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Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r-- | src/map/mercenary.h | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h deleted file mode 100644 index 88692b4d1..000000000 --- a/src/map/mercenary.h +++ /dev/null @@ -1,90 +0,0 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#ifndef _MERCENARY_H_ -#define _MERCENARY_H_ - -#include "status.h" // struct status_data, struct status_change -#include "unit.h" // struct unit_data - -struct h_stats { - unsigned int HP, SP; - unsigned short str, agi, vit, int_, dex, luk; -}; - -struct s_homunculus_db { - int base_class, evo_class; - char name[NAME_LENGTH]; - struct h_stats base, gmin, gmax, emin, emax; - int foodID ; - int baseASPD ; - long hungryDelay ; - unsigned char element, race, base_size, evo_size; -}; - -extern struct s_homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS]; -enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; -enum { - SP_ACK = 0x00, - SP_INTIMATE = 0x100, - SP_HUNGRY = 0x200 -}; - - -struct homun_data { - struct block_list bl; - struct unit_data ud; - struct view_data *vd; - struct status_data base_status, battle_status; - struct status_change sc; - struct regen_data regen; - struct s_homunculus_db *homunculusDB; //[orn] - struct s_homunculus homunculus ; //[orn] - - struct map_session_data *master; //pointer back to its master - int hungry_timer; //[orn] - unsigned int exp_next; - char blockskill[MAX_SKILL]; // [orn] -}; - - -#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) - -// merc_is_hom_alive(struct homun_data *) -#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) -int do_init_merc(void); -int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator -struct view_data* merc_get_hom_viewdata(int class_); -void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); -int merc_hom_dead(struct homun_data *hd, struct block_list *src); -void merc_hom_skillup(struct homun_data *hd,int skillnum); -int merc_hom_calc_skilltree(struct homun_data *hd) ; -int merc_hom_checkskill(struct homun_data *hd,int skill_id) ; -int merc_hom_gainexp(struct homun_data *hd,int exp) ; -int merc_hom_levelup(struct homun_data *hd) ; -int merc_hom_evolution(struct homun_data *hd) ; -void merc_hom_heal(struct homun_data *hd,int hp,int sp); -int merc_hom_vaporize(struct map_session_data *sd, int flag); -int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); -void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); -void merc_reset_stats(struct homun_data *hd); -int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] -void merc_save(struct homun_data *hd); -int merc_call_homunculus(struct map_session_data *sd); -int merc_create_homunculus_request(struct map_session_data *sd, int class_); -int search_homunculusDB_index(int key,int type); -int merc_menu(struct map_session_data *sd,int menunum); -int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); -int merc_hom_hungry_timer_delete(struct homun_data *hd); -int merc_hom_change_name(struct map_session_data *sd,char *name); -int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag); -#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type) -#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl) -int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); -int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); -int merc_skill_tree_get_max(int id, int b_class); -void merc_hom_init_timers(struct homun_data * hd); -void merc_skill_reload(void); -void merc_reload(void); - -#endif /* _MERCENARY_H_ */ |