summaryrefslogtreecommitdiff
path: root/src/map/battle.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c85
1 files changed, 77 insertions, 8 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 01072702d..8c1a3f364 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -693,6 +693,7 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in
#ifdef RENEWAL
if((skill_lv = pc->checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill_lv * 3);
+ FALLTHROUGH
#endif
case W_DAGGER:
if((skill_lv = pc->checkskill(sd,SM_SWORD)) > 0)
@@ -737,6 +738,7 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in
if((skill_lv = pc->checkskill(sd,TK_RUN)) > 0)
damage += (skill_lv * 10);
// No break, fall through to Knuckles
+ FALLTHROUGH
case W_KNUCKLE:
if((skill_lv = pc->checkskill(sd,MO_IRONHAND)) > 0)
damage += (skill_lv * 3);
@@ -1664,8 +1666,29 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
break;
#endif
/**
- * Arch Bishop
- **/
+ * Summoner
+ **/
+ case SU_BITE:
+ skillratio += 100;
+ break;
+ case SU_SCRATCH:
+ skillratio += -50 + 50 * skill_lv;
+ break;
+ case SU_SCAROFTAROU:
+ skillratio += -100 + 100 * skill_lv;
+ break;
+ case SU_PICKYPECK:
+ case SU_PICKYPECK_DOUBLE_ATK:
+ skillratio += 100 + 100 * skill_lv;
+ if ((status_get_max_hp(target) / 100) <= 50)
+ skillratio *= 2;
+ break;
+ case SU_LUNATICCARROTBEAT:
+ skillratio += 100 + 100 * skill_lv;
+ break;
+ /**
+ * Arch Bishop
+ **/
case AB_JUDEX:
skillratio = 300 + 20 * skill_lv;
RE_LVL_DMOD(100);
@@ -1884,6 +1907,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
pc->del_charm(sd, sd->charm_count, sd->charm_type);
}
break;
+ case SU_SV_STEMSPEAR:
+ skillratio += 600;
+ break;
+ case SU_CN_METEOR:
+ skillratio += 100 + 100 * skill_lv;
+ break;
default:
battle->calc_skillratio_magic_unknown(&attack_type, src, target, &skill_id, &skill_lv, &skillratio, &flag);
break;
@@ -3005,6 +3034,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
case W_WHIP:
if(!t_sd->state.arrow_atk)
break;
+ FALLTHROUGH
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
@@ -3065,6 +3095,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
damage -= 50 * damage / 100;//50% reduction to physical ranged attacks
}
+ if (sc->data[SC_SU_STOOP])
+ damage -= damage * 90 / 100;
+
// Compressed code, fixed by map.h [Epoque]
if (src->type == BL_MOB) {
const struct mob_data *md = BL_UCCAST(BL_MOB, src);
@@ -3173,6 +3206,19 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
status_change_end(bl, SC_KYRIE, INVALID_TIMER);
}
+ if ((sce = sc->data[SC_TUNAPARTY]) != NULL && damage > 0) {
+ clif->specialeffect(bl, 336, AREA);
+ sce->val2 -= (int)cap_value(damage, INT_MIN, INT_MAX);
+ if (sce->val2 >= 0) {
+ damage = 0;
+ } else {
+ damage = -sce->val2;
+ }
+ if (sce->val2 <= 0) {
+ status_change_end(bl, SC_TUNAPARTY, INVALID_TIMER);
+ }
+ }
+
if( sc->data[SC_MEIKYOUSISUI] && rnd()%100 < 40 ) // custom value
damage = 0;
@@ -3673,6 +3719,12 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
//Damage calculation from iRO wiki. [Jobbie]
ad.damage = status->get_lv(src) * 10 + sstatus->int_;
break;
+ /**
+ * Summoner
+ */
+ case SU_SV_ROOTTWIST_ATK:
+ ad.damage = 100;
+ break;
default: {
unsigned int skillratio = 100; //Skill dmg modifiers.
