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Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c166
1 files changed, 83 insertions, 83 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index c6b772209..539a10c1a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -99,7 +99,7 @@ int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class)
memcpy(md->name,mobname,24);
md->n = 0;
- md->base_class = md->class = class;
+ md->base_class = md->class_ = class;
md->bl.id= npc_get_new_npc_id();
memset(&md->state,0,sizeof(md->state));
@@ -600,11 +600,11 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
if(!md->mode)
- mode=mob_db[md->class].mode;
+ mode=mob_db[md->class_].mode;
else
mode=md->mode;
- race=mob_db[md->class].race;
+ race=mob_db[md->class_].race;
if(!(mode&0x80)){
md->target_id=0;
md->state.targettype = NONE_ATTACKABLE;
@@ -617,7 +617,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
return 0;
}
- range = mob_db[md->class].range;
+ range = mob_db[md->class_].range;
if(mode&1)
range++;
if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range)
@@ -912,7 +912,7 @@ int mob_spawn(int id)
map_delblock(&md->bl);
}
else
- md->class = md->base_class;
+ md->class_ = md->base_class;
md->bl.m =md->m;
do {
@@ -946,11 +946,11 @@ int mob_spawn(int id)
md->move_fail_count = 0;
if(!md->speed)
- md->speed = mob_db[md->class].speed;
- md->def_ele = mob_db[md->class].element;
+ md->speed = mob_db[md->class_].speed;
+ md->def_ele = mob_db[md->class_].element;
if(!md->level) // [Valaris]
- md->level=mob_db[md->class].lv;
+ md->level=mob_db[md->class_].lv;
md->master_id=0;
md->master_dist=0;
@@ -964,7 +964,7 @@ int mob_spawn(int id)
md->canmove_tick = tick;
md->guild_id = 0;
- if (md->class >= 1285 && md->class <= 1288) {
+ if (md->class_ >= 1285 && md->class_ <= 1288) {
struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
if(gc)
md->guild_id = gc->guild_id;
@@ -998,7 +998,7 @@ int mob_spawn(int id)
md->hp = battle_get_max_hp(&md->bl);
if(md->hp<=0){
- mob_makedummymobdb(md->class);
+ mob_makedummymobdb(md->class_);
md->hp = battle_get_max_hp(&md->bl);
}
@@ -1094,7 +1094,7 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range)
//=========== guildcastle guardian no search start===========
//when players are the guild castle member not attack them !
- if(md->class >= 1285 && md->class <= 1287){
+ if(md->class_ >= 1285 && md->class_ <= 1287){
struct map_session_data *sd;
struct guild *g=NULL;
struct guild_castle *gc=guild_mapname2gc(map[bl->m].name);
@@ -1171,10 +1171,10 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist)
sc_data = battle_get_sc_data(bl);
option = battle_get_option(bl);
- race=mob_db[md->class].race;
+ race=mob_db[md->class_].race;
if(!md->mode)
- mode=mob_db[md->class].mode;
+ mode=mob_db[md->class_].mode;
else
mode=md->mode;
@@ -1236,13 +1236,13 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
return 0;
if(!smd->mode)
- mode=mob_db[smd->class].mode;
+ mode=mob_db[smd->class_].mode;
else
mode=smd->mode;
// アクティブでターゲット射程内にいるなら、ロックする
if( mode&0x04 ){
- race=mob_db[smd->class].race;
+ race=mob_db[smd->class_].race;
//対象がPCの場合
if(tsd &&
!pc_isdead(tsd) &&
@@ -1295,7 +1295,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
nullpo_retr(0, itc=va_arg(ap,int *));
if(!md->mode)
- mode=mob_db[md->class].mode;
+ mode=mob_db[md->class_].mode;
else
mode=md->mode;
@@ -1332,8 +1332,8 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap)
nullpo_retr(0, target=va_arg(ap,struct block_list *));
// same family free in a range at a link monster -- it will be made to lock if MOB is
-/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){
- if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
+/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class_].mode&0x08){
+ if( tmd->class_==md->class_ && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
if( mob_can_reach(tmd,target,12) ){ // Reachability judging
tmd->target_id=md->target_id;
tmd->state.targettype = ATTACKABLE;
@@ -1341,8 +1341,8 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap)
}
}
}*/
- if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){
- if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){
+ if( md->attacked_id > 0 && mob_db[md->class_].mode&0x08){
+ if( tmd->class_==md->class_ && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){
if( mob_can_reach(tmd,target,12) ){ // Reachability judging
tmd->target_id=md->attacked_id;
tmd->state.targettype = ATTACKABLE;
@@ -1368,7 +1368,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
if((bl=map_id2bl(md->master_id)) != NULL )
mmd=(struct mob_data *)bl;
- mode=mob_db[md->class].mode;
+ mode=mob_db[md->class_].mode;
// It is not main monster/leader.
