diff options
Diffstat (limited to 'src/map/guild.h')
-rw-r--r-- | src/map/guild.h | 63 |
1 files changed, 62 insertions, 1 deletions
diff --git a/src/map/guild.h b/src/map/guild.h index 1f61df09e..566ca7ce4 100644 --- a/src/map/guild.h +++ b/src/map/guild.h @@ -6,14 +6,32 @@ #define _GUILD_H_ //#include "../common/mmo.h" +#include "map.h" // NAME_LENGTH + +/** + * Declarations + **/ struct guild; struct guild_member; struct guild_position; struct guild_castle; -#include "map.h" // NAME_LENGTH struct map_session_data; struct mob_data; +/** + * Defines + **/ +#define GUILD_SEND_XY_INVERVAL 5000 // Interval of sending coordinates and HP +#define GUILD_PAYEXP_INVERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds) +#define MAX_GUILD_SKILL_REQUIRE 5 + +/** + * Structures + **/ +struct eventlist { + char name[EVENT_NAME_LENGTH]; + struct eventlist *next; +}; //For quick linking to a guardian's info. [Skotlex] struct guardian_data { int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium. @@ -23,11 +41,36 @@ struct guardian_data { char guild_name[NAME_LENGTH]; struct guild_castle* castle; }; +struct guild_expcache { + int guild_id, account_id, char_id; + uint64 exp; +}; +struct s_guild_skill_tree { + int id; + int max; + struct { + short id; + short lv; + } need[MAX_GUILD_SKILL_REQUIRE]; +}; + struct guild_interface { void (*init) (void); void (*final) (void); /* */ + DBMap* db; // int guild_id -> struct guild* + DBMap* castle_db; // int castle_id -> struct guild_castle* + DBMap* expcache_db; // int char_id -> struct guild_expcache* + DBMap* infoevent_db; // int guild_id -> struct eventlist* + /* */ + struct eri *expcache_ers; //For handling of guild exp payment. + /* */ + struct s_guild_skill_tree skill_tree[MAX_GUILDSKILL]; + /* guild flags cache */ + struct npc_data **flags; + unsigned short flags_count; + /* */ int (*skill_get_max) (int id); /* */ int (*checkskill) (struct guild *g,int id); @@ -104,6 +147,24 @@ struct guild_interface { void (*flags_clear) (void); /* guild aura */ void (*aura_refresh) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); + /* */ + int (*payexp_timer) (int tid, unsigned int tick, int id, intptr_t data); + TBL_PC* (*sd_check) (int guild_id, int account_id, int char_id); + bool (*read_guildskill_tree_db) (char* split[], int columns, int current); + bool (*read_castledb) (char* str[], int columns, int current); + int (*payexp_timer_sub) (DBKey key, DBData *data, va_list ap); + int (*send_xy_timer_sub) (DBKey key, DBData *data, va_list ap); + int (*send_xy_timer) (int tid, unsigned int tick, int id, intptr_t data); + DBData (*create_expcache) (DBKey key, va_list args); + int (*eventlist_db_final) (DBKey key, DBData *data, va_list ap); + int (*expcache_db_final) (DBKey key, DBData *data, va_list ap); + int (*castle_db_final) (DBKey key, DBData *data, va_list ap); + int (*broken_sub) (DBKey key, DBData *data, va_list ap); + int (*castle_broken_sub) (DBKey key, DBData *data, va_list ap); + void (*makemember) (struct guild_member *m,struct map_session_data *sd); + int (*check_member) (struct guild *g); + int (*get_alliance_count) (struct guild *g,int flag); + void (*castle_reconnect_sub) (void *key, void *data, va_list ap); }; struct guild_interface *guild; |