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-rw-r--r--src/map/mob.c127
1 files changed, 81 insertions, 46 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 215f82f5f..dce084a23 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1173,13 +1173,15 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl, va_list ap)
battle->check_range(&md->bl,bl,md->db->range2)
) { //Pick closest target?
#ifdef ACTIVEPATHSEARCH
- struct walkpath_data wpd;
- if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS)) // Count walk path cells
- return 0;
- //Standing monsters use range2, walking monsters use range3
- if ((md->ud.walktimer == INVALID_TIMER && wpd.path_len > md->db->range2)
- || (md->ud.walktimer != INVALID_TIMER && wpd.path_len > md->db->range3))
- return 0;
+ struct walkpath_data wpd;
+ bool is_standing = (md->ud.walktimer == INVALID_TIMER);
+ if (!path->search(&wpd, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0, CELL_CHKNOPASS) // Count walk path cells
+ || (is_standing && wpd.path_len > md->db->range2) //Standing monsters use range2, walking monsters use range3
+ || (!is_standing && wpd.path_len > md->db->range3)) {
+ if (!check_distance_bl(&md->bl, bl, md->status.rhw.range)
+ || !path->search_long(NULL, &md->bl, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, CELL_CHKWALL))
+ return 0;
+ }
#endif
(*target) = bl;
md->target_id=bl->id;
@@ -1297,6 +1299,27 @@ static int mob_warpchase_sub(struct block_list *bl, va_list ap)
}
return 0;
}
+
+/**
+ * Checks if a monster is currently involved in battle,
+ * may it be due to aggression or being attacked.
+ * @param bl: monster's bl
+ * @return true if in battle, false otherwise
+ */
+static bool mob_is_in_battle_state(const struct mob_data *md)
+{
+ nullpo_retr(false, md);
+ switch (md->state.skillstate) {
+ case MSS_BERSERK:
+ case MSS_ANGRY:
+ case MSS_RUSH:
+ case MSS_FOLLOW:
+ return true;
+ default:
+ return false;
+ }
+}
+
/*==========================================
* Processing of slave monsters
*------------------------------------------*/
@@ -1341,8 +1364,11 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick)
) {
short x = bl->x, y = bl->y;
mob_stop_attack(md);
- if(map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
- && unit->walktoxy(&md->bl, x, y, 0))
+ const struct mob_data *m_md = BL_CCAST(BL_MOB, bl); // Can be NULL due to master being BL_PC
+ // If master is BL_MOB and in battle, lock & chase to master's target instead, unless configured not to.
+ if ((battle_config.slave_chase_masters_chasetarget == 0 || (m_md != NULL && !mob->is_in_battle_state(m_md)))
+ && map->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
+ && unit->walktoxy(&md->bl, x, y, 0))
return 1;
}
} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
@@ -1353,26 +1379,28 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick)
//Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex]
if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) {
- struct unit_data *ud = unit->bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
+ struct mob_data *m_md = BL_CAST(BL_MOB, bl); // Can be NULL due to master being BL_PC
+ nullpo_retr(0, ud);
md->last_linktime = tick;
-
- if (ud) {
- struct block_list *tbl=NULL;
- if (ud->target && ud->state.attack_continue)
- tbl=map->id2bl(ud->target);
- else if (ud->skilltarget) {
- tbl = map->id2bl(ud->skilltarget);
- //Required check as skilltarget is not always an enemy. [Skotlex]
- if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
- tbl = NULL;
- }
- if (tbl && status->check_skilluse(&md->bl, tbl, 0, 0)) {
- md->target_id=tbl->id;
- md->min_chase=md->db->range3+distance_bl(&md->bl, tbl);
- if(md->min_chase>MAX_MINCHASE)
- md->min_chase=MAX_MINCHASE;
- return 1;
- }
+ struct block_list *tbl = NULL;
+
+ if (battle_config.slave_chase_masters_chasetarget == 1 && m_md != NULL && m_md->target_id != 0) { // possibly chasing something
+ tbl = map->id2bl(m_md->target_id);
+ } else if (ud->target != 0 && ud->state.attack_continue != 0) {
+ tbl = map->id2bl(ud->target);
+ } else if (ud->skilltarget != 0) {
+ tbl = map->id2bl(ud->skilltarget);
+ //Required check as skilltarget is not always an enemy. [Skotlex]
+ if (tbl != NULL && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
+ tbl = NULL;
+ }
+ if (tbl != NULL && status->check_skilluse(&md->bl, tbl, 0, 0) != 0) {
+ md->target_id = tbl->id;
+ md->min_chase = md->db->range3 + distance_bl(&md->bl, tbl);
+ if (md->min_chase > MAX_MINCHASE)
+ md->min_chase = MAX_MINCHASE;
+ return 1;
}
}
return 0;
@@ -1910,7 +1938,7 @@ static int mob_ai_hard(int tid, int64 tick, int id, intptr_t data)
/**
* Adds random options of a given options drop group into item.
