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+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _BATTLE_H_
+#define _BATTLE_H_
+
+// state of a single attack attempt; used in flee/def penalty calculations when mobbed
+typedef enum damage_lv {
+ ATK_NONE, // not an attack
+ ATK_LUCKY, // attack was lucky-dodged
+ ATK_FLEE, // attack was dodged
+ ATK_MISS, // attack missed because of element/race modifier.
+ ATK_BLOCK, // attack was blocked by some skills.
+ ATK_DEF // attack connected
+} damage_lv;
+
+// dammage structure
+struct Damage {
+ int damage,damage2; //right, left dmg
+ int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit
+ int amotion,dmotion;
+ int blewcount; //nb of knockback
+ int flag; //chk BF_* flag, (enum below)
+ enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
+};
+
+//(Used in read pc.c,) attribute table (battle_attr_fix)
+extern int attr_fix_table[4][10][10];
+
+struct map_session_data;
+struct mob_data;
+struct block_list;
+
+// Damage Calculation
+
+struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int count);
+
+int battle_calc_return_damage(struct block_list *bl, struct block_list *src, int *, int flag, uint16 skill_id);
+
+void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
+
+int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
+int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);
+int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag);
+
+// Final calculation Damage
+int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,uint16 skill_id,uint16 skill_lv);
+int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,uint16 skill_id,uint16 skill_lv,int flag);
+int battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,uint16 skill_id,uint16 skill_lv,int flag);
+
+enum { // Flag of the final calculation
+ BF_WEAPON = 0x0001,
+ BF_MAGIC = 0x0002,
+ BF_MISC = 0x0004,
+ BF_SHORT = 0x0010,
+ BF_LONG = 0x0040,
+ BF_SKILL = 0x0100,
+ BF_NORMAL = 0x0200,
+ BF_WEAPONMASK=0x000f,
+ BF_RANGEMASK= 0x00f0,
+ BF_SKILLMASK= 0x0f00,
+};
+
+int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay);
+
+// Summary normal attack treatment (basic attack)
+enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
+
+// Accessors
+struct block_list* battle_get_master(struct block_list *src);
+struct block_list* battle_gettargeted(struct block_list *target);
+struct block_list* battle_getenemy(struct block_list *target, int type, int range);
+int battle_gettarget(struct block_list *bl);
+int battle_getcurrentskill(struct block_list *bl);
+
+enum e_battle_check_target
+{//New definitions [Skotlex]
+ BCT_ENEMY = 0x020000,
+ BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL)
+ BCT_PARTY = 0x040000,
+ BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL)
+ BCT_GUILD = 0x080000,
+ BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL)
+ BCT_ALL = 0x1f0000,
+ BCT_NOONE = 0x000000,
+ BCT_SELF = 0x010000,
+ BCT_NEUTRAL = 0x100000,
+};
+
+#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru]
+
+int battle_check_undead(int race,int element);
+int battle_check_target(struct block_list *src, struct block_list *target,int flag);
+bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
+
+void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
+// Settings
+
+#define MIN_HAIR_STYLE battle_config.min_hair_style
+#define MAX_HAIR_STYLE battle_config.max_hair_style
+#define MIN_HAIR_COLOR battle_config.min_hair_color
+#define MAX_HAIR_COLOR battle_config.max_hair_color
+#define MIN_CLOTH_COLOR battle_config.min_cloth_color
+#define MAX_CLOTH_COLOR battle_config.max_cloth_color
+
+extern struct Battle_Config
+{
+ int warp_point_debug;
+ int enable_critical;
+ int mob_critical_rate;
+ int critical_rate;
+ int enable_baseatk;
+ int enable_perfect_flee;
+ int cast_rate, delay_rate;
+ int delay_dependon_dex, delay_dependon_agi;
+ int sdelay_attack_enable;
