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-rw-r--r--src/map/mob.c82
1 files changed, 32 insertions, 50 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 2f9e2de03..5cb4e5c92 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -722,9 +722,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
if (status_get_mode(&md->bl)&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME)
{ // Link monsters nearby [Skotlex]
md->last_linktime = tick;
- map_foreachinarea(mob_linksearch, md->bl.m,
- md->bl.x-md->db->range2, md->bl.y-md->db->range2,
- md->bl.x+md->db->range2, md->bl.y+md->db->range2,
+ map_foreachinrange(mob_linksearch, &md->bl, md->db->range2,
BL_MOB, md->class_, tbl, tick);
}
@@ -1017,7 +1015,7 @@ static int mob_count_sub(struct block_list *bl,va_list ap)
int mob_spawn (int id)
{
int x, y, i = 0;
- unsigned int c, tick = gettick();
+ unsigned int c =0, tick = gettick();
struct mob_data *md;
struct block_list *bl;
@@ -1037,7 +1035,8 @@ int mob_spawn (int id)
}
}
md->bl.m = md->m;
- do {
+
+ while (i < 50) {
if (md->x0 == 0 && md->y0 == 0) {
x = rand()%(map[md->bl.m].xs-2)+1;
y = rand()%(map[md->bl.m].ys-2)+1;
@@ -1046,14 +1045,18 @@ int mob_spawn (int id)
y = md->y0+rand()%(md->ys+1)-md->ys/2;
}
i++;
- if (battle_config.no_spawn_on_player && i <= battle_config.no_spawn_on_player)
- { //Avoid spawning on the view-range of players. [Skotlex]
- if (map_foreachinarea(mob_count_sub, md->bl.m,
- x-AREA_SIZE, y-AREA_SIZE, x+AREA_SIZE, y+AREA_SIZE,
- BL_PC) > 0)
- continue;
- }
- } while(map_getcell(md->bl.m,x,y,CELL_CHKNOPASS) && i < 50);
+ if (map_getcell(md->bl.m,x,y,CELL_CHKNOPASS))
+ continue;
+
+ //Avoid spawning on the view-range of players. [Skotlex]
+ if (battle_config.no_spawn_on_player &&
+ c++ < battle_config.no_spawn_on_player &&
+ map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC)
+ )
+ continue;
+ //Found a spot.
+ break;
+ }
if (i >= 50) {
if (md->spawndelay1 != -1 || md->spawndelay2 == -1)
@@ -1682,18 +1685,12 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
(mode&MD_ANGRY && md->state.skillstate == MSS_FOLLOW)
) {
search_size = (blind_flag) ? 3 : md->db->range2;
- map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m,
- md->bl.x-search_size,md->bl.y-search_size,
- md->bl.x+search_size,md->bl.y+search_size,
- md->special_state.ai?BL_CHAR:BL_PC,
- md, &tbl);
+ map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl,
+ search_size, md->special_state.ai?BL_CHAR:BL_PC, md, &tbl);
} else if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) {
search_size = (blind_flag && md->db->range>3) ? 3 : md->db->range;
- map_foreachinarea (mob_ai_sub_hard_changechase, md->bl.m,
- md->bl.x-search_size,md->bl.y-search_size,
- md->bl.x+search_size,md->bl.y+search_size,
- md->special_state.ai?BL_CHAR:BL_PC,
- md, &tbl);
+ map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl,
+ search_size, md->special_state.ai?BL_CHAR:BL_PC, md, &tbl);
}
// Scan area for items to loot, avoid trying to loot of the mob is full and can't consume the items.
