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Diffstat (limited to 'src/map/clif.h')
-rw-r--r-- | src/map/clif.h | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/src/map/clif.h b/src/map/clif.h new file mode 100644 index 000000000..cd7fbdb35 --- /dev/null +++ b/src/map/clif.h @@ -0,0 +1,772 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _CLIF_H_ +#define _CLIF_H_ + +#include "../common/cbasetypes.h" +//#include "../common/mmo.h" +struct item; +struct storage_data; +struct guild_storage; +//#include "map.h" +struct block_list; +struct unit_data; +struct map_session_data; +struct homun_data; +struct pet_data; +struct mob_data; +struct npc_data; +struct chat_data; +struct flooritem_data; +struct skill_unit; +struct s_vending; +struct party; +struct party_data; +struct guild; +struct battleground_data; +struct quest; +struct party_booking_ad_info; +#include <stdarg.h> + +enum +{// packet DB + MAX_PACKET_DB = 0xA00, + MAX_PACKET_VER = 30, + MAX_PACKET_POS = 20, +}; + +struct s_packet_db { + short len; + void (*func)(int, struct map_session_data *); + short pos[MAX_PACKET_POS]; +}; + +// packet_db[SERVER] is reserved for server use +#define SERVER 0 +#define packet_len(cmd) packet_db[SERVER][cmd].len +extern struct s_packet_db packet_db[MAX_PACKET_VER+1][MAX_PACKET_DB+1]; + +// local define +typedef enum send_target { + ALL_CLIENT, + ALL_SAMEMAP, + AREA, // area + AREA_WOS, // area, without self + AREA_WOC, // area, without chatrooms + AREA_WOSC, // area, without own chatroom + AREA_CHAT_WOC, // hearable area, without chatrooms + CHAT, // current chatroom + CHAT_WOS, // current chatroom, without self + PARTY, + PARTY_WOS, + PARTY_SAMEMAP, + PARTY_SAMEMAP_WOS, + PARTY_AREA, + PARTY_AREA_WOS, + GUILD, + GUILD_WOS, + GUILD_SAMEMAP, + GUILD_SAMEMAP_WOS, + GUILD_AREA, + GUILD_AREA_WOS, + GUILD_NOBG, + DUEL, + DUEL_WOS, + CHAT_MAINCHAT, // everyone on main chat + SELF, + BG, // BattleGround System + BG_WOS, + BG_SAMEMAP, + BG_SAMEMAP_WOS, + BG_AREA, + BG_AREA_WOS, +} send_target; + +typedef enum emotion_type +{ + E_GASP = 0, // /! + E_WHAT, // /? + E_HO, + E_LV, + E_SWT, + E_IC, + E_AN, + E_AG, + E_CASH, // /$ + E_DOTS, // /... + E_SCISSORS, // /gawi --- 10 + E_ROCK, // /bawi + E_PAPER, // /bo + E_KOREA, + E_LV2, + E_THX, + E_WAH, + E_SRY, + E_HEH, + E_SWT2, + E_HMM, // --- 20 + E_NO1, + E_NO, // /?? + E_OMG, + E_OH, + E_X, + E_HLP, + E_GO, + E_SOB, + E_GG, + E_KIS, // --- 30 + E_KIS2, + E_PIF, + E_OK, + E_MUTE, // red /... used for muted characters + E_INDONESIA, + E_BZZ, // /bzz, /stare + E_RICE, + E_AWSM, // /awsm, /cool + E_MEH, + E_SHY, // --- 40 + E_PAT, // /pat, /goodboy + E_MP, // /mp, /sptime + E_SLUR, + E_COM, // /com, /comeon + E_YAWN, // /yawn, /sleepy + E_GRAT, // /grat, /congrats + E_HP, // /hp, /hptime + E_PHILIPPINES, + E_MALAYSIA, + E_SINGAPORE, // --- 50 + E_BRAZIL, + E_FLASH, // /fsh + E_SPIN, // /spin + E_SIGH, + E_DUM, // /dum + E_LOUD, // /crwd + E_OTL, // /otl, /desp + E_DICE1, + E_DICE2, + E_DICE3, // --- 60 + E_DICE4, + E_DICE5, + E_DICE6, + E_INDIA, + E_LUV, // /love + E_RUSSIA, + E_VIRGIN, + E_MOBILE, + E_MAIL, + E_CHINESE, // --- 70 + E_ANTENNA1, + E_ANTENNA2, + E_ANTENNA3, + E_HUM, + E_ABS, + E_OOPS, + E_SPIT, + E_ENE, + E_PANIC, + E_WHISP, // --- 80 + E_YUT1, + E_YUT2, + E_YUT3, + E_YUT4, + E_YUT5, + E_YUT6, + E_YUT7, + // + E_MAX +} emotion_type; + +typedef enum clr_type +{ + CLR_OUTSIGHT = 0, + CLR_DEAD, + CLR_RESPAWN, + CLR_TELEPORT, + CLR_TRICKDEAD, +} clr_type; + +enum map_property +{// clif_map_property + MAPPROPERTY_NOTHING = 0, + MAPPROPERTY_FREEPVPZONE = 1, + MAPPROPERTY_EVENTPVPZONE = 2, + MAPPROPERTY_AGITZONE = 3, + MAPPROPERTY_PKSERVERZONE = 4, // message "You are in a PK area. Please beware of sudden attacks." in color 0x9B9BFF (light red) + MAPPROPERTY_PVPSERVERZONE = 5, + MAPPROPERTY_DENYSKILLZONE = 6, +}; + +enum map_type +{// clif_map_type + MAPTYPE_VILLAGE = 0, + MAPTYPE_VILLAGE_IN = 1, + MAPTYPE_FIELD = 2, + MAPTYPE_DUNGEON = 3, + MAPTYPE_ARENA = 4, + MAPTYPE_PENALTY_FREEPKZONE = 5, + MAPTYPE_NOPENALTY_FREEPKZONE = 