diff options
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index fbe097c78..0ae18ec30 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -21,12 +21,12 @@ struct status_data; /** * Defines **/ -#define MIN_HAIR_STYLE (battle_config.min_hair_style) -#define MAX_HAIR_STYLE (battle_config.max_hair_style) -#define MIN_HAIR_COLOR (battle_config.min_hair_color) -#define MAX_HAIR_COLOR (battle_config.max_hair_color) -#define MIN_CLOTH_COLOR (battle_config.min_cloth_color) -#define MAX_CLOTH_COLOR (battle_config.max_cloth_color) +#define MIN_HAIR_STYLE (battle->bc->min_hair_style) +#define MAX_HAIR_STYLE (battle->bc->max_hair_style) +#define MIN_HAIR_COLOR (battle->bc->min_hair_color) +#define MAX_HAIR_COLOR (battle->bc->max_hair_color) +#define MIN_CLOTH_COLOR (battle->bc->min_cloth_color) +#define MAX_CLOTH_COLOR (battle->bc->max_cloth_color) #define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] @@ -469,7 +469,9 @@ struct Battle_Config { int mon_trans_disable_in_gvg; int case_sensitive_aegisnames; -} battle_config; +}; + +extern struct Battle_Config battle_config; /* criteria for battle_config.idletime_critera */ enum e_battle_config_idletime { @@ -537,9 +539,9 @@ struct battle_interface { int64 (*attr_fix) (struct block_list *src, struct block_list *target, int64 damage, int atk_elem, int def_type, int def_lv); /* applies card modifiers */ int64 (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag); - /* applies element modifiers */ + /* applies element modifiers */ int64 (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag); - /* applies mastery modifiers */ + /* applies mastery modifiers */ int64 (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon); /* calculates chorus bonus */ int (*calc_chorusbonus) (struct map_session_data *sd); |