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-rw-r--r--src/map/elemental.c450
1 files changed, 259 insertions, 191 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c
index 53c85577b..caba02692 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -2,142 +2,148 @@
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-#include "../common/cbasetypes.h"
-#include "../common/malloc.h"
-#include "../common/socket.h"
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/mmo.h"
-#include "../common/showmsg.h"
-#include "../common/utils.h"
-#include "../common/random.h"
-#include "../common/strlib.h"
+#define HERCULES_CORE
-#include "log.h"
-#include "clif.h"
+#include "elemental.h"
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "atcommand.h"
+#include "battle.h"
#include "chrif.h"
+#include "clif.h"
+#include "guild.h"
#include "intif.h"
#include "itemdb.h"
+#include "log.h"
#include "map.h"
-#include "pc.h"
-#include "status.h"
-#include "skill.h"
#include "mob.h"
-#include "pet.h"
-#include "battle.h"
+#include "npc.h"
#include "party.h"
-#include "guild.h"
-#include "atcommand.h"
+#include "pc.h"
+#include "pet.h"
#include "script.h"
-#include "npc.h"
+#include "skill.h"
+#include "status.h"
#include "trade.h"
#include "unit.h"
-#include "elemental.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
+#include "../common/cbasetypes.h"
+#include "../common/malloc.h"
+#include "../common/mmo.h"
+#include "../common/nullpo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h"
+#include "../common/strlib.h"
+#include "../common/timer.h"
+#include "../common/utils.h"
-struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database
+struct elemental_interface elemental_s;
int elemental_search_index(int class_) {
int i;
- ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, elemental_db[i].class_ == class_);
+ ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, elemental->db[i].class_ == class_);
return (i == MAX_ELEMENTAL_CLASS)?-1:i;
}
bool elemental_class(int class_) {
- return (bool)(elemental_search_index(class_) > -1);
+ return (bool)(elemental->search_index(class_) > -1);
}
struct view_data * elemental_get_viewdata(int class_) {
- int i = elemental_search_index(class_);
+ int i = elemental->search_index(class_);
if( i < 0 )
return 0;
- return &elemental_db[i].vd;
+ return &elemental->db[i].vd;
}
int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime) {
struct s_elemental ele;
struct s_elemental_db *db;
- int i;
+ int i, summon_level, skill_level;
nullpo_retr(1,sd);
- if( (i = elemental_search_index(class_)) < 0 )
+ if( (i = elemental->search_index(class_)) < 0 )
return 0;
- db = &elemental_db[i];
+ db = &elemental->db[i];
memset(&ele,0,sizeof(struct s_elemental));
ele.char_id = sd->status.char_id;
ele.class_ = class_;
ele.mode = EL_MODE_PASSIVE; // Initial mode
- i = db->status.size+1; // summon level
+ summon_level = db->status.size+1; // summon level
- //[(Caster�s Max HP/ 3 ) + (Caster�s INT x 10 )+ (Caster�s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
- ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3);
- //Caster�s Max SP /4
+ //[(Caster's Max HP/ 3 ) + (Caster's INT x 10 )+ (Caster's Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
+ ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((summon_level + 2) / 3);
+ //Caster's Max SP /4
ele.sp = ele.max_sp = sd->battle_status.max_sp/4;
- //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
- ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100);
- //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) ]
+ //Caster's [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
+ ele.atk = (sd->battle_status.max_sp / (18 / summon_level) * 1 - 100);
+ //Caster's [ Max SP / (18 / Elemental Summon Skill Level) ]
ele.atk2 = sd->battle_status.max_sp / 18;
- //Caster�s HIT + (Caster�s Base Level )
+ //Caster's HIT + (Caster's Base Level)
ele.hit = sd->battle_status.hit + sd->status.base_level;
- //[Elemental Summon Skill Level x (Caster�s INT / 2 + Caster�s DEX / 4)]
- ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4);
- //150 + [Caster�s DEX / 10] + [Elemental Summon Skill Level x 3 ]
- ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3;
- //Caster�s DEF + (Caster�s Base Level / (5 � Elemental Summon Skill Level)
