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-rw-r--r--src/map/map.c1120
1 files changed, 505 insertions, 615 deletions
diff --git a/src/map/map.c b/src/map/map.c
index db3bcf001..fe0b93609 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -80,7 +80,7 @@ char log_db_pw[32] = "ragnarok";
char log_db_db[32] = "log";
Sql* logmysql_handle;
-// DBMap declaartion
+// DBMap declaration
static DBMap* id_db=NULL; // int id -> struct block_list*
static DBMap* pc_db=NULL; // int id -> struct map_session_data*
static DBMap* mobid_db=NULL; // int id -> struct mob_data*
@@ -447,6 +447,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
/*==========================================
* Counts specified number of objects on given cell.
+* TODO: merge with bl_getall_area
*------------------------------------------*/
int map_count_oncell(int16 m, int16 x, int16 y, int type)
{
@@ -502,546 +503,607 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,
return NULL;
}
-/*==========================================
-* Adapted from foreachinarea for an easier invocation. [Skotlex]
-*------------------------------------------*/
-int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
+/** @name Functions for block_list search and manipulation
+ */
+
+/* @{ */
+/**
+ * Applies func to every block_list in bl_list starting with bl_list[blockcount].
+ * Sets bl_list_count back to blockcount.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param blockcount Index of first relevant entry in bl_list
+ * @param max Maximum sum of values returned by func (usually max number of func calls)
+ * @param args Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+static int bl_vforeach(int (*func)(struct block_list*, va_list), int blockcount, int max, va_list args)
{
- int bx, by, m;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
- int x0, x1, y0, y1;
- va_list ap;
+ int i;
+ int returnCount = 0;
- m = center->m;
- x0 = max(center->x - range, 0);
- y0 = max(center->y - range, 0);
- x1 = min(center->x + range, map[ m ].xs - 1);
- y1 = min(center->y + range, map[ m ].ys - 1);
-
- if ( type&~BL_MOB )
- for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type
- && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
+ iMap->freeblock_lock();
+ for (i = blockcount; i < bl_list_count && returnCount < max; i++) {
+ if (bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_list argscopy;
+ va_copy(argscopy, args);
+ returnCount += func(bl_list[i], argscopy);
+ va_end(argscopy);
}
+ }
+ iMap->freeblock_unlock();
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("iMap->foreachinrange: block count too many!\n");
-
- iMap->freeblock_lock();
-
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock();
+ bl_list_count = blockcount;
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ return returnCount;
}
-/*==========================================
-* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
-*------------------------------------------*/
-int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...)
+/**
+ * Applies func to every block_list object of bl_type type on map m.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param type enum bl_type
+ * @param args Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, va_list args)
{
- int bx, by, m;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
+ int i;
+ int returnCount = 0;
+ int bsize;
+ va_list argscopy;
struct block_list *bl;
- int blockcount = bl_list_count, i;
- int x0, x1, y0, y1;
- va_list ap;
+ int blockcount = bl_list_count;
- m = center->m;
- if ( m < 0 )
+ if (m < 0)
return 0;
- x0 = max(center->x-range, 0);
- y0 = max(center->y-range, 0);
- x1 = min(center->x+range, map[m].xs-1);
- y1 = min(center->y+range, map[m].ys-1);
-
- if ( type&~BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type
- && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
+ bsize = map[m].bxs * map[m].bys;
+ for (i = 0; i < bsize; i++) {
+ if (type&~BL_MOB) {
+ for (bl = map[m].block[i]; bl != NULL; bl = bl->next) {
+ if (bl->type&type && bl_list_count < BL_LIST_MAX) {
+ bl_list[bl_list_count++] = bl;
}
}
}
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
+ if (type&BL_MOB) {
+ for (bl = map[m].block_mob[i]; bl != NULL; bl = bl->next) {
+ if (bl_list_count < BL_LIST_MAX) {
+ bl_list[bl_list_count++] = bl;
}
}
+ }
+ }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("iMap->foreachinrange: block count too many!\n");
+ if (bl_list_count >= BL_LIST_MAX)
+ ShowError("map.c:map_vforeachinmap: bl_list size (%d) exceeded\n", BL_LIST_MAX);
- iMap->freeblock_lock();
+ va_copy(argscopy, args);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, argscopy);
+ va_end(argscopy);
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ return returnCount;
+}
+
+/**
+ * Applies func to every block_list object of bl_type type on map m.
