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-rw-r--r--src/map/mob.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index a9ae329d5..61789b7fc 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2472,7 +2472,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
continue;
md= mob_spawn_dataset(&data);
- md->special_state.cached= battle_config.dynamic_mobs; //[Skotlex]
+ md->special_state.cached= md2->special_state.cached; //[Skotlex]
if(skill_id == NPC_SUMMONSLAVE){
md->master_id=md2->bl.id;
md->state.killer = md2->state.killer;
@@ -2671,7 +2671,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
flag = (event == ms[i].cond1);
//Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function
//in battle. The only exception is MSC_SKILLUSED which explicitly uses the event value to trigger. [Skotlex]
- if (!flag && (event == -1 || event == MSC_SKILLUSED)){
+ if (!flag && (event == -1 || (event & 0xffff) == MSC_SKILLUSED)){
switch (ms[i].cond1)
{
case MSC_ALWAYS: