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-rw-r--r--src/map/battle.c63
1 files changed, 39 insertions, 24 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9e65146e2..65c86cefd 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -488,8 +488,9 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
* &8: Skip target size adjustment (Extremity Fist?)
*&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX)
*/
-
-#ifdef RENEWAL
+/* modifying until malufett is able to adjust the formula */
+//#ifdef RENEWAL
+#if 0
int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2)
{
int damage, batk;
@@ -818,8 +819,10 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
}
if( sc && sc->data[SC_WATK_ELEMENT] )
{ // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
- damage =
-#ifndef RENEWAL
+ damage =
+/* modifying until malufett can adjust the formula */
+//#ifndef RENEWAL
+#if 1
battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
#else
battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
@@ -829,7 +832,9 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
damage += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv);
if( left ){
damage =
-#ifndef RENEWAL
+/* modifying until malufett can adjust the formula */
+//#ifndef RENEWAL
+#if 1
battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
#else
battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
@@ -863,7 +868,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
sstatus = status_get_status_data(src);
tstatus = status_get_status_data(target);
s_race2 = status_get_race2(src);
-
+
switch(attack_type){
case BF_MAGIC:
if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
@@ -1056,7 +1061,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
else if( cardfix != 1000 )
damage = damage * cardfix / 1000;
- }else if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){
+ } else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ){
if( !(nk&NK_NO_ELEFIX) )
{
int ele_fix = tsd->subele[s_ele];
@@ -3373,9 +3378,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
}
#endif
-#ifdef RENEWAL
- ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
-#endif
+/* temporarily disabling until malufett can adjust */
+//#ifdef RENEWAL
+// ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
+//#endif
if(sd) {
//Damage bonuses
if ((i = pc->skillatk_bonus(sd, skill_id)))
@@ -3439,10 +3445,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
ad.damage = 0;
}
}
-
-#ifndef RENEWAL
+/* temporarily making global until malufett can adjust */
+//#ifndef RENEWAL
ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
-#endif
+//#endif
}
damage_div_fix(ad.damage, ad.div_);
@@ -3585,8 +3591,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case PA_GOSPEL:
md.damage = 1+rnd()%9999;
break;
- case CR_ACIDDEMONSTRATION:
-#ifdef RENEWAL
+ case CR_ACIDDEMONSTRATION:
+/* modifying until malufett can adjust the formula */
+//#ifdef RENEWAL
+#if 0
{// [malufett]
int matk=0, atk;
short tdef = status_get_total_def(target);
@@ -3655,7 +3663,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break ;
case ASC_BREAKER:
{
-#ifndef RENEWAL
+/* modifying until malufett can adjust the formula */
+//#ifndef RENEWAL
+#if 1
md.damage = 500+rnd()%500 + 5*skill_lv * sstatus->int_;
nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part.
#else
@@ -4346,7 +4356,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage2 = 0;
break;
case NJ_ISSEN: // [malufett]
-#ifndef RENEWAL
+/* modifying until malufett can adjust the formula */
+//#ifndef RENEWAL
+#if 1
wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
wd.damage2 = 0;
#else
@@ -4444,7 +4456,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
default:
i |= 16; // for ex. shuriken must not be influenced by DEX
}
-#ifdef RENEWAL
+/* modifying until malufett can adjust the formula */
+//#ifdef RENEWAL
+#if 0
wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, i, wd.flag);
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
if (flag.lh){
@@ -4771,8 +4785,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
if(skill_id==TF_POISON)
ATK_ADD(15*skill_lv);
-
-#ifndef RENEWAL
+/* temp-fix until malufett adjusts */
+//#ifndef RENEWAL
+#if 1
wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage, nk, n_ele, s_ele, s_ele_, false, flag.arrow);
if( flag.lh )
wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage2, nk, n_ele, s_ele, s_ele_, true, flag.arrow);
@@ -4799,7 +4814,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
}
#endif
-#ifndef RENEWAL
+/* modiftying until malufett adjusts */
+//#ifndef RENEWAL
+#if 1
if (sd) {
if (skill_id != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star);
@@ -4825,9 +4842,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
//Card Fix, tsd side
if(tsd){ //if player on player then it was already measured above
- wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag);
- if( flag.lh )
- wd.damage2 = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag);
+ wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag);
}
#endif
if( flag.infdef ) { //Plants receive 1 damage when hit