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Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c272
1 files changed, 136 insertions, 136 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 173636df8..629a79e7f 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -157,8 +157,8 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
else
nd->u.tomb.killer_name[0] = '\0';
- map_addnpc(nd->bl.m, nd);
- map_addblock(&nd->bl);
+ iMap->addnpc(nd->bl.m, nd);
+ iMap->addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
clif->spawn(&nd->bl);
@@ -167,14 +167,14 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
void mvptomb_destroy(struct mob_data *md) {
struct npc_data *nd;
- if ( (nd = map_id2nd(md->tomb_nid)) ) {
+ if ( (nd = iMap->id2nd(md->tomb_nid)) ) {
int16 m, i;
m = nd->bl.m;
clif->clearunit_area(&nd->bl,CLR_OUTSIGHT);
- map_delblock(&nd->bl);
+ iMap->delblock(&nd->bl);
ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd );
if( !(i == map[m].npc_num) ) {
@@ -183,7 +183,7 @@ void mvptomb_destroy(struct mob_data *md) {
map[m].npc[map[m].npc_num] = NULL;
}
- map_deliddb(&nd->bl);
+ iMap->deliddb(&nd->bl);
aFree(nd);
}
@@ -288,7 +288,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
status_change_init(&md->bl);
unit_dataset(&md->bl);
- map_addiddb(&md->bl);
+ iMap->addiddb(&md->bl);
return md;
}
@@ -344,7 +344,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
*t_sd; // Mob Target
struct status_change_entry *sce;
struct mob_data *md;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
char output[128];
if( !battle_config.ksprotection )
@@ -359,7 +359,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
if( !(sd = BL_CAST(BL_PC,s_bl)) )
return false; // Master is not PC
- t_bl = map_id2bl(md->target_id);
+ t_bl = iMap->id2bl(md->target_id);
if( !t_bl || (s_bl = battle->get_master(t_bl)) == NULL )
s_bl = t_bl;
@@ -386,7 +386,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
(sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
break;
- if( (pl_sd = map_id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
+ if( (pl_sd = iMap->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
break;
if( !pl_sd->state.noks )
@@ -442,11 +442,11 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
// Locate spot next to player.
if (bl && (x < 0 || y < 0))
- map_search_freecell(bl, m, &x, &y, 1, 1, 0);
+ iMap->search_freecell(bl, m, &x, &y, 1, 1, 0);
// if none found, pick random position on map
- if (x <= 0 || y <= 0 || map_getcell(m,x,y,CELL_CHKNOREACH))
- map_search_freecell(NULL, m, &x, &y, -1, -1, 1);
+ if (x <= 0 || y <= 0 || iMap->getcell(m,x,y,CELL_CHKNOREACH))
+ iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1);
data.x = x;
data.y = y;
@@ -494,7 +494,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH);
}
else if (gc->guild_id) //Guild not yet available, retry in 5.
- add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
}
} // end addition [Valaris]
@@ -542,7 +542,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
x = rnd()%(x1-x0+1)+x0;
y = rnd()%(y1-y0+1)+y0;
j++;
- } while (map_getcell(m,x,y,CELL_CHKNOPASS) && j < max);
+ } while (iMap->getcell(m,x,y,CELL_CHKNOPASS) && j < max);
if (j == max)
{// attempt to find an available cell failed
@@ -568,7 +568,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
*------------------------------------------*/
static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
{ //Needed because the guild_data may not be available at guardian spawn time.
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
struct mob_data* md;
struct guild* g;
int guardup_lv;
@@ -626,7 +626,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
memset(&data, 0, sizeof(struct spawn_data));
data.num = 1;
- m=map_mapname2mapid(mapname);
+ m=iMap->mapname2mapid(mapname);
if(m<0)
{
@@ -652,7 +652,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
return 0;
}
- if((x<=0 || y<=0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1))
+ if((x<=0 || y<=0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1))
{
ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name);
return 0;
@@ -677,7 +677,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
if( has_index && gc->guardian[guardian].id )
{ //Check if guardian already exists, refuse to spawn if so.