- ele.def = sd->battle_status.def + sd->status.base_level / (5-i);
- //Caster�s MDEF + (Caster�s INT / (5 - Elemental Summon Skill Level)
- ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i);
- //Caster�s FLEE + (Caster�s Base Level / (5 � Elemental Summon Skill Level)
- ele.flee = sd->status.base_level / (5-i);
- //Caster�s HIT + (Caster�s Base Level )
+ //[Elemental Summon Skill Level x (Caster's INT / 2 + Caster's DEX / 4)]
+ ele.matk = summon_level * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4);
+ //150 + [Caster's DEX / 10] + [Elemental Summon Skill Level x 3 ]
+ ele.amotion = 150 + sd->battle_status.dex / 10 + summon_level * 3;
+ //Caster's DEF + (Caster's Base Level / (5 - Elemental Summon Skill Level)
+ ele.def = sd->battle_status.def + sd->status.base_level / (5-summon_level);
+ //Caster's MDEF + (Caster's INT / (5 - Elemental Summon Skill Level)
+ ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-summon_level);
+ //Caster's FLEE + (Caster's Base Level / (5 - Elemental Summon Skill Level)
+ ele.flee = sd->status.base_level / (5-summon_level);
+ //Caster's HIT + (Caster's Base Level)
ele.hit = sd->battle_status.hit + sd->status.base_level;
//per individual bonuses
switch(db->class_){
- case 2114: case 2115:
+ case 2114:
+ case 2115:
case 2116: //ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)
- ele.atk += i * 20;
- ele.atk2 += i * 20;
- ele.hit += i * 10;
+ ele.atk += summon_level * 20;
+ ele.atk2 += summon_level * 20;
+ ele.hit += summon_level * 10;
break;
- case 2117: case 2118:
+ case 2117:
+ case 2118:
case 2119: //MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)
- ele.mdef += i * 10;
- ele.matk += i * 20;
+ ele.mdef += summon_level * 10;
+ ele.matk += summon_level * 20;
break;
- case 2120: case 2121:
+ case 2120:
+ case 2121:
case 2122: //FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)
- ele.flee += i * 20;
- ele.matk += i * 10;
+ ele.flee += summon_level * 20;
+ ele.matk += summon_level * 10;
break;
- case 2123: case 2124:
+ case 2123:
+ case 2124:
case 2125: //DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)
- ele.def += i * 25;
- ele.atk += i * 5;
- ele.atk2 += i * 5;
+ ele.def += summon_level * 25;
+ ele.atk += summon_level * 5;
+ ele.atk2 += summon_level * 5;
break;
}
- if( (i=pc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){
- ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100;
- ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100;
- ele.atk += 25 * i;
- ele.atk2 += 25 * i;
- ele.matk += 25 * i;
+ if ((skill_level=pc->checkskill(sd,SO_EL_SYMPATHY)) > 0) {
+ ele.hp = ele.max_hp += ele.max_hp * 5 * skill_level / 100;
+ ele.sp = ele.max_sp += ele.max_sp * 5 * skill_level / 100;
+ ele.atk += 25 * skill_level;
+ ele.atk2 += 25 * skill_level;
+ ele.matk += 25 * skill_level;
}
ele.life_time = lifetime;
// Request Char Server to create this elemental
- intif_elemental_create(&ele);
+ intif->elemental_create(&ele);
return 1;
}
@@ -147,8 +153,8 @@ int elemental_get_lifetime(struct elemental_data *ed) {
if( ed == NULL || ed->summon_timer == INVALID_TIMER )
return 0;
- td = iTimer->get_timer(ed->summon_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
+ td = timer->get(ed->summon_timer);
+ return (td != NULL) ? DIFF_TICK32(td->tick, timer->gettick()) : 0;
}
int elemental_save(struct elemental_data *ed) {
@@ -164,27 +170,27 @@ int elemental_save(struct elemental_data *ed) {
ed->elemental.mdef = ed->battle_status.mdef;
ed->elemental.flee = ed->battle_status.flee;
ed->elemental.hit = ed->battle_status.hit;
- ed->elemental.life_time = elemental_get_lifetime(ed);
- intif_elemental_save(&ed->elemental);
+ ed->elemental.life_time = elemental->get_lifetime(ed);
+ intif->elemental_save(&ed->elemental);
return 1;
}
-static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t data) {
+int elemental_summon_end_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data *sd;
struct elemental_data *ed;
- if( (sd = iMap->id2sd(id)) == NULL )
+ if( (sd = map->id2sd(id)) == NULL )
return 1;
if( (ed = sd->ed) == NULL )
return 1;
if( ed->summon_timer != tid ) {
- ShowError("elemental_summon_end %d != %d.\n", ed->summon_timer, tid);
+ ShowError("elemental_summon_end_timer %d != %d.\n", ed->summon_timer, tid);
return 0;
}
ed->summon_timer = INVALID_TIMER;
- elemental_delete(ed, 0); // Elemental's summon time is over.
