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-rw-r--r--src/map/clif.h772
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diff --git a/src/map/clif.h b/src/map/clif.h
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+++ b/src/map/clif.h
@@ -0,0 +1,772 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _CLIF_H_
+#define _CLIF_H_
+
+#include "../common/cbasetypes.h"
+//#include "../common/mmo.h"
+struct item;
+struct storage_data;
+struct guild_storage;
+//#include "map.h"
+struct block_list;
+struct unit_data;
+struct map_session_data;
+struct homun_data;
+struct pet_data;
+struct mob_data;
+struct npc_data;
+struct chat_data;
+struct flooritem_data;
+struct skill_unit;
+struct s_vending;
+struct party;
+struct party_data;
+struct guild;
+struct battleground_data;
+struct quest;
+struct party_booking_ad_info;
+#include <stdarg.h>
+
+enum
+{// packet DB
+ MAX_PACKET_DB = 0xA00,
+ MAX_PACKET_VER = 30,
+ MAX_PACKET_POS = 20,
+};
+
+struct s_packet_db {
+ short len;
+ void (*func)(int, struct map_session_data *);
+ short pos[MAX_PACKET_POS];
+};
+
+// packet_db[SERVER] is reserved for server use
+#define SERVER 0
+#define packet_len(cmd) packet_db[SERVER][cmd].len
+extern struct s_packet_db packet_db[MAX_PACKET_VER+1][MAX_PACKET_DB+1];
+
+// local define
+typedef enum send_target {
+ ALL_CLIENT,
+ ALL_SAMEMAP,
+ AREA, // area
+ AREA_WOS, // area, without self
+ AREA_WOC, // area, without chatrooms
+ AREA_WOSC, // area, without own chatroom
+ AREA_CHAT_WOC, // hearable area, without chatrooms
+ CHAT, // current chatroom
+ CHAT_WOS, // current chatroom, without self
+ PARTY,
+ PARTY_WOS,
+ PARTY_SAMEMAP,
+ PARTY_SAMEMAP_WOS,
+ PARTY_AREA,
+ PARTY_AREA_WOS,
+ GUILD,
+ GUILD_WOS,
+ GUILD_SAMEMAP,
+ GUILD_SAMEMAP_WOS,
+ GUILD_AREA,
+ GUILD_AREA_WOS,
+ GUILD_NOBG,
+ DUEL,
+ DUEL_WOS,
+ CHAT_MAINCHAT, // everyone on main chat
+ SELF,
+ BG, // BattleGround System
+ BG_WOS,
+ BG_SAMEMAP,
+ BG_SAMEMAP_WOS,
+ BG_AREA,
+ BG_AREA_WOS,
+} send_target;
+
+typedef enum emotion_type
+{
+ E_GASP = 0, // /!
+ E_WHAT, // /?
+ E_HO,
+ E_LV,
+ E_SWT,
+ E_IC,
+ E_AN,
+ E_AG,
+ E_CASH, // /$
+ E_DOTS, // /...
+ E_SCISSORS, // /gawi --- 10
+ E_ROCK, // /bawi
+ E_PAPER, // /bo
+ E_KOREA,
+ E_LV2,
+ E_THX,
+ E_WAH,
+ E_SRY,
+ E_HEH,
+ E_SWT2,
+ E_HMM, // --- 20
+ E_NO1,
+ E_NO, // /??