- struct mob_data *md2 = (TBL_MOB*)map_id2bl(gc->guardian[guardian].id);
+ struct mob_data *md2 = (TBL_MOB*)iMap->id2bl(gc->guardian[guardian].id);
if (md2 && md2->bl.type == BL_MOB &&
md2->guardian_data && md2->guardian_data->number == guardian)
{
@@ -712,7 +712,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH);
md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP);
} else if (md->guardian_data->guild_id)
- add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
mob_spawn(md);
return md->bl.id;
@@ -727,7 +727,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
struct spawn_data data;
int16 m;
- if( (m = map_mapname2mapid(mapname)) < 0 )
+ if( (m = iMap->mapname2mapid(mapname)) < 0 )
{
ShowWarning("mob_spawn_bg: Map [%s] not found.\n", mapname);
return 0;
@@ -743,7 +743,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
}
data.class_ = class_;
- if( (x <= 0 || y <= 0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1) )
+ if( (x <= 0 || y <= 0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1) )
{
ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map[m].name);
return 0;
@@ -824,7 +824,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
*------------------------------------------*/
int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
struct mob_data* md = BL_CAST(BL_MOB, bl);
if( md )
@@ -876,8 +876,8 @@ int mob_setdelayspawn(struct mob_data *md)
spawntime = 5000;
if( md->spawn_timer != INVALID_TIMER )
- delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
+ iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
return 0;
}
@@ -898,7 +898,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) {
int mob_spawn (struct mob_data *md)
{
int i=0;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int c =0;
md->last_thinktime = tick;
@@ -920,19 +920,19 @@ int mob_spawn (struct mob_data *md)
if( (md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys )
{ //Monster can be spawned on an area.
- if( !map_search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
+ if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
{ // retry again later
if( md->spawn_timer != INVALID_TIMER )
- delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
return 1;
}
}
- else if( battle_config.no_spawn_on_player > 99 && map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) )
+ else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) )
{ // retry again later (players on sight)
if( md->spawn_timer != INVALID_TIMER )
- delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
return 1;
}
}
@@ -946,7 +946,7 @@ int mob_spawn (struct mob_data *md)
md->ud.target_to = 0;
if( md->spawn_timer != INVALID_TIMER )
{
- delete_timer(md->spawn_timer, mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
md->spawn_timer = INVALID_TIMER;
}
@@ -979,7 +979,7 @@ int mob_spawn (struct mob_data *md)
if ( md->tomb_nid )
mvptomb_destroy(md);
- map_addblock(&md->bl);
+ iMap->addblock(&md->bl);
if( map[md->bl.m].users )
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
@@ -1206,7 +1206,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
struct block_list *bl;
- bl=map_id2bl(md->master_id);
+ bl=iMap->id2bl(md->master_id);
if (!bl || status_isdead(bl)) {
status_kill(&md->bl);
@@ -1242,7 +1242,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
short x = bl->x, y = bl->y;
mob_stop_attack(md);
- if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
+ if(iMap->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
&& unit_walktoxy(&md->bl, x, y, 0))
return 1;
}
@@ -1261,9 +1261,9 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
if (ud) {
struct block_list *tbl=NULL;
if (ud->target && ud->state.attack_continue)
- tbl=map_id2bl(ud->target);
+ tbl=iMap->id2bl(ud->target);
else if (ud->skilltarget) {
- tbl = map_id2bl(ud->skilltarget);
+ tbl = iMap->id2bl(ud->skilltarget);
//Required check as skilltarget is not always an enemy. [Skotlex]
if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
tbl = NULL;
@@ -1348,7 +1348,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
x+=md->bl.x;
y+=md->bl.y;
- if((map_getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){
+ if((iMap->getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){
break;
}
}
@@ -1385,11 +1385,11 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
return 0; //No need to do a warp chase.
if (md->ud.walktimer != INVALID_TIMER &&
- map_getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC))
+ iMap->getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC))
return 1; //Already walking to a warp.
//Search for warps within mob's viewing range.