6, + MAPTYPE_EVENT_GUILDWAR = 7, + MAPTYPE_AGIT = 8, + MAPTYPE_DUNGEON2 = 9, + MAPTYPE_DUNGEON3 = 10, + MAPTYPE_PKSERVER = 11, + MAPTYPE_PVPSERVER = 12, + MAPTYPE_DENYSKILL = 13, + MAPTYPE_TURBOTRACK = 14, + MAPTYPE_JAIL = 15, + MAPTYPE_MONSTERTRACK = 16, + MAPTYPE_PORINGBATTLE = 17, + MAPTYPE_AGIT_SIEGEV15 = 18, + MAPTYPE_BATTLEFIELD = 19, + MAPTYPE_PVP_TOURNAMENT = 20, + //Map types 21 - 24 not used. + MAPTYPE_SIEGE_LOWLEVEL = 25, + //Map types 26 - 28 remains opens for future types. + MAPTYPE_UNUSED = 29, +}; + +enum useskill_fail_cause +{// clif_skill_fail + USESKILL_FAIL_LEVEL = 0, + USESKILL_FAIL_SP_INSUFFICIENT = 1, + USESKILL_FAIL_HP_INSUFFICIENT = 2, + USESKILL_FAIL_STUFF_INSUFFICIENT = 3, + USESKILL_FAIL_SKILLINTERVAL = 4, + USESKILL_FAIL_MONEY = 5, + USESKILL_FAIL_THIS_WEAPON = 6, + USESKILL_FAIL_REDJAMSTONE = 7, + USESKILL_FAIL_BLUEJAMSTONE = 8, + USESKILL_FAIL_WEIGHTOVER = 9, + USESKILL_FAIL = 10, + USESKILL_FAIL_TOTARGET = 11, + USESKILL_FAIL_ANCILLA_NUMOVER = 12, + USESKILL_FAIL_HOLYWATER = 13, + USESKILL_FAIL_ANCILLA = 14, + USESKILL_FAIL_DUPLICATE_RANGEIN = 15, + USESKILL_FAIL_NEED_OTHER_SKILL = 16, + USESKILL_FAIL_NEED_HELPER = 17, + USESKILL_FAIL_INVALID_DIR = 18, + USESKILL_FAIL_SUMMON = 19, + USESKILL_FAIL_SUMMON_NONE = 20, + USESKILL_FAIL_IMITATION_SKILL_NONE = 21, + USESKILL_FAIL_DUPLICATE = 22, + USESKILL_FAIL_CONDITION = 23, + USESKILL_FAIL_PAINTBRUSH = 24, + USESKILL_FAIL_DRAGON = 25, + USESKILL_FAIL_POS = 26, + USESKILL_FAIL_HELPER_SP_INSUFFICIENT = 27, + USESKILL_FAIL_NEER_WALL = 28, + USESKILL_FAIL_NEED_EXP_1PERCENT = 29, + USESKILL_FAIL_CHORUS_SP_INSUFFICIENT = 30, + USESKILL_FAIL_GC_WEAPONBLOCKING = 31, + USESKILL_FAIL_GC_POISONINGWEAPON = 32, + USESKILL_FAIL_MADOGEAR = 33, + USESKILL_FAIL_NEED_EQUIPMENT_KUNAI = 34, + USESKILL_FAIL_TOTARGET_PLAYER = 35, + USESKILL_FAIL_SIZE = 36, + USESKILL_FAIL_CANONBALL = 37, + //XXX_USESKILL_FAIL_II_MADOGEAR_ACCELERATION = 38, + //XXX_USESKILL_FAIL_II_MADOGEAR_HOVERING_BOOSTER = 39, + USESKILL_FAIL_MADOGEAR_HOVERING = 40, + //XXX_USESKILL_FAIL_II_MADOGEAR_SELFDESTRUCTION_DEVICE = 41, + //XXX_USESKILL_FAIL_II_MADOGEAR_SHAPESHIFTER = 42, + USESKILL_FAIL_GUILLONTINE_POISON = 43, + //XXX_USESKILL_FAIL_II_MADOGEAR_COOLING_DEVICE = 44, + //XXX_USESKILL_FAIL_II_MADOGEAR_MAGNETICFIELD_GENERATOR = 45, + //XXX_USESKILL_FAIL_II_MADOGEAR_BARRIER_GENERATOR = 46, + //XXX_USESKILL_FAIL_II_MADOGEAR_OPTICALCAMOUFLAGE_GENERATOR = 47, + //XXX_USESKILL_FAIL_II_MADOGEAR_REPAIRKIT = 48, + //XXX_USESKILL_FAIL_II_MONKEY_SPANNER = 49, + USESKILL_FAIL_MADOGEAR_RIDE = 50, + USESKILL_FAIL_SPELLBOOK = 51, + USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP = 52, + USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT = 53, + USESKILL_FAIL_SPELLBOOK_READING = 54, + //XXX_USESKILL_FAIL_II_FACE_PAINTS = 55, + //XXX_USESKILL_FAIL_II_MAKEUP_BRUSH = 56, + USESKILL_FAIL_CART = 57, + //XXX_USESKILL_FAIL_II_THORNS_SEED = 58, + //XXX_USESKILL_FAIL_II_BLOOD_SUCKER_SEED = 59, + USESKILL_FAIL_NO_MORE_SPELL = 60, + //XXX_USESKILL_FAIL_II_BOMB_MUSHROOM_SPORE = 61, + //XXX_USESKILL_FAIL_II_GASOLINE_BOOMB = 62, + //XXX_USESKILL_FAIL_II_OIL_BOTTLE = 63, + //XXX_USESKILL_FAIL_II_EXPLOSION_POWDER = 64, + //XXX_USESKILL_FAIL_II_SMOKE_POWDER = 65, + //XXX_USESKILL_FAIL_II_TEAR_GAS = 66, + //XXX_USESKILL_FAIL_II_HYDROCHLORIC_ACID_BOTTLE = 67, + //XXX_USESKILL_FAIL_II_HELLS_PLANT_BOTTLE = 68, + //XXX_USESKILL_FAIL_II_MANDRAGORA_FLOWERPOT = 69, + USESKILL_FAIL_MANUAL_NOTIFY = 70, + USESKILL_FAIL_NEED_ITEM = 71, + USESKILL_FAIL_NEED_EQUIPMENT = 72, + USESKILL_FAIL_COMBOSKILL = 73, + USESKILL_FAIL_SPIRITS = 74, + USESKILL_FAIL_EXPLOSIONSPIRITS = 75, + USESKILL_FAIL_HP_TOOMANY = 76, + USESKILL_FAIL_NEED_ROYAL_GUARD_BANDING = 77, + USESKILL_FAIL_NEED_EQUIPPED_WEAPON_CLASS = 78, + USESKILL_FAIL_EL_SUMMON = 79, + USESKILL_FAIL_RELATIONGRADE = 80, + USESKILL_FAIL_STYLE_CHANGE_FIGHTER = 81, + USESKILL_FAIL_STYLE_CHANGE_GRAPPLER = 82, + USESKILL_FAIL_THERE_ARE_NPC_AROUND = 83, +}; + +int clif_setip(const char* ip); +void clif_setbindip(const char* ip); +void clif_setport(uint16 