+ elemental->delete(ed, 0); // Elemental's summon time is over.
return 0;
}
@@ -192,7 +198,7 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat
void elemental_summon_stop(struct elemental_data *ed) {
nullpo_retv(ed);
if( ed->summon_timer != INVALID_TIMER )
- iTimer->delete_timer(ed->summon_timer, elemental_summon_end);
+ timer->delete(ed->summon_timer, elemental->summon_end_timer);
ed->summon_timer = INVALID_TIMER;
}
@@ -203,21 +209,21 @@ int elemental_delete(struct elemental_data *ed, int reply) {
sd = ed->master;
ed->elemental.life_time = 0;
- elemental_clean_effect(ed);
- elemental_summon_stop(ed);
+ elemental->clean_effect(ed);
+ elemental->summon_stop(ed);
if( !sd )
- return unit_free(&ed->bl, 0);
+ return unit->free(&ed->bl, 0);
sd->ed = NULL;
sd->status.ele_id = 0;
- return unit_remove_map(&ed->bl, 0);
+ return unit->remove_map(&ed->bl, 0, ALC_MARK);
}
void elemental_summon_init(struct elemental_data *ed) {
if( ed->summon_timer == INVALID_TIMER )
- ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0);
+ ed->summon_timer = timer->add(timer->gettick() + ed->elemental.life_time, elemental->summon_end_timer, ed->master->bl.id, 0);
ed->regen.state.block = 0;
}
@@ -226,9 +232,9 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
struct map_session_data *sd;
struct elemental_data *ed;
struct s_elemental_db *db;
- int i = elemental_search_index(ele->class_);
+ int i = elemental->search_index(ele->class_);
- if( (sd = iMap->charid2sd(ele->char_id)) == NULL )
+ if( (sd = map->charid2sd(ele->char_id)) == NULL )
return 0;
if( !flag || i < 0 ) { // Not created - loaded - DB info
@@ -236,32 +242,32 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
return 0;
}
- db = &elemental_db[i];
+ db = &elemental->db[i];
if( !sd->ed ) { // Initialize it after first summon.
sd->ed = ed = (struct elemental_data*)aCalloc(1,sizeof(struct elemental_data));
ed->bl.type = BL_ELEM;
- ed->bl.id = npc_get_new_npc_id();
+ ed->bl.id = npc->get_new_npc_id();
ed->master = sd;
ed->db = db;
memcpy(&ed->elemental, ele, sizeof(struct s_elemental));
- status_set_viewdata(&ed->bl, ed->elemental.class_);
+ status->set_viewdata(&ed->bl, ed->elemental.class_);
ed->vd->head_mid = 10; // Why?
- status_change_init(&ed->bl);
- unit_dataset(&ed->bl);
+ status->change_init(&ed->bl);
+ unit->dataset(&ed->bl);
ed->ud.dir = sd->ud.dir;
ed->bl.m = sd->bl.m;
ed->bl.x = sd->bl.x;
ed->bl.y = sd->bl.y;
- unit_calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ unit->calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
ed->bl.x = ed->ud.to_x;
ed->bl.y = ed->ud.to_y;
- iMap->addiddb(&ed->bl);
- status_calc_elemental(ed,1);
- ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick();
+ map->addiddb(&ed->bl);
+ status_calc_elemental(ed,SCO_FIRST);
+ ed->last_spdrain_time = ed->last_thinktime = timer->gettick();
ed->summon_timer = INVALID_TIMER;
- elemental_summon_init(ed);
+ elemental->summon_init(ed);
} else {
memcpy(&sd->ed->elemental, ele, sizeof(struct s_elemental));
ed = sd->ed;
@@ -270,7 +276,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
sd->status.ele_id = ele->elemental_id;
if( ed->bl.prev == NULL && sd->bl.prev != NULL ) {
- iMap->addblock(&ed->bl);
+ map->addblock(&ed->bl);
clif->spawn(&ed->bl);
clif->elemental_info(sd);
clif->elemental_updatestatus(sd,SP_HP);
@@ -283,7 +289,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) {
struct block_list *bl;
- sc_type type = status_skill2sc(skill_id);
+ sc_type type = status->skill2sc(skill_id);
nullpo_ret(ed);
@@ -388,7 +394,7 @@ int elemental_clean_effect(struct elemental_data *ed) {
return 1;
}
-int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick) {
+int elemental_action(struct elemental_data *ed, struct block_list *bl, int64 tick) {
struct skill_condition req;
uint16 skill_id, skill_lv;
int i;
@@ -400,7 +406,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
return 0;
if( ed->target_id )
- elemental_unlocktarget(ed); // Remove previous target.