+ E_OMG,
+ E_OH,
+ E_X,
+ E_HLP,
+ E_GO,
+ E_SOB,
+ E_GG,
+ E_KIS, // --- 30
+ E_KIS2,
+ E_PIF,
+ E_OK,
+ E_MUTE, // red /... used for muted characters
+ E_INDONESIA,
+ E_BZZ, // /bzz, /stare
+ E_RICE,
+ E_AWSM, // /awsm, /cool
+ E_MEH,
+ E_SHY, // --- 40
+ E_PAT, // /pat, /goodboy
+ E_MP, // /mp, /sptime
+ E_SLUR,
+ E_COM, // /com, /comeon
+ E_YAWN, // /yawn, /sleepy
+ E_GRAT, // /grat, /congrats
+ E_HP, // /hp, /hptime
+ E_PHILIPPINES,
+ E_MALAYSIA,
+ E_SINGAPORE, // --- 50
+ E_BRAZIL,
+ E_FLASH, // /fsh
+ E_SPIN, // /spin
+ E_SIGH,
+ E_DUM, // /dum
+ E_LOUD, // /crwd
+ E_OTL, // /otl, /desp
+ E_DICE1,
+ E_DICE2,
+ E_DICE3, // --- 60
+ E_DICE4,
+ E_DICE5,
+ E_DICE6,
+ E_INDIA,
+ E_LUV, // /love
+ E_RUSSIA,
+ E_VIRGIN,
+ E_MOBILE,
+ E_MAIL,
+ E_CHINESE, // --- 70
+ E_ANTENNA1,
+ E_ANTENNA2,
+ E_ANTENNA3,
+ E_HUM,
+ E_ABS,
+ E_OOPS,
+ E_SPIT,
+ E_ENE,
+ E_PANIC,
+ E_WHISP, // --- 80
+ E_YUT1,
+ E_YUT2,
+ E_YUT3,
+ E_YUT4,
+ E_YUT5,
+ E_YUT6,
+ E_YUT7,
+ //
+ E_MAX
+} emotion_type;
+
+typedef enum clr_type
+{
+ CLR_OUTSIGHT = 0,
+ CLR_DEAD,
+ CLR_RESPAWN,
+ CLR_TELEPORT,
+ CLR_TRICKDEAD,
+} clr_type;
+
+enum map_property
+{// clif_map_property
+ MAPPROPERTY_NOTHING = 0,
+ MAPPROPERTY_FREEPVPZONE = 1,
+ MAPPROPERTY_EVENTPVPZONE = 2,
+ MAPPROPERTY_AGITZONE = 3,
+ MAPPROPERTY_PKSERVERZONE = 4, // message "You are in a PK area. Please beware of sudden attacks." in color 0x9B9BFF (light red)
+ MAPPROPERTY_PVPSERVERZONE = 5,
+ MAPPROPERTY_DENYSKILLZONE = 6,
+};
+
+enum map_type
+{// clif_map_type
+ MAPTYPE_VILLAGE = 0,
+ MAPTYPE_VILLAGE_IN = 1,
+ MAPTYPE_FIELD = 2,
+ MAPTYPE_DUNGEON = 3,
+ MAPTYPE_ARENA = 4,
+ MAPTYPE_PENALTY_FREEPKZONE = 5,
+ MAPTYPE_NOPENALTY_FREEPKZONE = 6,
+ MAPTYPE_EVENT_GUILDWAR = 7,
+ MAPTYPE_AGIT = 8,
+ MAPTYPE_DUNGEON2 = 9,
+ MAPTYPE_DUNGEON3 = 10,
+ MAPTYPE_PKSERVER = 11,
+ MAPTYPE_PVPSERVER = 12,
+ MAPTYPE_DENYSKILL = 13,
+ MAPTYPE_TURBOTRACK = 14,
+ MAPTYPE_JAIL = 15,
+ MAPTYPE_MONSTERTRACK = 16,
+ MAPTYPE_PORINGBATTLE = 17,
+ MAPTYPE_AGIT_SIEGEV15 = 18,
+ MAPTYPE_BATTLEFIELD = 19,
+ MAPTYPE_PVP_TOURNAMENT = 20,
+ //Map types 21 - 24 not used.
+ MAPTYPE_SIEGE_LOWLEVEL = 25,
+ //Map types 26 - 28 remains opens for future types.
+ MAPTYPE_UNUSED = 29,
+};
+
+enum useskill_fail_cause
+{// clif_skill_fail
+ USESKILL_FAIL_LEVEL = 0,
+ USESKILL_FAIL_SP_INSUFFICIENT = 1,
+ USESKILL_FAIL_HP_INSUFFICIENT = 2,
+ USESKILL_FAIL_STUFF_INSUFFICIENT = 3,
+ USESKILL_FAIL_SKILLINTERVAL = 4,
+ USESKILL_FAIL_MONEY = 5,
+ USESKILL_FAIL_THIS_WEAPON = 6,
+ USESKILL_FAIL_REDJAMSTONE = 7,
+ USESKILL_FAIL_BLUEJAMSTONE = 8,
+ USESKILL_FAIL_WEIGHTOVER = 9,
+ USESKILL_FAIL = 10,
+ USESKILL_FAIL_TOTARGET = 11,
+ USESKILL_FAIL_ANCILLA_NUMOVER = 12,
+ USESKILL_FAIL_HOLYWATER = 13,
+ USESKILL_FAIL_ANCILLA = 14,
+ USESKILL_FAIL_DUPLICATE_RANGEIN = 15,
+ USESKILL_FAIL_NEED_OTHER_SKILL = 16,
+ USESKILL_FAIL_NEED_HELPER = 17,
+ USESKILL_FAIL_INVALID_DIR = 18,
+ USESKILL_FAIL_SUMMON = 19,
+ USESKILL_FAIL_SUMMON_NONE = 20,
+ USESKILL_FAIL_IMITATION_SKILL_NONE = 21,
+ USESKILL_FAIL_DUPLICATE = 22,
+ USESKILL_FAIL_CONDITION = 23,
+ USESKILL_FAIL_PAINTBRUSH = 24,
+ USESKILL_FAIL_DRAGON = 25,
+ USESKILL_FAIL_POS = 26,
+ USESKILL_FAIL_HELPER_SP_INSUFFICIENT = 27,
+ USESKILL_FAIL_NEER_WALL = 28,
+ USESKILL_FAIL_NEED_EXP_1PERCENT = 29,
+ USESKILL_FAIL_CHORUS_SP_INSUFFICIENT = 30,
+ USESKILL_FAIL_GC_WEAPONBLOCKING = 31,
+ USESKILL_FAIL_GC_POISONINGWEAPON = 32,
+ USESKILL_FAIL_MADOGEAR = 33,
+ USESKILL_FAIL_NEED_EQUIPMENT_KUNAI = 34,
+ USESKILL_FAIL_TOTARGET_PLAYER = 35,
+ USESKILL_FAIL_SIZE = 36,
+ USESKILL_FAIL_CANONBALL = 37,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_ACCELERATION = 38,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_HOVERING_BOOSTER = 39,
+ USESKILL_FAIL_MADOGEAR_HOVERING = 40,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_SELFDESTRUCTION_DEVICE = 41,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_SHAPESHIFTER = 42,
+ USESKILL_FAIL_GUILLONTINE_POISON = 43,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_COOLING_DEVICE = 44,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_MAGNETICFIELD_GENERATOR = 45,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_BARRIER_GENERATOR = 46,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_OPTICALCAMOUFLAGE_GENERATOR = 47,
+ //XXX_USESKILL_FAIL_II_MADOGEAR_REPAIRKIT = 48,