port); + +uint32 clif_getip(void); +uint32 clif_refresh_ip(void); +uint16 clif_getport(void); + +void clif_authok(struct map_session_data *sd); +void clif_authrefuse(int fd, uint8 error_code); +void clif_authfail_fd(int fd, int type); +void clif_charselectok(int id, uint8 ok); +void clif_dropflooritem(struct flooritem_data* fitem); +void clif_clearflooritem(struct flooritem_data *fitem, int fd); + +void clif_clearunit_single(int id, clr_type type, int fd); +void clif_clearunit_area(struct block_list* bl, clr_type type); +void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int tick); +int clif_spawn(struct block_list *bl); //area +void clif_walkok(struct map_session_data *sd); // self +void clif_move(struct unit_data *ud); //area +void clif_changemap(struct map_session_data *sd, short map, int x, int y); //self +void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port); //self +void clif_blown(struct block_list *bl); // area +void clif_slide(struct block_list *bl, int x, int y); // area +void clif_fixpos(struct block_list *bl); // area +void clif_npcbuysell(struct map_session_data* sd, int id); //self +void clif_buylist(struct map_session_data *sd, struct npc_data *nd); //self +void clif_selllist(struct map_session_data *sd); //self +void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes); //self +void clif_scriptnext(struct map_session_data *sd,int npcid); //self +void clif_scriptclose(struct map_session_data *sd, int npcid); //self +void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes); //self +void clif_scriptinput(struct map_session_data *sd, int npcid); //self +void clif_scriptinputstr(struct map_session_data *sd, int npcid); // self +void clif_cutin(struct map_session_data* sd, const char* image, int type); //self +void clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); //self +void clif_additem(struct map_session_data *sd, int n, int amount, int fail); // self +void clif_dropitem(struct map_session_data *sd,int n,int amount); //self +void clif_delitem(struct map_session_data *sd,int n,int amount, short reason); //self +void clif_updatestatus(struct map_session_data *sd,int type); //self +void clif_changestatus(struct map_session_data* sd,int type,int val); //area +int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2); // area +void clif_takeitem(struct block_list* src, struct block_list* dst); +void clif_sitting(struct block_list* bl); +void clif_standing(struct block_list* bl); +void clif_changelook(struct block_list *bl,int type,int val); // area +void clif_changetraplook(struct block_list *bl,int val); // area +void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_target target); //area specified in 'target' +void clif_arrowequip(struct map_session_data *sd,int val); //self +void clif_arrow_fail(struct map_session_data *sd,int type); //self +void clif_arrow_create_list(struct map_session_data *sd); //self +void clif_statusupack(struct map_session_data *sd,int type,int ok,int val); // self +void clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok); // self +void clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok); // self +void clif_misceffect(struct block_list* bl,int type); // area +void clif_changeoption(struct block_list* bl); // area +void clif_changeoption2(struct block_list* bl); // area +void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok); // self +void clif_GlobalMessage(struct block_list* bl, const char* message); +void clif_createchat(struct map_session_data* sd, int flag); // self +void clif_dispchat(struct chat_data* cd, int fd); // area or fd +void clif_joinchatfail(struct map_session_data *sd,int flag); // self +void clif_joinchatok(struct map_session_data *sd,struct chat_data* cd); // self +void clif_addchat(struct chat_data* cd,struct map_session_data *sd); // chat +void clif_changechatowner(struct chat_data* cd, struct map_session_data* sd); // chat +void clif_clearchat(struct chat_data *cd,int fd); // area or fd +void clif_leavechat(struct chat_data* cd, struct map_session_data* sd, bool