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-rw-r--r--src/map/battle.c156
1 files changed, 119 insertions, 37 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index fceb30be1..c40c3afac 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1019,7 +1019,7 @@ static int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct
{
struct map_session_data *sd, *tsd;
int cardfix = 1000;
- short t_class, s_class, s_race2, t_race2;
+ int t_class, s_class, s_race2, t_race2;
struct status_data *sstatus, *tstatus;
int i;
@@ -1365,24 +1365,28 @@ static int64 battle_calc_defense(int attack_type, struct block_list *src, struct
#endif
}
- if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) {
- unsigned char target_count; //256 max targets should be a sane max
- target_count = unit->counttargeted(target);
- if(target_count >= battle_config.vit_penalty_count) {
- if(battle_config.vit_penalty_type == 1) {
- if( !tsc || !tsc->data[SC_STEELBODY] )
- def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
- } else { //Assume type 2
- if( !tsc || !tsc->data[SC_STEELBODY] )
- def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
- def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ if (battle_config.vit_penalty_type != 0 && (battle_config.vit_penalty_target & target->type) != 0) {
+ int target_count = unit->counttargeted(target);
+ if (target_count >= battle_config.vit_penalty_count) {
+ int penalty = (target_count - (battle_config.vit_penalty_count - 1)) * battle_config.vit_penalty_num;
+ if (battle_config.vit_penalty_type == 1) {
+ if (tsc == NULL || tsc->data[SC_STEELBODY] == NULL)
+ def1 = def1 * (100 - penalty) / 100;
+ def2 = def2 * (100 - penalty) / 100;
+ } else { // Assume type 2
+ if (tsc == NULL || tsc->data[SC_STEELBODY] == NULL)
+ def1 -= penalty;
+ def2 -= penalty;
}
}
#ifndef RENEWAL
- if(skill_id == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex]
+ if (skill_id == AM_ACIDTERROR)
+ def1 = 0; // Acid Terror ignores only armor defense. [Skotlex]
#endif
- if(def2 < 1) def2 = 1;
+ if (def1 < 0)
+ def1 = 0;
+ if (def2 < 1)
+ def2 = 1;
}
//Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def
if (tsd) {
@@ -2872,7 +2876,7 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
if( sc->data[SC__MAELSTROM] && (flag&BF_MAGIC) && skill_id && (skill->get_inf(skill_id)&INF_GROUND_SKILL) ) {
// {(Maelstrom Skill LevelxAbsorbed Skill Level)+(Caster's Job/5)}/2
int sp = (sc->data[SC__MAELSTROM]->val1 * skill_lv + (t_sd ? t_sd->status.job_level / 5 : 0)) / 2;
- status->heal(bl, 0, sp, 3);
+ status->heal(bl, 0, sp, STATUS_HEAL_FORCED | STATUS_HEAL_SHOWEFFECT);
d->dmg_lv = ATK_BLOCK;
return 0;
}
@@ -3243,7 +3247,7 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
//(since battle_drain is strictly for players currently)
if ((sce=sc->data[SC_HAMI_BLOODLUST]) && flag&BF_WEAPON && damage > 0 &&
rnd()%100 < sce->val3)
- status->heal(src, damage*sce->val4/100, 0, 3);
+ status->heal(src, damage*sce->val4/100, 0, STATUS_HEAL_FORCED | STATUS_HEAL_SHOWEFFECT);
if( (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON
&& rnd()%100 < sce->val2 && sc->fv_counter <= sce->val3 )
@@ -4224,16 +4228,16 @@ static struct Damage battle_calc_misc_attack(struct block_list *src, struct bloc
hitrate = 80; //Default hitrate
#endif
- if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) {
- unsigned char attacker_count; //256 max targets should be a sane max
- attacker_count = unit->counttargeted(target);
- if(attacker_count >= battle_config.agi_penalty_count)
- {
+ if (battle_config.agi_penalty_type != 0 && (battle_config.agi_penalty_target & target->type) != 0) {
+ int attacker_count = unit->counttargeted(target);
+ if (attacker_count >= battle_config.agi_penalty_count) {
+ int penalty = (attacker_count - (battle_config.agi_penalty_count - 1)) * battle_config.agi_penalty_num;
if (battle_config.agi_penalty_type == 1)
- flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
+ flee = flee * (100 - penalty) / 100;
else // assume type 2: absolute reduction
- flee -= (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
- if(flee < 1) flee = 1;
+ flee -= penalty;
+ if (flee < 1)
+ flee = 1;
}
}
@@ -4339,6 +4343,8 @@ static struct Damage battle_calc_misc_attack(struct block_list *src, struct bloc
}
break;
}
+
+ battle->reflect_trap(target, src, &md, skill_id);
return md;
}
@@ -4749,15 +4755,16 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
short hitrate = 80; //Default hitrate
#endif
- if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) {
- unsigned char attacker_count; //256 max targets should be a sane max
- attacker_count = unit->counttargeted(target);
- if(attacker_count >= battle_config.agi_penalty_count) {
+ if (battle_config.agi_penalty_type != 0 && (battle_config.agi_penalty_target & target->type) != 0) {
+ int attacker_count = unit->counttargeted(target);
+ if (attacker_count >= battle_config.agi_penalty_count) {
+ int penalty = (attacker_count - (battle_config.agi_penalty_count - 1)) * battle_config.agi_penalty_num;
if (battle_config.agi_penalty_type == 1)
- flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
- else //asume type 2: absolute reduction
- flee -= (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
- if(flee < 1) flee = 1;
+ flee = flee * (100 - penalty) / 100;
+ else // asume type 2: absolute reduction
+ flee -= penalty;
+ if (flee < 1)
+ flee = 1;
}
}
@@ -5545,7 +5552,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
#endif
if( flag.infdef ) { //Plants receive 1 damage when hit
- short class_ = status->get_class(target);
+ int class_ = status->get_class(target);
if( flag.hit || wd.damage > 0 )
wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage
if( flag.lh && (flag.hit || wd.damage2 > 0) )
@@ -6008,6 +6015,37 @@ static void battle_reflect_damage(struct block_list *target, struct block_list *
#undef NORMALIZE_RDAMAGE
}
+/**
+ * Reflects damage from certain traps, if battle_config.trap_reflect is true.