+ //XXX_USESKILL_FAIL_II_MONKEY_SPANNER = 49,
+ USESKILL_FAIL_MADOGEAR_RIDE = 50,
+ USESKILL_FAIL_SPELLBOOK = 51,
+ USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP = 52,
+ USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT = 53,
+ USESKILL_FAIL_SPELLBOOK_READING = 54,
+ //XXX_USESKILL_FAIL_II_FACE_PAINTS = 55,
+ //XXX_USESKILL_FAIL_II_MAKEUP_BRUSH = 56,
+ USESKILL_FAIL_CART = 57,
+ //XXX_USESKILL_FAIL_II_THORNS_SEED = 58,
+ //XXX_USESKILL_FAIL_II_BLOOD_SUCKER_SEED = 59,
+ USESKILL_FAIL_NO_MORE_SPELL = 60,
+ //XXX_USESKILL_FAIL_II_BOMB_MUSHROOM_SPORE = 61,
+ //XXX_USESKILL_FAIL_II_GASOLINE_BOOMB = 62,
+ //XXX_USESKILL_FAIL_II_OIL_BOTTLE = 63,
+ //XXX_USESKILL_FAIL_II_EXPLOSION_POWDER = 64,
+ //XXX_USESKILL_FAIL_II_SMOKE_POWDER = 65,
+ //XXX_USESKILL_FAIL_II_TEAR_GAS = 66,
+ //XXX_USESKILL_FAIL_II_HYDROCHLORIC_ACID_BOTTLE = 67,
+ //XXX_USESKILL_FAIL_II_HELLS_PLANT_BOTTLE = 68,
+ //XXX_USESKILL_FAIL_II_MANDRAGORA_FLOWERPOT = 69,
+ USESKILL_FAIL_MANUAL_NOTIFY = 70,
+ USESKILL_FAIL_NEED_ITEM = 71,
+ USESKILL_FAIL_NEED_EQUIPMENT = 72,
+ USESKILL_FAIL_COMBOSKILL = 73,
+ USESKILL_FAIL_SPIRITS = 74,
+ USESKILL_FAIL_EXPLOSIONSPIRITS = 75,
+ USESKILL_FAIL_HP_TOOMANY = 76,
+ USESKILL_FAIL_NEED_ROYAL_GUARD_BANDING = 77,
+ USESKILL_FAIL_NEED_EQUIPPED_WEAPON_CLASS = 78,
+ USESKILL_FAIL_EL_SUMMON = 79,
+ USESKILL_FAIL_RELATIONGRADE = 80,
+ USESKILL_FAIL_STYLE_CHANGE_FIGHTER = 81,
+ USESKILL_FAIL_STYLE_CHANGE_GRAPPLER = 82,
+ USESKILL_FAIL_THERE_ARE_NPC_AROUND = 83,
+};
+
+int clif_setip(const char* ip);
+void clif_setbindip(const char* ip);
+void clif_setport(uint16 port);
+
+uint32 clif_getip(void);
+uint32 clif_refresh_ip(void);
+uint16 clif_getport(void);
+
+void clif_authok(struct map_session_data *sd);
+void clif_authrefuse(int fd, uint8 error_code);
+void clif_authfail_fd(int fd, int type);
+void clif_charselectok(int id, uint8 ok);
+void clif_dropflooritem(struct flooritem_data* fitem);
+void clif_clearflooritem(struct flooritem_data *fitem, int fd);
+
+void clif_clearunit_single(int id, clr_type type, int fd);
+void clif_clearunit_area(struct block_list* bl, clr_type type);
+void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int tick);
+int clif_spawn(struct block_list *bl); //area
+void clif_walkok(struct map_session_data *sd); // self
+void clif_move(struct unit_data *ud); //area
+void clif_changemap(struct map_session_data *sd, short map, int x, int y); //self
+void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port); //self
+void clif_blown(struct block_list *bl); // area
+void clif_slide(struct block_list *bl, int x, int y); // area
+void clif_fixpos(struct block_list *bl); // area
+void clif_npcbuysell(struct map_session_data* sd, int id); //self
+void clif_buylist(struct map_session_data *sd, struct npc_data *nd); //self
+void clif_selllist(struct map_session_data *sd); //self
+void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes); //self
+void clif_scriptnext(struct map_session_data *sd,int npcid); //self
+void clif_scriptclose(struct map_session_data *sd, int npcid); //self
+void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes); //self
+void clif_scriptinput(struct map_session_data *sd, int npcid); //self
+void clif_scriptinputstr(struct map_session_data *sd, int npcid); // self
+void clif_cutin(struct map_session_data* sd, const char* image, int type); //self
+void clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); //self
+void clif_additem(struct map_session_data *sd, int n, int amount, int fail); // self
+void clif_dropitem(struct map_session_data *sd,int n,int amount); //self
+void clif_delitem(struct map_session_data *sd,int n,int amount, short reason); //self
+void clif_updatestatus(struct map_session_data *sd,int type); //self
+void clif_changestatus(struct map_session_data* sd,int type,int val); //area
+int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2); // area
+void clif_takeitem(struct block_list* src, struct block_list* dst);
+void clif_sitting(struct block_list* bl);
+void clif_standing(struct block_list* bl);
+void clif_changelook(struct block_list *bl,int type,int val); // area
+void clif_changetraplook(struct block_list *bl,int val); // area
+void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_target target); //area specified in 'target'