flag); // chat +void clif_changechatstatus(struct chat_data* cd); // chat +void clif_refresh(struct map_session_data *sd); // self + +void clif_fame_blacksmith(struct map_session_data *sd, int points); +void clif_fame_alchemist(struct map_session_data *sd, int points); +void clif_fame_taekwon(struct map_session_data *sd, int points); + +void clif_emotion(struct block_list *bl,int type); +void clif_talkiebox(struct block_list* bl, const char* talkie); +void clif_wedding_effect(struct block_list *bl); +void clif_divorced(struct map_session_data* sd, const char* name); +void clif_callpartner(struct map_session_data *sd); +void clif_playBGM(struct map_session_data* sd, const char* name); +void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type); +void clif_soundeffectall(struct block_list* bl, const char* name, int type, enum send_target coverage); +void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick); +void clif_parse_LoadEndAck(int fd,struct map_session_data *sd); +void clif_hotkeys_send(struct map_session_data *sd); + +// trade +void clif_traderequest(struct map_session_data* sd, const char* name); +void clif_tradestart(struct map_session_data* sd, uint8 type); +void clif_tradeadditem(struct map_session_data* sd, struct map_session_data* tsd, int index, int amount); +void clif_tradeitemok(struct map_session_data* sd, int index, int fail); +void clif_tradedeal_lock(struct map_session_data* sd, int fail); +void clif_tradecancelled(struct map_session_data* sd); +void clif_tradecompleted(struct map_session_data* sd, int fail); +void clif_tradeundo(struct map_session_data* sd); + +// storage +void clif_storagelist(struct map_session_data* sd, struct item* items, int items_length); +void clif_updatestorageamount(struct map_session_data* sd, int amount, int max_amount); +void clif_storageitemadded(struct map_session_data* sd, struct item* i, int index, int amount); +void clif_storageitemremoved(struct map_session_data* sd, int index, int amount); +void clif_storageclose(struct map_session_data* sd); + +int clif_insight(struct block_list *bl,va_list ap); // map_forallinmovearea callback +int clif_outsight(struct block_list *bl,va_list ap); // map_forallinmovearea callback + +void clif_class_change(struct block_list *bl,int class_,int type); +#define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1) + +void clif_skillinfoblock(struct map_session_data *sd); +void clif_skillup(struct map_session_data *sd,uint16 skill_id); +void clif_skillinfo(struct map_session_data *sd,int skill, int inf); +void clif_addskill(struct map_session_data *sd, int id); +void clif_deleteskill(struct map_session_data *sd, int id); + +void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, int property, int casttime); +void clif_skillcastcancel(struct block_list* bl); +void clif_skill_fail(struct map_session_data *sd,uint16 skill_id,enum useskill_fail_cause cause,int btype); +void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned int tick); +int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type); +//int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type); +int clif_skill_nodamage(struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,int fail); +void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,int y,int tick); +void clif_skill_estimation(struct map_session_data *sd,struct block_list *dst); +void clif_skill_warppoint(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4); +void clif_skill_memomessage(struct map_session_data* sd, int type); +void clif_skill_teleportmessage(struct map_session_data *sd, int type); +void clif_skill_produce_mix_list(struct map_session_data *sd, int skill_id, int trigger); +void clif_cooking_list(struct map_session_data *sd, int trigger, uint16 skill_id, int qty, int list_type); + +void clif_produceeffect(struct map_session_data* sd,int flag,int nameid); + +void clif_skill_setunit(struct skill_unit *unit); +void clif_skill_delunit(struct skill_unit *unit); + +void clif_skillunit_update(struct block_list* bl); + +void clif_autospell(struct