = map_id2sd(nd->u.scr.rid);
+ if (!sd) {
+ if(battle_config.error_log)
+ ShowError("npc_timerevent_start: Attached player not found!\n");
+ return 1;
+ }
+ }
+ //Check if timer is already started.
+ if (sd) {
+ if (sd->npc_timer_id != -1)
+ return 0;
+ } else if (nd->u.scr.timerid != -1)
+ return 0;
+
+ ted = ers_alloc(timer_event_ers, struct timer_event_data);
+ ted->next = j;
+ nd->u.scr.timertick=ted->otick=gettick();
+
+ //Attach only the player if attachplayerrid was used.
+ ted->rid = sd?sd->bl.id:0;
+
+// Do not store it to make way to two types of timers: globals and personals.
+// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
+ // if rid is less than 0 leave it unchanged [celest]
+
+ next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
+ ted->time = nd->u.scr.timer_event[j].timer;
+ if (sd)
+ sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
+ else
+ nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
+ return 0;
+}
+/*==========================================
+ * タイマーイベント終了
+ *------------------------------------------
+ */
+int npc_timerevent_stop(struct npc_data *nd)
+{
+ struct map_session_data *sd =NULL;
+ struct TimerData *td = NULL;
+ int *tid;
+ nullpo_retr(0, nd);
+ if (nd->u.scr.rid) {
+ sd = map_id2sd(nd->u.scr.rid);
+ if (!sd) {
+ if(battle_config.error_log)
+ ShowError("npc_timerevent_stop: Attached player not found!\n");
+ return 1;
+ }
+ }
+
+ tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
+
+ if (*tid == -1) //Nothing to stop
+ return 0;
+ td = get_timer(*tid);
+ if (td && td->data)
+ ers_free(timer_event_ers, (struct event_timer_data*)td->data);
+ delete_timer(*tid,npc_timerevent);
+ *tid = -1;
+ //Set the timer tick to the time that has passed since the beginning of the timers and now.
+ nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
+// nd->u.scr.rid = 0; //Eh? why detach?
+ return 0;
+}
+/*==========================================
+ * Aborts a running npc timer that is attached to a player.
+ *------------------------------------------
+ */
+void npc_timerevent_quit(struct map_session_data *sd) {
+ struct TimerData *td;
+ if (sd->npc_timer_id == -1)
+ return;
+ td = get_timer(sd->npc_timer_id);
+ if (!td) {
+ sd->npc_timer_id = -1;
+ return; //??
+ }
+ delete_timer(sd->npc_timer_id,npc_timerevent);
+ sd->npc_timer_id = -1;
+ ers_free(timer_event_ers, (struct event_timer_data*)td->data);
+}
+
+/*==========================================
+ * タイマー値の所得
+ *------------------------------------------
+ */
+int npc_gettimerevent_tick(struct npc_data *nd)
+{
+ int tick;
+ nullpo_retr(0, nd);
+
+ tick=nd->u.scr.timer;
+ if (nd->u.scr.timertick)
+ tick+=DIFF_TICK(gettick(), nd->u.scr.timertick);
+ return tick;
+}
+/*==========================================
+ * タイマー値の設定
+ *------------------------------------------
+ */
+int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
+{
+ int flag;
+ struct map_session_data *sd=NULL;
+
+ nullpo_retr(0, nd);
+
+ if (nd->u.scr.rid) {
+ sd = map_id2sd(nd->u.scr.rid);
+ if (!sd) {
+ if(battle_config.error_log)
+ ShowError("npc_settimerevent_tick: Attached player not found!\n");
+ return 1;
+ }
+ flag= sd->npc_timer_id != -1 ;
+ } else
+ flag= nd->u.scr.timerid != -1 ;
+
+ if(flag)
+ npc_timerevent_stop(nd);
+ nd->u.scr.timer=newtimer;
+ if(flag)
+ npc_timerevent_start(nd, -1);
+ return 0;
+}
+
+int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsigned char *eventname){
+
+ if ( sd->npc_id!=0) {
+ //Enqueue the event trigger.
+ int i;
+ for(i=0;i<MAX_EVENTQUEUE && sd->eventqueue[i][0];i++);
+
+ if (i==MAX_EVENTQUEUE) {
+ if (battle_config.error_log)
+ ShowWarning("npc_event: event queue is full !\n");
+ }else //Event enqueued.
+ memcpy(sd->eventqueue[i],eventname,50);
+ return 1;
+ }
+ if (ev->nd->sc.option&OPTION_INVISIBLE) {
+ //Disabled npc, shouldn't trigger event.
+ npc_event_dequeue(sd);
+ return 2;
+ }
+ run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
+ return 0;
+}
+
+/*==========================================
+ * イベント型のNPC処理
+ *------------------------------------------
+ */
+int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill)
+{
+ struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
+ struct npc_data *nd;
+ int xs,ys;
+ unsigned char mobevent[100];
+
+ if (sd == NULL) {
+ nullpo_info(NLP_MARK);
+ return 0;
+ }
+
+ if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
+ return 1;
+
+ if (ev == NULL || (nd = ev->nd) == NULL) {
+ if (mob_kill) {
+ strcpy( mobevent, eventname);
+ strcat( mobevent, "::OnMyMobDead");
+ ev = strdb_get(ev_db, mobevent);
+ if (ev == NULL || (nd = ev->nd) == NULL) {
+ if (strnicmp(eventname, "GM_MONSTER",10) != 0)
+ ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
+ return 0;
+ }
+ } else {
+ if (battle_config.error_log)
+ ShowError("npc_event: event not found [%s]\n", eventname);
+ return 0;
+ }
+ }
+
+ xs=nd->u.scr.xs;
+ ys=nd->u.scr.ys;
+ if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) )
+ {
+ if (nd->bl.m >= 0) { //Non-invisible npc
+ if (nd->bl.m != sd->bl.m )
+ return 1;
+ if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
+ return 1;
+ if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
+ return 1;
+ }
+ }
+
+ return npc_event_sub(sd,ev,eventname);
+}
+
+
+int npc_command_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char *p = key.str;
+ struct event_data *ev=(struct event_data *)data;
+ unsigned char *npcname=va_arg(ap,char *);
+ char *command=va_arg(ap,char *);
+ unsigned char temp[100];
+
+ if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){
+ sscanf(&p[11],"%s",temp);
+
+ if (strcmp(command,temp)==0)
+ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
+ }
+
+ return 0;
+}
+
+int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command)
+{
+ ev_db->foreach(ev_db,npc_command_sub,npcname,command);
+
+ return 0;
+}
+/*==========================================
+ * 接触型のNPC処理
+ *------------------------------------------
+ */
+int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
+{
+ int i,f=1;
+ int xs,ys;
+
+ nullpo_retr(1, sd);
+
+ if(sd->npc_id)
+ return 1;
+
+ for(i=0;i<map[m].npc_num;i++) {
+ if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) { // 無効化されている
+ f=0;
+ continue;
+ }
+
+ switch(map[m].npc[i]->bl.subtype) {
+ case WARP:
+ xs=map[m].npc[i]->u.warp.xs;
+ ys=map[m].npc[i]->u.warp.ys;
+ break;
+ case SCRIPT:
+ xs=map[m].npc[i]->u.scr.xs;
+ ys=map[m].npc[i]->u.scr.ys;
+ break;
+ default:
+ continue;
+ }
+ if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
+ y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
+ break;
+ }
+ if (i==map[m].npc_num) {
+ if (f) {
+ if (battle_config.error_log)
+ ShowError("npc_touch_areanpc : some bug \n");
+ }
+ return 1;
+ }
+ switch(map[m].npc[i]->bl.subtype) {
+ case WARP:
+ // hidden chars cannot use warps -- is it the same for scripts too?
+ if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ||
+ (!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
+ break;
+ pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
+ break;
+ case SCRIPT:
+ {
+ //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
+ char name[50]; // need 24 max + 9 for "::OnTouch"
+
+ if(sd->areanpc_id == map[m].npc[i]->bl.id)
+ return 1;
+ sd->areanpc_id = map[m].npc[i]->bl.id;
+
+ sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
+
+ if( npc_event(sd,name,0)>0 ) {
+ pc_stop_walking(sd,1); //Make it stop walking!
+ npc_click(sd,map[m].npc[i]);
+ }
+ //aFree(name);
+ break;
+ }
+ }
+ return 0;
+}
+
+int npc_touch_areanpc2(struct block_list *bl)
+{
+ int i,m=bl->m;
+ int xs,ys;
+
+ for(i=0;i<map[m].npc_num;i++) {
+ if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
+ continue;
+
+ if (map[m].npc[i]->bl.subtype!=WARP)
+ continue;
+
+ xs=map[m].npc[i]->u.warp.xs;
+ ys=map[m].npc[i]->u.warp.ys;
+
+ if (bl->x >= map[m].npc[i]->bl.x-xs/2 && bl->x < map[m].npc[i]->bl.x-xs/2+xs &&
+ bl->y >= map[m].npc[i]->bl.y-ys/2 && bl->y < map[m].npc[i]->bl.y-ys/2+ys)
+ break;
+ }
+ if (i==map[m].npc_num)
+ return 0;
+
+ xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
+ if (xs < 0) // Can't warp object between map servers...