+ * Returns the sum of values returned by func.
+ * @see map_vforeachinmap
+ * @param func Function to be applied
+ * @param m Map id
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, ...)
+{
+ int returnCount = 0;
+ va_list ap;
- iMap->freeblock_unlock();
+ va_start(ap, type);
+ returnCount = map_vforeachinmap(func, m, type, ap);
+ va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ return returnCount;
}
-/*==========================================
-* range = map m (x0,y0)-(x1,y1)
-* Apply *func with ... arguments for the range.
-* @type = BL_PC/BL_MOB etc..
-*------------------------------------------*/
-int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
+/**
+ * Applies func to every block_list object of bl_type type on all maps
+ * of instance instance_id.
+ * Returns the sum of values returned by func.
+ * @see map_vforeachinmap.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachininstance(int (*func)(struct block_list*, va_list), int16 instance_id, int type, ...)
+{
+ int i;
+ int returnCount = 0;
+
+ for (i = 0; i < instances[instance_id].num_map; i++) {
+ int m = instances[instance_id].map[i];
+ va_list ap;
+ va_start(ap, type);
+ returnCount += map_vforeachinmap(func, m, type, ap);
+ va_end(ap);
+ }
+
+ return returnCount;
+}
+
+/**
+ * Retrieves all map objects in area that are matched by the type
+ * and func. Appends them at the end of global bl_list array.
+ * @param type Matching enum bl_type
+ * @param m Map
+ * @param func Matching function
+ * @param ... Extra arguments for func
+ * @return Number of found objects
+ */
+static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int (*func)(struct block_list*, va_list), ...)
{
+ va_list args;
int bx, by;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
- int blockcount = bl_list_count, i;
- va_list ap;
+ int found = 0;
- if ( m < 0 )
+ if (m < 0)
return 0;
- if ( x1 < x0 )
- swap(x0, x1);
- if ( y1 < y0 )
- swap(y0, y1);
+ if (x1 < x0) swap(x0, x1);
+ if (y1 < y0) swap(y0, y1);
+ // Limit search area to map size
x0 = max(x0, 0);
y0 = max(y0, 0);
- x1 = min(x1, map[ m ].xs - 1);
- y1 = min(y1, map[ m ].ys - 1);
- if ( type&~BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinarea: block count too many!\n");
+ x1 = min(x1, map[m].xs - 1);
+ y1 = min(y1, map[m].ys - 1);
+
+ for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
+ for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
+ if (type&~BL_MOB) {
+ for (bl = map[m].block[bx + by * map[m].bxs]; bl != NULL; bl = bl->next) {
+ if (bl_list_count < BL_LIST_MAX
+ && bl->type&type
+ && bl->x >= x0 && bl->x <= x1
+ && bl->y >= y0 && bl->y <= y1) {
+ if (func) {
+ va_start(args, func);
+ if (func(bl, args)) {
+ bl_list[bl_list_count++] = bl;
+ found++;
+ }
+ va_end(args);
+ }
+ else {
+ bl_list[bl_list_count++] = bl;
+ found++;
+ }
+ }
+ }
+ }
+ if (type&BL_MOB) { // TODO: fix this code duplication
+ for (bl = map[m].block_mob[bx + by * map[m].bxs]; bl != NULL; bl = bl->next) {
+ if (bl_list_count < BL_LIST_MAX
+ //&& bl->type&type // block_mob contains BL_MOBs only
+ && bl->x >= x0 && bl->x <= x1
+ && bl->y >= y0 && bl->y <= y1) {
+ if (func) {
+ va_start(args, func);
+ if (func(bl, args)) {
+ bl_list[bl_list_count++] = bl;
+ found++;
+ }
+ va_end(args);
+ }
+ else {
+ bl_list[bl_list_count++] = bl;
+ found++;
+ }
+ }
+ }
+ }
+ }
+ }
- iMap->freeblock_lock();
+ if (bl_list_count >= BL_LIST_MAX)
+ ShowError("map.c:bl_getall_area: bl_list size (%d) exceeded\n", BL_LIST_MAX);
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ return found;
+}
- iMap->freeblock_unlock();
+/**
+ * Checks if bl is within range cells from center.