map_session_data *sd,uint16 skill_lv); +void clif_devotion(struct block_list *src, struct map_session_data *tsd); +void clif_spiritball(struct block_list *bl); +void clif_combo_delay(struct block_list *bl,int wait); +void clif_bladestop(struct block_list *src, int dst_id, int active); +void clif_changemapcell(int fd, int16 m, int x, int y, int type, enum send_target target); + +#define clif_status_load(bl, type, flag) clif_status_change((bl), (type), (flag), 0, 0, 0, 0) +void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3); + +void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len); +void clif_wis_end(int fd, int flag); + +void clif_solved_charname(int fd, int charid, const char* name); +void clif_charnameack(int fd, struct block_list *bl); +void clif_charnameupdate(struct map_session_data *ssd); + +void clif_use_card(struct map_session_data *sd,int idx); +void clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag); + +void clif_inventorylist(struct map_session_data *sd); +void clif_equiplist(struct map_session_data *sd); + +void clif_cart_additem(struct map_session_data *sd,int n,int amount,int fail); +void clif_cart_delitem(struct map_session_data *sd,int n,int amount); +void clif_cartlist(struct map_session_data *sd); +void clif_clearcart(int fd); + +void clif_item_identify_list(struct map_session_data *sd); +void clif_item_identified(struct map_session_data *sd,int idx,int flag); +void clif_item_repair_list(struct map_session_data *sd, struct map_session_data *dstsd, int lv); +void clif_item_repaireffect(struct map_session_data *sd, int idx, int flag); +void clif_item_damaged(struct map_session_data* sd, unsigned short position); +void clif_item_refine_list(struct map_session_data *sd); + +void clif_item_skill(struct map_session_data *sd,uint16 skill_id,uint16 skill_lv); + +void clif_mvp_effect(struct map_session_data *sd); +void clif_mvp_item(struct map_session_data *sd,int nameid); +void clif_mvp_exp(struct map_session_data *sd, unsigned int exp); +void clif_mvp_noitem(struct map_session_data* sd); +void clif_changed_dir(struct block_list *bl, enum send_target target); + +// vending +void clif_openvendingreq(struct map_session_data* sd, int num); +void clif_showvendingboard(struct block_list* bl, const char* message, int fd); +void clif_closevendingboard(struct block_list* bl, int fd); +void clif_vendinglist(struct map_session_data* sd, int id, struct s_vending* vending); +void clif_buyvending(struct map_session_data* sd, int index, int amount, int fail); +void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending); +void clif_vendingreport(struct map_session_data* sd, int index, int amount); + +void clif_movetoattack(struct map_session_data *sd,struct block_list *bl); + +// party +void clif_party_created(struct map_session_data *sd,int result); +void clif_party_member_info(struct party_data *p, struct map_session_data *sd); +void clif_party_info(struct party_data* p, struct map_session_data *sd); +void clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd); +void clif_party_inviteack(struct map_session_data* sd, const char* nick, int result); +void clif_party_option(struct party_data *p,struct map_session_data *sd,int flag); +void clif_party_withdraw(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag); +void clif_party_message(struct party_data* p, int account_id, const char* mes, int len); +void clif_party_xy(struct map_session_data *sd); +void clif_party_xy_single(int fd, struct map_session_data *sd); +void clif_party_hp(struct map_session_data *sd); +void clif_hpmeter_single(int fd, int id, unsigned int hp, unsigned int maxhp); + +// guild +void clif_guild_created(struct map_session_data *sd,int flag); +void clif_guild_belonginfo(struct map_session_data *sd, struct guild *g); +void clif_guild_masterormember(struct map_session_data *sd); +void clif_guild_basicinfo(struct map_session_data *sd); +void clif_guild_allianceinfo(struct map_session_data *sd); +void clif_guild_memberlist(struct map_session_data *sd); +void clif_guild_skillinfo(struct