+ return 0;
+
+ if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
+ return 0; //Failed to warp.
+
+ return 1;
+}
+
+/*==========================================
+ * 近くかどうかの判定
+ *------------------------------------------
+ */
+int npc_checknear2(struct map_session_data *sd,struct block_list *bl)
+{
+ nullpo_retr(1, sd);
+ if(bl == NULL) return 1;
+
+ if(sd->state.using_fake_npc && sd->npc_id == bl->id)
+ return 0;
+
+ if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere.
+ return 0;
+
+ if (bl->m!=sd->bl.m ||
+ bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
+ bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
+ return 1;
+
+ return 0;
+}
+
+TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(NULL, sd);
+ if(bl == NULL) return NULL;
+ if(bl->type != BL_NPC) return NULL;
+ nd = (TBL_NPC*)bl;
+
+ if(sd->state.using_fake_npc && sd->npc_id == bl->id)
+ return nd;
+
+ if (nd->class_<0) //Class-less npc, enable click from anywhere.
+ return nd;
+
+ if (bl->m!=sd->bl.m ||
+ bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
+ bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
+ return NULL;
+
+ return nd;
+}
+
+/*==========================================
+ * NPCのオープンチャット発言
+ *------------------------------------------
+ */
+int npc_globalmessage(const char *name,char *mes)
+{
+ struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
+ char temp[100];
+
+ if (!nd)
+ return 0;
+
+ snprintf(temp, sizeof temp ,"%s : %s",name,mes);
+ clif_GlobalMessage(&nd->bl,temp);
+
+ return 0;
+}
+
+/*==========================================
+ * クリック時のNPC処理
+ *------------------------------------------
+ */
+int npc_click(struct map_session_data *sd,struct npc_data *nd)
+{
+ nullpo_retr(1, sd);
+
+ if (sd->npc_id != 0) {
+ if (battle_config.error_log)
+ ShowError("npc_click: npc_id != 0\n");
+ return 1;
+ }
+
+ if(!nd) return 1;
+ if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
+ return 1;
+ //Hidden/Disabled npc.
+ if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
+ return 1;
+
+ switch(nd->bl.subtype) {
+ case SHOP:
+ clif_npcbuysell(sd,nd->bl.id);
+ npc_event_dequeue(sd);
+ break;
+ case SCRIPT:
+ run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_scriptcont(struct map_session_data *sd,int id)
+{
+ nullpo_retr(1, sd);
+
+ if (id!=sd->npc_id){
+ ShowWarning("npc_scriptcont: sd->npc_id (%d) is not id (%d).\n", sd->npc_id, id);
+ return 1;
+ }
+
+ if(id != fake_nd->bl.id) { // Not item script
+ if ((npc_checknear(sd,map_id2bl(id))) == NULL){
+ ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
+ return 1;
+ }
+ }
+ run_script_main(sd->st);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_buysellsel(struct map_session_data *sd,int id,int type)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+
+ if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
+ return 1;
+
+ if (nd->bl.subtype!=SHOP) {
+ if (battle_config.error_log)
+ ShowError("no such shop npc : %d\n",id);
+ if (sd->npc_id == id)
+ sd->npc_id=0;
+ return 1;
+ }
+ if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
+ return 1;
+
+ sd->npc_shopid=id;
+ if (type==0) {
+ clif_buylist(sd,nd);
+ } else {
+ clif_selllist(sd);
+ }
+ return 0;
+}
+
+//npc_buylist for script-controlled shops.
+static int npc_buylist_sub(
+ struct map_session_data *sd,int n,
+ unsigned short *item_list, struct npc_data *nd)
+{
+ unsigned char npc_ev[51];
+ int i;
+ int regkey = add_str("@bought_nameid");
+ int regkey2 = add_str("@bought_quantity");
+ sprintf(npc_ev, "%s::OnBuyItem", nd->exname);
+ for(i=0;i<n;i++){
+ pc_setreg(sd,regkey+(i<<24),(int)item_list[i*2+1]);
+ pc_setreg(sd,regkey2+(i<<24),(int)item_list[i*2]);
+ }
+ npc_event(sd, npc_ev, 0);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
+{
+ struct npc_data *nd;
+ double z;
+ int i,j,w,skill,itemamount=0,new_=0;
+
+ nullpo_retr(3, sd);
+ nullpo_retr(3, item_list);
+
+ if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
+ return 3;
+
+ if (nd->master_nd) //Script-based shops.
+ return npc_buylist_sub(sd,n,item_list,nd->master_nd);
+
+ if (nd->bl.subtype!=SHOP)
+ return 3;
+
+ for(i=0,w=0,z=0;i<n;i++) {
+ for(j=0;nd->u.shop_item[j].nameid;j++) {
+ if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items
+ itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
+ break;
+ }
+ if (nd->u.shop_item[j].nameid==0)
+ return 3;
+
+ if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
+ { //Exploit? You can't buy more than 1 of equipment types o.O
+ ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
+ sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
+ item_list[i*2] = 1;
+ }
+ if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
+ z+=(double)nd->u.shop_item[j].value * item_list[i*2];
+ else
+ z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
+ itemamount+=item_list[i*2];
+
+ switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
+ case ADDITEM_EXIST:
+ break;
+ case ADDITEM_NEW:
+ new_++;
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return 2;
+ }
+
+ w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
+ }
+ if (z > (double)sd->status.zeny)
+ return 1; // zeny不足
+ if (w+sd->weight > sd->max_weight)
+ return 2; // 重量超過
+ if (pc_inventoryblank(sd)<new_)
+ return 3; // 種類数超過
+
+ //Logs (S)hopping Zeny [Lupus]
+ if(log_config.zeny > 0 )
+ log_zeny(sd, "S", sd, -(int)z);
+ //Logs
+
+ pc_payzeny(sd,(int)z);
+ for(i=0;i<n;i++) {
+ struct item item_tmp;
+
+ malloc_set(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid = item_list[i*2+1];
+ item_tmp.identify = 1; // npc販売アイテムは鑑定済み
+
+ pc_additem(sd,&item_tmp,item_list[i*2]);
+
+ //Logs items, Bought in NPC (S)hop [Lupus]
+ if(log_config.enable_logs&0x20)
+ log_pick_pc(sd, "S", item_tmp.nameid, item_list[i*2], NULL);
+ //Logs
+ }
+
+ //商人経験値
+ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
+ if (sd->status.skill[MC_DISCOUNT].flag != 0)
+ skill = sd->status.skill[MC_DISCOUNT].flag - 2;
+ if (skill > 0) {
+ z = z * (double)skill * (double)battle_config.shop_exp/10000.;
+ if (z < 1)
+ z = 1;
+ pc_gainexp(sd,NULL,0,(int)z);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
+{
+ double z;
+ int i,skill,itemamount=0;
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+ nullpo_retr(1, item_list);
+
+ if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
+ return 1;
+ nd = nd->master_nd; //For OnSell triggers.
+
+ for(i=0,z=0;i<n;i++) {
+ int nameid, idx, qty;
+ idx = item_list[i*2]-2;
+ qty = item_list[i*2+1];
+
+ if (idx <0 || idx >=MAX_INVENTORY || qty < 0)
+ break;
+
+ nameid=sd->status.inventory[idx].nameid;
+ if (nameid == 0 || !sd->inventory_data[idx] ||
+ sd->status.inventory[idx].amount < qty)
+ break;
+
+ if (sd->inventory_data[idx]->flag.value_notoc)
+ z+=(double)qty*sd->inventory_data[idx]->value_sell;
+ else
+ z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell);
+
+ if(sd->inventory_data[idx]->type==7 && sd->status.inventory[idx].card[0] == (short)0xff00)
+ {
+ if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
+ intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2]));
+ }
+
+ if(log_config.enable_logs&0x20) //Logs items, Sold to NPC (S)hop [Lupus]
+ log_pick_pc(sd, "S", nameid, -qty, &sd->status.inventory[idx]);
+
+ if(nd) {
+ pc_setreg(sd,add_str("@sold_nameid")+(i<<24),(int)sd->status.inventory[idx].nameid);
+ pc_setreg(sd,add_str("@sold_quantity")+(i<<24),qty);
+ }
+ itemamount+=qty;
+ pc_delitem(sd,idx,qty,0);
+ }
+
+ if (z > MAX_ZENY) z = MAX_ZENY;
+
+ if(log_config.zeny) //Logs (S)hopping Zeny [Lupus]
+ log_zeny(sd, "S", sd, (int)z);
+
+ pc_getzeny(sd,(int)z);
+
+ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
+ if (sd->status.skill[MC_OVERCHARGE].flag != 0)
+ skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
+ if (skill > 0) {
+ z = z * (double)skill * (double)battle_config.shop_exp/10000.;
+ if (z < 1)
+ z = 1;
+ pc_gainexp(sd,NULL,0,(int)z);
+ }
+ }
+
+ if(nd) {
+ unsigned char npc_ev[51];
+ sprintf(npc_ev, "%s::OnSellItem", nd->exname);
+ npc_event(sd, npc_ev, 0);
+ }
+
+ if (i<n) {
+ //Error/Exploit... of some sort. If we return 1, the client will not mark
+ //any item as deleted even though a few were sold. In such a case, we
+ //have no recourse but to kick them out so their inventory will refresh
+ //correctly on relog. [Skotlex]
+ if (i) clif_setwaitclose(sd->fd);
+ return 1;
+ }
+ return 0;
+}
+
+int npc_remove_map (struct npc_data *nd)
+{
+ int m,i;
+ nullpo_retr(1, nd);
+
+ if(nd->bl.prev == NULL || nd->bl.m < 0)
+ return 1; //Not assigned to a map.