+ elemental->unlocktarget(ed); // Remove previous target.
ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&EL_SKILLMODE_AGGRESSIVE));
if( i == MAX_ELESKILLTREE )
@@ -409,7 +415,7 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
skill_id = ed->db->skill[i].id;
skill_lv = ed->db->skill[i].lv;
- if( elemental_skillnotok(skill_id, ed) )
+ if( elemental->skillnotok(skill_id, ed) )
return 0;
if( ed->ud.skilltimer != INVALID_TIMER )
@@ -423,8 +429,8 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
// Not in skill range.
if( !battle->check_range(&ed->bl,bl,skill->get_range(skill_id,skill_lv)) ) {
// Try to walk to the target.
- if( !unit_walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) )
- elemental_unlocktarget(ed);
+ if( !unit->walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) )
+ elemental->unlocktarget(ed);
else {
// Walking, waiting to be in range. Client don't handle it, then we must handle it here.
int walk_dist = distance_bl(&ed->bl,bl) - skill->get_range(skill_id,skill_lv);
@@ -432,15 +438,15 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
ed->ud.skill_lv = skill_lv;
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- ed->ud.skilltimer = iTimer->add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 );
+ ed->ud.skilltimer = timer->add( tick+status->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 );
else
- ed->ud.skilltimer = iTimer->add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 );
+ ed->ud.skilltimer = timer->add( tick+status->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 );
}
return 1;
}
- req = elemental_skill_get_requirements(skill_id, skill_lv);
+ req = elemental->skill_get_requirements(skill_id, skill_lv);
if(req.hp || req.sp){
struct map_session_data *sd = BL_CAST(BL_PC, battle->get_master(&ed->bl));
@@ -455,9 +461,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
//Otherwise, just cast the skill.
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
+ unit->skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
else
- unit_skilluse_id(&ed->bl, bl->id, skill_id, skill_lv);
+ unit->skilluse_id(&ed->bl, bl->id, skill_id, skill_lv);
// Reset target.
ed->target_id = 0;
@@ -487,23 +493,23 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) {
skill_id = ed->db->skill[i].id;
skill_lv = ed->db->skill[i].lv;
- if( elemental_skillnotok(skill_id, ed) )
+ if( elemental->skillnotok(skill_id, ed) )
return 0;
if( ed->ud.skilltimer != INVALID_TIMER )
return 0;
- else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 )
+ else if( DIFF_TICK(timer->gettick(), ed->ud.canact_tick) < 0 )
return 0;
ed->target_id = bl->id; // Set new target
- ed->last_thinktime = iTimer->gettick();
+ ed->last_thinktime = timer->gettick();
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
+ unit->skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
else
- unit_skilluse_id(&ed->bl,bl->id,skill_id,skill_lv);
+ unit->skilluse_id(&ed->bl,bl->id,skill_id,skill_lv);
- ed->target_id = 0; // Reset target after casting the skill to avoid continious attack.
+ ed->target_id = 0; // Reset target after casting the skill to avoid continuous attack.
return 1;
}
@@ -515,10 +521,10 @@ int elemental_change_mode(struct elemental_data *ed, int mode) {
nullpo_ret(ed);
// Remove target
- elemental_unlocktarget(ed);
+ elemental->unlocktarget(ed);
// Removes the effects of the previous mode.
- if(ed->elemental.mode != mode ) elemental_clean_effect(ed);
+ if(ed->elemental.mode != mode ) elemental->clean_effect(ed);
ed->battle_status.mode = ed->elemental.mode = mode;
@@ -527,9 +533,9 @@ int elemental_change_mode(struct elemental_data *ed, int mode) {
else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill.
else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill.
- // Use a skill inmediately after every change mode.