+ int left_cardfix_to_right;
+ int skill_add_range;
+ int skill_out_range_consume;
+ int skill_amotion_leniency;
+ int skillrange_by_distance; //[Skotlex]
+ int use_weapon_skill_range; //[Skotlex]
+ int pc_damage_delay_rate;
+ int defnotenemy;
+ int vs_traps_bctall;
+ int traps_setting;
+ int summon_flora; //[Skotlex]
+ int clear_unit_ondeath; //[Skotlex]
+ int clear_unit_onwarp; //[Skotlex]
+ int random_monster_checklv;
+ int attr_recover;
+ int item_auto_get;
+ int flooritem_lifetime;
+ int item_first_get_time;
+ int item_second_get_time;
+ int item_third_get_time;
+ int mvp_item_first_get_time;
+ int mvp_item_second_get_time;
+ int mvp_item_third_get_time;
+ int base_exp_rate,job_exp_rate;
+ int drop_rate0item;
+ int death_penalty_type;
+ int death_penalty_base,death_penalty_job;
+ int pvp_exp; // [MouseJstr]
+ int gtb_sc_immunity;
+ int zeny_penalty;
+ int restart_hp_rate;
+ int restart_sp_rate;
+ int mvp_exp_rate;
+ int mvp_hp_rate;
+ int monster_hp_rate;
+ int monster_max_aspd;
+ int view_range_rate;
+ int chase_range_rate;
+ int atc_spawn_quantity_limit;
+ int atc_slave_clone_limit;
+ int partial_name_scan;
+ int skillfree;
+ int skillup_limit;
+ int wp_rate;
+ int pp_rate;
+ int monster_active_enable;
+ int monster_damage_delay_rate;
+ int monster_loot_type;
+ int mob_skill_rate; //[Skotlex]
+ int mob_skill_delay; //[Skotlex]
+ int mob_count_rate;
+ int no_spawn_on_player; //[Skotlex]
+ int force_random_spawn; //[Skotlex]
+ int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
+ int slaves_inherit_mode;
+ int slaves_inherit_speed;
+ int summons_trigger_autospells;
+ int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
+ int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
+ int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
+ int quest_skill_learn;
+ int quest_skill_reset;
+ int basic_skill_check;
+ int guild_emperium_check;
+ int guild_exp_limit;
+ int guild_max_castles;
+ int guild_skill_relog_delay;
+ int emergency_call;
+ int guild_aura;
+ int pc_invincible_time;
+
+ int pet_catch_rate;
+ int pet_rename;
+ int pet_friendly_rate;
+ int pet_hungry_delay_rate;
+ int pet_hungry_friendly_decrease;
+ int pet_status_support;
+ int pet_attack_support;
+ int pet_damage_support;
+ int pet_support_min_friendly; //[Skotlex]
+ int pet_equip_min_friendly;
+ int pet_support_rate;
+ int pet_attack_exp_to_master;
+ int pet_attack_exp_rate;
+ int pet_lv_rate; //[Skotlex]
+ int pet_max_stats; //[Skotlex]
+ int pet_max_atk1; //[Skotlex]
+ int pet_max_atk2; //[Skotlex]
+ int pet_no_gvg; //Disables pets in gvg. [Skotlex]
+ int pet_equip_required;
+
+ int skill_min_damage;
+ int finger_offensive_type;
+ int heal_exp;
+ int max_heal_lv;
+ int max_heal; //Mitternacht
+ int resurrection_exp;
+ int shop_exp;
+ int combo_delay_rate;
+ int item_check;
+ int item_use_interval; //[Skotlex]
+ int cashfood_use_interval;
+ int wedding_modifydisplay;
+ int wedding_ignorepalette; //[Skotlex]
+ int xmas_ignorepalette; // [Valaris]
+ int summer_ignorepalette; // [Zephyrus]
+ int natural_healhp_interval;
+ int natural_healsp_interval;
+ int natural_heal_skill_interval;
+ int natural_heal_weight_rate;
+ int arrow_decrement;
+ int max_aspd;
+ int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
+ int max_hp;
+ int max_sp;
+ int max_lv, aura_lv;
+ int max_parameter, max_baby_parameter;
+ int max_cart_weight;
+ int skill_log;
+ int battle_log;
+ int etc_log;
+ int save_clothcolor;
+ int undead_detect_type;
+ int auto_counter_type;
+ int min_hitrate; //[Skotlex]
+ int max_hitrate; //[Skotlex]
+ int agi_penalty_target;
+ int agi_penalty_type;
+ int agi_penalty_count;
+ int agi_penalty_num;
+ int vit_penalty_target;
+ int vit_penalty_type;
+ int vit_penalty_count;
+ int vit_penalty_num;
+ int weapon_defense_type;
+ int magic_defense_type;
+ int skill_reiteration;
+ int skill_nofootset;
+ int pc_cloak_check_type;
