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-rw-r--r--src/map/mob.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 37fa65ea4..f0741a2cf 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1274,7 +1274,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
map_foreachinrange (mob_warpchase_sub, &md->bl,
md->db->range2, BL_NPC, md, target, &warp, &distance);
- if (warp && unit_walktobl(&md->bl, &warp->bl, 0, 1))
+ if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1))
return 1;
return 0;
}
@@ -1456,7 +1456,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (!can_move) //Stuck. Wait before walking.
return true;
md->state.skillstate = MSS_LOOT;
- if (!unit_walktobl(&md->bl, tbl, 0, 1))
+ if (!unit_walktobl(&md->bl, tbl, 1, 1))
mob_unlocktarget(md, tick); //Can't loot...
return true;
}
@@ -1993,7 +1993,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count);
}
- //Move to status.c, and send a delete quest packet and then an add quest packet can refresh the kill counts. Just a trick. :P[Inkfish]
+ if( sd->status.party_id )
+ map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_);
+ else
if( sd->avail_quests )
quest_update_objective(sd, md->class_);
}