+ // Use a skill immediately after every change mode.
if( mode != EL_SKILLMODE_AGGRESSIVE )
- elemental_change_mode_ack(ed,mode);
+ elemental->change_mode_ack(ed,mode);
return 1;
}
@@ -541,7 +547,7 @@ void elemental_heal(struct elemental_data *ed, int hp, int sp) {
}
int elemental_dead(struct elemental_data *ed) {
- elemental_delete(ed, 1);
+ elemental->delete(ed, 1);
return 0;
}
@@ -576,8 +582,8 @@ struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16
if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL )
return req;
- req.hp = skill_db[idx].hp[skill_lv-1];
- req.sp = skill_db[idx].sp[skill_lv-1];
+ req.hp = skill->db[idx].hp[skill_lv-1];
+ req.sp = skill->db[idx].sp[skill_lv-1];
return req;
}
@@ -591,7 +597,7 @@ int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) {
if( ed->bl.m != bl->m || !check_distance_bl(&ed->bl, bl, ed->db->range2) )
return 0;
- if( !status_check_skilluse(&ed->bl, bl, 0, 0) )
+ if( !status->check_skilluse(&ed->bl, bl, 0, 0) )
return 0;
if( ed->target_id == 0 )
@@ -600,7 +606,7 @@ int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) {
return 1;
}
-static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap) {
+int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap) {
struct elemental_data *ed;
struct block_list **target;
int dist;
@@ -611,7 +617,7 @@ static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap
target = va_arg(ap,struct block_list**);
//If can't seek yet, not an enemy, or you can't attack it, skip.
- if( (*target) == bl || !status_check_skilluse(&ed->bl, bl, 0, 0) )
+ if( (*target) == bl || !status->check_skilluse(&ed->bl, bl, 0, 0) )
return 0;
if( battle->check_target(&ed->bl,bl,BCT_ENEMY) <= 0 )
@@ -636,7 +642,7 @@ static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap
return 0;
}
-static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick) {
+int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, int64 tick) {
struct block_list *target = NULL;
int master_dist, view_range, mode;
@@ -662,7 +668,7 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
}
if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it.
- elemental_delete(sd->ed,0);
+ elemental->delete(sd->ed,0);
return 0;
}
@@ -693,37 +699,37 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
master_dist = distance_bl(&sd->bl, &ed->bl);
if( master_dist > AREA_SIZE ) { // Master out of vision range.
- elemental_unlocktarget(ed);
- unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
+ elemental->unlocktarget(ed);
+ unit->warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
clif->elemental_updatestatus(sd,SP_HP);
clif->elemental_updatestatus(sd,SP_SP);
return 0;
} else if( master_dist > MAX_ELEDISTANCE ) { // Master too far, chase.
short x = sd->bl.x, y = sd->bl.y;
if( ed->target_id )
- elemental_unlocktarget(ed);
+ elemental->unlocktarget(ed);
if( ed->ud.walktimer != INVALID_TIMER && ed->ud.target == sd->bl.id )
return 0; //Already walking to him
if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
return 0; //Can't move yet.
- if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
- && unit_walktoxy(&ed->bl, x, y, 0) )
+ if( map->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
+ && unit->walktoxy(&ed->bl, x, y, 0) )
return 0;
}
if( mode == EL_MODE_AGGRESSIVE ) {
- target = iMap->id2bl(ed->ud.target);
+ target = map->id2bl(ed->ud.target);
if( !target )
- iMap->foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl));
+ map->foreachinrange(elemental->ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl));
if( !target ) { //No targets available.
- elemental_unlocktarget(ed);
+ elemental->unlocktarget(ed);
return 1;
}
if( battle->check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill.
- if( elemental_action(ed,target,tick) )
+ if( elemental->action(ed,target,tick) )
return 1;
}
@@ -733,28 +739,28 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
return 1;
if( battle->check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage
- unit_attack(&ed->bl,target->id,1);
+ unit->attack(&ed->bl,target->id,1);
return 1;
}
//Follow up if possible.