if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id)
@@ -1439,7 +1439,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
struct map_session_data *sd=map_id2sd(mmd->target_id);
if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
- race=mob_db[md->class].race;
+ race=mob_db[md->class_].race;
if(mode&0x20 ||
(sd->sc_data[SC_TRICKDEAD].timer == -1 && sd->sc_data[SC_BASILICA].timer == -1 &&
( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || ((race == 4 || race == 6) && !sd->perfect_hiding) ) ) ){ // 妨害がないか判定
@@ -1457,7 +1457,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
struct map_session_data *sd=map_id2sd(md->target_id);
if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
- race=mob_db[mmd->class].race;
+ race=mob_db[mmd->class_].race;
if(mode&0x20 ||
(sd->sc_data[SC_TRICKDEAD].timer == -1 &&
(!(sd->status.option&0x06) || race==4 || race==6)
@@ -1525,7 +1525,7 @@ static int mob_randomwalk(struct mob_data *md,int tick)
md->target_dir = 0;
if(md->move_fail_count>1000){
if(battle_config.error_log)
- printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class);
+ printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class_);
md->move_fail_count=0;
mob_spawn(md->bl.id);
}
@@ -1577,11 +1577,11 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
}
if(!md->mode)
- mode=mob_db[md->class].mode;
+ mode=mob_db[md->class_].mode;
else
mode=md->mode;
- race=mob_db[md->class].race;
+ race=mob_db[md->class_].race;
// Abnormalities
if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1)
@@ -1674,7 +1674,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
((pc_ishiding(tsd) || tsd->state.gangsterparadise) &&
!((race == 4 || race == 6) && !tsd->perfect_hiding) )) )
mob_unlocktarget(md,tick); // スキルなどによる策敵妨害
- else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){
+ else if(!battle_check_range(&md->bl,tbl,mob_db[md->class_].range)){
// 攻撃範囲外なので移動
if(!(mode&1)){ // 移動しないモード
mob_unlocktarget(md,tick);
@@ -1889,7 +1889,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app)
}
if(DIFF_TICK(md->next_walktime,tick)<0 &&
- (mob_db[md->class].mode&1) && mob_can_move(md) ){
+ (mob_db[md->class_].mode&1) && mob_can_move(md) ){
if( map[md->bl.m].users>0 ){
// Since PC is in the same map, somewhat better negligent processing is carried out.
@@ -1900,7 +1900,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app)
// MOB which is not not the summons MOB but BOSS, either sometimes reboils.
