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-rw-r--r--src/map/mob.c26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index c20672a13..5272b17e8 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3964,6 +3964,21 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
static const struct {
char str[32];
enum MobSkillState id;
+ } state[] = {
+ { "any", MSS_ANY }, //All states except Dead
+ { "idle", MSS_IDLE },
+ { "walk", MSS_WALK },
+ { "loot", MSS_LOOT },
+ { "dead", MSS_DEAD },
+ { "attack", MSS_BERSERK }, //Retaliating attack
+ { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs)
+ { "chase", MSS_RUSH }, //Chase escaping target
+ { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs)
+ { "anytarget",MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow
+ };
+ static const struct {
+ char str[32];
+ int id;
} cond1[] = {
{ "always", MSC_ALWAYS },
{ "myhpltmaxrate", MSC_MYHPLTMAXRATE },
@@ -4001,17 +4016,6 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current)
{ "blind", SC_BLIND },
{ "hiding", SC_HIDING },
{ "sight", SC_SIGHT },
- }, state[] = {
- { "any", MSS_ANY }, //All states except Dead
- { "idle", MSS_IDLE },
- { "walk", MSS_WALK },
- { "loot", MSS_LOOT },
- { "dead", MSS_DEAD },
- { "attack", MSS_BERSERK }, //Retaliating attack
- { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs)
- { "chase", MSS_RUSH }, //Chase escaping target
- { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs)
- { "anytarget",MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow
}, target[] = {
{ "target", MST_TARGET },
{ "randomtarget", MST_RANDOM },