- map_foreachinrange (mob_warpchase_sub, &md->bl,
+ iMap->foreachinrange (mob_warpchase_sub, &md->bl,
md->db->range2, BL_NPC, target, &warp, &distance);
if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1))
@@ -1437,7 +1437,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (md->target_id)
{ //Check validity of current target. [Skotlex]
- tbl = map_id2bl(md->target_id);
+ tbl = iMap->id2bl(md->target_id);
if (!tbl || tbl->m != md->bl.m ||
(md->ud.attacktimer == INVALID_TIMER && !status_check_skilluse(&md->bl, tbl, 0, 0)) ||
(md->ud.walktimer != INVALID_TIMER && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
@@ -1474,7 +1474,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
}
else
- if( (abl = map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) )
+ if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) )
{
int dist;
if( md->bl.m != abl->m || abl->prev == NULL
@@ -1533,19 +1533,19 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 &&
(md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1))
{ // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items.
- map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
+ iMap->foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
}
if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW)
{
- map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
+ iMap->foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
}
else
if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW))
{
int search_size;
search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range;
- map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
+ iMap->foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
}
if (!tbl) { //No targets available.
@@ -1556,7 +1556,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if( md->bg_id && mode&MD_CANATTACK ) {
if( md->ud.walktimer != INVALID_TIMER )
return true;/* we are already moving */
- map_foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
+ iMap->foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
if( tbl ) {
if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit_walktobl(&md->bl, tbl, 1, 1) )
return true;/* we're moving or close enough don't unlock the target. */
@@ -1616,7 +1616,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1);
}
//Clear item.
- map_clearflooritem (tbl);
+ iMap->clearflooritem (tbl);
mob_unlocktarget (md,tick);
return true;
}
@@ -1686,7 +1686,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick;
tick=va_arg(ap,unsigned int);
- map_foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
+ iMap->foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
return 0;
}
@@ -1765,7 +1765,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
*------------------------------------------*/
static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
{
- map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob_ai_sub_lazy,tick);
return 0;
}
@@ -1776,9 +1776,9 @@ static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
{
if (battle_config.mob_ai&0x20)
- map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob_ai_sub_lazy,tick);
else
- map_foreachpc(mob_ai_sub_foreachclient,tick);
+ iMap->map_foreachpc(mob_ai_sub_foreachclient,tick);
return 0;
}
@@ -1817,7 +1817,7 @@ static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data
list=(struct item_drop_list *)data;
ditem = list->item;
while (ditem) {
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,
+ iMap->addflooritem(&ditem->item_data,ditem->item_data.amount,
list->m,list->x,list->y,
list->first_charid,list->second_charid,list->third_charid,0);
ditem_prev = ditem;
@@ -1841,12 +1841,12 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
//Logs items, dropped by mobs [Lupus]
logs->pick_mob(md, loot?LOG_TYPE_LOOT:LOG_TYPE_PICKDROP_MONSTER, -ditem->item_data.amount, &ditem->item_data, NULL);
- sd = map_charid2sd(dlist->first_charid);
- if( sd == NULL ) sd = map_charid2sd(dlist->second_charid);
- if( sd == NULL ) sd = map_charid2sd(dlist->third_charid);
+ sd = iMap->charid2sd(dlist->first_charid);
+ if( sd == NULL ) sd = iMap->charid2sd(dlist->second_charid);
+ if( sd == NULL ) sd = iMap->charid2sd(dlist->third_charid);
if( sd
- && (drop_rate <= sd->state.autoloot || pc_isautolooting(sd, ditem->item_data.nameid))
+ && (drop_rate <= sd->state.autoloot || iPc->isautolooting(sd, ditem->item_data.nameid))
&& (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot)
&& (battle_config.homunculus_autoloot?1:!flag)
#ifdef AUTOLOOT_DISTANCE
@@ -1854,7 +1854,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
&& check_distance_blxy(&sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE)
#endif
) { //Autoloot.
