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Diffstat (limited to 'src/map/clif.c')
-rw-r--r--src/map/clif.c25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index b5c586db1..351637967 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -12632,7 +12632,7 @@ static void clif_parse_ChangeCart(int fd, struct map_session_data *sd)
if (pc->checkskill(sd, MC_CHANGECART) == 0)
return;
- if (sd->npc_id || sd->state.workinprogress & 1) {
+ if ((sd->npc_id != 0 && sd->state.using_megaphone == 0) || (sd->state.workinprogress & 1) != 0) {
#if PACKETVER >= 20110308
clif->msgtable(sd, MSG_BUSY);
#else
@@ -12852,7 +12852,7 @@ static void clif_useSkillToIdReal(int fd, struct map_session_data *sd, int skill
bool allow_self_skill = ((tmp & INF_SELF_SKILL) != 0 && (skill->get_nk(skill_id) & NK_NO_DAMAGE) != 0);
allow_self_skill = (allow_self_skill && battle_config.skill_enabled_npc == SKILLENABLEDNPC_SELF);
- if ((sd->npc_id != 0 && !allow_self_skill && battle_config.skill_enabled_npc != SKILLENABLEDNPC_ALL)
+ if ((sd->npc_id != 0 && sd->state.using_megaphone == 0 && !allow_self_skill && battle_config.skill_enabled_npc != SKILLENABLEDNPC_ALL)
|| (sd->state.workinprogress & 1) != 0) {
#if PACKETVER >= 20110308
clif->msgtable(sd, MSG_BUSY);
@@ -12999,7 +12999,7 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin
return;
}
- if ((sd->npc_id != 0 && battle_config.skill_enabled_npc != SKILLENABLEDNPC_ALL)
+ if ((sd->npc_id != 0 && sd->state.using_megaphone == 0 && battle_config.skill_enabled_npc != SKILLENABLEDNPC_ALL)
|| (sd->state.workinprogress & 1) != 0) {
#if PACKETVER >= 20110308
clif->msgtable(sd, MSG_BUSY);
@@ -13121,7 +13121,7 @@ static void clif_parse_UseSkillMap(int fd, struct map_session_data *sd)
// It is possible to use teleport with the storage window open issue:8027
if ((pc_cant_act_except_npc(sd) && sd->state.storage_flag == STORAGE_FLAG_CLOSED && skill_id != AL_TELEPORT)
- || (sd->npc_id != 0 && battle_config.skill_enabled_npc != SKILLENABLEDNPC_ALL)) {
+ || (sd->npc_id != 0 && sd->state.using_megaphone == 0 && battle_config.skill_enabled_npc != SKILLENABLEDNPC_ALL)) {
clif_menuskill_clear(sd);
return;
}
@@ -13164,7 +13164,8 @@ static void clif_parse_ProduceMix(int fd, struct map_session_data *sd)
default:
return;
}
- if (pc_istrading(sd) || pc_isdead(sd) || pc_isvending(sd)) {
+ if (pc_istrading_except_npc(sd) || pc_isdead(sd) || pc_isvending(sd)
+ || (sd->npc_id != 0 && sd->state.using_megaphone == 0)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
clif->skill_fail(sd, sd->ud.skill_id, USESKILL_FAIL_LEVEL, 0, 0);
clif_menuskill_clear(sd);
@@ -13195,7 +13196,8 @@ static void clif_parse_Cooking(int fd, struct map_session_data *sd)
if (type == 6 && sd->menuskill_id != GN_MIX_COOKING && sd->menuskill_id != GN_S_PHARMACY)
return;
- if (pc_istrading(sd) || pc_isdead(sd) || pc_isvending(sd)) {
+ if (pc_istrading_except_npc(sd) || pc_isdead(sd) || pc_isvending(sd)
+ || (sd->npc_id != 0 && sd->state.using_megaphone == 0)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
clif->skill_fail(sd, sd->ud.skill_id, USESKILL_FAIL_LEVEL, 0, 0);
clif_menuskill_clear(sd);
@@ -13215,7 +13217,8 @@ static void clif_parse_RepairItem(int fd, struct map_session_data *sd)
if (sd->menuskill_id != BS_REPAIRWEAPON)
return;
- if (pc_istrading(sd) || pc_isdead(sd) || pc_isvending(sd)) {
+ if (pc_istrading_except_npc(sd) || pc_isdead(sd) || pc_isvending(sd)
+ || (sd->npc_id != 0 && sd->state.using_megaphone == 0)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
clif->skill_fail(sd, sd->ud.skill_id, USESKILL_FAIL_LEVEL, 0, 0);
clif_menuskill_clear(sd);
@@ -13234,7 +13237,8 @@ static void clif_parse_WeaponRefine(int fd, struct map_session_data *sd)
if (sd->menuskill_id != WS_WEAPONREFINE) //Packet exploit?
return;
- if (pc_istrading(sd) || pc_isdead(sd) || pc_isvending(sd)) {
+ if (pc_istrading_except_npc(sd) || pc_isdead(sd) || pc_isvending(sd)
+ || (sd->npc_id != 0 && sd->state.using_megaphone == 0)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
clif->skill_fail(sd, sd->ud.skill_id, USESKILL_FAIL_LEVEL, 0, 0);
clif_menuskill_clear(sd);
@@ -13406,7 +13410,8 @@ static void clif_parse_SelectArrow(int fd, struct map_session_data *sd) __attrib
static void clif_parse_SelectArrow(int fd, struct map_session_data *sd)
{
int itemId;
- if (pc_istrading(sd) || pc_isdead(sd) || pc_isvending(sd)) {
+ if (pc_istrading_except_npc(sd) || pc_isdead(sd) || pc_isvending(sd)
+ || (sd->npc_id != 0 && sd->state.using_megaphone == 0)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
clif->skill_fail(sd, sd->ud.skill_id, USESKILL_FAIL_LEVEL, 0, 0);
clif_menuskill_clear(sd);
@@ -20019,7 +20024,7 @@ static void clif_parse_SkillSelectMenu(int fd, struct map_session_data *sd)
if (sd->menuskill_id != SC_AUTOSHADOWSPELL)
return;
- if (pc_istrading(sd) || sd->state.prevend) {
+ if (pc_istrading_except_npc(sd) || sd->state.prevend != 0 || (sd->npc_id != 0 && sd->state.using_megaphone == 0)) {
clif->skill_fail(sd, sd->ud.skill_id, 0, 0, 0);
clif_menuskill_clear(sd);
return;