+ * If CIRCULAR AREA is not used always returns 1, since
+ * preliminary range selection is already done in bl_getall_area.
+ * @return 1 if matches, 0 otherwise
+ */
+static int bl_vgetall_inrange(struct block_list *bl, va_list args)
+{
+#ifdef CIRCULAR_AREA
+ struct block_list *center = va_arg(args, struct block_list*);
+ int range = va_arg(args, int);
+ if (!check_distance_bl(center, bl, range))
+ return 0;
+#endif
+ return 1;
+}
+
+/**
+ * Applies func to every block_list object of bl_type type within range cells from center.
+ * Area is rectangular, unless CIRCULAR_AREA is defined.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param center Center of the selection area
+ * @param range Range in cells from center
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...)
+{
+ int returnCount = 0;
+ int blockcount = bl_list_count;
+ va_list ap;
+
+ if (range < 0) range *= -1;
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range);
+
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
+
+ return returnCount;
}
-/*==========================================
-* Adapted from forcountinarea for an easier invocation. [pakpil]
-*------------------------------------------*/
-int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...)
+
+/**
+ * Applies func to some block_list objects of bl_type type within range cells from center.
+ * Limit is set by count parameter.
+ * Area is rectangular, unless CIRCULAR_AREA is defined.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param center Center of the selection area
+ * @param range Range in cells from center
+ * @param count Maximum sum of values returned by func (usually max number of func calls)
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_forcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, ...)
{
- int bx, by, m;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
- int x0, x1, y0, y1;
+ int returnCount = 0;
+ int blockcount = bl_list_count;
va_list ap;
- m = center->m;
- x0 = max(center->x - range, 0);
- y0 = max(center->y - range, 0);
- x1 = min(center->x + range, map[ m ].xs - 1);
- y1 = min(center->y + range, map[ m ].ys - 1);
-
- if ( type&~BL_MOB )
- for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type
- && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
+ if (range < 0) range *= -1;
+
+ bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range);
+
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, count, ap);
+ va_end(ap);
+
+ return returnCount;
+}
+
+/**
+ * Checks if bl is within shooting range from center.
+ * There must be a shootable path between bl and center.
+ * Does not check for range if CIRCULAR AREA is not defined, since
+ * preliminary range selection is already done in bl_getall_area.
+ * @return 1 if matches, 0 otherwise
+ */
+static int bl_vgetall_inshootrange(struct block_list *bl, va_list args)
+{
+ struct block_list *center = va_arg(args, struct block_list*);
#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
+ int range = va_arg(args, int);
+ if (!check_distance_bl(center, bl, range))
+ return 0;
#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
+ if (!path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL))
+ return 0;
+ return 1;
+}
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_forcountinrange: block count too many!\n");
+/**
+ * Applies func to every block_list object of bl_type type within shootable range from center.
+ * There must be a shootable path between bl and center.
+ * Area is rectangular, unless CIRCULAR_AREA is defined.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param center Center of the selection area
+ * @param range Range in cells from center
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...)
+{
+ int returnCount = 0;
+ int blockcount = bl_list_count;
+ va_list ap;
- iMap->freeblock_lock();
+ if (range < 0) range *= -1;
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- if( count && returnCount >= count )
- break;
- }
+ bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inshootrange, center, range);
- iMap->freeblock_unlock();
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ return returnCount;
}
-int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
+
+/**
+ * Applies func to every block_list object of bl_type type in
+ * rectangular area (x0,y0)~(x1,y1) on map m.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param x0 Starting X-coordinate
+ * @param y0 Starting Y-coordinate
+ * @param x1 Ending X-coordinate
+ * @param y1 Ending Y-coordinate
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
{
- int bx, by;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
+ int returnCount = 0;
+ int blockcount = bl_list_count;
va_list ap;
- if ( m < 0 )
- return 0;
+ bl_getall_area(type, m, x0, y0, x1, y1, NULL);
- if ( x1 < x0 )
- swap(x0, x1);
- if ( y1 < y0 )
- swap(y0, y1);
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
- x0 = max(x0, 0);
- y0 = max(y0, 0);
- x1 = min(x1, map[ m ].xs - 1);
- y1 = min(y1, map[ m ].ys - 1);
-
- if ( type&~BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinarea: block count too many!\n");
+ return returnCount;
+}
- iMap->freeblock_lock();
+/**
+ * Applies func to some block_list objects of bl_type type in
+ * rectangular area (x0,y0)~(x1,y1) on map m.
+ * Limit is set by @count parameter.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param x0 Starting X-coordinate
+ * @param y0 Starting Y-coordinate
+ * @param x1 Ending X-coordinate
+ * @param y1 Ending Y-coordinate
+ * @param count Maximum sum of values returned by func (usually max number of func calls)
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
+{
+ int returnCount = 0;
+ int blockcount = bl_list_count;
+ va_list ap;
- for( i = blockcount; i < bl_list_count; i++ )
- if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- if( count && returnCount >= count )
- break;
- }
+ bl_getall_area(type, m, x0, y0, x1, y1, NULL);
- iMap->freeblock_unlock();
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, count, ap);
+ va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ return returnCount;
}
-/*==========================================
-* For what I get
-* Move bl and do func* with va_list while moving.
-* Mouvement is set by dx dy wich are distance in x and y
-*------------------------------------------*/
-int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
+/**
+ * Checks if bl is inside area that was in range cells from the center
+ * before it was moved by (dx,dy) cells, but it is not in range cells
+ * from center after movement is completed.
+ * In other words, checks if bl is inside area that is no longer covered
+ * by center's range.
+ * Preliminary range selection is already done in bl_getall_area.
+ * @return 1 if matches, 0 otherwise
+ */
+static int bl_vgetall_inmovearea(struct block_list *bl, va_list args)
{
- int bx, by, m;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
- int x0, x1, y0, y1;
+ int dx = va_arg(args, int);
+ int dy = va_arg(args, int);
+ struct block_list *center = va_arg(args, struct block_list*);
+ int range = va_arg(args, int);
+
+ if ((dx > 0 && bl->x < center->x - range + dx) ||
+ (dx < 0 && bl->x > center->x + range + dx) ||
+ (dy > 0 && bl->y < center->y - range + dy) ||
+ (dy < 0 && bl->y > center->y + range + dy))
+ return 1;
+ return 0;
+}
+
+/**
+ * Applies func to every block_list object of bl_type type in
+ * area that was covered by range cells from center, but is no
+ * longer after center is moved by (dx,dy) cells (i.e. area that
+ * center has lost sight of).
+ * If used after center has reached its destination and with
+ * opposed movement vector (-dx,-dy), selection corresponds
+ * to new area in center's view).
+ * Uses rectangular area.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param center Center of the selection area
+ * @param range Range in cells from center
+ * @param dx Center's movement on X-axis
+ * @param dy Center's movement on Y-axis
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
+{
+ int returnCount = 0;
+ int blockcount = bl_list_count;
va_list ap;
+ int m, x0, x1, y0, y1;
- if ( !range ) return 0;
- if ( !dx && !dy ) return 0; //No movement.
+ if (!range) return 0;
+ if (!dx && !dy) return 0; // No movement.
- m = center->m;
+ if (range < 0) range *= -1;
+ m = center->m;
x0 = center->x - range;
x1 = center->x + range;
y0 = center->y - range;
y1 = center->y + range;
- if ( x1 < x0 )
- swap(x0, x1);
- if ( y1 < y0 )
- swap(y0, y1);
-
- if( dx == 0 || dy == 0 ) {
- //Movement along one axis only.