- *
+ *
* @param item : item receiving random options
* @param options : Random Option Drop Group to be used
*/
@@ -1918,7 +1946,7 @@ static void mob_setdropitem_options(struct item *item, struct optdrop_group *opt
{
nullpo_retv(item);
nullpo_retv(options);
-
+
for (int i = 0; i < options->optslot_count; i++) {
if (rnd() % 10000 >= options->optslot_rate[i])
continue;
@@ -1950,7 +1978,7 @@ static struct item_drop *mob_setdropitem(int nameid, struct optdrop_group *optio
drop->item_data.nameid = nameid;
drop->item_data.amount = qty;
drop->item_data.identify = data ? itemdb->isidentified2(data) : itemdb->isidentified(nameid);
-
+
// Set item options [KirieZ]
if (options != NULL)
mob->setdropitem_options(&drop->item_data, options);
@@ -2208,6 +2236,14 @@ static void mob_log_damage(struct mob_data *md, struct block_list *src, int dama
md->dmglog[minpos].flag= flag;
md->dmglog[minpos].dmg = damage;
}
+#if (PACKETVER >= 20120404 && PACKETVER < 20131223)
+ // Show HP bar to all chars who hit the mob (fixes TF_STEAL not showing HP bar right away but only when target leaves/re-enters sight range)
+ if (battle_config.show_monster_hp_bar != 0 && (md->status.mode & MD_BOSS) == 0) {
+ struct map_session_data *sd = map->charid2sd(char_id);
+ if (sd != NULL && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE)) // check if in range
+ clif->monster_hp_bar(md, sd);
+ }
+#endif
}
return;
}
@@ -3934,7 +3970,7 @@ static bool mob_read_optdrops_option(struct config_setting_t *option, struct opt
ShowWarning("mob_read_optdrops_option: Invalid option \"%s\" for option slot %d of %s group, skipping.\n", name, slot, group);
return false;
}
-
+
int min = 0, max = 0, opt_rate = 0;
if (config_setting_is_number(option)) {
// OptionName: value
@@ -3943,13 +3979,13 @@ static bool mob_read_optdrops_option(struct config_setting_t *option, struct opt
// OptionName: [min, max]
// OptionName: [min, max, rate]
int slen = libconfig->setting_length(option);
-
+
if (slen >= 2) {
// [min, max,...]
