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-rw-r--r--src/map/battle.c34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 800d573a2..f6695915b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -753,8 +753,13 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui
int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src);
if ( i == 2 ) ratio += status_get_str(src); //Star Anger
if (skill < 4 )
+<<<<<<< HEAD
+ ratio /= 12 - 3 * skill;
+ damage += damage * ratio;
+=======
ratio /= (12 - 3 * skill);
damage += damage * ratio / 100;
+>>>>>>> upstream/master
}
if( sc ){
@@ -820,7 +825,11 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
{ // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
damage =
#ifndef RENEWAL
+<<<<<<< HEAD
+ battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, ((TBL_PC*)src), (flag?2:0))
+=======
battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
+>>>>>>> upstream/master
#else
battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
#endif
@@ -830,7 +839,11 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
if( left ){
damage =
#ifndef RENEWAL
+<<<<<<< HEAD
+ battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, ((TBL_PC*)src), (flag?2:0))
+=======
battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
+>>>>>>> upstream/master
#else
battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
#endif
@@ -4345,11 +4358,23 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage = sstatus->max_hp* 9/100;
wd.damage2 = 0;
break;
+<<<<<<< HEAD
+
+#ifdef RENEWAL
+ case MO_EXTREMITYFIST: // [malufett]
+ wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8, wd.flag);
+ // first value is still not confirm.
+ wd.damage = status_get_sp(src) + 10 * status_get_sp(src) * wd.damage / 100 + 8 * wd.damage;
+ flag.tdef = 1;
+ break;
+ case NJ_ISSEN: // [malufett]
+=======
case NJ_ISSEN: // [malufett]
#ifndef RENEWAL
wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
wd.damage2 = 0;
#else
+>>>>>>> upstream/master
{
short totaldef = status_get_total_def(target);
i = 0;
@@ -4363,6 +4388,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_RATE(50);
flag.idef = 1;
}
+<<<<<<< HEAD
+#else
+
+ wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
+ wd.damage2 = 0;
+#endif
+ break;
+=======
break;
case MO_EXTREMITYFIST: // [malufett]
wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8, wd.flag);
@@ -4371,6 +4404,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.tdef = 1;
#endif
break;
+>>>>>>> upstream/master
#ifndef RENEWAL
case LK_SPIRALPIERCE:
case ML_SPIRALPIERCE: