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-rw-r--r--src/map/battle.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 734a6187d..c44e3e19d 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -381,7 +381,8 @@ struct Battle_Config {
int allow_skill_without_day; // [Komurka]
int allow_es_magic_pc; // [Skotlex]
int skill_wall_check; // [Skotlex]
- int cell_stack_limit; // [Skotlex]
+ int official_cell_stack_limit; // [Playtester]
+ int custom_cell_stack_limit; // [Skotlex]
int skill_caster_check; // [Skotlex]
int sc_castcancel; // [Skotlex]
int pc_sc_def_rate; // [Skotlex]
@@ -451,6 +452,9 @@ struct Battle_Config {
int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
int bowling_bash_area;
+ int mob_chase_refresh; //How often a monster should refresh its chase [Playtester]
+ int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester]
+ int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester]
/** Hercules **/
int skill_trap_type;
@@ -477,6 +481,8 @@ struct Battle_Config {
int song_timer_reset; // [csnv]
int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
+
+ int feature_roulette;
};
extern struct Battle_Config battle_config;