+void clif_arrowequip(struct map_session_data *sd,int val); //self
+void clif_arrow_fail(struct map_session_data *sd,int type); //self
+void clif_arrow_create_list(struct map_session_data *sd); //self
+void clif_statusupack(struct map_session_data *sd,int type,int ok,int val); // self
+void clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok); // self
+void clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok); // self
+void clif_misceffect(struct block_list* bl,int type); // area
+void clif_changeoption(struct block_list* bl); // area
+void clif_changeoption2(struct block_list* bl); // area
+void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok); // self
+void clif_GlobalMessage(struct block_list* bl, const char* message);
+void clif_createchat(struct map_session_data* sd, int flag); // self
+void clif_dispchat(struct chat_data* cd, int fd); // area or fd
+void clif_joinchatfail(struct map_session_data *sd,int flag); // self
+void clif_joinchatok(struct map_session_data *sd,struct chat_data* cd); // self
+void clif_addchat(struct chat_data* cd,struct map_session_data *sd); // chat
+void clif_changechatowner(struct chat_data* cd, struct map_session_data* sd); // chat
+void clif_clearchat(struct chat_data *cd,int fd); // area or fd
+void clif_leavechat(struct chat_data* cd, struct map_session_data* sd, bool flag); // chat
+void clif_changechatstatus(struct chat_data* cd); // chat
+void clif_refresh(struct map_session_data *sd); // self
+
+void clif_fame_blacksmith(struct map_session_data *sd, int points);
+void clif_fame_alchemist(struct map_session_data *sd, int points);
+void clif_fame_taekwon(struct map_session_data *sd, int points);
+
+void clif_emotion(struct block_list *bl,int type);
+void clif_talkiebox(struct block_list* bl, const char* talkie);
+void clif_wedding_effect(struct block_list *bl);
+void clif_divorced(struct map_session_data* sd, const char* name);
+void clif_callpartner(struct map_session_data *sd);
+void clif_playBGM(struct map_session_data* sd, const char* name);
+void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type);
+void clif_soundeffectall(struct block_list* bl, const char* name, int type, enum send_target coverage);
+void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick);
+void clif_parse_LoadEndAck(int fd,struct map_session_data *sd);
+void clif_hotkeys_send(struct map_session_data *sd);
+
+// trade
+void clif_traderequest(struct map_session_data* sd, const char* name);
+void clif_tradestart(struct map_session_data* sd, uint8 type);
+void clif_tradeadditem(struct map_session_data* sd, struct map_session_data* tsd, int index, int amount);
+void clif_tradeitemok(struct map_session_data* sd, int index, int fail);
+void clif_tradedeal_lock(struct map_session_data* sd, int fail);
+void clif_tradecancelled(struct map_session_data* sd);
+void clif_tradecompleted(struct map_session_data* sd, int fail);
+void clif_tradeundo(struct map_session_data* sd);
+
+// storage
+void clif_storagelist(struct map_session_data* sd, struct item* items, int items_length);
+void clif_updatestorageamount(struct map_session_data* sd, int amount, int max_amount);
+void clif_storageitemadded(struct map_session_data* sd, struct item* i, int index, int amount);
+void clif_storageitemremoved(struct map_session_data* sd, int index, int amount);
+void clif_storageclose(struct map_session_data* sd);
+
+int clif_insight(struct block_list *bl,va_list ap); // map_forallinmovearea callback
+int clif_outsight(struct block_list *bl,va_list ap); // map_forallinmovearea callback
+
+void clif_class_change(struct block_list *bl,int class_,int type);
+#define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1)
+
+void clif_skillinfoblock(struct map_session_data *sd);
+void clif_skillup(struct map_session_data *sd,uint16 skill_id);
+void clif_skillinfo(struct map_session_data *sd,int skill, int inf);
+void clif_addskill(struct map_session_data *sd, int id);
+void clif_deleteskill(struct map_session_data *sd, int id);
+
+void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, int property, int casttime);
+void clif_skillcastcancel(struct block_list* bl);
+void clif_skill_fail(struct map_session_data *sd,uint16 skill_id,enum useskill_fail_cause cause,int btype);
+void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned int tick);