- if (party_share_loot(party_search(sd->status.party_id),
+ if (iParty->share_loot(iParty->search(sd->status.party_id),
sd, &ditem->item_data, sd->status.char_id) == 0
) {
ers_free(item_drop_ers, ditem);
@@ -1867,7 +1867,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
struct mob_data* md = BL_CAST(BL_MOB, bl);
if( md )
@@ -1908,13 +1908,13 @@ int mob_deleteslave(struct mob_data *md)
{
nullpo_ret(md);
- map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
+ iMap->foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
int mob_respawn(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list *bl = map_id2bl(id);
+ struct block_list *bl = iMap->id2bl(id);
if(!bl) return 0;
status_revive(bl, (uint8)data, 0);
@@ -1978,7 +1978,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
struct mob_data* md2 = (TBL_MOB*)src;
if( md2->special_state.ai && md2->master_id )
{
- struct map_session_data* msd = map_id2sd(md2->master_id);
+ struct map_session_data* msd = iMap->id2sd(md2->master_id);
if( msd )
char_id = msd->status.char_id;
}
@@ -2054,7 +2054,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
//Log damage
if (src)
mob_log_damage(md, src, damage);
- md->dmgtick = gettick();
+ md->dmgtick = iTimer->gettick();
}
if (battle_config.show_mob_info&3)
@@ -2068,7 +2068,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
int i;
for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob.
if( md->dmglog[i].id ) {
- struct map_session_data *sd = map_charid2sd(md->dmglog[i].id);
+ struct map_session_data *sd = iMap->charid2sd(md->dmglog[i].id);
if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range
clif->monster_hp_bar(md,sd);
}
@@ -2078,7 +2078,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
- mobskill_use(md, gettick(), MSC_ALCHEMIST);
+ mobskill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
}
}
@@ -2099,7 +2099,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
} pt[DAMAGELOG_SIZE];
int i, temp, count, m = md->bl.m, pnum = 0;
int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution
- unsigned int mvp_damage, tick = gettick();
+ unsigned int mvp_damage, tick = iTimer->gettick();
bool rebirth, homkillonly;
status = &md->status;
@@ -2119,7 +2119,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
mobskill_use(md,tick,-1);
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
memset(pt,0,sizeof(pt));
@@ -2130,7 +2130,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
memset(tmpsd,0,sizeof(tmpsd));
for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++)
{
- struct map_session_data* tsd = map_charid2sd(md->dmglog[i].id);
+ struct map_session_data* tsd = iMap->charid2sd(md->dmglog[i].id);
if(tsd == NULL)
continue; // skip empty entries
@@ -2189,7 +2189,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
else
ARR_FIND(0, MAX_PC_FEELHATE, i, temp == sd->hate_mob[i] &&
(battle_config.allow_skill_without_day || sg_info[i].day_func()));
- if(i<MAX_PC_FEELHATE && (temp=pc_checkskill(sd,sg_info[i].bless_id)))
+ if(i<MAX_PC_FEELHATE && (temp=iPc->checkskill(sd,sg_info[i].bless_id)))
bonus += (i==2?20:10)*temp;
}
if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris]
@@ -2255,7 +2255,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
for( j = 0; j < pnum && pt[j].id != temp; j++ ); //Locate party.
if( j == pnum ){ //Possibly add party.
- pt[pnum].p = party_search(temp);
+ pt[pnum].p = iParty->search(temp);
if(pt[pnum].p && pt[pnum].p->party.exp) {
pt[pnum].id = temp;
pt[pnum].base_exp = base_exp;
@@ -2285,20 +2285,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(base_exp || job_exp) {
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
#ifdef RENEWAL_EXP
- int rate = pc_level_penalty_mod(tmpsd[i], md, 1);
+ int rate = iPc->level_penalty_mod(tmpsd[i], md, 1);
base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX);
job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX);
#endif
- pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
+ iPc->gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
}
}
if(zeny) // zeny from mobs [Valaris]
- pc_getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL);
+ iPc->getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL);
}
}
for( i = 0; i < pnum; i++ ) //Party share.
- party_exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny);
+ iParty->exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny);
} //End EXP giving.