- if( dx == 0 ){
- if( dy < 0 ) //Moving south
- y0 = y1 + dy + 1;
- else //North
- y1 = y0 + dy - 1;
+ if (dx == 0 || dy == 0) { // Movement along one axis only.
+ if (dx == 0) {
+ if (dy < 0) { y0 = y1 + dy + 1; } // Moving south
+ else { y1 = y0 + dy - 1; } // North
} else { //dy == 0
- if( dx < 0 ) //West
- x0 = x1 + dx + 1;
- else //East
- x1 = x0 + dx - 1;
- }
-
- x0 = max(x0, 0);
- y0 = max(y0, 0);
- x1 = min(x1, map[ m ].xs - 1);
- y1 = min(y1, map[ m ].ys - 1);
-
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- if ( type&~BL_MOB ) {
- for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type &&
- bl->x >= x0 && bl->x <= x1 &&
- bl->y >= y0 && bl->y <= y1 &&
- bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- if ( type&BL_MOB ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 &&
- bl->y >= y0 && bl->y <= y1 &&
- bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
- }
- } else { // Diagonal movement
-
- x0 = max(x0, 0);
- y0 = max(y0, 0);
- x1 = min(x1, map[ m ].xs - 1);
- y1 = min(y1, map[ m ].ys - 1);
-
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- if ( type & ~BL_MOB ) {
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type &&
- bl->x >= x0 && bl->x <= x1 &&
- bl->y >= y0 && bl->y <= y1 &&
- bl_list_count < BL_LIST_MAX )
- if( ( dx > 0 && bl->x < x0 + dx) ||
- ( dx < 0 && bl->x > x1 + dx) ||
- ( dy > 0 && bl->y < y0 + dy) ||
- ( dy < 0 && bl->y > y1 + dy) )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- if ( type&BL_MOB ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 &&
- bl->y >= y0 && bl->y <= y1 &&
- bl_list_count < BL_LIST_MAX)
- if( ( dx > 0 && bl->x < x0 + dx) ||
- ( dx < 0 && bl->x > x1 + dx) ||
- ( dy > 0 && bl->y < y0 + dy) ||
- ( dy < 0 && bl->y > y1 + dy) )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
+ if (dx < 0) { x0 = x1 + dx + 1; } // West
+ else { x1 = x0 + dx - 1; } // East
}
-
+ bl_getall_area(type, m, x0, y0, x1, y1, NULL);
+ }
+ else { // Diagonal movement
+ bl_getall_area(type, m, x0, y0, x1, y1, bl_vgetall_inmovearea, dx, dy, center, range);
}
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinmovearea: block count too many!\n");
-
- iMap->freeblock_lock(); // Prohibit the release from memory
-
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock(); // Allow Free
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
- bl_list_count = blockcount;
- return returnCount;
+ return returnCount;
}
-// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
-// which only checks the exact single x/y passed to it rather than an
-// area radius - may be more useful in some instances)
-//
-int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...)
+/**
+ * Applies func to every block_list object of bl_type type in
+ * cell (x,y) on map m.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param x Target cell X-coordinate
+ * @param y Target cell Y-coordinate
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, ...)
{
- int bx, by;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
+ int returnCount = 0;
+ int blockcount = bl_list_count;
va_list ap;
- if ( x < 0 || y < 0 || x >= map[ m ].xs || y >= map[ m ].ys ) return 0;
+ bl_getall_area(type, m, x, y, x, y, NULL);
- by = y / BLOCK_SIZE;
- bx = x / BLOCK_SIZE;
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
- if( type&~BL_MOB )
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- if( type&BL_MOB )
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs]; bl != NULL; bl = bl->next )
- if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
- bl_list[ bl_list_count++ ] = bl;
+ return returnCount;
+}
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachincell: block count too many!\n");
+/**
+ * Helper function for map_foreachinpath()
+ * Checks if shortest distance from bl to path
+ * between (x0,y0) and (x1,y1) is shorter than range.
