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-rw-r--r--src/map/map.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 02314318e..8fcfc6195 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -157,13 +157,13 @@ enum {
#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
//Specifies maps where players may hit each other
-#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
+#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
//Specifies maps that have special GvG/WoE restrictions
#define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
// No Kill Steal Protection
-#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg)
+#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
//This stackable implementation does not means a BL can be more than one type at a time, but it's
//meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
@@ -434,6 +434,7 @@ struct map_data {
unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
unsigned gvg_dungeon : 1; // Celest
unsigned gvg_noparty : 1;
+ unsigned battleground : 1; // [BattleGround System]
unsigned nozenypenalty : 1;
unsigned notrade : 1;
unsigned noskill : 1;