@@ -2313,9 +2313,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
struct item_data* it = NULL;
int drop_rate;
#ifdef RENEWAL_DROP
- int drop_modifier = mvp_sd ? pc_level_penalty_mod(mvp_sd, md, 2) :
- second_sd ? pc_level_penalty_mod(second_sd, md, 2):
- third_sd ? pc_level_penalty_mod(third_sd, md, 2) :
+ int drop_modifier = mvp_sd ? iPc->level_penalty_mod(mvp_sd, md, 2) :
+ second_sd ? iPc->level_penalty_mod(second_sd, md, 2):
+ third_sd ? iPc->level_penalty_mod(third_sd, md, 2) :
100;/* no player was attached, we dont use any modifier (100 = rates are not touched) */
#endif
dlist->m = md->bl.m;
@@ -2394,7 +2394,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
// Ore Discovery [Celest]
- if (sd == mvp_sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) {
+ if (sd == mvp_sd && iPc->checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) {
ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1, NULL);
mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, homkillonly);
}
@@ -2433,7 +2433,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( sd->bonus.get_zeny_num && rnd()%100 < sd->bonus.get_zeny_rate ) {
i = sd->bonus.get_zeny_num > 0 ? sd->bonus.get_zeny_num : -md->level * sd->bonus.get_zeny_num;
if (!i) i = 1;
- pc_getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL);
+ iPc->getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL);
}
}
@@ -2443,7 +2443,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
}
if (dlist->item) //There are drop items.
- add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
else //No drops
ers_free(item_drop_list_ers, dlist);
} else if (md->lootitem && md->lootitem_count) { //Loot MUST drop!
@@ -2457,7 +2457,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
dlist->item = NULL;
for(i = 0; i < md->lootitem_count; i++)
mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
- add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
}
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
@@ -2479,7 +2479,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
clif->mvp_effect(mvp_sd);
clif->mvp_exp(mvp_sd,mexp);
- pc_gainexp(mvp_sd, &md->bl, mexp,0, false);
+ iPc->gainexp(mvp_sd, &md->bl, mexp,0, false);
log_mvp[1] = mexp;
if( !(map[m].flag.nomvploot || type&1) ) {
@@ -2527,9 +2527,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
intif_broadcast(message,strlen(message)+1,0);
}
- if((temp = pc_additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) {
+ if((temp = iPc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) {
clif->additem(mvp_sd,0,0,temp);
- map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1);
+ iMap->addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1);
}
//Logs items, MVP prizes [Lupus]
@@ -2560,7 +2560,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( sd ) {
if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) {
- pc_addfame(sd, 1);
+ iPc->addfame(sd, 1);
sd->mission_mobid = temp;
pc_setglobalreg(sd,"TK_MISSION_ID", temp);
sd->mission_count = 0;
@@ -2570,7 +2570,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if( sd->status.party_id )
- map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_);
+ iMap->foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_);
else if( sd->avail_quests )
quest_update_objective(sd, md->class_);
@@ -2580,15 +2580,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( md->npc_event[0] && !md->state.npc_killmonster ) {
if( sd && battle_config.mob_npc_event_type ) {
- pc_setparam(sd, SP_KILLERRID, sd->bl.id);
+ iPc->setparam(sd, SP_KILLERRID, sd->bl.id);
npc_event(sd,md->npc_event,0);
} else if( mvp_sd ) {
- pc_setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0);
+ iPc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0);
npc_event(mvp_sd,md->npc_event,0);
} else
npc_event_do(md->npc_event);
} else if( mvp_sd && !md->state.npc_killmonster ) {
- pc_setparam(mvp_sd, SP_KILLEDRID, md->class_);
+ iPc->setparam(mvp_sd, SP_KILLEDRID, md->class_);
npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]
}
@@ -2596,7 +2596,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if(md->deletetimer != INVALID_TIMER) {
- delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob_timer_delete);
md->deletetimer = INVALID_TIMER;
}
/**
@@ -2605,7 +2605,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( md->can_summon )
mob_deleteslave(md);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
if( !rebirth ) {
@@ -2638,7 +2638,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
void mob_revive(struct mob_data *md, unsigned int hp)
{
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
md->state.skillstate = MSS_IDLE;
md->last_thinktime = tick;
md->next_walktime = tick+rnd()%50+5000;
@@ -2647,7 +2647,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
memset(md->dmglog, 0, sizeof(md->dmglog)); // Reset the damage done on the rebirthed monster, otherwise will grant full exp + damage done. [Valaris]
md->tdmg = 0;
if (!md->bl.prev)