+ int monster_cloak_check_type;
+ int estimation_type;
+ int gvg_short_damage_rate;
+ int gvg_long_damage_rate;
+ int gvg_weapon_damage_rate;
+ int gvg_magic_damage_rate;
+ int gvg_misc_damage_rate;
+ int gvg_flee_penalty;
+ int pk_short_damage_rate;
+ int pk_long_damage_rate;
+ int pk_weapon_damage_rate;
+ int pk_magic_damage_rate;
+ int pk_misc_damage_rate;
+ int mob_changetarget_byskill;
+ int attack_direction_change;
+ int land_skill_limit;
+ int monster_class_change_recover;
+ int produce_item_name_input;
+ int display_skill_fail;
+ int chat_warpportal;
+ int mob_warp;
+ int dead_branch_active;
+ int vending_max_value;
+ int vending_over_max;
+ int vending_tax;
+ int show_steal_in_same_party;
+ int party_share_type;
+ int party_hp_mode;
+ int party_show_share_picker;
+ int show_picker_item_type;
+ int attack_attr_none;
+ int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
+ item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
+ item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
+
+ int logarithmic_drops;
+ int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
+ int item_drop_card_min,item_drop_card_max;
+ int item_drop_equip_min,item_drop_equip_max;
+ int item_drop_mvp_min,item_drop_mvp_max; // End Addition
+ int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
+ int item_drop_use_min,item_drop_use_max; //End
+ int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
+ int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
+
+ int prevent_logout; // Added by RoVeRT
+
+ int alchemist_summon_reward; // [Valaris]
+ int drops_by_luk;
+ int drops_by_luk2;
+ int equip_natural_break_rate; //Base Natural break rate for attacks.
+ int equip_self_break_rate; //Natural & Penalty skills break rate
+ int equip_skill_break_rate; //Offensive skills break rate
+ int multi_level_up;
+ int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
+ int pk_mode;
+ int pk_level_range;
+
+ int manner_system; // end additions [Valaris]
+ int show_mob_info;
+
+ int gx_allhit;
+ int gx_disptype;
+ int devotion_level_difference;
+ int player_skill_partner_check;
+ int invite_request_check;
+ int skill_removetrap_type;
+ int disp_experience;
+ int disp_zeny;
+ int castle_defense_rate;
+ int backstab_bow_penalty;
+ int hp_rate;
+ int sp_rate;
+ int bone_drop;
+ int buyer_name;
+ int dancing_weaponswitch_fix;
+
+// eAthena additions
+ int night_at_start; // added by [Yor]
+ int day_duration; // added by [Yor]
+ int night_duration; // added by [Yor]
+ int ban_hack_trade; // added by [Yor]
+ int packet_ver_flag; // added by [Yor]
+
+ int min_hair_style; // added by [MouseJstr]
+ int max_hair_style; // added by [MouseJstr]
+ int min_hair_color; // added by [MouseJstr]
+ int max_hair_color; // added by [MouseJstr]
+ int min_cloth_color; // added by [MouseJstr]
+ int max_cloth_color; // added by [MouseJstr]
+ int pet_hair_style; // added by [Skotlex]
+
+ int castrate_dex_scale; // added by [MouseJstr]
+ int area_size; // added by [MouseJstr]
+
+ int max_def, over_def_bonus; //added by [Skotlex]
+
+ int zeny_from_mobs; // [Valaris]
+ int mobs_level_up; // [Valaris]
+ int mobs_level_up_exp_rate; // [Valaris]
+ int pk_min_level; // [celest]
+ int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
+ int motd_type; // [celest]
+ int finding_ore_rate; // orn
+ int exp_calc_type;
+ int exp_bonus_attacker;
+ int exp_bonus_max_attacker;
+ int min_skill_delay_limit;
+ int default_walk_delay;
+ int no_skill_delay;
+ int attack_walk_delay;
+ int require_glory_guild;
+ int idle_no_share;
+ int party_update_interval;
+ int party_even_share_bonus;
+ int delay_battle_damage;
+ int hide_woe_damage;
+ int display_version;
+
+ int display_hallucination; // [Skotlex]
+ int use_statpoint_table; // [Skotlex]
+
+ int ignore_items_gender; //[Lupus]
+
+ int copyskill_restrict; // [Aru]
+ int berserk_cancels_buffs; // [Aru]