+ * @see map_foreachinpath
+ */
+static int bl_vgetall_inpath(struct block_list *bl, va_list args)
+{
+ int m = va_arg(args, int);
+ int x0 = va_arg(args, int);
+ int y0 = va_arg(args, int);
+ int x1 = va_arg(args, int);
+ int y1 = va_arg(args, int);
+ int range = va_arg(args, int);
+ int len_limit = va_arg(args, int);
+ int magnitude2 = va_arg(args, int);
+
+ int xi = bl->x;
+ int yi = bl->y;
+ int xu, yu;
+
+ int k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
+
+ if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
+ return 0;
- iMap->freeblock_lock();
+ if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
+ return 0; //Targets beyond the initial ending point need the wall check.
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ //All these shifts are to increase the precision of the intersection point and distance considering how it's
+ //int math.
+ k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
+ xi <<= 4;
+ yi <<= 4;
+ xu = ( x0 << 4 ) + k * ( x1 - x0 );
+ yu = ( y0 << 4 ) + k * ( y1 - y0 );
- iMap->freeblock_unlock();
+//Avoid needless calculations by not getting the sqrt right away.
+#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
+
+ k = MAGNITUDE2(xi, yi, xu, yu);
+
+ //If all dot coordinates were <<4 the square of the magnitude is <<8
+ if ( k > range )
+ return 0;
- bl_list_count = blockcount;
- return returnCount;
+ return 1;
}
-/*============================================================
-* For checking a path between two points (x0, y0) and (x1, y1)
-*------------------------------------------------------------*/
-int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...)
+/**
+ * Applies func to every block_list object of bl_type type in
+ * path on a line between (x0,y0) and (x1,y1) on map m.
+ * Path starts at (x0,y0) and is \a length cells long and \a range cells wide.
+ * Objects beyond the initial (x1,y1) ending point are checked
+ * for walls in the path.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param x Target cell X-coordinate
+ * @param y Target cell Y-coordinate
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...)
{
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- //////////////////////////////////////////////////////////////
- //
- // sharp shooting 3 [Skotlex]
- //
- //////////////////////////////////////////////////////////////
- // problem:
- // Same as Sharp Shooting 1. Hits all targets within range of
- // the line.
- // (t1,t2 t3 and t4 get hit)
- //
- // target 1
- // x t4
- // t2
- // t3 x
- // x
- // S
- //////////////////////////////////////////////////////////////
- // Methodology:
- // My trigonometrics and math are a little rusty... so the approach I am writing
- // here is basicly do a double for to check for all targets in the square that
+ // [Skotlex]
+ // check for all targets in the square that
// contains the initial and final positions (area range increased to match the
// radius given), then for each object to test, calculate the distance to the
// path and include it if the range fits and the target is in the line (0<k<1,
// as they call it).
// The implementation I took as reference is found at
- // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
- // (they have a link to a C implementation, too)
- // This approach is a lot like #2 commented on this function, which I have no
- // idea why it was commented. I won't use doubles/floats, but pure int math for
+ // http://web.archive.org/web/20050720125314/http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
+ // http://paulbourke.net/geometry/pointlineplane/
+ // I won't use doubles/floats, but pure int math for
// speed purposes. The range considered is always the same no matter how
// close/far the target is because that's how SharpShooting works currently in
- // kRO.
+ // kRO
+
+ int returnCount = 0;
+ int blockcount = bl_list_count;
+ va_list ap;
- //Generic map_foreach* variables.
- int i, blockcount = bl_list_count;
- struct block_list *bl;
- int bx, by;
//method specific variables
int magnitude2, len_limit; //The square of the magnitude
- int k, xi, yi, xu, yu;
+ int k;
int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
- va_list ap;
-
- //Avoid needless calculations by not getting the sqrt right away.
-#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
-
- if ( m < 0 )
- return 0;
len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1);
- if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path.
+ if (magnitude2 < 1) //Same begin and ending point, can't trace path.
return 0;
- if ( length ) { //Adjust final position to fit in the given area.
+ if (length) { //Adjust final position to fit in the given area.
//TODO: Find an alternate method which does not requires a square root calculation.
k = (int)sqrt((float)magnitude2);
mx1 = x0 + (x1 - x0) * length / k;
@@ -1049,7 +1111,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
len_limit = MAGNITUDE2(x0, y0, mx1, my1);
}
//Expand target area to cover range.