+ m = nd->bl.m;
+#ifdef PCRE_SUPPORT
+ npc_chat_finalize(nd);
+#endif
+ clif_clearchar_area(&nd->bl,2);
+ strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
+ //Remove corresponding NPC CELLs
+ if (nd->bl.subtype == WARP) {
+ int j, xs, ys, x, y;
+ x = nd->bl.x;
+ y = nd->bl.y;
+ xs = nd->u.warp.xs;
+ ys = nd->u.warp.ys;
+
+ for (i = 0; i < ys; i++) {
+ for (j = 0; j < xs; j++) {
+ if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC))
+ map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
+ }
+ }
+ }
+ map_delblock(&nd->bl);
+ map_deliddb(&nd->bl);
+ //Remove npc from map[].npc list. [Skotlex]
+ for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
+ if (i >= map[m].npc_num) return 2; //failed to find it?
+
+ map[m].npc_num--;
+ for(; i<map[m].npc_num; i++)
+ map[m].npc[i]=map[m].npc[i+1];
+ return 0;
+}
+
+static int npc_unload_ev(DBKey key,void *data,va_list ap) {
+ struct event_data *ev=(struct event_data *)data;
+ unsigned char *npcname=va_arg(ap,unsigned char *);
+
+ if(strcmp(ev->nd->exname,npcname)==0){
+ db_remove(ev_db, key);
+ return 1;
+ }
+ return 0;
+}
+
+static int npc_unload_dup_sub(DBKey key,void * data,va_list ap)
+{
+ struct npc_data *nd = (struct npc_data *)data;
+ int src_id;
+
+ if(nd->bl.type!=BL_NPC || nd->bl.subtype != SCRIPT)
+ return 0;
+
+ src_id=va_arg(ap,int);
+ if (nd->u.scr.src_id == src_id)
+ npc_unload(nd);
+ return 0;
+}
+//Removes all npcs that are duplicates of the passed one. [Skotlex]
+void npc_unload_duplicates (struct npc_data *nd)
+{
+ map_foreachiddb(npc_unload_dup_sub,nd->bl.id);
+}
+
+int npc_unload (struct npc_data *nd)
+{
+ nullpo_ret(nd);
+
+ npc_remove_map (nd);
+ map_deliddb(&nd->bl);
+
+ if (nd->chat_id) {
+ struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id);
+ if (cd) aFree (cd);
+ cd = NULL;
+ }
+ if (nd->bl.subtype == SCRIPT) {
+ ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
+ if (nd->u.scr.timerid != -1) {
+ struct TimerData *td = NULL;
+ td = get_timer(nd->u.scr.timerid);
+ if (td && td->data)
+ ers_free(timer_event_ers, (struct event_timer_data*)td->data);
+ delete_timer(nd->u.scr.timerid, npc_timerevent);
+ }
+ npc_cleareventtimer (nd);
+ if (nd->u.scr.timer_event)
+ aFree(nd->u.scr.timer_event);
+ if (nd->u.scr.src_id == 0) {
+ if(nd->u.scr.script) {
+ script_free_code(nd->u.scr.script);
+ nd->u.scr.script = NULL;
+ }
+ if (nd->u.scr.label_list) {
+ aFree(nd->u.scr.label_list);
+ nd->u.scr.label_list = NULL;
+ }
+ }
+ }
+ aFree(nd);
+
+ return 0;
+}
+
+//
+// 初期化関係
+//
+
+/*==========================================
+ * 読み込むnpcファイルのクリア
+ *------------------------------------------
+ */
+void npc_clearsrcfile (void)
+{
+ struct npc_src_list *p = npc_src_first, *p2;
+
+ while (p) {
+ p2 = p;
+ p = p->next;
+ aFree(p2);
+ }
+ npc_src_first = NULL;
+ npc_src_last = NULL;
+}
+/*==========================================
+ * 読み込むnpcファイルの追加
+ *------------------------------------------
+ */
+void npc_addsrcfile (char *name)
+{
+ struct npc_src_list *nsl;
+
+ if (strcmpi(name, "clear") == 0) {
+ npc_clearsrcfile();
+ return;
+ }
+
+ // prevent multiple insert of source files
+ nsl = npc_src_first;
+ while (nsl)
+ { // found the file, no need to insert it again
+ if (0 == strcmp(name, nsl->name))
+ return;
+ nsl = nsl->next;
+ }
+
+ nsl = (struct npc_src_list *) aMalloc (sizeof(*nsl) + strlen(name));
+ nsl->next = NULL;
+ strncpy(nsl->name, name, strlen(name) + 1);
+ if (npc_src_first == NULL)
+ npc_src_first = nsl;
+ if (npc_src_last)
+ npc_src_last->next = nsl;
+ npc_src_last = nsl;
+}
+/*==========================================
+ * 読み込むnpcファイルの削除
+ *------------------------------------------
+ */
+void npc_delsrcfile (char *name)
+{
+ struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
+
+ if (strcmpi(name, "all") == 0) {
+ npc_clearsrcfile();
+ return;
+ }
+
+ while (p) {
+ if (strcmp(p->name, name) == 0) {
+ *lp = p->next;
+ if (npc_src_last == p)
+ npc_src_last = pp;
+ aFree(p);
+ break;
+ }
+ lp = &p->next;
+ pp = p;
+ p = p->next;
+ }
+}
+
+/*==========================================
+ * warp行解析
+ *------------------------------------------
+ */
+int npc_parse_warp (char *w1,char *w2,char *w3,char *w4)
+{
+ int x, y, xs, ys, to_x, to_y, m;
+ int i, j;
+ char mapname[MAP_NAME_LENGTH], to_mapname[MAP_NAME_LENGTH];
+ struct npc_data *nd;
+
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 ||
+ sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) {
+ ShowError("bad warp line : %s\n", w3);
+ return 1;
+ }
+
+ m = map_mapname2mapid(mapname);
+ i = mapindex_name2id(to_mapname);
+ if (!i) {
+ ShowError("bad warp line (destination map not found): %s\n", w3);
+ return 1;
+ }
+
+ nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data));
+
+ nd->bl.id = npc_get_new_npc_id();
+ nd->n = map_addnpc(m, nd);
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ memcpy(nd->name, w3, NAME_LENGTH-1);
+ memcpy(nd->exname, w3, NAME_LENGTH-1);
+
+ if (!battle_config.warp_point_debug)
+ nd->class_ = WARP_CLASS;
+ else
+ nd->class_ = WARP_DEBUG_CLASS;
+ nd->speed = 200;
+
+ nd->u.warp.mapindex = (short)i;
+ xs += 2;
+ ys += 2;
+ nd->u.warp.x = to_x;
+ nd->u.warp.y = to_y;
+ nd->u.warp.xs = xs;
+ nd->u.warp.ys = ys;
+
+ for (i = 0; i < ys; i++) {
+ for (j = 0; j < xs; j++) {
+ if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS))
+ continue;
+ map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC);
+ }
+ }
+
+ npc_warp++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = WARP;
+ map_addblock(&nd->bl);
+ status_set_viewdata(&nd->bl, nd->class_);
+ status_change_init(&nd->bl);
+ unit_dataset(&nd->bl);
+ clif_spawn(&nd->bl);
+ strdb_put(npcname_db, nd->name, nd);
+
+ return 0;
+}
+
+/*==========================================
+ * shop行解析
+ *------------------------------------------
+ */
+static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
+{
+ #define MAX_SHOPITEM 100
+ char *p;
+ int x, y, dir, m, pos = 0;
+ char mapname[MAP_NAME_LENGTH];
+ struct npc_data *nd;
+
+ if (strcmp(w1, "-") == 0) {
+ x = 0; y = 0; dir = 0; m = -1;
+ } else {
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
+ strchr(w4, ',') == NULL) {
+ ShowError("bad shop line : %s\n", w3);
+ return 1;
+ }
+ m = map_mapname2mapid(mapname);
+ }
+
+ nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));
+ p = strchr(w4, ',');
+
+ while (p && pos < MAX_SHOPITEM) {
+ int nameid, value;
+ struct item_data *id;
+ p++;
+ if (sscanf(p, "%d:%d", &nameid, &value) != 2)
+ break;
+ nd->u.shop_item[pos].nameid = nameid;
+ id = itemdb_search(nameid);
+ if (value < 0)
+ value = id->value_buy;
+ nd->u.shop_item[pos].value = value;
+ // check for bad prices that can possibly cause exploits
+ if (value/124. < id->value_sell/75.) { //Clened up formula to prevent overflows.
+ printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
+ if (value < id->value_sell)
+ ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d) at %s\n",
+ id->name, id->nameid, value, id->value_sell, current_file);
+ else
+ ShowWarning ("Item %s [%d] discounted buying price (%d) is less than overcharged selling price (%d) at %s\n",
+ id->name, id->nameid, value/100*75, id->value_sell/100*124, current_file);
+ }
+ //for logs filters, atcommands and iteminfo script command
+ if (id->maxchance<=0)
+ id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop
+
+ pos++;
+ p = strchr(p, ',');
+ }
+ if (pos == 0) {
+ aFree(nd);
+ return 1;
+ }
+ nd->u.shop_item[pos++].nameid = 0;
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id = npc_get_new_npc_id();
+ memcpy(nd->name, w3, NAME_LENGTH-1);
+ nd->name[NAME_LENGTH-1] = '\0';
+ nd->class_ = m==-1?-1:atoi(w4);
+ nd->speed = 200;
+
+ nd = (struct npc_data *)aRealloc(nd,
+ sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
+
+ npc_shop++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = SHOP;
+ if (m >= 0) {
+ nd->n = map_addnpc(m,nd);
+ map_addblock(&nd->bl);
+ status_set_viewdata(&nd->bl, nd->class_);
+ status_change_init(&nd->bl);
+ unit_dataset(&nd->bl);
+ nd->ud.dir = dir;
+ clif_spawn(&nd->bl);
+ } else
+ // we skip map_addnpc, but still add it to the list of ID's
+ map_addiddb(&nd->bl);
+ strdb_put(npcname_db, nd->name,nd);
+
+ return 0;
+}
+
+/*==========================================
+ * NPCのラベルデータコンバート
+ *------------------------------------------
+ */
+int npc_convertlabel_db (DBKey key, void *data, va_list ap)
+{
+ unsigned char *lname = key.str;
+ int pos = (int)data;
+ struct npc_data *nd;
+ struct npc_label_list *lst;
+ int num;
+ char *p;
+ char c;
+
+ nullpo_retr(0, ap);
+ nullpo_retr(0, nd = va_arg(ap,struct npc_data *));
+
+ lst = nd->u.scr.label_list;
+ num = nd->u.scr.label_list_num;
+ if (!lst) {
+ lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list));
+ num = 0;
+ } else
+ lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1));
+
+ // In case of labels not terminated with ':', for user defined function support
+ p = lname;
+ while(isalnum(*(unsigned char*)p) || *p == '_') { p++; }
+ c = *p;
+ *p='\0';
+
+ // here we check if the label fit into the buffer
+ if (strlen(lname) > 23) {
+ ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file);
+ exit(1);
+ }
+ memcpy(lst[num].name, lname, strlen(lname)+1); //including EOS
+
+ *p = c;
+ lst[num].pos = pos;
+ nd->u.scr.label_list = lst;
+ nd->u.scr.label_list_num = num+1;
+
+ return 0;
+}
+
+/*==========================================
+ * script行解析
+ *------------------------------------------
+ */
+static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) {
+ int i = strlen((char *)p),j;
+ int string_flag = 0;
+ static int comment_flag = 0;
+ for(j = 0; j < i ; j++) {
+ if(comment_flag) {
+ if(p[j] == '*' && p[j+1] == '/') {
+ // マルチラインコメント終了
+ j++;
+ (*curly_count)--;
+ comment_flag = 0;
+ }
+ } else if(string_flag) {
+ if(p[j] == '"') {
+ string_flag = 0;
+ } else if(p[j] == '\\' && p[j-1]<=0x7e) {
+ // エスケープ
+ j++;
+ }
+ } else {
+ if(p[j] == '"') {
+ string_flag = 1;
+ } else if(p[j] == '}') {
+ if(*curly_count == 0) {
+ break;
+ } else {
+ (*curly_count)--;
+ }
+ } else if(p[j] == '{') {
+ (*curly_count)++;
+ } else if(p[j] == '/' && p[j+1] == '/') {
+ // コメント
+ break;
+ } else if(p[j] == '/' && p[j+1] == '*') {
+ // マルチラインコメント
+ j++;
+ (*curly_count)++;
+ comment_flag = 1;
+ }
+ }
+ }
+ if(string_flag) {
+ printf("Missing '\"' at file %s line %d\n",current_file,line);
+ exit(1);
+ }
+}
+
+// Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex]
+static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
+{
+ unsigned char *srcbuf = NULL;
+ int srcsize = 65536;
+ int startline = 0;
+ unsigned char line[1024];
+ int curly_count = 0;
+
+ srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
+ if (strchr(first_line, '{')) {
+ strcpy((char *)srcbuf, strchr(first_line, '{'));
+ startline = *lines;
+ } else
+ srcbuf[0] = 0;
+ npc_parse_script_line(srcbuf,&curly_count,*lines);
+ while (curly_count > 0) {
+ fgets ((char *)line, 1020, fp);
+ (*lines)++;
+ npc_parse_script_line(line,&curly_count,*lines);
+ if (feof(fp))
+ break;
+ if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
+ srcsize += 65536;
+ srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
+ malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0] != '{') {
+ if (strchr((char *) line,'{')) {
+ strcpy((char *) srcbuf, strchr((const char *) line, '{'));
+ startline = *lines;
+ }
+ } else
+ strcat((char *) srcbuf, (const char *) line);
+ }
+ if(curly_count > 0)
+ ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
+ aFree(srcbuf);
+ return 0;
+}
+
+static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines,const char* file)
+{
+ int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
+ char mapname[MAP_NAME_LENGTH];
+ unsigned char *srcbuf = NULL;
+ struct script_code *script;
+ int srcsize = 65536;
+ int startline = 0;
+ unsigned char line[1024];
+ int i;
+ struct npc_data *nd, *dnd;
+ struct dbt *label_db;
+ char *p;
+ struct npc_label_list *label_dup = NULL;
+ int label_dupnum = 0;
+ int src_id = 0;
+
+ if (strcmp(w1, "-") == 0) {
+ x = 0; y = 0; m = -1;
+ } else {
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
+ (strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) {
+ ShowError("bad script line (in file %s): %s\n", file, w3);
+ return 1;
+ }
+ m = map_mapname2mapid(mapname);
+ }
+
+ if (strcmp(w2, "script") == 0){
+ // parsing script with curly
+ int curly_count = 0;
+ srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
+ if (strchr(first_line, '{')) {
+ strcpy((char *)srcbuf, strchr(first_line, '{'));
+ startline = *lines;
+ } else
+ srcbuf[0] = 0;
+ npc_parse_script_line(srcbuf,&curly_count,*lines);
+ while (curly_count > 0) {
+ fgets ((char *)line, 1020, fp);
+ (*lines)++;
+ npc_parse_script_line(line,&curly_count,*lines);
+ if (feof(fp))
+ break;
+ if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
+ srcsize += 65536;
+ srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
+ malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0] != '{') {
+ if (strchr((char *) line,'{')) {
+ strcpy((char *) srcbuf, strchr((const char *) line, '{'));
+ startline = *lines;
+ }
+ } else
+ strcat((char *) srcbuf, (const char *) line);
+ }
+ if(curly_count > 0) {
+ ShowError("Missing right curly at file %s, line %d\n",file, *lines);
+ script = NULL;
+ } else {
+ // printf("Ok line %d\n",*lines);
+ script = parse_script((unsigned char *) srcbuf, file, startline);
+ }
+ if (script == NULL) {
+ // script parse error?
+ aFree(srcbuf);
+ return 1;
+ }
+ } else {
+ // duplicateする
+ char srcname[128];
+ struct npc_data *dnd;
+ if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) {
+ ShowError("bad duplicate name (in %s)! : %s", file, w2);
+ return 0;
+ }
+ if ((dnd = npc_name2id(srcname)) == NULL) {
+ ShowError("bad duplicate name (in %s)! (not exist) : %s\n", file, srcname);
+ return 0;
+ }
+ script = dnd->u.scr.script;
+ label_dup = dnd->u.scr.label_list;
+ label_dupnum = dnd->u.scr.label_list_num;
+ src_id = dnd->bl.id;
+
+ }// end of スクリプト解析
+
+ nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data));
+
+ if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) {
+ // 接触型NPC
+ int i, j;
+
+ if (xs >= 0) xs = xs * 2 + 1;
+ if (ys >= 0) ys = ys * 2 + 1;
+
+ if (m >= 0) {
+ for (i = 0; i < ys; i++) {
+ for (j = 0; j < xs; j++) {
+ if (map_getcell(m, x - xs/2 + j, y - ys/2 + i, CELL_CHKNOPASS))
+ continue;
+ map_setcell(m, x - xs/2 + j, y - ys/2 + i, CELL_SETNPC);
+ }
+ }
+ }
+ nd->u.scr.xs = xs;
+ nd->u.scr.ys = ys;
+ } else {
+ // クリック型NPC
+ class_ = atoi(w4);
+ nd->u.scr.xs = 0;
+ nd->u.scr.ys = 0;
+ }
+
+ while ((p = strchr(w3,':'))) {
+ if (p[1] == ':') break;
+ }
+ if (p) {
+ *p = 0;
+ memcpy(nd->name, w3, NAME_LENGTH-1);
+ memcpy(nd->exname, p+2, NAME_LENGTH-1);
+ } else {
+ memcpy(nd->name, w3, NAME_LENGTH-1);
+ memcpy(nd->exname, w3, NAME_LENGTH-1);
+ }
+
+ if((dnd = npc_name2id(nd->exname))){
+ if(battle_config.etc_log)
+ ShowInfo("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. in file '%s' (Duplicated System Name - Lazy scripters >_>) \n",nd->name,nd->exname,nd->name,npc_script,file);
+ sprintf(nd->exname, "%d", npc_script);
+ }
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id = npc_get_new_npc_id();
+ nd->class_ = class_;
+ nd->speed = 200;
+ nd->u.scr.script = script;
+ nd->u.scr.src_id = src_id;
+
+ npc_script++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = SCRIPT;
+
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ nd->eventtimer[i] = -1;
+ if (m >= 0) {
+ nd->n = map_addnpc(m, nd);
+ status_change_init(&nd->bl);
+ unit_dataset(&nd->bl);
+ nd->ud.dir = dir;
+ map_addblock(&nd->bl);
+ // Unused. You can always use xxx::OnXXXX events. Have this removed to improve perfomance.