map_session_data* sd); +void clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza] +void clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); +void clif_guild_invite(struct map_session_data *sd,struct guild *g); +void clif_guild_inviteack(struct map_session_data *sd,int flag); +void clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes); +void clif_guild_expulsion(struct map_session_data* sd, const char* name, const char* mes, int account_id); +void clif_guild_positionchanged(struct guild *g,int idx); +void clif_guild_memberpositionchanged(struct guild *g,int idx); +void clif_guild_emblem(struct map_session_data *sd,struct guild *g); +void clif_guild_emblem_area(struct block_list* bl); +void clif_guild_notice(struct map_session_data* sd, struct guild* g); +void clif_guild_message(struct guild *g,int account_id,const char *mes,int len); +int clif_guild_skillup(struct map_session_data *sd,uint16 skill_id,int lv); +void clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name); +void clif_guild_allianceack(struct map_session_data *sd,int flag); +void clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag); +void clif_guild_oppositionack(struct map_session_data *sd,int flag); +void clif_guild_broken(struct map_session_data *sd,int flag); +void clif_guild_xy(struct map_session_data *sd); +void clif_guild_xy_single(int fd, struct map_session_data *sd); +void clif_guild_xy_remove(struct map_session_data *sd); + +// Battleground +void clif_bg_hp(struct map_session_data *sd); +void clif_bg_xy(struct map_session_data *sd); +void clif_bg_xy_remove(struct map_session_data *sd); +void clif_bg_message(struct battleground_data *bg, int src_id, const char *name, const char *mes, int len); +void clif_bg_updatescore(int16 m); +void clif_bg_updatescore_single(struct map_session_data *sd); +void clif_sendbgemblem_area(struct map_session_data *sd); +void clif_sendbgemblem_single(int fd, struct map_session_data *sd); + +// Instancing +int clif_instance(int instance_id, int type, int flag); +void clif_instance_join(int fd, int instance_id); +void clif_instance_leave(int fd); + +// Custom Fonts +void clif_font(struct map_session_data *sd); + +// atcommand +void clif_displaymessage(const int fd, const char* mes); +void clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len); +void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target); +void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, enum send_target target); +void clif_MainChatMessage(const char* message); +void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target); +void clif_heal(int fd,int type,int val); +void clif_resurrection(struct block_list *bl,int type); +void clif_map_property(struct map_session_data* sd, enum map_property property); +void clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type); +void clif_map_property_mapall(int map, enum map_property property); +void clif_refine(int fd, int fail, int index, int val); +void clif_upgrademessage(int fd, int result, int item_id); + +//petsystem +void clif_catch_process(struct map_session_data *sd); +void clif_pet_roulette(struct map_session_data *sd,int data); +void clif_sendegg(struct map_session_data *sd); +void clif_send_petstatus(struct map_session_data *sd); +void clif_send_petdata(struct map_session_data* sd, struct pet_data* pd, int type, int param); +#define clif_pet_equip(sd, pd) clif_send_petdata(sd, pd, 3, (pd)->vd.head_bottom) +#define clif_pet_equip_area(pd) clif_send_petdata(NULL, pd, 3, (pd)->vd.head_bottom) +#define clif_pet_performance(pd, param) clif_send_petdata(NULL, pd, 4, param) +void clif_pet_emotion(struct pet_data *pd,int param); +void clif_pet_food(struct map_session_data *sd,int foodid,int fail); + +//friends list +int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap); +void clif_friendslist_send(struct map_session_data *sd); +void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type); + +void clif_weather(int16 m); // [Valaris] +void clif_specialeffect(struct block_list* bl, int type, enum send_target