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Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 40bf4d1b0..7fa39b7ca 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -216,7 +216,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
int x0,int y0,int x1,int y1,
const char *mobname,int class,int amount,const char *event)
{
- int x,y,i,c,max,lx=-1,ly=-1,id=0;
+ int x,y,i,max,lx=-1,ly=-1,id=0;
int m;
if(strcmp(mapname,"this")==0)
@@ -235,7 +235,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
do{
x=rand()%(x1-x0+1)+x0;
y=rand()%(y1-y0+1)+y0;
- }while( ( (c=map_getcell(m,x,y))==1 || c==5)&& (++j)<max );
+ } while (map_getcell(m,x,y,CELL_CHKNOPASS) && (++j)<max);
if(j>=max){
if(lx>=0){ // 検索に失敗したので以前に沸いた場所を使う
x=lx;
@@ -243,6 +243,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
}else
return 0; // 最初に沸く場所の検索を失敗したのでやめる
}
+ if(x==0||y==0) printf("xory=0, x=%d,y=%d,x0=%d,y0=%d\n",x,y,x0,y0);
id=mob_once_spawn(sd,mapname,x,y,mobname,class,1,event);
lx=x;
ly=y;
@@ -461,7 +462,7 @@ static int mob_walktoxy_sub(struct mob_data *md);
static int mob_walk(struct mob_data *md,unsigned int tick,int data)
{
int moveblock;
- int i,ctype;
+ int i;
static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
int x,y,dx,dy;
@@ -486,8 +487,7 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data)
x = md->bl.x;
y = md->bl.y;
- ctype = map_getcell(md->bl.m,x,y);
- if(ctype == 1 || ctype == 5) {
+ if(map_getcell(md->bl.m,x,y,CELL_CHKNOPASS)) {
mob_stop_walking(md,1);
return 0;
}
@@ -495,8 +495,7 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data)
dx = dirx[md->dir];
dy = diry[md->dir];
- ctype = map_getcell(md->bl.m,x+dx,y+dy);
- if(ctype == 1 || ctype == 5) {
+ if(map_getcell(md->bl.m,x+dx,y+dy,CELL_CHKNOPASS)) {
mob_walktoxy_sub(md);
return 0;
}
@@ -925,7 +924,7 @@ int mob_spawn(int id)
y=md->y0+rand()%(md->ys+1)-md->ys/2;
}
i++;
- } while(((c=map_getcell(md->bl.m,x,y))==1 || c==5) && i<50);
+ } while(map_getcell(md->bl.m,x,y,CELL_CHKNOPASS) && i<50);
if(i>=50){
// if(battle_config.error_log==1)
@@ -1517,7 +1516,7 @@ static int mob_randomwalk(struct mob_data *md,int tick)
x+=md->bl.x;
y+=md->bl.y;
- if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){
+ if((map_getcell(md->bl.m,x,y,CELL_CHKPASS)) && mob_walktoxy(md,x,y,1)==0){
md->move_fail_count=0;
break;
}
@@ -2782,7 +2781,7 @@ int mob_warpslave(struct mob_data *md,int x, int y)
*/
int mob_warp(struct mob_data *md,int m,int x,int y,int type)
{
- int i=0,c,xs=0,ys=0,bx=x,by=y;
+ int i=0,xs=0,ys=0,bx=x,by=y;
nullpo_retr(0, md);
@@ -2803,7 +2802,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type)
xs=ys=9;
}
- while( ( x<0 || y<0 || ((c=read_gat(m,x,y))==1 || c==5) ) && (i++)<1000 ){
+ while( ( x<0 || y<0 || map_getcell(m,x,y,CELL_CHKNOPASS)) && (i++)<1000 ){
if( xs>0 && ys>0 && i<250 ){ // 指定位置付近の探索
x=bx+rand()%xs-xs/2;
y=by+rand()%ys-ys/2;
@@ -2906,14 +2905,14 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag)
class = value[k];
if(class<=1000 || class>MAX_MOB_DB) continue;
for(;amount>0;amount--){
- int x=0,y=0,c=0,i=0;
+ int x=0,y=0,i=0;
md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
if(mob_db[class].mode&0x02)
md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
else
md->lootitem=NULL;
- while((x<=0 || y<=0 || (c=map_getcell(m,x,y))==1 || c==5 ) && (i++)<100){
+ while((x<=0 || y<=0 || map_getcell(m,x,y,CELL_CHKNOPASS)) && (i++)<100){
x=rand()%9-4+bx;
y=rand()%9-4+by;
}
@@ -3611,24 +3610,24 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event)
continue;
// 自分の周囲
if( ms[i].target>=MST_AROUND1 ){
- int bx=x, by=y, i=0, c, m=bl->m, r=ms[i].target-MST_AROUND1;
+ int bx=x, by=y, i=0, m=bl->m, r=ms[i].target-MST_AROUND1;
do{
bx=x + rand()%(r*2+3) - r;
by=y + rand()%(r*2+3) - r;
}while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys ||
- ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000);
+ map_getcell(m,bx,by,CELL_CHKNOPASS)) && (i++)<1000);
if(i<1000){
x=bx; y=by;
}
}
// 相手の周囲
if( ms[i].target>=MST_AROUND5 ){
- int bx=x, by=y, i=0, c, m=bl->m, r=(ms[i].target-MST_AROUND5)+1;
+ int bx=x, by=y, i=0,m=bl->m, r=(ms[i].target-MST_AROUND5)+1;
do{
bx=x + rand()%(r*2+1) - r;
by=y + rand()%(r*2+1) - r;
}while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys ||
- ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000);
+ map_getcell(m,bx,by,CELL_CHKNOPASS)) && (i++)<1000);
if(i<1000){
x=bx; y=by;
}