+ /*if (evflag) { // イベント型
+ struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data));
+ ev->nd = nd;
+ ev->pos = 0;
+ strdb_put(ev_db, nd->exname, ev);
+ } else {
+ clif_spawn(&nd->bl);
+ }*/
+ if (class_ >= 0){
+ status_set_viewdata(&nd->bl, nd->class_);
+ clif_spawn(&nd->bl);
+ }
+ } else {
+ // we skip map_addnpc, but still add it to the list of ID's
+ map_addiddb(&nd->bl);
+ }
+ strdb_put(npcname_db, nd->exname, nd);
+
+ //-----------------------------------------
+ // ラベルデータの準備
+ if (srcbuf){
+ // script本体がある場合の処理
+ // ラベルデータのコンバート
+ label_db = script_get_label_db();
+ label_db->foreach(label_db, npc_convertlabel_db, nd);
+
+ // もう使わないのでバッファ解放
+ aFree(srcbuf);
+ } else {
+ // duplicate
+ nd->u.scr.label_list = label_dup; // ラベルデータ共有
+ nd->u.scr.label_list_num = label_dupnum;
+ }
+
+ //-----------------------------------------
+ // イベント用ラベルデータのエクスポート
+ for (i = 0; i < nd->u.scr.label_list_num; i++){
+ char *lname = nd->u.scr.label_list[i].name;
+ int pos = nd->u.scr.label_list[i].pos;
+
+ if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
+ // this check is useless here because the buffer is only 24 chars
+ // and already overwritten if this is here is reached
+ // I leave the check anyway but place it correctly to npc_convertlabel_db
+ if (strlen(lname)>NAME_LENGTH-1) {
+ ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, file);
+ exit(1);
+ } else {
+ struct event_data *ev;
+ unsigned char buf[51];
+ // 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
+ sprintf(buf,"%s::%s",nd->exname,lname);
+
+ // remember the label is max 50 chars + eos; see the strdb_init below
+ // generate the data and insert it
+ ev=(struct event_data *)aMalloc(sizeof(struct event_data));
+ ev->nd=nd;
+ ev->pos=pos;
+ if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name?
+ ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, file);
+ }
+ }
+ }
+
+ //-----------------------------------------
+ // ラベルデータからタイマーイベント取り込み
+ for (i = 0; i < nd->u.scr.label_list_num; i++){
+ int t = 0, k = 0;
+ char *lname = nd->u.scr.label_list[i].name;
+ int pos = nd->u.scr.label_list[i].pos;
+ if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
+ // タイマーイベント
+ struct npc_timerevent_list *te = nd->u.scr.timer_event;
+ int j, k = nd->u.scr.timeramount;
+ if (te == NULL)
+ te = (struct npc_timerevent_list *)aMallocA(sizeof(struct npc_timerevent_list));
+ else
+ te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
+ for (j = 0; j < k; j++){
+ if (te[j].timer > t){
+ memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
+ break;
+ }
+ }
+ te[j].timer = t;
+ te[j].pos = pos;
+ nd->u.scr.timer_event = te;
+ nd->u.scr.timeramount++;
+ }
+ }
+ nd->u.scr.timerid = -1;
+
+ return 0;
+}
+
+/*==========================================
+ * function行解析
+ *------------------------------------------
+ */
+static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines,const char* file)
+{
+ unsigned char *srcbuf, *p;
+ struct script_code *script;
+ struct script_code *oldscript;
+ int srcsize = 65536;
+ int startline = 0;
+ char line[1024];
+ int curly_count = 0;
+ struct dbt *user_db;
+
+ // スクリプトの解析
+ srcbuf = (unsigned char *) aMallocA (srcsize*sizeof(char));
+ if (strchr(first_line,'{')) {
+ strcpy(srcbuf, strchr(first_line,'{'));
+ startline = *lines;
+ } else
+ srcbuf[0] = 0;
+ npc_parse_script_line(srcbuf,&curly_count,*lines);
+
+ while (curly_count > 0) {
+ fgets(line, sizeof(line) - 1, fp);
+ (*lines)++;
+ npc_parse_script_line(line,&curly_count,*lines);
+ if (feof(fp))
+ break;
+ if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) {
+ srcsize += 65536;
+ srcbuf = (char *)aRealloc(srcbuf, srcsize);
+ malloc_tsetdword(srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0]!='{') {
+ if (strchr(line,'{')) {
+ strcpy(srcbuf, strchr(line,'{'));
+ startline = *lines;
+ }
+ } else
+ strcat(srcbuf,line);
+ }
+ if(curly_count > 0) {
+ ShowError("Missing right curly at file %s, line %d\n",file, *lines);
+ script = NULL;
+ } else {
+ script = parse_script(srcbuf, file, startline);
+ }
+ if (script == NULL) {
+ // script parse error?
+ aFree(srcbuf);
+ return 1;
+ }
+
+ p = (char *) aMallocA (50*sizeof(char));
+ strncpy(p, w3, 50);
+
+ user_db = script_get_userfunc_db();
+ oldscript = (struct script_code *)strdb_get(user_db, p);
+ if(oldscript != NULL) {
+ printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
+ ShowInfo("parse_function: Overwriting user function [%s] (%s:%d)\n", p, file, *lines);
+ script_free_code(oldscript);
+ user_db->remove(user_db,str2key(p));
+ strdb_put(user_db, p, script);
+ } else
+ strdb_put(user_db, p, script);
+
+ // もう使わないのでバッファ解放
+ aFree(srcbuf);
+
+// printf("function %s => %p\n",p,script);
+
+ return 0;
+}
+
+
+/*==========================================
+ * Parse Mob 1 - Parse mob list into each map
+ * Parse Mob 2 - Actually Spawns Mob
+ * [Wizputer]
+ * If cached =1, it is a dynamic cached mob
+ * index points to the index in the mob_list of the map_data cache.
+ * -1 indicates that it is not stored on the map.
+ *------------------------------------------
+ */
+int npc_parse_mob2 (struct spawn_data *mob, int index)
+{
+ int i;
+ struct mob_data *md;
+
+ for (i = 0; i < mob->num; i++) {
+ md = mob_spawn_dataset(mob);
+ md->spawn = mob;
+ md->spawn_n = index;
+ md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed
+ mob_spawn(md);
+ }
+
+ return 1;
+}
+
+int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
+{
+ int level, num, class_, mode, x,y,xs,ys;
+ char mapname[MAP_NAME_LENGTH];
+ char mobname[NAME_LENGTH];
+ struct spawn_data mob, *data;
+
+ malloc_set(&mob, 0, sizeof(struct spawn_data));
+
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
+ sscanf(w4, "%d,%d,%u,%u,%49[^\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) {
+ ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file);
+ return 1;
+ }
+ if (!mapindex_name2id(mapname)) {
+ ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file);
+ return 1;
+ }
+ mode = map_mapname2mapid(mapname);
+ if (mode < 0) //Not loaded on this map-server instance.
+ return 1;
+ mob.m = (unsigned short)mode;
+
+ if (x < 0 || map[mob.m].xs <= x || y < 0 || map[mob.m].ys <= y) {
+ ShowError("Out of range spawn coordinates: %s (%d,%d), map size is (%d,%d) - %s %s (file %s)\n", map[mob.m].name, x, y, map[mob.m].xs-1, map[mob.m].ys-1, w1,w3, current_file);
+ return 1;
+ }
+
+ // check monster ID if exists!
+ if (mobdb_checkid(class_)==0) {
+ ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file);
+ return 1;
+ }
+
+ if (num < 1 || num>1000 ) {
+ ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file);
+ return 1;
+ }
+
+ mob.num = (unsigned short)num;
+ mob.class_ = (short) class_;
+ mob.x = (unsigned short)x;
+ mob.y = (unsigned short)y;
+ mob.xs = (signed short)xs;
+ mob.ys = (signed short)ys;
+
+ if (mob.num > 1 && battle_config.mob_count_rate != 100) {
+ if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
+ mob.num = 1;
+ }
+
+ if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
+ { //Force a random spawn anywhere on the map.
