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-rw-r--r--src/map/map.c46
1 files changed, 0 insertions, 46 deletions
diff --git a/src/map/map.c b/src/map/map.c
index c4a0847b6..59eef42cc 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -177,52 +177,6 @@ int map_getusers(void)
return map_users;
}
-//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
-int check_distance(int dx, int dy, int distance)
-{
-#ifdef CIRCULAR_AREA
- //In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks.
- return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0));
-#else
- if (dx < 0) dx = -dx;
- if (dy < 0) dy = -dy;
- return ((dx<dy?dy:dx) <= distance);
-#endif
-}
-
-unsigned int distance(int dx, int dy)
-{
-#ifdef CIRCULAR_AREA
- unsigned int min, max;
-
- if ( dx < 0 ) dx = -dx;
- if ( dy < 0 ) dy = -dy;
- //There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex]
- if ( dx == 0 ) return dy;
- if ( dy == 0 ) return dx;
-
- if ( dx < dy )
- {
- min = dx;
- max = dy;
- } else {
- min = dy;
- max = dx;
- }
- // coefficients equivalent to ( 123/128 * max ) and ( 51/128 * min )
- return ((( max << 8 ) + ( max << 3 ) - ( max << 4 ) - ( max << 1 ) +
- ( min << 7 ) - ( min << 5 ) + ( min << 3 ) - ( min << 1 )) >> 8 );
-#else
- if (dx < 0) dx = -dx;
- if (dy < 0) dy = -dy;
- return (dx<dy?dy:dx);
-#endif
-}
-
-//
-// block削除の安全性確保?理
-//
-
/*==========================================
* blockをfreeするときfreeの?わりに呼ぶ
* ロックされているときはバッファにためる