@@ -1702,10 +1699,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{
i = 0;
search_size = (blind_flag) ? 3 : md->db->range2;
- map_foreachinarea (mob_ai_sub_hard_lootsearch, md->bl.m,
- md->bl.x-search_size, md->bl.y-search_size,
- md->bl.x+search_size, md->bl.y+search_size,
- BL_ITEM, md, &i);
+ map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl,
+ search_size, BL_ITEM, md, &i);
}
if (tbl)
@@ -1878,10 +1873,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
nullpo_retr(0, ap);
tick=va_arg(ap,unsigned int);
- map_foreachinarea(mob_ai_sub_hard,sd->bl.m,
- sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2,
- sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2,
- BL_MOB,tick);
+ map_foreachinrange(mob_ai_sub_hard,&sd->bl, AREA_SIZE*2, BL_MOB,tick);
return 0;
}
@@ -3263,7 +3255,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
inf = skill_get_inf(md->skillid);
if((inf&INF_ATTACK_SKILL ||
- (inf&INF_SELF_SKILL && md->bl.id != bl->id && skill_get_nk(md->skillid) != NK_NO_DAMAGE))
+ (inf&INF_SELF_SKILL && md->bl.id != bl->id && !(skill_get_nk(md->skillid)&NK_NO_DAMAGE)))
&& battle_check_target(&md->bl,bl, BCT_ENEMY)<=0 ) {
skill_failed(md);
return 0;
@@ -3286,17 +3278,11 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
ShowInfo("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_);
// mob_stop_wShowInfo(md,0);
- switch( skill_get_nk(md->skillid) )
- {
- case NK_NO_DAMAGE:// 支援系
+
+ if (skill_get_casttype(md->skillid) == CAST_NODAMAGE)
skill_castend_nodamage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
- break;
- // 攻撃系/吹き飛ばし系
- case NK_SPLASH_DAMAGE:
- default:
+ else
skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
- break;
- }
if (md->sc.count && md->sc.data[SC_MAGICPOWER].timer != -1 && md->skillid != HW_MAGICPOWER)
status_change_end(&md->bl, SC_MAGICPOWER, -1);
@@ -3604,7 +3590,6 @@ int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap)
struct block_list *mob_getfriendhpltmaxrate(struct mob_data *md,int rate)
{
struct block_list *fr=NULL;
- const int r=8;
int type = BL_MOB;
nullpo_retr(NULL, md);
@@ -3612,9 +3597,7 @@ struct block_list *mob_getfriendhpltmaxrate(struct mob_data *md,int rate)
if (md->special_state.ai) //Summoned creatures. [Skotlex]
type = BL_PC;
- map_foreachinarea(mob_getfriendhpltmaxrate_sub, md->bl.m,
- md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r,
- type,md,rate,&fr);
+ map_foreachinrange(mob_getfriendhpltmaxrate_sub, &md->bl, 8, type,md,rate,&fr);
return fr;
}
/*==========================================
@@ -3669,12 +3652,10 @@ int mob_getfriendstatus_sub(struct block_list *bl,va_list ap)
struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
{
struct mob_data *fr=NULL;
- const int r=8;
nullpo_retr(0, md);
- map_foreachinarea(mob_getfriendstatus_sub, md->bl.m,
- md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r,
+ map_foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,
BL_MOB,md,cond1,cond2,&fr);
return fr;
}
@@ -3772,7 +3753,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
continue; //Skill requisite failed to be fulfilled.
//Execute skill
- if (skill_get_inf(ms[i].skill_id) & INF_GROUND_SKILL) {
+ if (skill_get_casttype(ms[i].skill_id) == CAST_GROUND)
+ {
// 場所指定
struct block_list *bl = NULL;
int x = 0, y = 0;
@@ -4040,7 +4022,7 @@ int mob_clone_spawn(struct map_session_data *sd, char *map, int x, int y, const
ms[i].cond2 = 95;
}
} else if (inf&INF_SELF_SKILL) {
- if (skill_get_nk(skill_id) != NK_NO_DAMAGE) { //Offensive skill
+ if (!(skill_get_nk(skill_id)&NK_NO_DAMAGE)) { //Offensive skill
ms[i].target = MST_TARGET;
ms[i].state = MSS_BERSERK;
} else //Self skill