+ mob.x = mob.y = 0;
+ mob.xs = mob.ys = -1;
+ }
+
+ //Apply the spawn delay fix [Skotlex]
+ mode = mob_db(class_)->status.mode;
+ if (mode & MD_BOSS) { //Bosses
+ if (battle_config.boss_spawn_delay != 100)
+ {
+ mob.delay1 = mob.delay1*battle_config.boss_spawn_delay/100;
+ mob.delay2 = mob.delay2*battle_config.boss_spawn_delay/100;
+ }
+ } else if (mode&MD_PLANT) { //Plants
+ if (battle_config.plant_spawn_delay != 100)
+ {
+ mob.delay1 = mob.delay1*battle_config.plant_spawn_delay/100;
+ mob.delay2 = mob.delay2*battle_config.plant_spawn_delay/100;
+ }
+ } else if (battle_config.mob_spawn_delay != 100)
+ { //Normal mobs
+ mob.delay1 = mob.delay1*battle_config.mob_spawn_delay/100;
+ mob.delay2 = mob.delay2*battle_config.mob_spawn_delay/100;
+ }
+
+ // parse MOB_NAME,[MOB LEVEL]
+ if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1)
+ mob.level = level;
+
+ if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
+ ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file);
+ return 1;
+ }
+
+ //Use db names instead of the spawn file ones.
+ if(battle_config.override_mob_names==1)
+ strcpy(mob.name,"--en--");
+ else if (battle_config.override_mob_names==2)
+ strcpy(mob.name,"--ja--");
+ else
+ strncpy(mob.name, mobname, NAME_LENGTH-1);
+
+ if (!mob_parse_dataset(&mob)) //Verify dataset.
+ return 1;
+
+ //Now that all has been validated. We allocate the actual memory
+ //that the re-spawn data will use.
+ data = aMalloc(sizeof(struct spawn_data));
+ memcpy(data, &mob, sizeof(struct spawn_data));
+
+ if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
+ npc_parse_mob2(data,-1);
+ npc_delay_mob += mob.num;
+ } else {
+ int index = map_addmobtolist(data->m, data);
+ if( index >= 0 ) {
+ // check if target map has players
+ // (usually shouldn't occur when map server is just starting,
+ // but not the case when we do @reloadscript
+ if (map[mob.m].users > 0)
+ npc_parse_mob2(data,index);
+ npc_cache_mob += mob.num;
+ } else {
+ // mobcache is full
+ // create them as delayed with one second
+ mob.delay1 = 1000;
+ mob.delay2 = 1000;
+ npc_parse_mob2(data,-1);
+ npc_delay_mob += mob.num;
+ }
+ }
+
+ npc_mob++;
+
+ return 0;
+}
+
+/*==========================================
+ * マップフラグ行の解析
+ *------------------------------------------
+ */
+static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
+{
+ int m;
+ char mapname[MAP_NAME_LENGTH];
+ int state = 1;
+
+ // 引数の個数チェック
+ if (sscanf(w1, "%15[^,]",mapname) != 1)
+ return 1;
+
+ m = map_mapname2mapid(mapname);
+ if (m < 0)
+ return 1;
+ if (w4 && strcmpi(w4, "off") == 0)
+ state = 0; //Disable mapflag rather than enable it. [Skotlex]
+
+//マップフラグ
+ if (strcmpi(w3, "nosave") == 0) {
+ char savemap[MAP_NAME_LENGTH];
+ int savex, savey;
+ if (state == 0)
+ ; //Map flag disabled.
+ else if (strcmp(w4, "SavePoint") == 0) {
+ map[m].save.map = 0;
+ map[m].save.x = -1;
+ map[m].save.y = -1;
+ } else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) {
+ map[m].save.map = mapindex_name2id(savemap);
+ map[m].save.x = savex;
+ map[m].save.y = savey;
+ if (!map[m].save.map) {
+ ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file);
+ map[m].save.x = -1;
+ map[m].save.y = -1;
+ }
+ }
+ map[m].flag.nosave = state;
+ }
+ else if (strcmpi(w3,"nomemo")==0) {
+ map[m].flag.nomemo=state;
+ }
+ else if (strcmpi(w3,"noteleport")==0) {
+ map[m].flag.noteleport=state;
+ }
+ else if (strcmpi(w3,"nowarp")==0) {
+ map[m].flag.nowarp=state;
+ }
+ else if (strcmpi(w3,"nowarpto")==0) {
+ map[m].flag.nowarpto=state;
+ }
+ else if (strcmpi(w3,"noreturn")==0) {
+ map[m].flag.noreturn=state;
+ }
+ else if (strcmpi(w3,"monster_noteleport")==0) {
+ map[m].flag.monster_noteleport=state;
+ }
+ else if (strcmpi(w3,"nobranch")==0) {
+ map[m].flag.nobranch=state;
+ }
+ else if (strcmpi(w3,"nopenalty")==0) {
+ map[m].flag.noexppenalty=state;
+ map[m].flag.nozenypenalty=state;
+ }
+ else if (strcmpi(w3,"pvp")==0) {
+ map[m].flag.pvp=state;
+ if (state) {
+ map[m].flag.gvg=0;
+ map[m].flag.gvg=0;
+ map[m].flag.gvg_dungeon=0;
+ map[m].flag.gvg_castle=0;
+ }
+ }
+ else if (strcmpi(w3,"pvp_noparty")==0) {
+ map[m].flag.pvp_noparty=state;
+ }
+ else if (strcmpi(w3,"pvp_noguild")==0) {
+ map[m].flag.pvp_noguild=state;
+ }
+ else if (strcmpi(w3, "pvp_nightmaredrop") == 0) {
+ char drop_arg1[16], drop_arg2[16];
+ int drop_id = 0, drop_type = 0, drop_per = 0;
+ if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
+ int i;
+ if (strcmp(drop_arg1, "random") == 0)
+ drop_id = -1;
+ else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
+ drop_id = 0;
+ if (strcmp(drop_arg2, "inventory") == 0)
+ drop_type = 1;
+ else if (strcmp(drop_arg2,"equip") == 0)
+ drop_type = 2;
+ else if (strcmp(drop_arg2,"all") == 0)
+ drop_type = 3;
+
+ if (drop_id != 0){
+ for (i = 0; i < MAX_DROP_PER_MAP; i++) {
+ if (map[m].drop_list[i].drop_id == 0){
+ map[m].drop_list[i].drop_id = drop_id;
+ map[m].drop_list[i].drop_type = drop_type;
+ map[m].drop_list[i].drop_per = drop_per;
+ break;
+ }
+ }
+ map[m].flag.pvp_nightmaredrop = 1;
+ }
+ } else if (!state) //Disable
+ map[m].flag.pvp_nightmaredrop = 0;
+ }
+ else if (strcmpi(w3,"pvp_nocalcrank")==0) {
+ map[m].flag.pvp_nocalcrank=state;
+ }
+ else if (strcmpi(w3,"gvg")==0) {
+ map[m].flag.gvg=state;
+ if (state) map[m].flag.pvp=0;
+ }
+ else if (strcmpi(w3,"gvg_noparty")==0) {
+ map[m].flag.gvg_noparty=state;
+ }
+ else if (strcmpi(w3,"gvg_dungeon")==0) {
+ map[m].flag.gvg_dungeon=state;
+ if (state) map[m].flag.pvp=0;
+ }
+ else if (strcmpi(w3,"gvg_castle")==0) {
+ map[m].flag.gvg_castle=state;
+ if (state) map[m].flag.pvp=0;
+ }
+ else if (strcmpi(w3,"noexppenalty")==0) {
+ map[m].flag.noexppenalty=state;
+ }
+ else if (strcmpi(w3,"nozenypenalty")==0) {
+ map[m].flag.nozenypenalty=state;
+ }
+ else if (strcmpi(w3,"notrade")==0) {
+ map[m].flag.notrade=state;
+ }
+ else if (strcmpi(w3,"novending")==0) {
+ map[m].flag.novending=state;
+ }
+ else if (strcmpi(w3,"nodrop")==0) {
+ map[m].flag.nodrop=state;
+ }
+ else if (strcmpi(w3,"noskill")==0) {
+ map[m].flag.noskill=state;
+ }
+ else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
+ map[m].flag.noicewall=state;
+ }
+ else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
+ map[m].flag.snow=state;
+ }
+ else if (strcmpi(w3,"clouds")==0) {
+ map[m].flag.clouds=state;
+ }
+ else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris]
+ map[m].flag.clouds2=state;
+ }
+ else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
+ map[m].flag.fog=state;
+ }
+ else if (strcmpi(w3,"fireworks")==0) {
+ map[m].flag.fireworks=state;
+ }
+ else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
+ map[m].flag.sakura=state;
+ }
+ else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
+ map[m].flag.leaves=state;
+ }
+ else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
+ map[m].flag.rain=state;
+ }
+ else if (strcmpi(w3,"indoors")==0) { // celest
+ map[m].flag.indoors=state;
+ }
+ else if (strcmpi(w3,"nightenabled")==0) { // Skotlex
+ map[m].flag.nightenabled=state;
+ }
+ else if (strcmpi(w3,"nogo")==0) { // celest
+ map[m].flag.nogo=state;
+ }
+ else if (strcmpi(w3,"noexp")==0) { // Lorky
+ map[m].flag.nobaseexp=state;
+ map[m].flag.nojobexp=state;
+ }
+ else if (strcmpi(w3,"nobaseexp")==0) { // Lorky
+ map[m].flag.nobaseexp=state;
+ }
+ else if (strcmpi(w3,"nojobexp")==0) { // Lorky
+ map[m].flag.nojobexp=state;
+ }
+ else if (strcmpi(w3,"noloot")==0) { // Lorky
+ map[m].flag.nomobloot=state;
+ map[m].flag.nomvploot=state;
+ }
+ else if (strcmpi(w3,"nomobloot")==0) { // Lorky
+ map[m].flag.nomobloot=state;
+ }
+ else if (strcmpi(w3,"nomvploot")==0) { // Lorky
+ map[m].flag.nomvploot=state;
+ }
+ else if (strcmpi(w3,"nocommand")==0) { // Skotlex
+ if (state) {
+ if (sscanf(w4, "%d", &state) == 1)
+ map[m].nocommand =state;
+ else //No level specified, block everyone.
