diff options
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 503 |
1 files changed, 503 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h new file mode 100644 index 000000000..12ce62c8b --- /dev/null +++ b/src/map/battle.h @@ -0,0 +1,503 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _BATTLE_H_ +#define _BATTLE_H_ + +// state of a single attack attempt; used in flee/def penalty calculations when mobbed +typedef enum damage_lv { + ATK_NONE, // not an attack + ATK_LUCKY, // attack was lucky-dodged + ATK_FLEE, // attack was dodged + ATK_MISS, // attack missed because of element/race modifier. + ATK_BLOCK, // attack was blocked by some skills. + ATK_DEF // attack connected +} damage_lv; + +// dammage structure +struct Damage { + int damage,damage2; //right, left dmg + int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit + int amotion,dmotion; + int blewcount; //nb of knockback + int flag; //chk BF_* flag, (enum below) + enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF +}; + +//(Used in read pc.c,) attribute table (battle_attr_fix) +extern int attr_fix_table[4][10][10]; + +struct map_session_data; +struct mob_data; +struct block_list; + +// Damage Calculation + +struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int count); + +int battle_calc_return_damage(struct block_list *bl, struct block_list *src, int *, int flag, uint16 skill_id); + +void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); + +int battle_attr_ratio(int atk_elem,int def_type, int def_lv); +int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv); +int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag); + +// Final calculation Damage +int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,uint16 skill_id,uint16 skill_lv); +int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,uint16 skill_id,uint16 skill_lv,int flag); +int battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,uint16 skill_id,uint16 skill_lv,int flag); + +enum { // Flag of the final calculation + BF_WEAPON = 0x0001, + BF_MAGIC = 0x0002, + BF_MISC = 0x0004, + BF_SHORT = 0x0010, + BF_LONG = 0x0040, + BF_SKILL = 0x0100, + BF_NORMAL = 0x0200, + BF_WEAPONMASK=0x000f, + BF_RANGEMASK= 0x00f0, + BF_SKILLMASK= 0x0f00, +}; + +int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay); + +// Summary normal attack treatment (basic attack) +enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag); + +// Accessors +struct block_list* battle_get_master(struct block_list *src); +struct block_list* battle_gettargeted(struct block_list *target); +struct block_list* battle_getenemy(struct block_list *target, int type, int range); +int battle_gettarget(struct block_list *bl); +int battle_getcurrentskill(struct block_list *bl); + +enum e_battle_check_target +{//New definitions [Skotlex] + BCT_ENEMY = 0x020000, + BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL) + BCT_PARTY = 0x040000, + BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL) + BCT_GUILD = 0x080000, + BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL) + BCT_ALL = 0x1f0000, + BCT_NOONE = 0x000000, + BCT_SELF = 0x010000, + BCT_NEUTRAL = 0x100000, +}; + +#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] + +int battle_check_undead(int race,int element); +int battle_check_target(struct block_list *src, struct block_list *target,int flag); +bool battle_check_range(struct block_list *src,struct block_list *bl,int range); + +void battle_consume_ammo(struct map_session_data* sd, int skill, int lv); +// Settings + +#define MIN_HAIR_STYLE battle_config.min_hair_style +#define MAX_HAIR_STYLE battle_config.max_hair_style +#define MIN_HAIR_COLOR battle_config.min_hair_color +#define MAX_HAIR_COLOR battle_config.max_hair_color +#define MIN_CLOTH_COLOR battle_config.min_cloth_color +#define MAX_CLOTH_COLOR battle_config.max_cloth_color + +extern struct Battle_Config +{ + int warp_point_debug; + int enable_critical; + int mob_critical_rate; + int critical_rate; + int