summaryrefslogtreecommitdiff
path: root/src/map/elemental.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/elemental.h')
-rw-r--r--src/map/elemental.h200
1 files changed, 106 insertions, 94 deletions
diff --git a/src/map/elemental.h b/src/map/elemental.h
index f941f3dfd..96d2ed89f 100644
--- a/src/map/elemental.h
+++ b/src/map/elemental.h
@@ -1,94 +1,106 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _ELEMENTAL_H_
-#define _ELEMENTAL_H_
-
-#include "status.h" // struct status_data, struct status_change
-#include "unit.h" // struct unit_data
-
-#define MIN_ELETHINKTIME 100
-#define MIN_ELEDISTANCE 2
-#define MAX_ELEDISTANCE 5
-
-#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
-#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
-#define EL_MODE_PASSIVE MD_CANMOVE
-
-#define EL_SKILLMODE_PASIVE 0x1
-#define EL_SKILLMODE_ASSIST 0x2
-#define EL_SKILLMODE_AGGRESSIVE 0x4
-
-struct elemental_skill {
- unsigned short id, lv;
- short mode;
-};
-
-struct s_elemental_db {
- int class_;
- char sprite[NAME_LENGTH], name[NAME_LENGTH];
- unsigned short lv;
- short range2, range3;
- struct status_data status;
- struct view_data vd;
- struct elemental_skill skill[MAX_ELESKILLTREE];
-};
-
-extern struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS];
-
-struct elemental_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
-
- struct s_elemental_db *db;
- struct s_elemental elemental;
-
- struct map_session_data *master;
- int summon_timer;
- int skill_timer;
-
- unsigned last_thinktime, last_linktime, last_spdrain_time;
- short min_chase;
- int target_id, attacked_id;
-};
-
-bool elemental_class(int class_);
-struct view_data * elemental_get_viewdata(int class_);
-
-int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime);
-int elemental_data_received(struct s_elemental *ele, bool flag);
-int elemental_save(struct elemental_data *ed);
-
-int elemental_change_mode_ack(struct elemental_data *ed, int mode);
-int elemental_change_mode(struct elemental_data *ed, int mode);
-
-void elemental_heal(struct elemental_data *ed, int hp, int sp);
-int elemental_dead(struct elemental_data *ed);
-
-int elemental_delete(struct elemental_data *ed, int reply);
-void elemental_summon_stop(struct elemental_data *ed);
-
-int elemental_get_lifetime(struct elemental_data *ed);
-
-int elemental_unlocktarget(struct elemental_data *ed);
-int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed);
-int elemental_set_target( struct map_session_data *sd, struct block_list *bl );
-int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id);
-int elemental_clean_effect(struct elemental_data *ed);
-int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick);
-struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv);
-
-#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
-#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
-
-int read_elemental_skilldb(void);
-void reload_elementaldb(void);
-void reload_elemental_skilldb(void);
-int do_init_elemental(void);
-void do_final_elemental(void);
-
-#endif /* _ELEMENTAL_H_ */
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _ELEMENTAL_H_
+#define _ELEMENTAL_H_
+#include "status.h" // struct status_data, struct status_change
+#include "unit.h" // struct unit_data
+#define MIN_ELETHINKTIME 100
+#define MIN_ELEDISTANCE 2
+#define MAX_ELEDISTANCE 5
+#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
+#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
+#define EL_MODE_PASSIVE MD_CANMOVE
+#define EL_SKILLMODE_PASIVE 0x1
+#define EL_SKILLMODE_ASSIST 0x2
+#define EL_SKILLMODE_AGGRESSIVE 0x4
+struct elemental_skill {
+ unsigned short id, lv;
+ short mode;
+};
+struct s_elemental_db {
+ int class_;
+ char sprite[NAME_LENGTH], name[NAME_LENGTH];
+ unsigned short lv;
+ short range2, range3;
+ struct status_data status;
+ struct view_data vd;
+ struct elemental_skill skill[MAX_ELESKILLTREE];
+};
+struct elemental_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+
+ struct s_elemental_db *db;
+ struct s_elemental elemental;
+
+ struct map_session_data *master;
+ int summon_timer;
+ int skill_timer;
+
+ unsigned last_thinktime, last_linktime, last_spdrain_time;
+ short min_chase;
+ int target_id, attacked_id;
+};
+
+
+
+
+
+
+
+
+#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
+#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
+
+
+/*=====================================
+* Interface : elemental.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct elemental_interface {
+ /* vars */
+ struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database
+ /* funcs */
+ bool (*class) (int class_);
+ struct view_data * (*get_viewdata) (int class_);
+
+ int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
+ int (*data_received) (struct s_elemental *ele, bool flag);
+ int (*save) (struct elemental_data *ed);
+
+ int (*change_mode_ack) (struct elemental_data *ed, int mode);
+ int (*change_mode) (struct elemental_data *ed, int mode);
+
+ void (*heal) (struct elemental_data *ed, int hp, int sp);
+ int (*dead) (struct elemental_data *ed);
+
+ int (*delete) (struct elemental_data *ed, int reply);
+ void (*summon_stop) (struct elemental_data *ed);
+
+ int (*get_lifetime) (struct elemental_data *ed);
+
+ int (*unlocktarget) (struct elemental_data *ed);
+ int (*skillnotok) (uint16 skill_id, struct elemental_data *ed);
+ int (*set_target) (struct map_session_data *sd, struct block_list *bl);
+ int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id);
+ int (*clean_effect) (struct elemental_data *ed);
+ int (*action) (struct elemental_data *ed, struct block_list *bl, unsigned int tick);
+ struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv);
+
+ int (*read_skilldb) (void);
+ void (*reload_elementaldb) (void);
+ void (*reload_skilldb) (void);
+ int (*do_init_elemental) (void);
+ void (*do_final_elemental) (void);
+} elemental_s;
+
+struct elemental_interface *elemental;
+
+void elemental_defaults(void);
+
+#endif /* _ELEMENTAL_H_ */