+int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type);
+//int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type);
+int clif_skill_nodamage(struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,int fail);
+void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,int y,int tick);
+void clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
+void clif_skill_warppoint(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4);
+void clif_skill_memomessage(struct map_session_data* sd, int type);
+void clif_skill_teleportmessage(struct map_session_data *sd, int type);
+void clif_skill_produce_mix_list(struct map_session_data *sd, int skill_id, int trigger);
+void clif_cooking_list(struct map_session_data *sd, int trigger, uint16 skill_id, int qty, int list_type);
+
+void clif_produceeffect(struct map_session_data* sd,int flag,int nameid);
+
+void clif_skill_setunit(struct skill_unit *unit);
+void clif_skill_delunit(struct skill_unit *unit);
+
+void clif_skillunit_update(struct block_list* bl);
+
+void clif_autospell(struct map_session_data *sd,uint16 skill_lv);
+void clif_devotion(struct block_list *src, struct map_session_data *tsd);
+void clif_spiritball(struct block_list *bl);
+void clif_combo_delay(struct block_list *bl,int wait);
+void clif_bladestop(struct block_list *src, int dst_id, int active);
+void clif_changemapcell(int fd, int16 m, int x, int y, int type, enum send_target target);
+
+#define clif_status_load(bl, type, flag) clif_status_change((bl), (type), (flag), 0, 0, 0, 0)
+void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3);
+
+void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len);
+void clif_wis_end(int fd, int flag);
+
+void clif_solved_charname(int fd, int charid, const char* name);
+void clif_charnameack(int fd, struct block_list *bl);
+void clif_charnameupdate(struct map_session_data *ssd);
+
+void clif_use_card(struct map_session_data *sd,int idx);
+void clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);
+
+void clif_inventorylist(struct map_session_data *sd);
+void clif_equiplist(struct map_session_data *sd);
+
+void clif_cart_additem(struct map_session_data *sd,int n,int amount,int fail);
+void clif_cart_delitem(struct map_session_data *sd,int n,int amount);
+void clif_cartlist(struct map_session_data *sd);
+void clif_clearcart(int fd);
+
+void clif_item_identify_list(struct map_session_data *sd);
+void clif_item_identified(struct map_session_data *sd,int idx,int flag);
+void clif_item_repair_list(struct map_session_data *sd, struct map_session_data *dstsd, int lv);
+void clif_item_repaireffect(struct map_session_data *sd, int idx, int flag);
+void clif_item_damaged(struct map_session_data* sd, unsigned short position);
+void clif_item_refine_list(struct map_session_data *sd);
+
+void clif_item_skill(struct map_session_data *sd,uint16 skill_id,uint16 skill_lv);
+
+void clif_mvp_effect(struct map_session_data *sd);
+void clif_mvp_item(struct map_session_data *sd,int nameid);
+void clif_mvp_exp(struct map_session_data *sd, unsigned int exp);
+void clif_mvp_noitem(struct map_session_data* sd);
+void clif_changed_dir(struct block_list *bl, enum send_target target);
+
+// vending
+void clif_openvendingreq(struct map_session_data* sd, int num);
+void clif_showvendingboard(struct block_list* bl, const char* message, int fd);
+void clif_closevendingboard(struct block_list* bl, int fd);
+void clif_vendinglist(struct map_session_data* sd, int id, struct s_vending* vending);
+void clif_buyvending(struct map_session_data* sd, int index, int amount, int fail);
+void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending);
+void clif_vendingreport(struct map_session_data* sd, int index, int amount);
+
+void clif_movetoattack(struct map_session_data *sd,struct block_list *bl);
+
+// party
+void clif_party_created(struct map_session_data *sd,int result);
+void clif_party_member_info(struct party_data *p, struct map_session_data *sd);
+void clif_party_info(struct party_data* p, struct map_session_data *sd);
+void clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd);
+void clif_party_inviteack(struct map_session_data* sd, const char* nick, int result);
+void clif_party_option(struct party_data *p,struct map_session_data *sd,int flag);
+void clif_party_withdraw(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag);