+ * @param target : Player who triggered the trap
+ * @param src : Player who set the trap
+ * @param md : Trap damage structure
+ * @param skill_id : Trap skill ID
+ */
+static void battle_reflect_trap(struct block_list *target, struct block_list *src, struct Damage *md, uint16 skill_id)
+{
+ if (battle_config.trap_reflect == true) {
+ if (src != target) { // Don't reflect your own damage
+ switch (skill_id) {
+ case HT_CLAYMORETRAP:
+ case HT_LANDMINE:
+ case HT_FREEZINGTRAP:
+ case HT_BLASTMINE:
+ // Needs official info
+ //case RA_CLUSTERBOMB:
+ //case RA_FIRINGTRAP:
+ //case RA_ICEBOUNDTRAP:
+ //case GN_THORNS_TRAP:
+ //case KO_MAKIBISHI:
+ case MA_LANDMINE:
+ case MA_FREEZINGTRAP:
+ battle->reflect_damage(target, src, md, skill_id);
+ break;
+ }
+ }
+ }
+}
+
static void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss)
{
struct weapon_data *wd;
@@ -6061,7 +6099,7 @@ static void battle_drain(struct map_session_data *sd, struct block_list *tbl, in
if (!thp && !tsp) return;
- status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain ? 3 : 1);
+ status->heal(&sd->bl, thp, tsp, STATUS_HEAL_FORCED | (battle_config.show_hp_sp_drain ? STATUS_HEAL_SHOWEFFECT : STATUS_HEAL_DEFAULT));
if (rhp || rsp)
status_zap(tbl, rhp, rsp);
@@ -6323,7 +6361,7 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
if (d_bl != NULL
&& ((d_bl->type == BL_MER && d_md->master != NULL && d_md->master->bl.id == target->id)
- || (d_bl->type == BL_PC && d_sd->devotion[sce->val2] == target->id)
+ || (d_sd != NULL && d_bl->type == BL_PC && d_sd->devotion[sce->val2] == target->id)
)
&& check_distance_bl(target, d_bl, sce->val3)
) {
@@ -6966,7 +7004,8 @@ static const struct battle_data {
{ "player_damage_delay_rate", &battle_config.pc_damage_delay_rate, 100, 0, INT_MAX, },
{ "defunit_not_enemy", &battle_config.defnotenemy, 0, 0, 1, },
{ "gvg_traps_target_all", &battle_config.vs_traps_bctall, BL_PC, BL_NUL, BL_ALL, },
- { "traps_setting", &battle_config.traps_setting, 0, 0, 1, },
+ { "trap_options/visibility", &battle_config.trap_visibility, 2, 0, 2, },
+ { "trap_options/display_on_trigger", &battle_config.trap_trigger, 1, 0, 1, },
{ "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, },
{ "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, },
{ "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, },
@@ -7325,6 +7364,7 @@ static const struct battle_data {
* Hercules
**/
{ "skill_trap_type", &battle_config.skill_trap_type, 0, 0, 1, },
+ { "trap_reflect", &battle_config.trap_reflect, 1, 0, 1, },
{ "item_restricted_consumption_type", &battle_config.item_restricted_consumption_type,1, 0, 1, },
{ "unequip_restricted_equipment", &battle_config.unequip_restricted_equipment, 0, 0, 3, },
{ "max_walk_path", &battle_config.max_walk_path, 17, 1, MAX_WALKPATH, },
@@ -7371,6 +7411,31 @@ static const struct battle_data {
{ "storage_use_item", &battle_config.storage_use_item, 0, 0, 1, },
{ "features/enable_attendance_system", &battle_config.feature_enable_attendance_system,1, 0, 1, },
{ "features/feature_attendance_endtime",&battle_config.feature_attendance_endtime, 1, 0, 99999999, },
+ { "min_item_buy_price", &battle_config.min_item_buy_price, 1, 0, INT_MAX, },
+ { "min_item_sell_price", &battle_config.min_item_sell_price, 0, 0, INT_MAX, },
+ { "display_fake_hp_when_dead", &battle_config.display_fake_hp_when_dead, 1, 0, 1, },