MATK_ADD( status->get_matk(src, 2) );
@@ -4256,7 +4308,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
switch( skill_id ) {
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
- if( md.damage == 1 ) break;
+ if (md.damage == 1)
+ break;
+ FALLTHROUGH
case RA_CLUSTERBOMB:
{
struct Damage wd;
@@ -4556,16 +4610,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.div_ = 5;
break;
}
+ FALLTHROUGH
case 4:
if( chance < 7){// 6 % chance to attack 4 times.
wd.div_ = 4;
break;
}
+ FALLTHROUGH
case 3:
if( chance < 10){// 9 % chance to attack 3 times.
wd.div_ = 3;
break;
}
+ FALLTHROUGH
case 2:
case 1:
if( chance < 13){// 12 % chance to attack 2 times.
@@ -4619,6 +4676,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(!(sc && sc->data[SC_AUTOCOUNTER]))
break;
status_change_end(src, SC_AUTOCOUNTER, INVALID_TIMER);
+ FALLTHROUGH
case KN_AUTOCOUNTER:
if(battle_config.auto_counter_type &&
(battle_config.auto_counter_type&src->type))
@@ -5074,7 +5132,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
wd.damage = battle->calc_cardfix2(src, target, wd.damage, s_ele, nk, wd.flag);
}
- /* Fall through */
+ FALLTHROUGH
#endif
default:
ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag));
@@ -5190,8 +5248,16 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if (hd != NULL)
ATK_ADD(hd->homunculus.spiritball * 3);
}
+ if ((wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) {
+ if (sd != NULL && pc->checkskill(sd, SU_POWEROFLIFE) > 0) {
+ if (pc->checkskill(sd, SU_SCAROFTAROU) == 5 && pc->checkskill(sd, SU_PICKYPECK) == 5 && pc->checkskill(sd, SU_ARCLOUSEDASH) == 5 && pc->checkskill(sd, SU_LUNATICCARROTBEAT) == 5) {
+ ATK_ADDRATE(20);
+ }
+ }
+ }
}
+
switch (skill_id) {
case AS_SONICBLOW:
if (sc && sc->data[SC_SOULLINK] &&
@@ -5254,6 +5320,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sc && sc->data[SC_MTF_RANGEATK] )
ATK_ADDRATE(sc->data[SC_MTF_RANGEATK]->val1);// temporary it should be 'bonus.long_attack_atk_rate'
#endif
+ if (sc != NULL && sc->data[SC_ARCLOUSEDASH] != NULL && sc->data[SC_ARCLOUSEDASH]->val4 != 0) {
+ ATK_ADDRATE(sc->data[SC_ARCLOUSEDASH]->val4);
+ }
if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
(tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
ATK_ADDRATE(-i);
@@ -5999,20 +6068,18 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
if (bl->type == BL_MOB && BL_UCCAST(BL_MOB, bl)->class_ == MOBID_EMPELIUM)
return 0;
if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
- struct map_session_data *sd = NULL;
nullpo_ret(src);
map->freeblock_lock();
- sd = BL_CAST(BL_PC, src);
if (src->type == BL_PC)
- battle->drain(sd, bl, damage, damage, status_get_race(bl), is_boss(bl));
+ battle->drain(BL_UCAST(BL_PC, src), bl, damage, damage, status_get_race(bl), is_boss(bl));
if( amotion )
battle->delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true);
else
status_fix_damage(src,bl,damage,0);
clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0);
- if (src->type != BL_PC || !sd->state.autocast)
+ if (src->type != BL_PC || !BL_UCCAST(BL_PC, src)->state.autocast)
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
map->freeblock_unlock();
}
@@ -6546,6 +6613,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case RK_DRAGONBREATH_WATER:
if( !map->list[m].flag.pvp && !map->list[m].flag.gvg )
break;
+ FALLTHROUGH
case 0://you can hit them without skills
case MA_REMOVETRAP:
case HT_REMOVETRAP:
@@ -7250,6 +7318,7 @@ static const struct battle_data {
{ "save_body_style", &battle_config.save_body_style, 0, 0, 1, },
{ "player_warp_keep_direction", &battle_config.player_warp_keep_direction, 0, 0, 1, },
{ "atcommand_levelup_events", &battle_config.atcommand_levelup_events, 0, 0, 1, },
+ { "max_summoner_parameter", &battle_config.max_summoner_parameter, 120, 10, 10000, },
};
#ifndef STATS_OPT_OUT
/**