+void clif_party_message(struct party_data* p, int account_id, const char* mes, int len);
+void clif_party_xy(struct map_session_data *sd);
+void clif_party_xy_single(int fd, struct map_session_data *sd);
+void clif_party_hp(struct map_session_data *sd);
+void clif_hpmeter_single(int fd, int id, unsigned int hp, unsigned int maxhp);
+
+// guild
+void clif_guild_created(struct map_session_data *sd,int flag);
+void clif_guild_belonginfo(struct map_session_data *sd, struct guild *g);
+void clif_guild_masterormember(struct map_session_data *sd);
+void clif_guild_basicinfo(struct map_session_data *sd);
+void clif_guild_allianceinfo(struct map_session_data *sd);
+void clif_guild_memberlist(struct map_session_data *sd);
+void clif_guild_skillinfo(struct map_session_data* sd);
+void clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza]
+void clif_guild_memberlogin_notice(struct guild *g,int idx,int flag);
+void clif_guild_invite(struct map_session_data *sd,struct guild *g);
+void clif_guild_inviteack(struct map_session_data *sd,int flag);
+void clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes);
+void clif_guild_expulsion(struct map_session_data* sd, const char* name, const char* mes, int account_id);
+void clif_guild_positionchanged(struct guild *g,int idx);
+void clif_guild_memberpositionchanged(struct guild *g,int idx);
+void clif_guild_emblem(struct map_session_data *sd,struct guild *g);
+void clif_guild_emblem_area(struct block_list* bl);
+void clif_guild_notice(struct map_session_data* sd, struct guild* g);
+void clif_guild_message(struct guild *g,int account_id,const char *mes,int len);
+int clif_guild_skillup(struct map_session_data *sd,uint16 skill_id,int lv);
+void clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name);
+void clif_guild_allianceack(struct map_session_data *sd,int flag);
+void clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
+void clif_guild_oppositionack(struct map_session_data *sd,int flag);
+void clif_guild_broken(struct map_session_data *sd,int flag);
+void clif_guild_xy(struct map_session_data *sd);
+void clif_guild_xy_single(int fd, struct map_session_data *sd);
+void clif_guild_xy_remove(struct map_session_data *sd);
+
+// Battleground
+void clif_bg_hp(struct map_session_data *sd);
+void clif_bg_xy(struct map_session_data *sd);
+void clif_bg_xy_remove(struct map_session_data *sd);
+void clif_bg_message(struct battleground_data *bg, int src_id, const char *name, const char *mes, int len);
+void clif_bg_updatescore(int16 m);
+void clif_bg_updatescore_single(struct map_session_data *sd);
+void clif_sendbgemblem_area(struct map_session_data *sd);
+void clif_sendbgemblem_single(int fd, struct map_session_data *sd);
+
+// Instancing
+int clif_instance(int instance_id, int type, int flag);
+void clif_instance_join(int fd, int instance_id);
+void clif_instance_leave(int fd);
+
+// Custom Fonts
+void clif_font(struct map_session_data *sd);
+
+// atcommand
+void clif_displaymessage(const int fd, const char* mes);
+void clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len);
+void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target);
+void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, enum send_target target);
+void clif_MainChatMessage(const char* message);
+void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target);
+void clif_heal(int fd,int type,int val);
+void clif_resurrection(struct block_list *bl,int type);
+void clif_map_property(struct map_session_data* sd, enum map_property property);
+void clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type);
+void clif_map_property_mapall(int map, enum map_property property);
+void clif_refine(int fd, int fail, int index, int val);
+void clif_upgrademessage(int fd, int result, int item_id);
+
+//petsystem
+void clif_catch_process(struct map_session_data *sd);
+void clif_pet_roulette(struct map_session_data *sd,int data);
+void clif_sendegg(struct map_session_data *sd);
+void clif_send_petstatus(struct map_session_data *sd);
+void clif_send_petdata(struct map_session_data* sd, struct pet_data* pd, int type, int param);
+#define clif_pet_equip(sd, pd) clif_send_petdata(sd, pd, 3, (pd)->vd.head_bottom)
+#define clif_pet_equip_area(pd) clif_send_petdata(NULL, pd, 3, (pd)->vd.head_bottom)
