diff options
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/map/map.h b/src/map/map.h index 8dc60b7cf..05a157dc0 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -425,9 +425,9 @@ struct weapon_data { unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; - short add_damage_classid[MAX_PC_BONUS]; - int add_damage_classrate[MAX_PC_BONUS]; - int add_damage_class_count; + struct { + short class_, rate; + } add_dmg[MAX_PC_BONUS]; }; struct view_data { @@ -683,7 +683,7 @@ struct map_session_data { struct { short class_, rate; } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], - add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; + add_mdmg[MAX_PC_BONUS]; struct s_add_drop { short id, group; int race, rate; @@ -720,12 +720,9 @@ struct map_session_data { short sp_gain_value, hp_gain_value; short sp_vanish_rate; short sp_vanish_per; - short add_drop_count; unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned short unbreakable_equip; //100% break resistance on certain equipment unsigned short unstripable_equip; - short add_def_count,add_mdef_count; - short add_dmg_count,add_mdmg_count; // zeroed vars end here. @@ -1193,13 +1190,15 @@ enum _sp { SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 - SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020 + SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020 SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033 SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041 + //Before adding new bonuses, reuse the currently free slots: + //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS) }; enum _look { |