- if ( mx0 > mx1 ) {
+ if (mx0 > mx1) {
mx0 += range;
mx1 -= range;
} else {
@@ -1063,191 +1125,19 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
my0 -= range;
my1 += range;
}
-
- //The two fors assume mx0 < mx1 && my0 < my1
- if ( mx0 > mx1 )
- swap(mx0, mx1);
- if ( my0 > my1 )
- swap(my0, my1);
-
- mx0 = max(mx0, 0);
- my0 = max(my0, 0);
- mx1 = min(mx1, map[ m ].xs - 1);
- my1 = min(my1, map[ m ].ys - 1);
-
range *= range << 8; //Values are shifted later on for higher precision using int math.
- if ( type&~BL_MOB )
- for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
- for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) {
- xi = bl->x;
- yi = bl->y;
-
- k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
-
- if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
- continue;
-
- if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
- continue; //Targets beyond the initial ending point need the wall check.
-
- //All these shifts are to increase the precision of the intersection point and distance considering how it's
- //int math.
- k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
- xi <<= 4;
- yi <<= 4;
- xu = ( x0 << 4 ) + k * ( x1 - x0 );
- yu = ( y0 << 4 ) + k * ( y1 - y0 );
- k = MAGNITUDE2(xi, yi, xu, yu);
-
- //If all dot coordinates were <<4 the square of the magnitude is <<8
- if ( k > range )
- continue;
-
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
- }
- if( type&BL_MOB )
- for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
- for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->prev && bl_list_count < BL_LIST_MAX ) {
- xi = bl->x;
- yi = bl->y;
- k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
-
- if ( k < 0 || k > len_limit )
- continue;
-
- if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
- continue; //Targets beyond the initial ending point need the wall check.
-
- k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
- xi <<= 4;
- yi <<= 4;
- xu = ( x0 << 4 ) + k * ( x1 - x0 );
- yu = ( y0 << 4 ) + k * ( y1 - y0 );
- k = MAGNITUDE2(xi, yi, xu, yu);
-
- //If all dot coordinates were <<4 the square of the magnitude is <<8
- if ( k > range )
- continue;
-
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
- }
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinpath: block count too many!\n");
-
- iMap->freeblock_lock();
-
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock();
+ bl_getall_area(type, m, mx0, my0, mx1, my1, bl_vgetall_inpath, m, x0, y0, x1, y1, range, len_limit, magnitude2);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
-}
-
-// Copy of map_foreachincell, but applied to the whole map. [Skotlex]
-int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...) {
- int b, bsize;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
- va_list ap;
-
- bsize = map[ m ].bxs * map[ m ].bys;
-
- if( type&~BL_MOB )
- for( b = 0; b < bsize; b++ )
- for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( type&BL_MOB )
- for( b = 0; b < bsize; b++ )
- for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next )
- if( bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinmap: block count too many!\n");
-
- iMap->freeblock_lock();
-
- for( i = blockcount; i < bl_list_count ; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock();
-
- bl_list_count = blockcount;
- return returnCount;
-}
-// Copy of map_foreachinmap, but applied to all maps in a instance id. [Ind/Hercules]
-int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...) {
- int b, bsize;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i, j;
- int16 m;
- va_list ap;
-
- for( j = 0; j < instances[instance_id].num_map; j++ ) {
-
- m = instances[instance_id].map[j];
-
- bsize = map[ m ].bxs * map[ m ].bys;
-
- if( type&~BL_MOB )
- for( b = 0; b < bsize; b++ )
- for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( type&BL_MOB )
- for( b = 0; b < bsize; b++ )
- for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next )
- if( bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachininstance: block count too many!\n");
-
- iMap->freeblock_lock();
-
- for( i = blockcount; i < bl_list_count ; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock();
-
- }
-
- bl_list_count = blockcount;
return returnCount;
}
+#undef MAGNITUDE2
+/** @} */
/// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM).
/// Used for floor items, skill units and chatroom objects.