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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 40e7d3161..985d2bca4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3231,12 +3231,11 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
if (!damage) return 0;
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) {
- int dx[8]={0,-1,-1,-1,0,1,1,1};
- int dy[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = map->calc_dir(bl, src->x, src->y);
- if( unit->movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
- clif->slide(bl,src->x-dx[dir],src->y-dy[dir]);
- unit->setdir(bl, dir);
+ enum unit_dir dir = map->calc_dir(bl, src->x, src->y);
+ Assert_ret(dir >= UNIT_DIR_FIRST && dir < UNIT_DIR_MAX);
+ if (unit->movepos(bl, src->x - dirx[dir], src->y - diry[dir], 1, 1)) {
+ clif->slide(bl, src->x - dirx[dir], src->y - diry[dir]);
+ unit->set_dir(bl, dir);
}
d->dmg_lv = ATK_DEF;
status_change_end(bl, SC_LIGHTNINGWALK, INVALID_TIMER);
@@ -5858,10 +5857,10 @@ static void battle_reflect_damage(struct block_list *target, struct block_list *
if( wd->flag & BF_SHORT ) {
if( !is_boss(src) ) {
if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION ) {
- uint8 dir = map->calc_dir(target,src->x,src->y),
- t_dir = unit->getdir(target);
+ enum unit_dir dir = map->calc_dir(target, src->x, src->y);
+ enum unit_dir t_dir = unit->getdir(target);
- if( !map->check_dir(dir,t_dir) ) {
+ if (map->check_dir(dir, t_dir) == 0) {
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (damage = rd1 * 30 / 100); // not normalized as intended.
@@ -6229,10 +6228,10 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_
status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER);
}
if( tsc && tsc->data[SC_AUTOCOUNTER] && status->check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) {
- uint8 dir = map->calc_dir(target,src->x,src->y);
- int t_dir = unit->getdir(target);
+ enum unit_dir dir = map->calc_dir(target, src->x, src->y);
+ enum unit_dir t_dir = unit->getdir(target);
int dist = distance_bl(src, target);
- if(dist <= 0 || (!map->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) {
+ if(dist <= 0 || (map->check_dir(dir, t_dir) == 0 && dist <= tstatus->rhw.range + 1)) {
uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1;
clif->skillcastcancel(target); //Remove the casting bar. [Skotlex]
clif->damage(src, target, sstatus->amotion, 1, 0, 1, BDT_NORMAL, 0); //Display MISS.
@@ -6601,10 +6600,6 @@ static int battle_check_target(struct block_list *src, struct block_list *target
m = target->m;
- if (flag & BCT_ENEMY && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA))) {
- return -1;
- }
-
//t_bl/s_bl hold the 'master' of the attack, while src/target are the actual
//objects involved.
if( (t_bl = battle->get_master(target)) == NULL )
@@ -6613,6 +6608,11 @@ static int battle_check_target(struct block_list *src, struct block_list *target
if( (s_bl = battle->get_master(src)) == NULL )
s_bl = src;
+ if ((flag & BCT_ENEMY) != 0 && (status_get_mode(s_bl) & MD_BOSS) == 0 && (map->getcell(m, src, src->x, src->y, CELL_CHKBASILICA) != 0
+ || map->getcell(m, src, target->x, target->y, CELL_CHKBASILICA) != 0)) {
+ return -1;
+ }
+
if (s_bl->type == BL_PC) {
const struct map_session_data *s_sd = BL_UCCAST(BL_PC, s_bl);
switch (t_bl->type) {