else if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 &&
- mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20))
+ mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode & 0x20))
mob_spawn(md->bl.id);
}else{
@@ -1908,7 +1908,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app)
// MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
if( rand()%1000<MOB_LAZYWARPPERC && md->x0<=0 && md->master_id!=0 &&
- mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20))
+ mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode & 0x20))
mob_warp(md,-1,-1,-1,-1);
}
@@ -2018,7 +2018,7 @@ int mob_delete(struct mob_data *md)
mob_changestate(md,MS_DEAD,0);
clif_clearchar_area(&md->bl,1);
map_delblock(&md->bl);
- if(mob_get_viewclass(md->class) <= 1000)
+ if(mob_get_viewclass(md->class_) <= 1000)
clif_clearchar_delay(gettick()+3000,&md->bl,0);
mob_deleteslave(md);
mob_setdelayspawn(md->bl.id);
@@ -2220,7 +2220,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
md->hp-=damage;
- if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris]
+ if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris]
struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
if(gc) {
@@ -2292,7 +2292,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(md->state.special_mob_ai == 2){//スフィアーマイン
int skillidx=0;
- if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){
+ if((skillidx=mob_skillid2skillidx(md->class_,NPC_SELFDESTRUCTION2))>=0){
md->mode |= 0x1;
md->next_walktime=tick;
mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始
@@ -2374,13 +2374,13 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
// jAthena's exp formula
// per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./tdmg;
- temp = (double)mob_db[md->class].base_exp * per;
+ temp = (double)mob_db[md->class_].base_exp * per;
base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->class].base_exp > 0 && base_exp < 1) base_exp = 1;
+ if(mob_db[md->class_].base_exp > 0 && base_exp < 1) base_exp = 1;
if(base_exp < 0) base_exp = 0;
- temp = (double)mob_db[md->class].job_exp * per;
+ temp = (double)mob_db[md->class_].job_exp * per;
job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->class].job_exp > 0 && job_exp < 1) job_exp = 1;
+ if(mob_db[md->class_].job_exp > 0 && job_exp < 1) job_exp = 1;
if(job_exp < 0) job_exp = 0;
}
else if (battle_config.exp_calc_type == 1) {
@@ -2388,9 +2388,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
if(per>512) per=512;
if(per<1) per=1;
- base_exp=mob_db[md->class].base_exp*per/256;
+ base_exp=mob_db[md->class_].base_exp*per/256;
if(base_exp < 1) base_exp = 1;
- job_exp=mob_db[md->class].job_exp*per/256;
+ job_exp=mob_db[md->class_].job_exp*per/256;
if(job_exp < 1) job_exp = 1;
}
else {
@@ -2398,16 +2398,16 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/tdmg;
if(per>512) per=512;
if(per<1) per=1;
- base_exp=mob_db[md->class].base_exp*per/256;
+ base_exp=mob_db[md->class_].base_exp*per/256;
if(base_exp < 1) base_exp = 1;
- job_exp=mob_db[md->class].job_exp*per/256;
+ job_exp=mob_db[md->class_].job_exp*per/256;
if(job_exp < 1) job_exp = 1;
}
- if(sd && battle_config.pk_mode && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
+ if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) {
base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
}
- if(sd && battle_config.pk_mode && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
+ if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) {
job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
}
if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris]
@@ -2417,12 +2417,12 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
else {
if(battle_config.zeny_from_mobs) {
if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris]
- if(mob_db[md->class].mexp > 0)
+ if(mob_db[md->class_].mexp > 0)
zeny*=rand()%250;
}
- if(battle_config.mobs_level_up && md->level > mob_db[md->class].lv) { // [Valaris]
- job_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].job_exp*.03)*per/256;
- base_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].base_exp*.03)*per/256;
+ if(battle_config.mobs_level_up && md->level > mob_db[md->class_].lv) { // [Valaris]
+ job_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].job_exp*.03)*per/256;
+ base_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].base_exp*.03)*per/256;
}
}
@@ -2473,18 +2473,18 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) // Added [Valaris]
break; // End
- if(mob_db[md->class].dropitem[i].nameid <= 0)
+ if(mob_db[md->class_].dropitem[i].nameid <= 0)
continue;
- drop_rate = mob_db[md->class].dropitem[i].p;
+ drop_rate = mob_db[md->class_].dropitem[i].p;
if(drop_rate <= 0 && battle_config.drop_rate0item)
drop_rate = 1;