- map_addblock(&md->bl);
+ iMap->addblock(&md->bl);
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
mobskill_use(md, tick, MSC_SPAWN);
@@ -2723,7 +2723,7 @@ int mob_random_class (int *value, size_t count)
*------------------------------------------*/
int mob_class_change (struct mob_data *md, int class_)
{
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int i, c, hp_rate;
nullpo_ret(md);
@@ -2809,7 +2809,7 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap)
if(md->master_id!=master->id)
return 0;
- map_search_freecell(master, 0, &x, &y, range, range, 0);
+ iMap->search_freecell(master, 0, &x, &y, range, range, 0);
unit_warp(&md->bl, master->m, x, y,CLR_RESPAWN);
return 1;
}
@@ -2824,7 +2824,7 @@ int mob_warpslave(struct block_list *bl, int range)
if (range < 1)
range = 1; //Min range needed to avoid crashes and stuff. [Skotlex]
- return map_foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range);
+ return iMap->foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range);
}
/*==========================================
@@ -2847,7 +2847,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
*------------------------------------------*/
int mob_countslave(struct block_list *bl)
{
- return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
+ return iMap->foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
}
/*==========================================
@@ -2894,7 +2894,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
if (mobdb_checkid(data.class_) == 0)
continue;
- if (map_search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) {
+ if (iMap->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) {
data.x = x;
data.y = y;
} else {
@@ -3003,7 +3003,7 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i
if (md->special_state.ai) //Summoned creatures. [Skotlex]
type = BL_PC;
- map_foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
+ iMap->foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
return fr;
}
/*==========================================
@@ -3013,7 +3013,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate)
{
if( md && md->master_id > 0 )
{
- struct block_list *bl = map_id2bl(md->master_id);
+ struct block_list *bl = iMap->id2bl(md->master_id);
if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate )
return bl;
}
@@ -3060,7 +3060,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
struct mob_data* fr = NULL;
nullpo_ret(md);
- map_foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
+ iMap->foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
return fr;
}
@@ -3162,7 +3162,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
case MSC_MASTERHPLTMAXRATE:
flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
case MSC_MASTERATTACKED:
- flag = (md->master_id > 0 && (fbl=map_id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break;
+ flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break;
case MSC_ALCHEMIST:
flag = (md->state.alchemist);
break;
@@ -3185,12 +3185,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
case MST_AROUND6:
case MST_AROUND7:
case MST_AROUND8:
- bl = map_id2bl(md->target_id);
+ bl = iMap->id2bl(md->target_id);
break;
case MST_MASTER:
bl = &md->bl;
if (md->master_id)
- bl = map_id2bl(md->master_id);
+ bl = iMap->id2bl(md->master_id);
if (bl) //Otherwise, fall through.
break;
case MST_FRIEND:
@@ -3209,14 +3209,14 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
j = ms[i].target >= MST_AROUND1?
(ms[i].target-MST_AROUND1) +1:
(ms[i].target-MST_AROUND5) +1;
- map_search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3);
+ iMap->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3);
}
md->skill_idx = i;
- map_freeblock_lock();
+ iMap->freeblock_lock();
if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) ||
!unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) )
{
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
continue;
}
} else {
@@ -3227,12 +3227,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv));
break;
case MST_TARGET:
- bl = map_id2bl(md->target_id);
+ bl = iMap->id2bl(md->target_id);
break;
case MST_MASTER:
bl = &md->bl;
if (md->master_id)
- bl = map_id2bl(md->master_id);
+ bl = iMap->id2bl(md->master_id);
if (bl) //Otherwise, fall through.
break;
case MST_FRIEND:
@@ -3250,11 +3250,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
if (!bl) continue;
md->skill_idx = i;
- map_freeblock_lock();
+ iMap->freeblock_lock();
if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) ||
!unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) )
{
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
continue;
}
}
@@ -3274,7 +3274,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
md->skilldelay[j]=tick;
} else
md->skilldelay[i]=tick;
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
//No skill was used.
@@ -3384,8 +3384,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
//Go Backwards to give better priority to advanced skills.
