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-rw-r--r--src/map/guild.h89
1 files changed, 0 insertions, 89 deletions
diff --git a/src/map/guild.h b/src/map/guild.h
deleted file mode 100644
index 1dee350a1..000000000
--- a/src/map/guild.h
+++ /dev/null
@@ -1,89 +0,0 @@
-// $Id: guild.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
-#ifndef _GUILD_H_
-#define _GUILD_H_
-
-struct map_session_data;
-struct mob_data;
-struct guild;
-struct guild_member;
-struct guild_position;
-struct guild_castle;
-
-int guild_skill_get_inf(int id);
-int guild_skill_get_sp(int id,int lv);
-int guild_skill_get_range(int id);
-int guild_skill_get_max(int id);
-
-int guild_checkskill(struct guild *g,int id);
-int guild_checkcastles(struct guild *g); // [MouseJstr]
-int guild_isallied(struct guild *g, struct guild_castle *gc);
-
-void do_init_guild(void);
-struct guild *guild_search(int guild_id);
-struct guild *guild_searchname(char *str);
-struct guild_castle *guild_castle_search(int gcid);
-
-struct guild_castle *guild_mapname2gc(char *mapname);
-
-struct map_session_data *guild_getavailablesd(struct guild *g);
-int guild_getindex(struct guild *g,int account_id,int char_id);
-int guild_getposition(struct map_session_data *sd,struct guild *g);
-int guild_payexp(struct map_session_data *sd,int exp);
-int guild_getexp(struct map_session_data *sd,int exp); // [Celest]
-
-int guild_create(struct map_session_data *sd,char *name);
-int guild_created(int account_id,int guild_id);
-int guild_request_info(int guild_id);
-int guild_recv_noinfo(int guild_id);
-int guild_recv_info(struct guild *sg);
-int guild_npc_request_info(int guild_id,const char *ev);
-int guild_invite(struct map_session_data *sd,int account_id);
-int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag);
-int guild_member_added(int guild_id,int account_id,int char_id,int flag);
-int guild_leave(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
-int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
- const char *name,const char *mes);
-int guild_explusion(struct map_session_data *sd,int guild_id,
- int account_id,int char_id,const char *mes);
-int guild_skillup(struct map_session_data *sd,int skill_num,int flag);
-int guild_reqalliance(struct map_session_data *sd,int account_id);
-int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag);
-int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2);
-int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,
- int flag,const char *name1,const char *name2);
-int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
-int guild_opposition(struct map_session_data *sd,int char_id);
-int guild_check_alliance(int guild_id1, int guild_id2, int flag);
-
-int guild_send_memberinfoshort(struct map_session_data *sd,int online);
-int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_);
-int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx);
-int guild_memberposition_changed(struct guild *g,int idx,int pos);
-int guild_change_position(struct map_session_data *sd,int idx,
- int mode,int exp_mode,const char *name);
-int guild_position_changed(int guild_id,int idx,struct guild_position *p);
-int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
-int guild_notice_changed(int guild_id,const char *mes1,const char *mes2);
-int guild_change_emblem(struct map_session_data *sd,int len,const char *data);
-int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data);
-int guild_send_message(struct map_session_data *sd,char *mes,int len);
-int guild_recv_message(int guild_id,int account_id,char *mes,int len);
-int guild_skillupack(int guild_id,int skill_num,int account_id);
-int guild_break(struct map_session_data *sd,char *name);
-int guild_broken(int guild_id,int flag);
-
-int guild_addcastleinfoevent(int castle_id,int index,const char *name);
-int guild_castledataload(int castle_id,int index);
-int guild_castledataloadack(int castle_id,int index,int value);
-int guild_castledatasave(int castle_id,int index,int value);
-int guild_castledatasaveack(int castle_id,int index,int value);
-int guild_castlealldataload(int len,struct guild_castle *gc);
-
-int guild_agit_start(void);
-int guild_agit_end(void);
-int guild_agit_break(struct mob_data *md);
-
-void do_final_guild(void);
-
-#endif