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Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index fc859497f..4224e3777 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -3200,7 +3200,7 @@ void clif_changeoption2(struct block_list* bl)
/*==========================================
*
*------------------------------------------*/
-void clif_useitemack(struct map_session_data *sd,int index,int amount,int ok)
+void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok)
{
nullpo_retv(sd);
@@ -4489,7 +4489,7 @@ void clif_skillcastcancel(struct block_list* bl)
/// if(success!=0) doesn't display any of the previous messages
/// Note: when this packet is received an unknown flag is always set to 0,
/// suggesting this is an ACK packet for the UseSkill packets and should be sent on success too [FlavioJS]
-void clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype)
+void clif_skill_fail(struct map_session_data *sd,int skill_id,enum useskill_fail_cause cause,int btype)
{
int fd;
@@ -4504,7 +4504,7 @@ void clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype
if(battle_config.display_skill_fail&1)
return; //Disable all skill failed messages
- if(type==0x4 && !sd->state.showdelay)
+ if(cause==USESKILL_FAIL_SKILLINTERVAL && !sd->state.showdelay)
return; //Disable delay failed messages
if(skill_id == RG_SNATCHER && battle_config.display_skill_fail&4)
@@ -4518,7 +4518,7 @@ void clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype
WFIFOW(fd,2) = skill_id;
WFIFOL(fd,4) = btype;
WFIFOB(fd,8) = 0;// success
- WFIFOB(fd,9) = type;
+ WFIFOB(fd,9) = cause;
WFIFOSET(fd,packet_len(0x110));
}
@@ -5472,7 +5472,7 @@ void clif_item_repair_list(struct map_session_data *sd,struct map_session_data *
sd->menuskill_id = BS_REPAIRWEAPON;
sd->menuskill_val = dstsd->bl.id;
}else
- clif_skill_fail(sd,sd->ud.skillid,0,0);
+ clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0);
}
void clif_item_repaireffect(struct map_session_data *sd,int nameid,int flag)
{
@@ -9072,13 +9072,13 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) {
if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris]
- clif_skill_fail(sd, 1, 0, 1);
+ clif_skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1);
return;
}
// fix flood of emotion icon (ro-proxy): flood only the hacker player
if (sd->emotionlasttime >= time(NULL)) {
sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
- clif_skill_fail(sd, 1, 0, 1);
+ clif_skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1);
return;
}
sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
@@ -9090,7 +9090,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
clif_emotion(&sd->bl, emoticon);
} else
- clif_skill_fail(sd, 1, 0, 1);
+ clif_skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1);
}
/*==========================================
@@ -9139,7 +9139,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) {
- clif_skill_fail(sd, 1, 4, 0);
+ clif_skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0);
return;
}
}
@@ -9150,7 +9150,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
break;
case 0x02: // sitdown
if (battle_config.basic_skill_check && pc_checkskill(sd, NV_BASIC) < 3) {
- clif_skill_fail(sd, 1, 0, 2);
+ clif_skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 2);
break;
}
@@ -9674,7 +9674,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd)
if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM)
return;
if(battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4) {
- clif_skill_fail(sd,1,0,3);
+ clif_skill_fail(sd,1,USESKILL_FAIL_LEVEL,3);
return;
}
@@ -9786,7 +9786,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd)
if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 1)
{
- clif_skill_fail(sd,1,0,0);
+ clif_skill_fail(sd,1,USESKILL_FAIL_LEVEL,0);
return;
}
@@ -9974,7 +9974,7 @@ static void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct
return;
if( DIFF_TICK(tick, md->ud.canact_tick) < 0 )
{
- clif_skill_fail(md->master, skillnum, 4, 0);
+ clif_skill_fail(md->master, skillnum, USESKILL_FAIL_SKILLINTERVAL, 0);
return;
}
@@ -10044,7 +10044,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
{
if( sd->skillitem != skillnum )
{
- clif_skill_fail(sd, skillnum, 4, 0);
+ clif_skill_fail(sd, skillnum, USESKILL_FAIL_SKILLINTERVAL, 0);
return;
}
}
@@ -10120,7 +10120,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil
{
if( pc_issit(sd) )
{
- clif_skill_fail(sd, skillnum, 0, 0);
+ clif_skill_fail(sd, skillnum, USESKILL_FAIL_LEVEL, 0);
return;
}
//You can't use Graffiti/TalkieBox AND have a vending open, so this is safe.
@@ -10134,7 +10134,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil
{
if( sd->skillitem != skillnum )
{
- clif_skill_fail(sd, skillnum, 4, 0);
+ clif_skill_fail(sd, skillnum, USESKILL_FAIL_SKILLINTERVAL, 0);
return;
}
}
@@ -10242,7 +10242,7 @@ void clif_parse_ProduceMix(int fd,struct map_session_data *sd)
return;
if (pc_istrading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
- clif_skill_fail(sd,sd->ud.skillid,0,0);
+ clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0);
sd->menuskill_val = sd->menuskill_id = 0;
return;
}
@@ -10264,7 +10264,7 @@ void clif_parse_Cooking(int fd,struct map_session_data *sd)
if (pc_istrading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
- clif_skill_fail(sd,sd->ud.skillid,0,0);
+ clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0);
sd->menuskill_val = sd->menuskill_id = 0;
return;
}
@@ -10280,7 +10280,7 @@ void clif_parse_RepairItem(int fd, struct map_session_data *sd)
return;
if (pc_istrading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
- clif_skill_fail(sd,sd->ud.skillid,0,0);
+ clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0);
sd->menuskill_val = sd->menuskill_id = 0;
return;
}
@@ -10299,7 +10299,7 @@ void clif_parse_WeaponRefine(int fd, struct map_session_data *sd)
return;
if (pc_istrading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
- clif_skill_fail(sd,sd->ud.skillid,0,0);
+ clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0);
sd->menuskill_val = sd->menuskill_id = 0;
return;
}
@@ -10400,7 +10400,7 @@ void clif_parse_SelectArrow(int fd,struct map_session_data *sd)
{
if (pc_istrading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
- clif_skill_fail(sd,sd->ud.skillid,0,0);
+ clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0);
sd->menuskill_val = sd->menuskill_id = 0;
return;
}
@@ -10627,7 +10627,7 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd)
}
if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 )
{
- clif_skill_fail(sd,1,0,4);
+ clif_skill_fail(sd,1,USESKILL_FAIL_LEVEL,4);
return;
}
@@ -10648,7 +10648,7 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd)
}
if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 )
{
- clif_skill_fail(sd,1,0,4);
+ clif_skill_fail(sd,1,USESKILL_FAIL_LEVEL,4);
return;
}