+#define clif_pet_performance(pd, param) clif_send_petdata(NULL, pd, 4, param)
+void clif_pet_emotion(struct pet_data *pd,int param);
+void clif_pet_food(struct map_session_data *sd,int foodid,int fail);
+
+//friends list
+int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap);
+void clif_friendslist_send(struct map_session_data *sd);
+void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type);
+
+void clif_weather(int16 m); // [Valaris]
+void clif_specialeffect(struct block_list* bl, int type, enum send_target target); // special effects [Valaris]
+void clif_specialeffect_single(struct block_list* bl, int type, int fd);
+void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg); // Mob/Npc color talk [SnakeDrak]
+void clif_message(struct block_list* bl, const char* msg);
+void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, send_target target);
+
+void clif_GM_kickack(struct map_session_data *sd, int id);
+void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd);
+void clif_manner_message(struct map_session_data* sd, uint32 type);
+void clif_GM_silence(struct map_session_data* sd, struct map_session_data* tsd, uint8 type);
+
+void clif_disp_overhead(struct map_session_data *sd, const char* mes);
+
+void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand);
+
+void clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin]
+void clif_gospel_info(struct map_session_data *sd, int type);
+void clif_feel_req(int fd, struct map_session_data *sd, uint16 skill_lv);
+void clif_starskill(struct map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result);
+void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsigned char type);
+void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type);
+void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress);
+void clif_feel_hate_reset(struct map_session_data *sd);
+
+// [blackhole89]
+void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag);
+int clif_homskillinfoblock(struct map_session_data *sd);
+void clif_homskillup(struct map_session_data *sd, uint16 skill_id); //[orn]
+int clif_hom_food(struct map_session_data *sd,int foodid,int fail); //[orn]
+void clif_send_homdata(struct map_session_data *sd, int state, int param); //[orn]
+
+void clif_equiptickack(struct map_session_data* sd, int flag);
+void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* tsd);
+void clif_viewequip_fail(struct map_session_data* sd);
+void clif_equipcheckbox(struct map_session_data* sd);
+
+void clif_msg(struct map_session_data* sd, unsigned short id);
+void clif_msg_value(struct map_session_data* sd, unsigned short id, int value);
+void clif_msg_skill(struct map_session_data* sd, uint16 skill_id, int msg_id);
+
+//quest system [Kevin] [Inkfish]
+void clif_quest_send_list(struct map_session_data * sd);
+void clif_quest_send_mission(struct map_session_data * sd);
+void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index);
+void clif_quest_delete(struct map_session_data * sd, int quest_id);
+void clif_quest_update_status(struct map_session_data * sd, int quest_id, bool active);
+void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd, int index);
+void clif_quest_show_event(struct map_session_data *sd, struct block_list *bl, short state, short color);
+void clif_displayexp(struct map_session_data *sd, unsigned int exp, char type, bool quest);
+
+int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type);
+int do_init_clif(void);
+void do_final_clif(void);
+
+// MAIL SYSTEM
+void clif_Mail_window(int fd, int flag);
+void clif_Mail_read(struct map_session_data *sd, int mail_id);
+void clif_Mail_delete(int fd, int mail_id, short fail);
+void clif_Mail_return(int fd, int mail_id, short fail);
+void clif_Mail_send(int fd, bool fail);
+void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title);
+void clif_Mail_refreshinbox(struct map_session_data *sd);
+void clif_Mail_getattachment(int fd, uint8 flag);
+// AUCTION SYSTEM
+void clif_Auction_openwindow(struct map_session_data *sd);
+void clif_Auction_results(struct map_session_data *sd, short count, short pages, uint8 *buf);
+void clif_Auction_message(int fd, unsigned char flag);
+void clif_Auction_close(int fd, unsigned char flag);
+void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd);
+
