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-rw-r--r--src/map/map.c40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/map/map.c b/src/map/map.c
index a956952b8..06b39129e 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1739,44 +1739,6 @@ struct block_list * map_id2bl(int id)
return bl;
}
-/*==========================================
- * Returns an array of all players in the server (includes non connected ones) [Skotlex]
- * The int pointer given returns the count of elements in the array.
- * If null is passed, it is requested that the memory be freed (for shutdown), and null is returned.
- *------------------------------------------*/
-struct map_session_data** map_getallusers(int *users)
-{
- static struct map_session_data **all_sd=NULL;
- static unsigned int all_count = 0;
-
- if (users == NULL)
- { //Free up data
- if (all_sd) aFree(all_sd);
- all_sd = NULL;
- return NULL;
- }
-
- if (all_sd == NULL)
- { //Init data
- all_count = pc_db->size(pc_db); //This is the real number of chars in the db, better use this than the actual "online" count.
- if (all_count < 1)
- all_count = 10; //Allow room for at least 10 chars.
- CREATE(all_sd, struct map_session_data*, all_count);
- }
-
- if (all_count < pc_db->size(pc_db))
- {
- all_count = pc_db->size(pc_db)+10; //Give some room to prevent doing reallocs often.
- RECREATE(all_sd, struct map_session_data*, all_count);
- }
-
- *users = pc_db->getall(pc_db,(void**)all_sd,all_count,NULL);
- if (*users > (signed int)all_count) //Which should be impossible...
- *users = all_count;
-
- return all_sd;
-}
-
void map_foreachpc(int (*func)(DBKey,void*,va_list),...)
{
va_list ap;
@@ -3126,8 +3088,6 @@ void do_final(void)
do_final_unit();
if(use_irc)
do_final_irc();
-
- map_getallusers(NULL); //Clear the memory allocated for this array.
map_db->destroy(map_db, map_db_final);