enable_baseatk; + int enable_perfect_flee; + int cast_rate, delay_rate; + int delay_dependon_dex, delay_dependon_agi; + int sdelay_attack_enable; + int left_cardfix_to_right; + int skill_add_range; + int skill_out_range_consume; + int skill_amotion_leniency; + int skillrange_by_distance; //[Skotlex] + int use_weapon_skill_range; //[Skotlex] + int pc_damage_delay_rate; + int defnotenemy; + int vs_traps_bctall; + int traps_setting; + int summon_flora; //[Skotlex] + int clear_unit_ondeath; //[Skotlex] + int clear_unit_onwarp; //[Skotlex] + int random_monster_checklv; + int attr_recover; + int item_auto_get; + int flooritem_lifetime; + int item_first_get_time; + int item_second_get_time; + int item_third_get_time; + int mvp_item_first_get_time; + int mvp_item_second_get_time; + int mvp_item_third_get_time; + int base_exp_rate,job_exp_rate; + int drop_rate0item; + int death_penalty_type; + int death_penalty_base,death_penalty_job; + int pvp_exp; // [MouseJstr] + int gtb_sc_immunity; + int zeny_penalty; + int restart_hp_rate; + int restart_sp_rate; + int mvp_exp_rate; + int mvp_hp_rate; + int monster_hp_rate; + int monster_max_aspd; + int view_range_rate; + int chase_range_rate; + int atc_spawn_quantity_limit; + int atc_slave_clone_limit; + int partial_name_scan; + int skillfree; + int skillup_limit; + int wp_rate; + int pp_rate; + int monster_active_enable; + int monster_damage_delay_rate; + int monster_loot_type; + int mob_skill_rate; //[Skotlex] + int mob_skill_delay; //[Skotlex] + int mob_count_rate; + int no_spawn_on_player; //[Skotlex] + int force_random_spawn; //[Skotlex] + int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex] + int slaves_inherit_mode; + int slaves_inherit_speed; + int summons_trigger_autospells; + int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex] + int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex] + int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex] + int quest_skill_learn; + int quest_skill_reset; + int basic_skill_check; + int guild_emperium_check; + int guild_exp_limit; + int guild_max_castles; + int guild_skill_relog_delay; + int emergency_call; + int guild_aura; + int pc_invincible_time; + + int pet_catch_rate; + int pet_rename; + int pet_friendly_rate; + int pet_hungry_delay_rate; + int pet_hungry_friendly_decrease; + int pet_status_support; + int pet_attack_support; + int pet_damage_support; + int pet_support_min_friendly; //[Skotlex] + int pet_equip_min_friendly; + int pet_support_rate; + int pet_attack_exp_to_master; + int pet_attack_exp_rate; + int pet_lv_rate; //[Skotlex] + int pet_max_stats; //[Skotlex] + int pet_max_atk1; //[Skotlex] + int pet_max_atk2; //[Skotlex] + int pet_no_gvg; //Disables pets in gvg. [Skotlex] + int pet_equip_required; + + int skill_min_damage; + int finger_offensive_type; + int heal_exp; + int max_heal_lv; + int max_heal; //Mitternacht + int resurrection_exp; + int shop_exp; + int combo_delay_rate; + int item_check; + int item_use_interval; //[Skotlex] + int cashfood_use_interval; + int wedding_modifydisplay; + int wedding_ignorepalette; //[Skotlex] + int xmas_ignorepalette; // [Valaris] + int summer_ignorepalette; // [Zephyrus] + int natural_healhp_interval; + int natural_healsp_interval; + int natural_heal_skill_interval; + int natural_heal_weight_rate; + int arrow_decrement; + int max_aspd; + int max_walk_speed; //Maximum walking speed after buffs [Skotlex] + int max_hp; + int max_sp; + int max_lv, aura_lv; + int max_parameter, max_baby_parameter; + int max_cart_weight; + int skill_log; + int battle_log; + int etc_log; + int save_clothcolor; + int undead_detect_type; + int auto_counter_type; + int min_hitrate; //[Skotlex] + int max_hitrate; //[Skotlex] + int agi_penalty_target; + int agi_penalty_type; + int agi_penalty_count; + int agi_penalty_num; + int vit_penalty_target; + int vit_penalty_type; + int vit_penalty_count; + int vit_penalty_num; + int weapon_defense_type; + int magic_defense_type; + int skill_reiteration; + int