min = libconfig->setting_get_int_elem(option, 0);
max = libconfig->setting_get_int_elem(option, 1);
}
-
+
if (slen == 3) {
// [min, max, rate]
opt_rate = libconfig->setting_get_int_elem(option, 2);
@@ -3961,7 +3997,7 @@ static bool mob_read_optdrops_option(struct config_setting_t *option, struct opt
if (max < min)
max = min;
-
+
entry->options[*idx].id = opt_id;
entry->options[*idx].min = min;
entry->options[*idx].max = max;
@@ -3989,7 +4025,7 @@ static bool mob_read_optdrops_optslot(struct config_setting_t *optslot, int n, i
nullpo_retr(false, group);
Assert_retr(false, group_id >= 0 && group_id < mob->opt_drop_groups_count);
Assert_retr(false, n >= 0 && n < MAX_ITEM_OPTIONS);
-
+
// Structure:
// {
// Rate: chance of option 1 (int)
@@ -4013,7 +4049,7 @@ static bool mob_read_optdrops_optslot(struct config_setting_t *optslot, int n, i
struct optdrop_group_optslot *entry = &(mob->opt_drop_groups[group_id].optslot[n]);
entry->options = aCalloc(sizeof(struct optdrop_group_option), count);
-
+
int idx = 0;
int i = 0;
struct config_setting_t *opt = NULL;
@@ -4025,7 +4061,7 @@ static bool mob_read_optdrops_optslot(struct config_setting_t *optslot, int n, i
entry->option_count = idx;
mob->opt_drop_groups[group_id].optslot_count++;
mob->opt_drop_groups[group_id].optslot_rate[n] = drop_rate;
-
+
// If there're empty rates, calculate them
if (calc_rate == true) {
for (int j = 0; j < idx; ++j) {
@@ -4078,10 +4114,8 @@ static bool mob_read_optdrops_group(struct config_setting_t *group, int n)
*/
static bool mob_read_optdrops_db(void)
{
- const char *filename = "option_drop_groups.conf"; // FIXME hardcoded name
-
char filepath[256];
- safesnprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename);
+ libconfig->format_db_path("option_drop_groups.conf", filepath, sizeof(filepath));
struct config_t option_groups;
if (libconfig->load_file(&option_groups, filepath) == CONFIG_FALSE) {
@@ -4194,7 +4228,7 @@ static uint32 mob_read_db_mode_sub(struct mob_db *entry, struct config_setting_t
/**
* Process an entry of mob/mvp drops that contains a random option drop group.
- *
+ *
* @param entry : mob db entry being read (used in error messages)
* @param item_name : AegisName of the item in this entry (used in error messages)
* @param drop : drop data entry
@@ -4217,7 +4251,7 @@ static struct optdrop_group *mob_read_db_drops_option(struct mob_db *entry, cons
int i32;
if (mob->get_const(libconfig->setting_get_elem(drop, 0), &i32) && i32 >= 0)
*drop_rate = i32;
-
+
const char *group_name = libconfig->setting_get_string_elem(drop, 1);
if (group_name == NULL || *group_name == '\0') {
ShowError("mob_read_db_optdrops: Missing option drop group name on item \"%s\" in monster %d, skipping.\n", item_name, entry->mob_id);
@@ -4262,7 +4296,7 @@ static void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct config_setting
i++;
continue;
}
-
+
struct optdrop_group *drop_option = NULL;
if (config_setting_is_number(drop)) {
// Setting is a number, item doesn't contain options
@@ -4342,7 +4376,7 @@ static void mob_read_db_drops_sub(struct mob_db *entry, struct config_setting_t
// (Drop Rate, "Opt Drop Group")
drop_option = mob->read_db_drops_option(entry, name, drop, &value);
}
-
+
if (value <= 0) {
ShowWarning("mob_read_db: wrong drop chance %d for drop item %s in monster %d\n", value, name, entry->mob_id);
i++;
@@ -5670,7 +5704,7 @@ static void mob_destroy_drop_groups(void)
{
for (int i = 0; i < mob->opt_drop_groups_count; i++) {
struct optdrop_group *group = &mob->opt_drop_groups[i];
-
+
for (int j = 0; j < group->optslot_count; j++) {
aFree(group->optslot[j].options);
}
@@ -5805,6 +5839,7 @@ void mob_defaults(void)
mob->ai_sub_hard_bg_ally = mob_ai_sub_hard_bg_ally;
mob->ai_sub_hard_lootsearch = mob_ai_sub_hard_lootsearch;
mob->warpchase_sub = mob_warpchase_sub;
+ mob->is_in_battle_state = mob_is_in_battle_state;
mob->ai_sub_hard_slavemob = mob_ai_sub_hard_slavemob;
mob->unlocktarget = mob_unlocktarget;
mob->randomwalk = mob_randomwalk;