diff options
Diffstat (limited to 'src/map/elemental.c')
-rw-r--r-- | src/map/elemental.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c index b1ad4073b..e28a64874 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -242,9 +242,9 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { ed->master = sd; ed->db = db; memcpy(&ed->elemental, ele, sizeof(struct s_elemental)); - iStatus->set_viewdata(&ed->bl, ed->elemental.class_); + status->set_viewdata(&ed->bl, ed->elemental.class_); ed->vd->head_mid = 10; // Why? - iStatus->change_init(&ed->bl); + status->change_init(&ed->bl); unit->dataset(&ed->bl); ed->ud.dir = sd->ud.dir; @@ -281,7 +281,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) { struct block_list *bl; - sc_type type = iStatus->skill2sc(skill_id); + sc_type type = status->skill2sc(skill_id); nullpo_ret(ed); @@ -430,9 +430,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned ed->ud.skill_lv = skill_lv; if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - ed->ud.skilltimer = timer->add( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); + ed->ud.skilltimer = timer->add( tick+status->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); else - ed->ud.skilltimer = timer->add( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); + ed->ud.skilltimer = timer->add( tick+status->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); } return 1; @@ -589,7 +589,7 @@ int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) { if( ed->bl.m != bl->m || !check_distance_bl(&ed->bl, bl, ed->db->range2) ) return 0; - if( !iStatus->check_skilluse(&ed->bl, bl, 0, 0) ) + if( !status->check_skilluse(&ed->bl, bl, 0, 0) ) return 0; if( ed->target_id == 0 ) @@ -609,7 +609,7 @@ static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap target = va_arg(ap,struct block_list**); //If can't seek yet, not an enemy, or you can't attack it, skip. - if( (*target) == bl || !iStatus->check_skilluse(&ed->bl, bl, 0, 0) ) + if( (*target) == bl || !status->check_skilluse(&ed->bl, bl, 0, 0) ) return 0; if( battle->check_target(&ed->bl,bl,BCT_ENEMY) <= 0 ) |