diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index b8143213a..1759bea05 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2234,7 +2234,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block case SC_FEINTBOMB: skillratio += 100 + 100 * skill_lv; break; - case LG_CANNONSPEAR:// Stimated formula. Still need confirm it. + case LG_CANNONSPEAR: skillratio += -100 + (50 + status_get_str(src)) * skill_lv; RE_LVL_DMOD(100); break; @@ -2251,10 +2251,10 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block RE_LVL_DMOD(100); break; case LG_RAGEBURST: - if( sd && sd->spiritball_old ) - skillratio += -100 + (sd->spiritball_old * 200); - else - skillratio += -100 + 15 * 200; + if( sc ){ + skillratio += -100 + (status_get_max_hp(src) - status_get_hp(src)) / 100 + sc->fv_counter * 200; + clif->millenniumshield(sd, (sc->fv_counter = 0)); + } RE_LVL_DMOD(100); break; case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield DEF x 10) + (Casters VIT x 2)] % @@ -2271,15 +2271,15 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block RE_LVL_DMOD(100); break; case LG_OVERBRAND: - skillratio += -100 + 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30); - RE_LVL_DMOD(100); + skillratio += -100 + 50 * (((sd) ? pc->checkskill(sd,CR_SPEARQUICKEN) : 1) + 8 * skill_lv); + RE_LVL_DMOD(150); break; case LG_OVERBRAND_BRANDISH: - skillratio += -100 + 300 * skill_lv + (2 * (status_get_str(src) + status_get_dex(src)) / 3); - RE_LVL_DMOD(100); + skillratio += -100 + 300 * skill_lv + status_get_str(src) + status_get_dex(src); + RE_LVL_DMOD(150); break; case LG_OVERBRAND_PLUSATK: - skillratio += -100 + 150 * skill_lv; + skillratio += -100 + 100 * skill_lv; RE_LVL_DMOD(100); break; case LG_RAYOFGENESIS: @@ -2932,8 +2932,10 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam rnd()%100 < sce->val3) status->heal(src, damage*sce->val4/100, 0, 3); - if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 ) - pc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); + if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON + && rnd()%100 < sce->val2 && sc->fv_counter <= sce->val3 ) + clif->millenniumshield(sd, sc->fv_counter++); + if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); if (hd) homun->addspiritball(hd, 10); //add a sphere @@ -4328,6 +4330,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case GC_VENOMPRESSURE: hitrate += 10 + 4 * skill_lv; break; + case LG_BANISHINGPOINT: + hitrate += 3 * skill_lv; + break; } if( sd ) { |