target); // special effects [Valaris] +void clif_specialeffect_single(struct block_list* bl, int type, int fd); +void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg); // Mob/Npc color talk [SnakeDrak] +void clif_message(struct block_list* bl, const char* msg); +void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, send_target target); + +void clif_GM_kickack(struct map_session_data *sd, int id); +void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd); +void clif_manner_message(struct map_session_data* sd, uint32 type); +void clif_GM_silence(struct map_session_data* sd, struct map_session_data* tsd, uint8 type); + +void clif_disp_overhead(struct map_session_data *sd, const char* mes); + +void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand); + +void clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin] +void clif_gospel_info(struct map_session_data *sd, int type); +void clif_feel_req(int fd, struct map_session_data *sd, uint16 skill_lv); +void clif_starskill(struct map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result); +void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsigned char type); +void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type); +void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress); +void clif_feel_hate_reset(struct map_session_data *sd); + +// [blackhole89] +void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag); +int clif_homskillinfoblock(struct map_session_data *sd); +void clif_homskillup(struct map_session_data *sd, uint16 skill_id); //[orn] +int clif_hom_food(struct map_session_data *sd,int foodid,int fail); //[orn] +void clif_send_homdata(struct map_session_data *sd, int state, int param); //[orn] + +void clif_equiptickack(struct map_session_data* sd, int flag); +void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* tsd); +void clif_viewequip_fail(struct map_session_data* sd); +void clif_equipcheckbox(struct map_session_data* sd); + +void clif_msg(struct map_session_data* sd, unsigned short id); +void clif_msg_value(struct map_session_data* sd, unsigned short id, int value); +void clif_msg_skill(struct map_session_data* sd, uint16 skill_id, int msg_id); + +//quest system [Kevin] [Inkfish] +void clif_quest_send_list(struct map_session_data * sd); +void clif_quest_send_mission(struct map_session_data * sd); +void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index); +void clif_quest_delete(struct map_session_data * sd, int quest_id); +void clif_quest_update_status(struct map_session_data * sd, int quest_id, bool active); +void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd, int index); +void clif_quest_show_event(struct map_session_data *sd, struct block_list *bl, short state, short color); +void clif_displayexp(struct map_session_data *sd, unsigned int exp, char type, bool quest); + +int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type); +int do_init_clif(void); +void do_final_clif(void); + +// MAIL SYSTEM +void clif_Mail_window(int fd, int flag); +void clif_Mail_read(struct map_session_data *sd, int mail_id); +void clif_Mail_delete(int fd, int mail_id, short fail); +void clif_Mail_return(int fd, int mail_id, short fail); +void clif_Mail_send(int fd, bool fail); +void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title); +void clif_Mail_refreshinbox(struct map_session_data *sd); +void clif_Mail_getattachment(int fd, uint8 flag); +// AUCTION SYSTEM +void clif_Auction_openwindow(struct map_session_data *sd); +void clif_Auction_results(struct map_session_data *sd, short count, short pages, uint8 *buf); +void clif_Auction_message(int fd, unsigned char flag); +void clif_Auction_close(int fd, unsigned char flag); +void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd); + +void clif_bossmapinfo(int fd, struct mob_data *md, short flag); +void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd); + +// ADOPTION +void clif_Adopt_reply(struct map_session_data *sd, int type); + +// MERCENARIES +void clif_mercenary_info(struct map_session_data *sd); +void