+ int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
+ int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
+ int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
+ int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
+ int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
+ int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
+ int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
+ int boss_active_time;
+
+ int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
+
+ int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
+
+ int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
+ int mob_max_skilllvl; // Max possible skill level [Lupus]
+ int rare_drop_announce; // chance <= to show rare drops global announces
+
+ int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
+
+ int duel_allow_pvp; // [LuzZza]
+ int duel_allow_gvg; // [LuzZza]
+ int duel_allow_teleport; // [LuzZza]
+ int duel_autoleave_when_die; // [LuzZza]
+ int duel_time_interval; // [LuzZza]
+ int duel_only_on_same_map; // [Toms]
+
+ int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
+
+ int allow_skill_without_day; // [Komurka]
+ int allow_es_magic_pc; // [Skotlex]
+ int skill_wall_check; // [Skotlex]
+ int cell_stack_limit; // [Skotlex]
+ int skill_caster_check; // [Skotlex]
+ int sc_castcancel; // [Skotlex]
+ int pc_sc_def_rate; // [Skotlex]
+ int mob_sc_def_rate;
+ int pc_luk_sc_def;
+ int mob_luk_sc_def;
+ int pc_max_sc_def;
+ int mob_max_sc_def;
+
+ int sg_angel_skill_ratio;
+ int sg_miracle_skill_ratio;
+ int sg_miracle_skill_duration;
+ int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
+ int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
+ int min_chat_delay; //Minimum time between client messages. [Skotlex]
+ int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
+ int hvan_explosion_intimate; // fix [albator]
+ int hom_rename;
+ int homunculus_show_growth ; //[orn]
+ int homunculus_friendly_rate;
+ int quest_exp_rate;
+ int autotrade_mapflag;
+ int at_timeout;
+ int homunculus_autoloot;
+ int idle_no_autoloot;
+ int max_guild_alliance;
+ int ksprotection;
+ int auction_feeperhour;
+ int auction_maximumprice;
+ int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
+ int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
+ int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
+ int eq_single_target_reflectable;
+ int invincible_nodamage;
+ int mob_slave_keep_target;
+ int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
+ int client_reshuffle_dice; // Reshuffle /dice
+ int client_sort_storage;
+ int feature_buying_store;
+ int feature_search_stores;
+ int searchstore_querydelay;
+ int searchstore_maxresults;
+ int display_party_name;
+ int cashshop_show_points;
+ int mail_show_status;
+ int client_limit_unit_lv;
+ int hom_max_level;
+ int hom_S_max_level;
+
+ // [BattleGround Settings]
+ int bg_update_interval;
+ int bg_short_damage_rate;
+ int bg_long_damage_rate;
+ int bg_weapon_damage_rate;
+ int bg_magic_damage_rate;
+ int bg_misc_damage_rate;
+ int bg_flee_penalty;
+
+ // rAthena
+ int max_third_parameter;
+ int max_baby_third_parameter;
+ int atcommand_max_stat_bypass;
+ int max_third_aspd;
+ int vcast_stat_scale;
+
+ int mvp_tomb_enabled;
+
+ int atcommand_suggestions_enabled;
+ int min_npc_vending_distance;
+ int atcommand_mobinfo_type;
+
+ int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
+} battle_config;
+
+void do_init_battle(void);
+void do_final_battle(void);
+extern int battle_config_read(const char *cfgName);
+extern void battle_validate_conf(void);
+extern void battle_set_defaults(void);
+int battle_set_value(const char* w1, const char* w2);
+int battle_get_value(const char* w1);
+
+//
+struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
+/**
+ * Royal Guard
+ **/
+int battle_damage_area( struct block_list *bl, va_list ap);
+
+#endif /* _BATTLE_H_ */