skill_nofootset; + int pc_cloak_check_type; + int monster_cloak_check_type; + int estimation_type; + int gvg_short_damage_rate; + int gvg_long_damage_rate; + int gvg_weapon_damage_rate; + int gvg_magic_damage_rate; + int gvg_misc_damage_rate; + int gvg_flee_penalty; + int pk_short_damage_rate; + int pk_long_damage_rate; + int pk_weapon_damage_rate; + int pk_magic_damage_rate; + int pk_misc_damage_rate; + int mob_changetarget_byskill; + int attack_direction_change; + int land_skill_limit; + int monster_class_change_recover; + int produce_item_name_input; + int display_skill_fail; + int chat_warpportal; + int mob_warp; + int dead_branch_active; + int vending_max_value; + int vending_over_max; + int vending_tax; + int show_steal_in_same_party; + int party_share_type; + int party_hp_mode; + int party_show_share_picker; + int show_picker_item_type; + int attack_attr_none; + int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, + item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use, + item_rate_use_boss, item_rate_treasure, item_rate_adddrop; + + int logarithmic_drops; + int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ + int item_drop_card_min,item_drop_card_max; + int item_drop_equip_min,item_drop_equip_max; + int item_drop_mvp_min,item_drop_mvp_max; // End Addition + int item_drop_heal_min,item_drop_heal_max; // Added by Valatris + int item_drop_use_min,item_drop_use_max; //End + int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex] + int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex] + + int prevent_logout; // Added by RoVeRT + + int alchemist_summon_reward; // [Valaris] + int drops_by_luk; + int drops_by_luk2; + int equip_natural_break_rate; //Base Natural break rate for attacks. + int equip_self_break_rate; //Natural & Penalty skills break rate + int equip_skill_break_rate; //Offensive skills break rate + int multi_level_up; + int max_exp_gain_rate; //Max amount of exp bar % you can get in one go. + int pk_mode; + int pk_level_range; + + int manner_system; // end additions [Valaris] + int show_mob_info; + + int gx_allhit; + int gx_disptype; + int devotion_level_difference; + int player_skill_partner_check; + int invite_request_check; + int skill_removetrap_type; + int disp_experience; + int disp_zeny; + int castle_defense_rate; + int backstab_bow_penalty; + int hp_rate; + int sp_rate; + int bone_drop; + int buyer_name; + int dancing_weaponswitch_fix; + +// eAthena additions + int night_at_start; // added by [Yor] + int day_duration; // added by [Yor] + int night_duration; // added by [Yor] + int ban_hack_trade; // added by [Yor] + int packet_ver_flag; // added by [Yor] + + int min_hair_style; // added by [MouseJstr] + int max_hair_style; // added by [MouseJstr] + int min_hair_color; // added by [MouseJstr] + int max_hair_color; // added by [MouseJstr] + int min_cloth_color; // added by [MouseJstr] + int max_cloth_color; // added by [MouseJstr] + int pet_hair_style; // added by [Skotlex] + + int castrate_dex_scale; // added by [MouseJstr] + int area_size; // added by [MouseJstr] + + int max_def, over_def_bonus; //added by [Skotlex] + + int zeny_from_mobs; // [Valaris] + int mobs_level_up; // [Valaris] + int mobs_level_up_exp_rate; // [Valaris] + int pk_min_level; // [celest] + int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus] + int motd_type; // [celest] + int finding_ore_rate; // orn + int exp_calc_type; + int exp_bonus_attacker; + int exp_bonus_max_attacker; + int min_skill_delay_limit; + int default_walk_delay; + int no_skill_delay; + int attack_walk_delay; + int require_glory_guild; + int idle_no_share; + int party_update_interval; + int party_even_share_bonus; + int delay_battle_damage; + int hide_woe_damage; + int display_version; + + int display_hallucination; // [Skotlex] + int use_statpoint_table; // [Skotlex] + + int ignore_items_gender; //[Lupus] + + int copyskill_restrict; // [Aru] + int