diff options
Diffstat (limited to 'src/map/chat.h')
-rw-r--r-- | src/map/chat.h | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/map/chat.h b/src/map/chat.h index e055c04ed..6fca018f4 100644 --- a/src/map/chat.h +++ b/src/map/chat.h @@ -16,21 +16,21 @@ struct npc_data; #define MAX_CHAT_USERS 20 struct chat_data { - struct block_list bl; // data for this map object - char title[CHATROOM_TITLE_SIZE]; // room title - char pass[CHATROOM_PASS_SIZE]; // password - bool pub; // private/public flag - uint8 users; // current user count - uint8 limit; // join limit - uint8 trigger; // number of users needed to trigger event - uint32 zeny; // required zeny to join - uint32 minLvl; // minimum base level to join - uint32 maxLvl; // maximum base level allowed to join + struct block_list bl; ///< data for this map object + char title[CHATROOM_TITLE_SIZE]; ///< room title + char pass[CHATROOM_PASS_SIZE]; ///< password + bool pub; ///< private/public flag + uint8 users; ///< current user count + uint8 limit; ///< join limit + uint8 trigger; ///< number of users needed to trigger event + uint32 zeny; ///< required zeny to join + uint32 minLvl; ///< minimum base level to join + uint32 maxLvl; ///< maximum base level allowed to join struct map_session_data* usersd[MAX_CHAT_USERS]; struct block_list* owner; char npc_event[EVENT_NAME_LENGTH]; /* isn't this a waste? there is a enormous overhead, wouldn't something like skill_blockpc_start be better here? [Ind] */ - DBMap* kick_list; //DBMap of users who were kicked from this chat + DBMap* kick_list; ///< DBMap of users who were kicked from this chat }; /*===================================== @@ -39,7 +39,6 @@ struct chat_data { * created by Susu *-------------------------------------*/ struct chat_interface { - /* funcs */ bool (*create_pc_chat) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub); bool (*join) (struct map_session_data* sd, int chatid, const char* pass); |