diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 168 |
1 files changed, 110 insertions, 58 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 945d52c64..544d53a1c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -252,12 +252,16 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) { struct delay_damage *dat; struct status_change *sc; + struct block_list *d_tbl = NULL; nullpo_ret(src); nullpo_ret(target); sc = status->get_sc(target); - if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD ) + if (sc && sc->data[SC_DEVOTION] && sc->data[SC_DEVOTION]->val1) + d_tbl = map->id2bl(sc->data[SC_DEVOTION]->val1); + + if( d_tbl && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD ) damage = 0; if ( !battle_config.delay_battle_damage || amotion <= 1 ) { @@ -279,7 +283,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct dat->damage = damage; dat->dmg_lv = dmg_lv; dat->delay = ddelay; - dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported. + dat->distance = distance_bl(src, target) + (battle_config.snap_dodge ? 10 : battle_config.area_size); dat->additional_effects = additional_effects; dat->src_type = src->type; if (src->type != BL_PC && amotion > 1000) @@ -500,8 +504,13 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) { int64 damage, batk; struct status_data *st = status->get_status_data(src); - - batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, status->get_sc(src), st->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag); + struct status_change *sc = status->get_sc(src); + + // Property from mild wind bypasses it + if (sc && sc->data[SC_TK_SEVENWIND]) + batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, s_ele, s_ele_, false, flag); + else + batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->calc_batk(bl, sc, st->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag); if( type == EQI_HAND_L ) damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4; @@ -771,18 +780,18 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, if(sc->data[SC_IMPOSITIO]) damage += sc->data[SC_IMPOSITIO]->val2; if(sc->data[SC_DRUMBATTLE]){ - if(tstatus->size == SZ_MEDIUM) + if(tstatus->size == SZ_SMALL) damage += sc->data[SC_DRUMBATTLE]->val2; - else if(tstatus->size == SZ_SMALL) + else if(tstatus->size == SZ_MEDIUM) damage += 10 * sc->data[SC_DRUMBATTLE]->val1; //else no bonus for large target } if(sc->data[SC_GS_MADNESSCANCEL]) damage += 100; if(sc->data[SC_GS_GATLINGFEVER]){ - if(tstatus->size == SZ_MEDIUM) + if(tstatus->size == SZ_SMALL) damage += 10 * sc->data[SC_GS_GATLINGFEVER]->val1; - else if(tstatus->size == SZ_SMALL) + else if(tstatus->size == SZ_MEDIUM) damage += -5 * sc->data[SC_GS_GATLINGFEVER]->val1; else damage += sc->data[SC_GS_GATLINGFEVER]->val1; @@ -2197,17 +2206,17 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block break; case NC_VULCANARM: skillratio = 70 * skill_lv + status_get_dex(src); - RE_LVL_DMOD(100); + RE_LVL_DMOD(120); break; case NC_FLAMELAUNCHER: case NC_COLDSLOWER: - skillratio += 200 + 100 * skill_lv + status_get_str(src); - RE_LVL_DMOD(100); + skillratio += 200 + 300 * skill_lv; + RE_LVL_DMOD(150); break; case NC_ARMSCANNON: switch( tst->size ) { - case SZ_MEDIUM: skillratio = 300 + 350 * skill_lv; break; // Medium - case SZ_SMALL: skillratio = 300 + 400 * skill_lv; break; // Small + case SZ_SMALL: skillratio = 300 + 350 * skill_lv; break; // Medium + case SZ_MEDIUM: skillratio = 300 + 400 * skill_lv; break; // Small case SZ_BIG: skillratio = 300 + 300 * skill_lv; break; // Large } RE_LVL_DMOD(120); @@ -2233,13 +2242,16 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block skillratio = skillratio * 75 / 100; break; case SC_FATALMENACE: - skillratio = 100 * (skill_lv+1) * status->get_lv(src) / 100; + skillratio = 100 * (skill_lv+1); + RE_LVL_DMOD(100); break; case SC_TRIANGLESHOT: - skillratio = ( 300 + (skill_lv-1) * status_get_agi(src)/2 ) * status->get_lv(src) / 120; + skillratio = ( 300 + (skill_lv-1) * status_get_agi(src)/2 ); + RE_LVL_DMOD(120); break; case SC_FEINTBOMB: - skillratio = (skill_lv+1) * (st->dex/2) * (sd?sd->status.job_level:50)/10 * status->get_lv(src) / 120; + skillratio = (skill_lv+1) * (st->dex/2) * (sd?sd->status.job_level:50)/10; + RE_LVL_DMOD(120); break; case LG_CANNONSPEAR: skillratio = (50 + st->str) * skill_lv; @@ -2283,15 +2295,15 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block RE_LVL_DMOD(100); break; case LG_OVERBRAND: - skillratio += -100 + 50 * (((sd) ? pc->checkskill(sd,CR_SPEARQUICKEN) : 1) + 8 * skill_lv); - RE_LVL_DMOD(150); + skillratio += -100 + 400 * skill_lv + 50 * ((sd) ? pc->checkskill(sd,CR_SPEARQUICKEN) : 1); + RE_LVL_DMOD(100); break; case LG_OVERBRAND_BRANDISH: skillratio += -100 + 300 * skill_lv + status_get_str(src) + status_get_dex(src); - RE_LVL_DMOD(150); + RE_LVL_DMOD(100); break; case LG_OVERBRAND_PLUSATK: - skillratio += -100 + 100 * skill_lv; + skillratio = 200 * skill_lv + rnd_value( 10, 100); RE_LVL_DMOD(100); break; case LG_RAYOFGENESIS: @@ -2307,7 +2319,14 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block RE_LVL_DMOD(100); break; case LG_HESPERUSLIT: - skillratio += 120 * skill_lv - 100; + skillratio = 120 * skill_lv; + if( sc && sc->data[SC_BANDING] ) + skillratio += 200 * sc->data[SC_BANDING]->val2; + if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 5 ) + skillratio = skillratio * 150 / 100; + if( sc && sc->data[SC_INSPIRATION] ) + skillratio += 600; + RE_LVL_DMOD(100); break; case SR_DRAGONCOMBO: skillratio += 40 * skill_lv; @@ -2692,22 +2711,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam d->dmg_lv = ATK_BLOCK; return 0; } - if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2 ) - { + if ((sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2) { int delay; - struct block_list *d_bl; - struct status_change_entry *sce_d; - bool devoted = false; - - if ((sce_d = sc->data[SC_DEVOTION]) && (d_bl = map->id2bl(sce_d->val1)) && - ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || // - (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id))) { - // if player is target of devotion, show guard effect on the devotion caster rather than the target - devoted = true; - clif->skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1); - } else - clif->skill_nodamage(bl, bl, CR_AUTOGUARD,sce->val1, 1); - + struct block_list *d_bl = NULL; + struct status_change_entry *sce_d = sc->data[SC_DEVOTION]; + // different delay depending on skill level [celest] if (sce->val1 <= 5) delay = 300; @@ -2716,12 +2724,30 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam else delay = 100; - unit->set_walkdelay((devoted ? d_bl : bl), timer->gettick(), delay, 1); + if (sce_d) { + // If the target is too far away from the devotion caster, autoguard has no effect + // Autoguard will be disabled later on + if ((d_bl = map->id2bl(sce_d->val1)) && check_distance_bl(bl, d_bl, sce_d->val3) + && ((d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) + || (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce_d->val2] == bl->id)) + ) { + // if player is target of devotion, show guard effect on the devotion caster rather than the target + clif->skill_nodamage(d_bl, d_bl, CR_AUTOGUARD, sce->val1, 1); + unit->set_walkdelay(d_bl, timer->gettick(), delay, 1); - if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1) - skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0); - d->dmg_lv = ATK_MISS; - return 0; + d->dmg_lv = ATK_MISS; + return 0; + } + } else { + clif->skill_nodamage(bl, bl, CR_AUTOGUARD, sce->val1, 1); + unit->set_walkdelay(bl, timer->gettick(), delay, 1); + + if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1) + skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0); + + d->dmg_lv = ATK_MISS; + return 0; + } } if( (sce = sc->data[SC_MILLENNIUMSHIELD]) && sce->val2 > 0 && damage > 0 ) { @@ -2798,7 +2824,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam } //Now damage increasing effects - if( sc->data[SC_LEXAETERNA] && skill_id != PF_SOULBURN ) + if( sc->data[SC_LEXAETERNA] && skill_id != PF_SOULBURN +#ifdef RENEWAL + && skill_id != CR_ACIDDEMONSTRATION && skill_id != ASC_BREAKER +#endif + ) { if( src->type != BL_MER || skill_id == 0 ) damage <<= 1; // Lex Aeterna only doubles damage of regular attacks from mercenaries @@ -3763,6 +3793,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage >>= 1; } md.damage -= totaldef; + if( tsc && tsc->data[SC_LEXAETERNA] ) { + md.damage <<= 1; + status_change_end(target, SC_LEXAETERNA, INVALID_TIMER); + } } #else // updated the formula based on a Japanese formula found to be exact [Reddozen] @@ -3817,6 +3851,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * ratio >>= 1; md.damage = (matk + atk) * ratio / 100; md.damage -= totaldef; + if( tsc && tsc->data[SC_LEXAETERNA] ) { + md.damage <<= 1; + status_change_end(target, SC_LEXAETERNA, INVALID_TIMER); + } #endif } break; @@ -3879,7 +3917,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = 100 + 200 * skill_lv + sstatus->int_; break; case GN_HELLS_PLANT_ATK: - md.damage = skill_lv * status->get_lv(src) * 10 + sstatus->int_ * 7 / 2 * (18 + (sd ? sd->status.job_level : 0) / 4) * (5 / (10 - (sd ? pc->checkskill(sd, AM_CANNIBALIZE) : 0))); + md.damage = skill_lv * status->get_lv(target) * 10 + sstatus->int_ * 7 / 2 * (18 + (sd ? sd->status.job_level : 0) / 4) * (5 / (10 - (sd ? pc->checkskill(sd, AM_CANNIBALIZE) : 0))); md.damage = md.damage*(1000 + tstatus->mdef) / (1000 + tstatus->mdef * 10) - tstatus->mdef2; break; case KO_HAPPOKUNAI: @@ -4177,6 +4215,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case LK_SPIRALPIERCE: if (!sd) wd.flag=(wd.flag&~(BF_RANGEMASK|BF_WEAPONMASK))|BF_LONG|BF_MISC; break; + + //When in banding, the number of hits is equal to the number of Royal Guards in banding. + case LG_HESPERUSLIT: + if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 3 ) + wd.div_ = sc->data[SC_BANDING]->val2; + break; case MO_INVESTIGATE: flag.pdef = flag.pdef2 = 2; @@ -4228,6 +4272,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case LK_SPIRALPIERCE: if (!sd) n_ele = false; //forced neutral for monsters break; + case LG_HESPERUSLIT: + if ( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 == 5 ) + s_ele = ELE_HOLY; // Banding with 5 RGs: change atk element to Holy. + break; } if (!