- if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) )
- elemental_unlocktarget(ed);
+ if( !unit->walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) )
+ elemental->unlocktarget(ed);
}
return 0;
}
-static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
- unsigned int tick = va_arg(ap,unsigned int);
+int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
+ int64 tick = va_arg(ap,int64);
if(sd->status.ele_id && sd->ed)
- elemental_ai_sub_timer(sd->ed,sd,tick);
+ elemental->ai_sub_timer(sd->ed,sd,tick);
return 0;
}
-static int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) {
- iMap->map_foreachpc(elemental_ai_sub_foreachclient,tick);
+int elemental_ai_timer(int tid, int64 tick, int id, intptr_t data) {
+ map->foreachpc(elemental->ai_sub_foreachclient,tick);
return 0;
}
@@ -764,10 +770,12 @@ int read_elementaldb(void) {
char *str[26];
int i, j = 0, k = 0, ele;
struct s_elemental_db *db;
- struct status_data *status;
+ struct status_data *estatus;
- sprintf(line, "%s/%s", iMap->db_path, "elemental_db.txt");
- memset(elemental_db,0,sizeof(elemental_db));
+ sprintf(line, "%s/%s", map->db_path, "elemental_db.txt");
+
+ if( runflag == MAPSERVER_ST_RUNNING ) //only necessary after we're up
+ memset(elemental->db,0,sizeof(elemental->db));
fp = fopen(line, "r");
if( !fp ) {
@@ -794,50 +802,50 @@ int read_elementaldb(void) {
continue;
}
- db = &elemental_db[j];
+ db = &elemental->db[j];
db->class_ = atoi(str[0]);
safestrncpy(db->sprite, str[1], NAME_LENGTH);
safestrncpy(db->name, str[2], NAME_LENGTH);
db->lv = atoi(str[3]);
- status = &db->status;
+ estatus = &db->status;
db->vd.class_ = db->class_;
- status->max_hp = atoi(str[4]);
- status->max_sp = atoi(str[5]);
- status->rhw.range = atoi(str[6]);
- status->rhw.atk = atoi(str[7]);
- status->rhw.atk2 = atoi(str[8]);
- status->def = atoi(str[9]);
- status->mdef = atoi(str[10]);
- status->str = atoi(str[11]);
- status->agi = atoi(str[12]);
- status->vit = atoi(str[13]);
- status->int_ = atoi(str[14]);
- status->dex = atoi(str[15]);
- status->luk = atoi(str[16]);
+ estatus->max_hp = atoi(str[4]);
+ estatus->max_sp = atoi(str[5]);
+ estatus->rhw.range = atoi(str[6]);
+ estatus->rhw.atk = atoi(str[7]);
+ estatus->rhw.atk2 = atoi(str[8]);
+ estatus->def = atoi(str[9]);
+ estatus->mdef = atoi(str[10]);
+ estatus->str = atoi(str[11]);
+ estatus->agi = atoi(str[12]);
+ estatus->vit = atoi(str[13]);
+ estatus->int_ = atoi(str[14]);
+ estatus->dex = atoi(str[15]);
+ estatus->luk = atoi(str[16]);
db->range2 = atoi(str[17]);
db->range3 = atoi(str[18]);
- status->size = atoi(str[19]);
- status->race = atoi(str[20]);
+ estatus->size = atoi(str[19]);
+ estatus->race = atoi(str[20]);
ele = atoi(str[21]);
- status->def_ele = ele%10;
- status->ele_lv = ele/20;
- if( status->def_ele >= ELE_MAX ) {
- ShowWarning("Elemental %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
- status->def_ele = ELE_NEUTRAL;
+ estatus->def_ele = ele%10;
+ estatus->ele_lv = ele/20;
+ if( estatus->def_ele >= ELE_MAX ) {
+ ShowWarning("Elemental %d has invalid element type %d (max element is %d)\n", db->class_, estatus->def_ele, ELE_MAX - 1);
+ estatus->def_ele = ELE_NEUTRAL;
}
- if( status->ele_lv < 1 || status->ele_lv > 4 ) {
- ShowWarning("Elemental %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
- status->ele_lv = 1;
+ if( estatus->ele_lv < 1 || estatus->ele_lv > 4 ) {
+ ShowWarning("Elemental %d has invalid element level %d (max is 4)\n", db->class_, estatus->ele_lv);
+ estatus->ele_lv = 1;
}
- status->aspd_rate = 1000;
- status->speed = atoi(str[22]);
- status->adelay = atoi(str[23]);
- status->amotion = atoi(str[24]);
- status->dmotion = atoi(str[25]);
+ estatus->aspd_rate = 1000;
+ estatus->speed = atoi(str[22]);
+ estatus->adelay = atoi(str[23]);