berserk_cancels_buffs; // [Aru] + int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex] + int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex] + int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex] + int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random] + int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer] + int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex] + int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight. + int boss_active_time; + + int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex] + + int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex] + + int character_size; // if riders have size=2, and baby class riders size=1 [Lupus] + int mob_max_skilllvl; // Max possible skill level [Lupus] + int rare_drop_announce; // chance <= to show rare drops global announces + + int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex] + + int duel_allow_pvp; // [LuzZza] + int duel_allow_gvg; // [LuzZza] + int duel_allow_teleport; // [LuzZza] + int duel_autoleave_when_die; // [LuzZza] + int duel_time_interval; // [LuzZza] + int duel_only_on_same_map; // [Toms] + + int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza] + + int allow_skill_without_day; // [Komurka] + int allow_es_magic_pc; // [Skotlex] + int skill_wall_check; // [Skotlex] + int cell_stack_limit; // [Skotlex] + int skill_caster_check; // [Skotlex] + int sc_castcancel; // [Skotlex] + int pc_sc_def_rate; // [Skotlex] + int mob_sc_def_rate; + int pc_luk_sc_def; + int mob_luk_sc_def; + int pc_max_sc_def; + int mob_max_sc_def; + + int sg_angel_skill_ratio; + int sg_miracle_skill_ratio; + int sg_miracle_skill_duration; + int autospell_stacking; //Enables autospell cards to stack. [Skotlex] + int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex] + int min_chat_delay; //Minimum time between client messages. [Skotlex] + int friend_auto_add; //When accepting friends, both get friended. [Skotlex] + int hvan_explosion_intimate; // fix [albator] + int hom_rename; + int homunculus_show_growth ; //[orn] + int homunculus_friendly_rate; + int quest_exp_rate; + int autotrade_mapflag; + int at_timeout; + int homunculus_autoloot; + int idle_no_autoloot; + int max_guild_alliance; + int ksprotection; + int auction_feeperhour; + int auction_maximumprice; + int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf] + int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara] + int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish] + int eq_single_target_reflectable; + int invincible_nodamage; + int mob_slave_keep_target; + int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] + int client_reshuffle_dice; // Reshuffle /dice + int client_sort_storage; + int feature_buying_store; + int feature_search_stores; + int searchstore_querydelay; + int searchstore_maxresults; + int display_party_name; + int cashshop_show_points; + int mail_show_status; + int client_limit_unit_lv; + int hom_max_level; + int hom_S_max_level; + + // [BattleGround Settings] + int bg_update_interval; + int bg_short_damage_rate; + int bg_long_damage_rate; + int bg_weapon_damage_rate; + int bg_magic_damage_rate; + int bg_misc_damage_rate; + int bg_flee_penalty; + + // rAthena + int max_third_parameter; + int max_baby_third_parameter; + int atcommand_max_stat_bypass; + int max_third_aspd; + int vcast_stat_scale; + + int mvp_tomb_enabled; + + int atcommand_suggestions_enabled; + int min_npc_vending_distance; + int atcommand_mobinfo_type; + + int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95] +} battle_config; + +void do_init_battle(void); +void do_final_battle(void); +extern int battle_config_read(const char *cfgName); +extern void battle_validate_conf(void); +extern void battle_set_defaults(void); +int battle_set_value(const char* w1, const char* w2); +int battle_get_value(const char* w1); + +// +struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id); +/** + * Royal Guard + **/ +int battle_damage_area( struct block_list *bl, va_list ap); + +#endif /* _BATTLE_H_ */ |