clif_mercenary_skillblock(struct map_session_data *sd); +void clif_mercenary_message(struct map_session_data* sd, int message); +void clif_mercenary_updatestatus(struct map_session_data *sd, int type); + +// RENTAL SYSTEM +void clif_rental_time(int fd, int nameid, int seconds); +void clif_rental_expired(int fd, int index, int nameid); + +// BOOK READING +void clif_readbook(int fd, int book_id, int page); + +// Show Picker +void clif_party_show_picker(struct map_session_data * sd, struct item * item_data); + +// Progress Bar [Inkfish] +void clif_progressbar(struct map_session_data * sd, unsigned long color, unsigned int second); +void clif_progressbar_abort(struct map_session_data * sd); + +void clif_PartyBookingRegisterAck(struct map_session_data *sd, int flag); +void clif_PartyBookingDeleteAck(struct map_session_data* sd, int flag); +void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, int count, bool more_result); +void clif_PartyBookingUpdateNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad); +void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index); +void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad); + +void clif_showdigit(struct map_session_data* sd, unsigned char type, int value); + +/// Buying Store System +void clif_buyingstore_open(struct map_session_data* sd); +void clif_buyingstore_open_failed(struct map_session_data* sd, unsigned short result, unsigned int weight); +void clif_buyingstore_myitemlist(struct map_session_data* sd); +void clif_buyingstore_entry(struct map_session_data* sd); +void clif_buyingstore_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd); +void clif_buyingstore_disappear_entry(struct map_session_data* sd); +void clif_buyingstore_disappear_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd); +void clif_buyingstore_itemlist(struct map_session_data* sd, struct map_session_data* pl_sd); +void clif_buyingstore_trade_failed_buyer(struct map_session_data* sd, short result); +void clif_buyingstore_update_item(struct map_session_data* sd, unsigned short nameid, unsigned short amount); +void clif_buyingstore_delete_item(struct map_session_data* sd, short index, unsigned short amount, int price); +void clif_buyingstore_trade_failed_seller(struct map_session_data* sd, short result, unsigned short nameid); + +/// Search Store System +void clif_search_store_info_ack(struct map_session_data* sd); +void clif_search_store_info_failed(struct map_session_data* sd, unsigned char reason); +void clif_open_search_store_info(struct map_session_data* sd); +void clif_search_store_info_click_ack(struct map_session_data* sd, short x, short y); +/** + * 3CeAM + **/ +void clif_msgtable(int fd, int line); +void clif_msgtable_num(int fd, int line, int num); + +int clif_elementalconverter_list(struct map_session_data *sd); + +void clif_millenniumshield(struct map_session_data *sd, short shields ); + +int clif_spellbook_list(struct map_session_data *sd); + +int clif_magicdecoy_list(struct map_session_data *sd, uint16 skill_lv, short x, short y); + +int clif_poison_list(struct map_session_data *sd, uint16 skill_lv); + +int clif_autoshadowspell_list(struct map_session_data *sd); + +int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, int val2, int val3); +int clif_status_load_single(int fd, int id,int type,int flag,int val1, int val2, int val3); + + +int clif_skill_itemlistwindow( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv ); +void clif_elemental_info(struct map_session_data *sd); +void clif_elemental_updatestatus(struct map_session_data *sd, int type); + +void clif_talisman(struct map_session_data *sd, short type); + +void clif_snap( struct block_list *bl, short x, short y ); +void clif_monster_hp_bar( struct mob_data* md, int fd ); + +/** + * Color Table + **/ +enum clif_colors { + COLOR_RED, + + COLOR_MAX +}; +unsigned long color_table[COLOR_MAX]; +int clif_colormes(struct map_session_data * sd, enum clif_colors color, const char* msg); + +#define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0; + +#endif /* _CLIF_H_ */ |