+ estatus->amotion = atoi(str[24]);
+ estatus->dmotion = atoi(str[25]);
j++;
}
@@ -857,7 +865,7 @@ int read_elemental_skilldb(void) {
uint16 skill_id, skill_lv;
int skillmode;
- sprintf(line, "%s/%s", iMap->db_path, "elemental_skill_db.txt");
+ sprintf(line, "%s/%s", map->db_path, "elemental_skill_db.txt");
fp = fopen(line, "r");
if( !fp ) {
ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n");
@@ -884,7 +892,7 @@ int read_elemental_skilldb(void) {
}
class_ = atoi(str[0]);
- ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, class_ == elemental_db[i].class_);
+ ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, class_ == elemental->db[i].class_);
if( i == MAX_ELEMENTAL_CLASS ) {
ShowError("read_elemental_skilldb : Class not found in elemental_db for skill entry, line %d.\n", k);
continue;
@@ -896,7 +904,7 @@ int read_elemental_skilldb(void) {
continue;
}
- db = &elemental_db[i];
+ db = &elemental->db[i];
skill_lv = atoi(str[2]);
skillmode = atoi(str[3]);
@@ -921,20 +929,23 @@ int read_elemental_skilldb(void) {
}
void reload_elementaldb(void) {
- read_elementaldb();
- reload_elemental_skilldb();
+ elemental->read_db();
+ elemental->reload_skilldb();
}
void reload_elemental_skilldb(void) {
- read_elemental_skilldb();
+ elemental->read_skilldb();
}
-int do_init_elemental(void) {
- read_elementaldb();
- read_elemental_skilldb();
+int do_init_elemental(bool minimal) {
+ if (minimal)
+ return 0;
- iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer");
- iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME);
+ elemental->read_db();
+ elemental->read_skilldb();
+
+ timer->add_func_list(elemental->ai_timer,"elemental_ai_timer");
+ timer->add_interval(timer->gettick()+MIN_ELETHINKTIME,elemental->ai_timer,0,0,MIN_ELETHINKTIME);
return 0;
}
@@ -942,3 +953,60 @@ int do_init_elemental(void) {
void do_final_elemental(void) {
return;
}
+
+/*=====================================
+* Default Functions : elemental.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void elemental_defaults(void) {
+ elemental = &elemental_s;
+
+ /* */
+ elemental->init = do_init_elemental;
+ elemental->final = do_final_elemental;
+
+ /* */
+ memset(elemental->db,0,sizeof(elemental->db));
+
+ /* funcs */
+
+ elemental->class = elemental_class;
+ elemental->get_viewdata = elemental_get_viewdata;
+
+ elemental->create = elemental_create;
+ elemental->data_received = elemental_data_received;
+ elemental->save = elemental_save;
+
+ elemental->change_mode_ack = elemental_change_mode_ack;
+ elemental->change_mode = elemental_change_mode;
+
+ elemental->heal = elemental_heal;
+ elemental->dead = elemental_dead;
+
+ elemental->delete = elemental_delete;
+ elemental->summon_stop = elemental_summon_stop;
+
+ elemental->get_lifetime = elemental_get_lifetime;
+
+ elemental->unlocktarget = elemental_unlocktarget;
+ elemental->skillnotok = elemental_skillnotok;
+ elemental->set_target = elemental_set_target;
+ elemental->clean_single_effect = elemental_clean_single_effect;
+ elemental->clean_effect = elemental_clean_effect;
+ elemental->action = elemental_action;
+ elemental->skill_get_requirements = elemental_skill_get_requirements;
+
+ elemental->read_skilldb = read_elemental_skilldb;
+ elemental->reload_db = reload_elementaldb;
+ elemental->reload_skilldb = reload_elemental_skilldb;
+
+ elemental->search_index = elemental_search_index;
+ elemental->summon_init = elemental_summon_init;
+ elemental->summon_end_timer = elemental_summon_end_timer;
+ elemental->ai_sub_timer_activesearch = elemental_ai_sub_timer_activesearch;
+ elemental->ai_sub_timer = elemental_ai_sub_timer;
+ elemental->ai_sub_foreachclient = elemental_ai_sub_foreachclient;
+ elemental->ai_timer = elemental_ai_timer;
+ elemental->read_db = read_elementaldb;
+}