+ { "magicrod_type", &battle_config.magicrod_type, 0, 0, 1, },
+ { "features/enable_achievement_system", &battle_config.feature_enable_achievement, 1, 0, 1, },
+ { "ping_timer_inverval", &battle_config.ping_timer_interval, 30, 0, 99999999, },
+ { "ping_time", &battle_config.ping_time, 20, 0, 99999999, },
+ { "option_drop_max_loop", &battle_config.option_drop_max_loop, 10, 1, 100000, },
+ { "drop_connection_on_quit", &battle_config.drop_connection_on_quit, 0, 0, 1, },
+ { "features/enable_refinery_ui", &battle_config.enable_refinery_ui, 1, 0, 1, },
+ { "features/replace_refine_npcs", &battle_config.replace_refine_npcs, 1, 0, 1, },
+ { "batk_min_limit", &battle_config.batk_min, 0, 0, INT_MAX, },
+ { "batk_max_limit", &battle_config.batk_max, USHRT_MAX, 1, INT_MAX, },
+ { "matk_min_limit", &battle_config.matk_min, 0, 0, INT_MAX, },
+ { "matk_max_limit", &battle_config.matk_max, USHRT_MAX, 1, INT_MAX, },
+ { "watk_min_limit", &battle_config.watk_min, 0, 0, INT_MAX, },
+ { "watk_max_limit", &battle_config.watk_max, USHRT_MAX, 1, INT_MAX, },
+ { "flee_min_limit", &battle_config.flee_min, 1, 1, INT_MAX, },
+ { "flee_max_limit", &battle_config.flee_max, SHRT_MAX, 1, INT_MAX, },
+ { "flee2_min_limit", &battle_config.flee2_min, 10, 1, INT_MAX, },
+ { "flee2_max_limit", &battle_config.flee2_max, SHRT_MAX, 1, INT_MAX, },
+ { "critical_min_limit", &battle_config.critical_min, 10, 1, INT_MAX, },
+ { "critical_max_limit", &battle_config.critical_max, SHRT_MAX, 1, INT_MAX, },
+ { "hit_min_limit", &battle_config.hit_min, 1, 1, INT_MAX, },
+ { "hit_max_limit", &battle_config.hit_max, SHRT_MAX, 1, INT_MAX, },
};
static bool battle_set_value_sub(int index, int value)
@@ -7496,6 +7561,18 @@ static void battle_adjust_conf(void)
}
#endif
+#if !(PACKETVER_MAIN_NUM >= 20161130 || PACKETVER_RE_NUM >= 20161109 || defined(PACKETVER_ZERO))
+ if (battle_config.enable_refinery_ui == 1) {
+ ShowWarning("conf/map/battle/feature.conf refinery ui is enabled but it requires PACKETVER 2016-11-09 RagexeRE/2016-11-30 Ragexe or newer, disabling...\n");
+ battle_config.enable_refinery_ui = 0;
+ }
+
+ if (battle_config.replace_refine_npcs == 1) {
+ ShowWarning("conf/map/battle/feature.conf replace refine npcs is enabled but it requires PACKETVER 2016-11-09 RagexeRE/2016-11-30 Ragexe or newer, disabling...\n");
+ battle_config.replace_refine_npcs = 0;
+ }
+#endif
+
#ifndef CELL_NOSTACK
if (battle_config.custom_cell_stack_limit != 1)
ShowWarning("Battle setting 'custom_cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
@@ -7525,6 +7602,10 @@ static bool battle_config_read(const char *filename, bool imported)
if (!imported)
battle->config_set_defaults();
+ if (libconfig->lookup(&config, "battle_configuration/traps_setting") != NULL) {
+ ShowError("The `traps_setting` battle conf option has been replaced by `trap_visibility`. Please see conf/map/battle/skill.conf.\n");
+ }
+
for (i = 0; i < ARRAYLENGTH(battle_data); i++) {
int type, val;
char config_name[256];
@@ -7614,6 +7695,7 @@ void battle_defaults(void)
battle->delay_damage = battle_delay_damage;
battle->drain = battle_drain;
battle->reflect_damage = battle_reflect_damage;
+ battle->reflect_trap = battle_reflect_trap;
battle->attr_ratio = battle_attr_ratio;
battle->attr_fix = battle_attr_fix;
battle->calc_cardfix = battle_calc_cardfix;