if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris]
- if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris]
+ if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class_].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris]
if(drop_rate <= rand()%10000)
continue;
ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
- ditem->nameid = mob_db[md->class].dropitem[i].nameid;
+ ditem->nameid = mob_db[md->class_].dropitem[i].nameid;
log_item[i] = ditem->nameid;
ditem->amount = 1;
ditem->m = md->bl.m;
@@ -2498,7 +2498,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
#ifndef TXT_ONLY
if(log_config.drop > 0)
- log_drop(mvp_sd, md->class, log_item);
+ log_drop(mvp_sd, md->class_, log_item);
#endif
// Ore Discovery [Celest]
@@ -2520,7 +2520,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
#ifndef TXT_ONLY
if(log_config.drop > 0)
- log_drop(mvp_sd, md->class, log_item);
+ log_drop(mvp_sd, md->class_, log_item);
#endif
if(sd && sd->state.attack_type == BF_WEAPON) {
@@ -2530,8 +2530,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(sd->monster_drop_itemid[i] <= 0)
continue;
if(sd->monster_drop_race[i] & (1<<race) ||
- (mob_db[md->class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) ||
- (!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) {
+ (mob_db[md->class_].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) ||
+ (!(mob_db[md->class_].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) {
if(sd->monster_drop_itemrate[i] <= rand()%10000)
continue;
@@ -2548,7 +2548,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
}
}
if(sd->get_zeny_num > 0)
- pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%(sd->get_zeny_num+1));
+ pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%(sd->get_zeny_num+1));
}
if(md->lootitem) {
for(i=0;i<md->lootitem_count;i++) {
@@ -2568,11 +2568,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
}
// mvp処理
- if(mvp_sd && mob_db[md->class].mexp > 0 ){
+ if(mvp_sd && mob_db[md->class_].mexp > 0 ){
int log_mvp[2] = {0};
int j;
int mexp;
- temp = ((double)mob_db[md->class].mexp * (9.+(double)count)/10.); //[Gengar]
+ temp = ((double)mob_db[md->class_].mexp * (9.+(double)count)/10.); //[Gengar]
mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
if(mexp < 1) mexp = 1;
clif_mvp_effect(mvp_sd); // エフェクト
@@ -2581,9 +2581,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
log_mvp[1] = mexp;
for(j=0;j<3;j++){
i = rand() % 3;
- if(mob_db[md->class].mvpitem[i].nameid <= 0)
+ if(mob_db[md->class_].mvpitem[i].nameid <= 0)
continue;
- drop_rate = mob_db[md->class].mvpitem[i].p;
+ drop_rate = mob_db[md->class_].mvpitem[i].p;
if(drop_rate <= 0 && battle_config.drop_rate0item)
drop_rate = 1;
if(drop_rate < battle_config.item_drop_mvp_min)
@@ -2593,7 +2593,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
if(drop_rate <= rand()%10000)
continue;
memset(&item,0,sizeof(item));
- item.nameid=mob_db[md->class].mvpitem[i].nameid;
+ item.nameid=mob_db[md->class_].mvpitem[i].nameid;
item.identify=!itemdb_isequip3(item.nameid);
clif_mvp_item(mvp_sd,item.nameid);
log_mvp[0] = item.nameid;
@@ -2607,7 +2607,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
}
#ifndef TXT_ONLY
if(log_config.mvpdrop > 0)
- log_mvpdrop(mvp_sd, md->class, log_mvp);
+ log_mvpdrop(mvp_sd, md->class_, log_mvp);
#endif
}
@@ -2649,7 +2649,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
clif_clearchar_area(&md->bl,1);
if(md->level) md->level=0;
map_delblock(&md->bl);
- if(mob_get_viewclass(md->class) <= 1000)
+ if(mob_get_viewclass(md->class_) <= 1000)
clif_clearchar_delay(tick+3000,&md->bl,0);
mob_deleteslave(md);
mob_setdelayspawn(md->bl.id);
@@ -2683,7 +2683,7 @@ int mob_class_change(struct mob_data *md,int *value)
max_hp = battle_get_max_hp(&md->bl);
hp_rate = md->hp*100/max_hp;
clif_mob_class_change(md,class);
- md->class = class;
+ md->class_ = class;
max_hp = battle_get_max_hp(&md->bl);
if(battle_config.monster_class_change_full_recover==1) {
md->hp = max_hp;
@@ -2700,8 +2700,8 @@ int mob_class_change(struct mob_data *md,int *value)
md->target_id = 0;
md->move_fail_count = 0;
- md->speed = mob_db[md->class].speed;
- md->def_ele = mob_db[md->class].element;
+ md->speed = mob_db[md->class_].speed;
+ md->def_ele = mob_db[md->class_].element;
mob_changestate(md,MS_IDLE,0);
skill_castcancel(&md->bl,0);
@@ -2742,7 +2742,7 @@ int mob_heal(struct mob_data *md,int heal)
if( max_hp < md->hp )
md->hp = max_hp;
- if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris]
+ if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris]
struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name);
if(gc) {
if(md->bl.id==gc->GID0) gc->Ghp0=md->hp;
@@ -2835,7 +2835,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type)
}else {
m=md->bl.m;
if(battle_config.error_log==1)
- printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class);
+ printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class_);
}
md->target_id=0; // タゲを解除する
@@ -2846,7 +2846,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type)
if(type>0 && i==1000) {
if(battle_config.battle_log)
- printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class);
+ printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class_);
}
map_addblock(&md->bl);
@@ -3107,7 +3107,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
md->skilldelay[md->skillidx]=tick;
if(battle_config.mob_skill_log)
- printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class);
+ printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_);
// mob_stop_walking(md,0);
switch( skill_get_nk(md->skillid) )
@@ -3117,7 +3117,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
break;
case 1:// 支援系
- if(!mob_db[md->class].skill[md->skillidx].val[0] &&
+ if(!mob_db[md->class_].skill[md->skillidx].val[0] &&
(md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) )
skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
else
@@ -3238,7 +3238,7 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data )
md->skilldelay[md->skillidx]=tick;
if(battle_config.mob_skill_log)
- printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class);
+ printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_);
// mob_stop_walking(md,0);
skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0);
@@ -3258,7 +3258,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
int skill_id, skill_lv, forcecast = 0;
nullpo_retr(0, md);
- nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]);
+ nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]);
if( target==NULL && (target=map_id2bl(md->target_id))==NULL )
return 0;
@@ -3326,7 +3326,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
}
if(battle_config.mob_skill_log)
- printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class);
+ printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class_);
if(casttime>0 || forcecast){ // 詠唱が必要
// struct mob_data *md2;
@@ -3335,7 +3335,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
md->bl.id, target->id, 0,0, skill_id,casttime);
// 詠唱反応モンスター
-/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 &&
+/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class_].mode&0x10 &&
md2->state.state!=MS_ATTACK){
md2->target_id=md->bl.id;
md->state.targettype = ATTACKABLE;
@@ -3379,7 +3379,7 @@ int mobskill_use_pos( struct mob_data *md,
int skill_id, skill_lv;
nullpo_retr(0, md);
- nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]);
+ nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]);
if( md->bl.prev==NULL )
return 0;
@@ -3424,7 +3424,7 @@ int mobskill_use_pos( struct mob_data *md,
if(battle_config.mob_skill_log)
printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n",
- skill_x,skill_y,skill_id,skill_lv,casttime,md->class);
+ skill_x,skill_y,skill_id,skill_lv,casttime,md->class_);
if( casttime>0 ) { // A cast time is required.
mob_stop_walking(md,0); // 歩行停止
@@ -3475,7 +3475,7 @@ int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap)
return 0;
rate=va_arg(ap,int);
fr=va_arg(ap,struct mob_data **);
- if( md->hp < mob_db[md->class].max_hp*rate/100 )
+ if( md->hp < mob_db[md->class_].max_hp*rate/100 )
(*fr)=md;
return 0;
}
@@ -3547,7 +3547,7 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event)
int i,max_hp;
nullpo_retr(0, md);
- nullpo_retr(0, ms = mob_db[md->class].skill);
+ nullpo_retr(0, ms = mob_db[md->class_].skill);
max_hp = battle_get_max_hp(&md->bl);
@@ -3560,7 +3560,7 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event)
if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1) //自爆中はスキルを使わない
return 0;
- for(i=0;i<mob_db[md->class].maxskill;i++){
+ for(i=0;i<mob_db[md->class_].maxskill;i++){
int c2=ms[i].cond2,flag=0;
struct mob_data *fmd=NULL;
@@ -3697,18 +3697,18 @@ int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl)
nullpo_retr(0,bl);
if(bl->type==BL_MOB && (md=(struct mob_data *)bl) &&
- (md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285))
+ (md->class_ == 1288 || md->class_ == 1287 || md->class_ == 1286 || md->class_ == 1285))
{
struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
struct guild *g=guild_search(sd->status.guild_id);
- if(g == NULL && md->class == 1288)
+ if(g == NULL && md->class_ == 1288)
return 0;//ギルド未加入ならダメージ無し
else if(gc != NULL && !map[sd->bl.m].flag.gvg)
return 0;//砦内でGvじゃないときはダメージなし
else if(g && gc != NULL && g->guild_id == gc->guild_id)
return 0;//自占領ギルドのエンペならダメージ無し
- else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288)
+ else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class_ == 1288)
return 0;//正規ギルド承認がないとダメージ無し
}