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
- int idx = skill_tree[pc_class2idx(sd->status.class_)][j].idx;
- skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id;
+ int idx = skill_tree[iPc->class2idx(sd->status.class_)][j].idx;
+ skill_id = skill_tree[iPc->class2idx(sd->status.class_)][j].id;
if (!skill_id || sd->status.skill[idx].lv < 1 ||
(skill_db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
)
@@ -3522,8 +3522,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if (duration) //Auto Delete after a while.
{
if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer (gettick() + duration, mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob_timer_delete, md->bl.id, 0);
}
}
@@ -3897,14 +3897,14 @@ static void mob_readdb(void)
if(fi > 0)
{
char path[256];
- sprintf(path, "%s/%s", db_path, filename[fi]);
+ sprintf(path, "%s/%s", iMap->db_path, filename[fi]);
if(!exists(path))
{
continue;
}
}
- sv->readdb(db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub);
+ sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub);
}
}
@@ -3913,7 +3913,7 @@ static void mob_readdb(void)
*------------------------------------------*/
static int mob_read_sqldb(void)
{
- const char* mob_db_name[] = { mob_db_db, mob_db2_db };
+ const char* mob_db_name[] = { iMap->mob_db_db, iMap->mob_db2_db };
int fi;
for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) {
@@ -4021,7 +4021,7 @@ static int mob_read_randommonster(void)
for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) {
unsigned int count = 0;
mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
- sprintf(line, "%s/%s", db_path, mobfile[i]);
+ sprintf(line, "%s/%s", iMap->db_path, mobfile[i]);
fp=fopen(line,"r");
if(fp==NULL){
ShowError("can't read %s\n",line);
@@ -4135,7 +4135,7 @@ static void mob_readchatdb(void)
char line[1024], path[256];
int i, tmp=0;
FILE *fp;
- sprintf(path, "%s/%s", db_path, arc);
+ sprintf(path, "%s/%s", iMap->db_path, arc);
fp=fopen(path, "r");
if(fp == NULL)
{
@@ -4461,14 +4461,14 @@ static void mob_readskilldb(void) {
if(fi > 0)
{
char path[256];
- sprintf(path, "%s/%s", db_path, filename[fi]);
+ sprintf(path, "%s/%s", iMap->db_path, filename[fi]);
if(!exists(path))
{
continue;
}
}
- sv->readdb(db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb);
+ sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb);
}
}
@@ -4479,7 +4479,7 @@ static void mob_readskilldb(void) {
*/
static int mob_read_sqlskilldb(void)
{
- const char* mob_skill_db_name[] = { mob_skill_db_db, mob_skill_db2_db };
+ const char* mob_skill_db_name[] = { iMap->mob_skill_db_db, iMap->mob_skill_db2_db };
int fi;
if( battle_config.mob_skill_rate == 0 ) {
@@ -4583,9 +4583,9 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
*/
static void mob_load(void)
{
- sv->readdb(db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb
+ sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb
mob_readchatdb();
- if (db_use_sqldbs)
+ if (iMap->db_use_sqldbs)
{
mob_read_sqldb();
mob_read_sqlskilldb();
@@ -4595,9 +4595,9 @@ static void mob_load(void)
mob_readdb();
mob_readskilldb();
}
- sv->readdb(db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail);
+ sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail);
mob_read_randommonster();
- sv->readdb(db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2);
+ sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2);
}
void mob_reload(void) {
@@ -4642,15 +4642,15 @@ int do_init_mob(void)
mob_load();
- add_timer_func_list(mob_delayspawn,"mob_delayspawn");
- add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
- add_timer_func_list(mob_ai_hard,"mob_ai_hard");
- add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
- add_timer_func_list(mob_timer_delete,"mob_timer_delete");
- add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub");
- add_timer_func_list(mob_respawn,"mob_respawn");
- add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
- add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
+ iTimer->add_timer_func_list(mob_delayspawn,"mob_delayspawn");
+ iTimer->add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
+ iTimer->add_timer_func_list(mob_ai_hard,"mob_ai_hard");
+ iTimer->add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
+ iTimer->add_timer_func_list(mob_timer_delete,"mob_timer_delete");
+ iTimer->add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub");
+ iTimer->add_timer_func_list(mob_respawn,"mob_respawn");
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
return 0;
}