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-rw-r--r--src/map/mob.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index ec4d58432..a3b589964 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -13,7 +13,8 @@
// Change this to increase the table size in your mob_db to accomodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
-#define MAX_MOB_DB 10000
+// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
+#define MAX_MOB_DB 3000
//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
#define MAX_MOB_DROP 10
@@ -28,8 +29,8 @@
#define MOB_SLAVEDISTANCE 2
// These define the range of available IDs for clones. [Valaris]
-#define MOB_CLONE_START 9001
-#define MOB_CLONE_END 10000
+#define MOB_CLONE_START (MAX_MOB_DB-999)
+#define MOB_CLONE_END MAX_MOB_DB
// Scripted Mob AI Constants
#define CALLBACK_NPCCLICK 0x100