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-rw-r--r--src/map/mob.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 8e28ff6bf..5889903ed 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1049,7 +1049,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
return 0;
if( md->ud.walktimer != -1 && md->ud.walkpath.path_pos <= 3)
- return 0; //Prevent ai when it just started walking.
+ return 0;
// Abnormalities
if((md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT) || md->sc.data[SC_BLADESTOP].timer != -1)
@@ -1077,7 +1077,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
((struct map_session_data*)tbl)->state.gangsterparadise
)) { //Unlock current target.
if (battle_config.mob_ai&8) //Inmediately stop chasing.
- mob_stop_walking(md,2);
+ mob_stop_walking(md,1);
mob_unlocktarget(md, tick-(battle_config.mob_ai&8?3000:0)); //Imediately do random walk.
tbl = NULL;
}