+ map[m].nocommand =100;
+ } else
+ map[m].nocommand=0;
+ }
+ else if (strcmpi(w3,"restricted")==0) { // Komurka
+ if (state) {
+ map[m].flag.restricted=1;
+ sscanf(w4, "%d", &state);
+ map[m].zone |= 1<<(state+1);
+ } else {
+ map[m].flag.restricted=0;
+ map[m].zone = 0;
+ }
+ }
+ else if (strcmpi(w3,"jexp")==0) {
+ map[m].jexp = (state) ? atoi(w4) : 100;
+ if( map[m].jexp < 0 ) map[m].jexp = 100;
+ map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
+ }
+ else if (strcmpi(w3,"bexp")==0) {
+ map[m].bexp = (state) ? atoi(w4) : 100;
+ if( map[m].bexp < 0 ) map[m].bexp = 100;
+ map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
+ }
+ else if (strcmpi(w3,"loadevent")==0) { // Skotlex
+ map[m].flag.loadevent=state;
+ }
+ else if (strcmpi(w3,"nochat")==0) { // Skotlex
+ map[m].flag.nochat=state;
+ }
+ else if (strcmpi(w3,"partylock")==0) { // Skotlex
+ map[m].flag.partylock=state;
+ }
+ else if (strcmpi(w3,"guildlock")==0) { // Skotlex
+ map[m].flag.guildlock=state;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Setting up map cells
+ *------------------------------------------
+ */
+static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4)
+{
+ int m, cell, x, y, x0, y0, x1, y1;
+ char type[24], mapname[MAP_NAME_LENGTH];
+
+ if (sscanf(w1, "%15[^,]", mapname) != 1)
+ return 1;
+
+ m = map_mapname2mapid(mapname);
+ if (m < 0)
+ return 1;
+
+ if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) {
+ ShowError("Bad setcell line : %s\n",w3);
+ return 1;
+ }
+ cell = strtol(type, (char **)NULL, 0);
+ //printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1);
+
+ if (x0 > x1) { int t = x0; x0 = x1; x1 = t; }
+ if (y0 > y1) { int t = y0; y0 = y1; y1 = t; }
+
+ for (x = x0; x <= x1; x++) {
+ for (y = y0; y <= y1; y++) {
+ map_setcell(m, x, y, cell);
+ //printf ("setcell 0x%x %d %d %d\n", cell, m, x, y);
+ }
+ }
+
+ return 0;
+}
+
+void npc_parsesrcfile (char *name)
+{
+ int m, lines = 0;
+ char line[2048];
+
+ FILE *fp = fopen (name,"r");
+ if (fp == NULL) {
+ ShowError ("File not found : %s\n", name);
+ return;
+ }
+ current_file = name;
+
+ while (fgets(line, sizeof(line) - 1, fp)) {
+ char w1[2048], w2[2048], w3[2048], w4[2048], mapname[2048];
+ int i, w4pos, count;
+ lines++;
+
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+
+ if (!sscanf(line, " %n", &i) && i == strlen(line)) // just whitespace
+ continue;
+
+ // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認
+ w1[0] = w2[0] = w3[0] = w4[0] = '\0'; //It's best to initialize values
+ //to prevent passing previously parsed values to the parsers when not all
+ //fields are specified. [Skotlex]
+ if ((count = sscanf(line, "%[^\t\r\n]\t%[^\t\r\n]\t%[^\t\r\n]\t%n%[^\r\n]", w1, w2, w3, &w4pos, w4)) < 3)
+ {
+ if ((count = sscanf(line, "%s %s %[^\t]\t %n%[^\n]", w1, w2, w3, &w4pos, w4)) == 4 ||
+ (count = sscanf(line, "%s %s %s %n%[^\n]\n", w1, w2, w3, &w4pos, w4)) >= 3)
+ {
+ ShowWarning("\r");
+ ShowWarning("Incorrect separator syntax in file '%s', line '%i'. Use tabs instead of spaces!\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
+ } else {
+ ShowError("\r"); //Erase the npc spinner.
+ ShowError("Could not parse file '%s', line '%i'.\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
+ continue;
+ }
+ }
+
+ // マップの存在確認
+ if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){
+ sscanf(w1,"%[^,]",mapname);
+ if (!mapindex_name2id(mapname)) { //Incorrect map
+ ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file);
+ if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info...
+ npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ continue;
+ }
+ if ((m = map_mapname2mapid(mapname)) < 0) {
+ // "mapname" is not assigned to this server
+ // we must skip the script info...
+ if (strcmpi(w2,"script") == 0 && count > 3)
+ npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ continue;
+ }
+ }
+ if (strcmpi(w2,"warp") == 0 && count > 3) {
+ npc_parse_warp(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"shop") == 0 && count > 3) {
+ npc_parse_shop(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"script") == 0 && count > 3) {
+ if (strcmpi(w1,"function") == 0) {
+ npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
+ } else {
+ npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
+ }
+ } else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) {
+ npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
+ } else if (strcmpi(w2,"monster") == 0 && count > 3) {
+ npc_parse_mob(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"mapflag") == 0 && count >= 3) {
+ npc_parse_mapflag(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"setcell") == 0 && count >= 3) {
+ npc_parse_mapcell(w1,w2,w3,w4);
+ } else {
+ ShowError("Probably TAB is missing in file '%s', line '%i':\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
+ }
+ }
+ fclose(fp);
+
+ return;
+}
+
+int npc_script_event(TBL_PC* sd, int type) {
+ int i;
+ if (type < 0 || type >= NPCE_MAX)
+ return 0;
+ if (!sd) {
+ if (battle_config.error_log)
+ ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
+ return 0;
+ }
+ if (script_event[type].nd) {
+ TBL_NPC *nd = script_event[type].nd;
+ run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
+ return 1;
+ } else if (script_event[type].event_count) {
+ for (i = 0; i<script_event[type].event_count; i++) {
+ npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
+ }
+ return i;
+ }
+ return 0;
+}
+
+static int npc_read_event_script_sub(DBKey key,void *data,va_list ap)
+{
+ unsigned char *p = key.str;
+ unsigned char *name = va_arg(ap,unsigned char *);
+ struct event_data **event_buf = va_arg(ap,struct event_data**);
+ unsigned char **event_name = va_arg(ap,unsigned char **);
+ unsigned char *count = va_arg(ap,char *);;
+
+ if (*count >= UCHAR_MAX) return 0;
+
+ if((p=strchr(p,':')) && p && strcmpi(name,p)==0 )
+ {
+ event_buf[*count] = (struct event_data *)data;
+ event_name[*count] = key.str;
+ (*count)++;
+ return 1;
+ }
+ return 0;
+}
+
+static void npc_read_event_script(void)
+{
+ int i;
+ unsigned char buf[64]="::";
+ struct {
+ char *name;
+ char *event_name;
+ } config[] = {
+ {"Login Event",script_config.login_event_name},
+ {"Logout Event",script_config.logout_event_name},
+ {"Load Map Event",script_config.loadmap_event_name},
+ {"Base LV Up Event",script_config.baselvup_event_name},
+ {"Job LV Up Event",script_config.joblvup_event_name},
+ {"Die Event",script_config.die_event_name},
+ {"Kill PC Event",script_config.kill_pc_event_name},
+ {"Kill NPC Event",script_config.kill_mob_event_name},
+ };
+
+ for (i = 0; i < NPCE_MAX; i++) {
+ if (script_event[i].nd)
+ script_event[i].nd = NULL;
+ if (script_event[i].event_count)
+ script_event[i].event_count = 0;
+ if (!script_config.event_script_type) {
+ //Use a single NPC as event source.
+ script_event[i].nd = npc_name2id(config[i].event_name);
+ } else {
+ //Use an array of Events
+ strncpy(buf+2,config[i].event_name,62);
+ ev_db->foreach(ev_db,npc_read_event_script_sub,buf,
+ &script_event[i].event,
+ &script_event[i].event_name,
+ &script_event[i].event_count);
+ }
+ }
+ if (battle_config.etc_log) {
+ //Print summary.
+ for (i = 0; i < NPCE_MAX; i++) {
+ if(!script_config.event_script_type) {
+ if (script_event[i].nd)
+ ShowInfo("%s: Using NPC named '%s'.\n", config[i].name, config[i].event_name);
+ else
+ ShowInfo("%s: No NPC found with name '%s'.\n", config[i].name, config[i].event_name);
+ } else
+ ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
+ }
+ }
+}
+static int npc_read_indoors (void)
+{
+ char *buf, *p;
+ int s, m;
+
+ buf = (char *)grfio_reads("data\\indoorrswtable.txt",&s);
+ if (buf == NULL)
+ return -1;
+ buf[s] = 0;
+
+ for (p = buf; p - buf < s; ) {
+ char map_name[64];
+ if (sscanf(p, "%15[^#]#", map_name) == 1) {
+ size_t pos = strlen(map_name) - 4; // replace '.xxx' extension
+ memcpy(map_name+pos,".gat",4); // with '.gat'
+ if ((m = map_mapname2mapid(map_name)) >= 0)
+ map[m].flag.indoors = 1;
+ }
+
+ p = strchr(p, 10);
+ if (!p) break;
+ p++;
+ }
+ aFree(buf);
+ ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+
+static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
+ nullpo_retr(0, bl);
+
+ switch(bl->type) {
+ case BL_NPC:
+ npc_unload((struct npc_data *)bl);
+ break;
+ case BL_MOB:
+ //This is used only on reloading npcs, so let's not free spawn-once mobs. [Skotlex]
+ if (((TBL_MOB*)bl)->spawn)
+ unit_free(bl,0);
+ break;
+ }
+
+ return 0;
+}
+
+static int npc_cleanup_dbsub(DBKey key,void * data,va_list ap) {
+ return npc_cleanup_sub((struct block_list*)data, 0);
+}
+
+int npc_reload (void)
+{
+ struct npc_src_list *nsl;
+ int m, i;
+ time_t last_time = time(0);
+ int busy = 0, npc_new_min = npc_id;
+ char c = '-';
+
+ //Remove all npcs/mobs. [Skotlex]
+ map_foreachiddb(npc_cleanup_dbsub);
+ for (m = 0; m < map_num; m++) {
+ if(battle_config.dynamic_mobs) { //dynamic check by [random]
+ for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++)
+ if (map[m].moblist[i]) aFree(map[m].moblist[i]);
+ malloc_set (map[m].moblist, 0, sizeof(map[m].moblist));
+ }
+ if (map[m].npc_num > 0 && battle_config.error_log)
+ ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
+ }
+
+ // anything else we should cleanup?
+ // Reloading npc's now
+ ev_db->clear(ev_db,NULL);
+ npcname_db->clear(npcname_db,NULL);
+ npc_warp = npc_shop = npc_script = 0;
+ npc_mob = npc_cache_mob = npc_delay_mob = 0;
+
+ for (nsl = npc_src_first; nsl; nsl = nsl->next) {
+ npc_parsesrcfile(nsl->name);
+ if (script_config.verbose_mode) {
+ printf("\r");
+ ShowStatus("Loading NPCs... %-53s", nsl->name);
+ } else {
+ if (last_time != time(0)) {
+ printf("\r");
+ ShowStatus("Loading NPCs... Working: ");
+ last_time = time(0);
+ switch(busy) {
+ case 0: c='\\'; busy++; break;
+ case 1: c='|'; busy++; break;
+ case 2: c='/'; busy++; break;
+ case 3: c='-'; busy=0;
+ }
+ printf("[%c]",c);
+ }
+ }
+ fflush(stdout);
+ }
+ printf("\r");
+ ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
+ npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+
+ //Re-read the NPC Script Events cache.
+ npc_read_event_script();
+
+ //Execute the OnInit event for freshly loaded npcs. [Skotlex]
+ ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
+ CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
+ // Execute rest of the startup events if connected to char-server. [Lance]
+ if(!CheckForCharServer()){
+ ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit"));
+ ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
+ ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
+ }
+ return 0;
+}
+
+/*==========================================
+ * 終了
+ *------------------------------------------
+ */
+int do_final_npc(void)
+{
+ int i;
+ struct block_list *bl;
+
+ for (i = START_NPC_NUM; i < npc_id; i++){
+ if ((bl = map_id2bl(i))){
+ if (bl->type == BL_NPC)
+ npc_unload((struct npc_data *)bl);
+ else if (bl->type&(BL_MOB|BL_PET))
+ unit_free(bl, 0);
+ }
+ }
+
+ ev_db->destroy(ev_db, NULL);
+ //There is no free function for npcname_db because at this point there shouldn't be any npcs left!
+ //So if there is anything remaining, let the memory manager catch it and report it.
+ npcname_db->destroy(npcname_db, NULL);
+ ers_destroy(timer_event_ers);
+ npc_clearsrcfile();
+
+ return 0;
+}
+
+static void npc_debug_warps_sub(struct npc_data *nd)
+{
+ int m;
+ if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
+ return;
+
+ m = map_mapindex2mapid(nd->u.warp.mapindex);
+ if (m < 0) return; //Warps to another map, nothing to do about it.
+
+ if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
+ ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
+ nd->name,
+ map[nd->bl.m].name, nd->bl.x, nd->bl.y,
+ map[m].name, nd->u.warp.x, nd->u.warp.y
+ );
+ }
+ if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
+ ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
+ nd->name,
+ map[nd->bl.m].name, nd->bl.x, nd->bl.y,
+ map[m].name, nd->u.warp.x, nd->u.warp.y
+ );
+ }
+}
+
+static void npc_debug_warps(void)
+{
+ int m, i;
+ for (m = 0; m < map_num; m++)
+ for (i = 0; i < map[m].npc_num; i++)
+ npc_debug_warps_sub(map[m].npc[i]);
+}
+
+/*==========================================
+ * npc初期化
+ *------------------------------------------
+ */
+int do_init_npc(void)
+{
+ struct npc_src_list *nsl;
+ time_t last_time = time(0);
+ int busy, i;
+ char c = '-';
+
+ //Stock view data for normal npcs.
+ malloc_set(&npc_viewdb, 0, sizeof(npc_viewdb));
+ npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
+ for (busy = 1; busy < MAX_NPC_CLASS; busy++)
+ npc_viewdb[busy].class_ = busy;
+ busy = 0;
+ // indoorrswtable.txt and etcinfo.txt [Celest]
+ if (battle_config.indoors_override_grffile)
+ npc_read_indoors();
+
+ // comparing only the first 24 chars of labels that are 50 chars long isn't that nice
+ // will cause "duplicated" labels where actually no dup is...
+ ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51);
+ npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);
+
+ malloc_set(&ev_tm_b, -1, sizeof(ev_tm_b));
+ timer_event_ers = ers_new((uint32)sizeof(struct timer_event_data));
+
+ for (nsl = npc_src_first; nsl; nsl = nsl->next) {
+ npc_parsesrcfile(nsl->name);
+ current_file = NULL;
+ printf("\r");
+ if (script_config.verbose_mode)
+ ShowStatus ("Loading NPCs... %-53s", nsl->name);
+ else {
+ ShowStatus("Loading NPCs... Working: ");
+ if (last_time != time(0)) {
+ last_time = time(0);
+ switch(busy) {
+ case 0: c='\\'; busy++; break;
+ case 1: c='|'; busy++; break;
+ case 2: c='/'; busy++; break;
+ case 3: c='-'; busy=0;
+ }
+ }
+ printf("[%c]",c);
+ }
+ fflush(stdout);
+ }
+ printf("\r");
+ ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
+ CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
+ npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+
+ malloc_set(script_event, 0, sizeof(script_event));
+ npc_read_event_script();
+ //Debug function to locate all endless loop warps.
+ if (battle_config.warp_point_debug)
+ npc_debug_warps();
+
+ add_timer_func_list(npc_event_timer,"npc_event_timer");
+ add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
+ add_timer_func_list(npc_timerevent,"npc_timerevent");
+
+ // Init dummy NPC
+ fake_nd = (struct npc_data *)aCalloc(sizeof(struct npc_data),1);
+ fake_nd->bl.prev = fake_nd->bl.next = NULL;
+ fake_nd->bl.m = -1;
+ fake_nd->bl.x = 0;
+ fake_nd->bl.y = 0;
+ fake_nd->bl.id = npc_get_new_npc_id();
+ fake_nd->class_ = -1;
+ fake_nd->speed = 200;
+ fake_nd->u.scr.script = NULL;
+ fake_nd->u.scr.src_id = 0;
+ fake_nd->chatdb = NULL;
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ fake_nd->eventtimer[i] = -1;
+ strcpy(fake_nd->name,"FAKE_NPC");
+ memcpy(fake_nd->exname, fake_nd->name, 9);
+
+ npc_script++;
+ fake_nd->bl.type = BL_NPC;
+ fake_nd->bl.subtype = SCRIPT;
+
+ strdb_put(npcname_db, fake_nd->exname, fake_nd);
+ fake_nd->u.scr.timerid = -1;
+ map_addiddb(&fake_nd->bl);
+ // End of initialization
+
+ return 0;
+}
+// [Lance]
+int npc_changename(const char *name, const char *newname, short look){
+ struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name);
+ if (nd==NULL)
+ return 0;
+ npc_enable(name,0);
+ strcpy(nd->name,newname);
+ nd->class_ = look;
+ npc_enable(newname,1);
+ return 0;
+}