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-rw-r--r--src/map/map.c74
1 files changed, 73 insertions, 1 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 950eb6e03..87fd292ba 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -673,7 +673,79 @@ int map_foreachinrange(int (*func)(struct block_list*,va_list),struct block_list
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl
&& bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
- && check_distance_bl(center, bl, range)
+// && check_distance_bl(center, bl, range)
+ && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+
+ if(bl_list_count>=BL_LIST_MAX) {
+ if(battle_config.error_log)
+ ShowWarning("map_foreachinrange: block count too many!\n");
+ }
+
+ map_freeblock_lock(); // メモリからの解放を禁止する
+
+ for(i=blockcount;i<bl_list_count;i++)
+ if(bl_list[i]->prev) // 有?かどうかチェック
+ returnCount += func(bl_list[i],ap);
+
+ map_freeblock_unlock(); // 解放を許可する
+
+ va_end(ap);
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
+}
+
+/*==========================================
+ * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
+ *------------------------------------------
+ */
+int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list *center, int range,int type,...) {
+ va_list ap;
+ int bx,by,m;
+ int returnCount =0; //total sum of returned values of func() [Skotlex]
+ struct block_list *bl=NULL;
+ int blockcount=bl_list_count,i,c;
+ int x0,x1,y0,y1;
+ m = center->m;
+ if (m < 0)
+ return 0;
+ va_start(ap,type);
+ x0 = center->x-range;
+ x1 = center->x+range;
+ y0 = center->y-range;
+ y1 = center->y+range;
+
+ if (x0 < 0) x0 = 0;
+ if (y0 < 0) y0 = 0;
+ if (x1 >= map[m].xs) x1 = map[m].xs-1;
+ if (y1 >= map[m].ys) y1 = map[m].ys-1;
+
+ if (type&~BL_MOB)
+ for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
+ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
+ bl = map[m].block[bx+by*map[m].bxs];
+ c = map[m].block_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl && bl->type&type
+ && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
+ && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
+ && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
+ }
+ }
+ }
+ if(type&BL_MOB)
+ for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
+ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl
+ && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
+ && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}