(nk & NK_NO_ELEFIX) && !n_ele) @@ -4533,13 +4581,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(-totaldef); if( is_boss(target) ) ATK_RATE(50); - RE_SKILL_REDUCTION(); } break; case NJ_SYURIKEN: // [malufett] GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) ); wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status->get_total_def(target); - RE_SKILL_REDUCTION(); break; case MO_EXTREMITYFIST: // [malufett] { @@ -4549,7 +4595,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage = (250 + 150 * skill_lv) + (10 * (status_get_sp(src)+1) * wd.damage / 100) + (8 * wd.damage); ATK_ADD(-totaldef); } - RE_SKILL_REDUCTION(); } #endif break; @@ -4571,10 +4616,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list i*=i; ATK_ADD(i); //Add str bonus. switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection? - case SZ_MEDIUM: //Medium: 125% + case SZ_SMALL: //Small: 125% ATK_RATE(125); break; - //case SZ_SMALL: //Medium: 100% + //case SZ_MEDIUM: //Medium: 100% case SZ_BIG: //Large: 75% ATK_RATE(75); break; @@ -4688,9 +4733,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif switch(skill_id){ case SR_GATEOFHELL: - #ifdef RENEWAL - RE_SKILL_REDUCTION(); - #endif // RENEWAL if (wd.dmg_lv != ATK_FLEE) ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); else @@ -4713,7 +4755,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(sd->inventory_data[index]->weight * 7 / 100); switch (tstatus->size) { - case SZ_MEDIUM: //Medium: 115% + case SZ_SMALL: //Small: 115% ATK_RATE(115); break; case SZ_BIG: //Large: 85% @@ -5063,7 +5105,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } #endif -#ifndef RENEWAL if (sd) { if (skill_id != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus. ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star); @@ -5085,11 +5126,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(10*sd->status.inventory[index].refine); } } + //Card Fix, tsd side if(tsd){ //if player on player then it was already measured above wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, (flag.lh?1:0), wd.flag); } -#endif if( flag.infdef ) { //Plants receive 1 damage when hit short class_ = status->get_class(target); if( flag.hit || wd.damage > 0 ) @@ -5357,8 +5398,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st sc = NULL; if( sc ) { - if (sc->data[SC_DEVOTION] && !(wd->flag & BF_SKILL)) - return; // No reflect for basic attacks on devoted characters + if (wd->flag & BF_SHORT && !(skill->get_inf(skill_id) & (INF_GROUND_SKILL | INF_SELF_SKILL))) { if( sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){ @@ -5425,9 +5465,18 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st if( wd->dmg_lv >= ATK_BLOCK ) {/* yes block still applies, somehow gravity thinks it makes sense. */ if( sc ) { - if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) { - NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100); + struct status_change_entry *sce_d = sc->data[SC_DEVOTION]; + struct block_list *d_bl = NULL; + + if (sce_d && sce_d->val1) + d_bl = map->id2bl(sce_d->val1); + + if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO + && !(d_bl && !(wd->flag&BF_SKILL)) // It should not be a basic attack if the target is under devotion + && !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) // It should not be out of range if the target is under devotion + ) { + NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100); #ifndef RENEWAL rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4); #else @@ -6734,6 +6783,7 @@ static const struct battle_data { { "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, }, { "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, }, { "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, }, + // BattleGround Settings { "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, }, { "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, }, @@ -6774,6 +6824,8 @@ static const struct battle_data { { "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, }, { "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, }, { "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, }, + { "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, }, + { "snap_dodge", &battle_config.snap_dodge, 0, 0, 1, }, }; #ifndef STATS_OPT_OUT /** |