+void clif_bossmapinfo(int fd, struct mob_data *md, short flag);
+void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd);
+
+// ADOPTION
+void clif_Adopt_reply(struct map_session_data *sd, int type);
+
+// MERCENARIES
+void clif_mercenary_info(struct map_session_data *sd);
+void clif_mercenary_skillblock(struct map_session_data *sd);
+void clif_mercenary_message(struct map_session_data* sd, int message);
+void clif_mercenary_updatestatus(struct map_session_data *sd, int type);
+
+// RENTAL SYSTEM
+void clif_rental_time(int fd, int nameid, int seconds);
+void clif_rental_expired(int fd, int index, int nameid);
+
+// BOOK READING
+void clif_readbook(int fd, int book_id, int page);
+
+// Show Picker
+void clif_party_show_picker(struct map_session_data * sd, struct item * item_data);
+
+// Progress Bar [Inkfish]
+void clif_progressbar(struct map_session_data * sd, unsigned long color, unsigned int second);
+void clif_progressbar_abort(struct map_session_data * sd);
+
+void clif_PartyBookingRegisterAck(struct map_session_data *sd, int flag);
+void clif_PartyBookingDeleteAck(struct map_session_data* sd, int flag);
+void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, int count, bool more_result);
+void clif_PartyBookingUpdateNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad);
+void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index);
+void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad);
+
+void clif_showdigit(struct map_session_data* sd, unsigned char type, int value);
+
+/// Buying Store System
+void clif_buyingstore_open(struct map_session_data* sd);
+void clif_buyingstore_open_failed(struct map_session_data* sd, unsigned short result, unsigned int weight);
+void clif_buyingstore_myitemlist(struct map_session_data* sd);
+void clif_buyingstore_entry(struct map_session_data* sd);
+void clif_buyingstore_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd);
+void clif_buyingstore_disappear_entry(struct map_session_data* sd);
+void clif_buyingstore_disappear_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd);
+void clif_buyingstore_itemlist(struct map_session_data* sd, struct map_session_data* pl_sd);
+void clif_buyingstore_trade_failed_buyer(struct map_session_data* sd, short result);
+void clif_buyingstore_update_item(struct map_session_data* sd, unsigned short nameid, unsigned short amount);
+void clif_buyingstore_delete_item(struct map_session_data* sd, short index, unsigned short amount, int price);
+void clif_buyingstore_trade_failed_seller(struct map_session_data* sd, short result, unsigned short nameid);
+
+/// Search Store System
+void clif_search_store_info_ack(struct map_session_data* sd);
+void clif_search_store_info_failed(struct map_session_data* sd, unsigned char reason);
+void clif_open_search_store_info(struct map_session_data* sd);
+void clif_search_store_info_click_ack(struct map_session_data* sd, short x, short y);
+/**
+ * 3CeAM
+ **/
+void clif_msgtable(int fd, int line);
+void clif_msgtable_num(int fd, int line, int num);
+
+int clif_elementalconverter_list(struct map_session_data *sd);
+
+void clif_millenniumshield(struct map_session_data *sd, short shields );
+
+int clif_spellbook_list(struct map_session_data *sd);
+
+int clif_magicdecoy_list(struct map_session_data *sd, uint16 skill_lv, short x, short y);
+
+int clif_poison_list(struct map_session_data *sd, uint16 skill_lv);
+
+int clif_autoshadowspell_list(struct map_session_data *sd);
+
+int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, int val2, int val3);
+int clif_status_load_single(int fd, int id,int type,int flag,int val1, int val2, int val3);
+
+
+int clif_skill_itemlistwindow( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv );
+void clif_elemental_info(struct map_session_data *sd);
+void clif_elemental_updatestatus(struct map_session_data *sd, int type);
+
+void clif_talisman(struct map_session_data *sd, short type);
+
+void clif_snap( struct block_list *bl, short x, short y );
+void clif_monster_hp_bar( struct mob_data* md, int fd );
+
+/**
+ * Color Table
+ **/
+enum clif_colors {
+ COLOR_RED,
+
+ COLOR_MAX
+};
+unsigned long color_table[COLOR_MAX];
+int clif_colormes(struct map_session_data * sd, enum clif_colors color, const char* msg);
+
+#define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0;
+
+#endif /* _CLIF_H_ */