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-rw-r--r--src/map/map.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h
index bc479cdcf..d31b1c5d3 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -243,6 +243,8 @@ enum {
#define map_flag_gvg2(m) (map->list[m].flag.gvg || map->list[m].flag.gvg_castle)
// No Kill Steal Protection
#define map_flag_ks(m) (map->list[m].flag.town || map->list[m].flag.pvp || map->list[m].flag.gvg || map->list[m].flag.battleground)
+// No ViewID
+#define map_no_view(m, view) (map->list[m].flag.noviewid & (view))
//This stackable implementation does not means a BL can be more than one type at a time, but it's
// meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
@@ -732,6 +734,7 @@ struct map_data {
unsigned noknockback : 1;
unsigned notomb : 1;
unsigned nocashshop : 1;
+ unsigned noviewid : 22;
} flag;
struct point save;
struct npc_data *npc[MAX_NPC_PER_MAP];