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-rw-r--r--src/map/mob.h33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 02ae1630a..0a5844f39 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -38,7 +38,7 @@
#define MOB_CLONE_END MAX_MOB_DB
//Used to determine default enemy type of mobs (for use in each in range calls)
-#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
+#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai != AI_NONE ?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
#define MAX_MOB_CHAT 250 //Max Skill's messages
@@ -79,11 +79,23 @@ enum size {
};
enum ai {
- AI_NONE = 0,
- AI_ATTACK,
- AI_SPHERE,
- AI_FLORA,
- AI_ZANZOU,
+ AI_NONE = 0, //0: Normal mob.
+ AI_ATTACK, //1: Standard summon, attacks mobs.
+ AI_SPHERE, //2: Alchemist Marine Sphere
+ AI_FLORA, //3: Alchemist Summon Flora
+ AI_ZANZOU, //4: Summon Zanzou
+
+ AI_MAX
+};
+
+/**
+ * Acceptable values for map_session_data.state.noks
+ */
+enum ksprotection_mode {
+ KSPROTECT_NONE = 0,
+ KSPROTECT_SELF = 1,
+ KSPROTECT_PARTY = 2,
+ KSPROTECT_GUILD = 3,
};
struct mob_skill {
@@ -141,13 +153,8 @@ struct mob_data {
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
char name[NAME_LENGTH];
struct {
- unsigned int size : 2; //Small/Big monsters.
- unsigned int ai : 4; //Special AI for summoned monsters.
- //0: Normal mob.
- //1: Standard summon, attacks mobs.
- //2: Alchemist Marine Sphere
- //3: Alchemist Summon Flora
- //4: Summon Zanzou
+ unsigned int size : 2; //Small/Big monsters. @see enum size
+ unsigned int ai : 4; //Special AI for summoned monsters. @see enum ai
unsigned int clone : 1;/* is clone? 1:0 */
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
struct {