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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c50
1 files changed, 24 insertions, 26 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f740d6518..ddad2c705 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -440,12 +440,12 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
if( sc && sc->count ){
if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 )
eatk += 200;
- #ifdef RENEWAL_EDP
+#ifdef RENEWAL_EDP
if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){
eatk = eatk * (sc->data[SC_EDP]->val4 / 100 - 1);
damage = damage * (sc->data[SC_EDP]->val4 / 100);
}
- #endif
+#endif
}
if( skill_id != ASC_METEORASSAULT ){
@@ -2078,11 +2078,6 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case NJ_KIRIKAGE:
skillratio += 100 * (skill_lv-1);
break;
-#ifdef RENEWAL
- case NJ_KUNAI:
- skillratio += 50 + 150 * skill_lv;
- break;
-#endif
case KN_CHARGEATK:
{
int k = (flag-1)/3; //+100% every 3 cells of distance
@@ -2521,6 +2516,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
RE_LVL_DMOD(120);
if( tsc && tsc->data[SC_KO_JYUMONJIKIRI] )
skillratio += status->get_lv(src) * skill_lv;
+ break;
case KO_HUUMARANKA:
skillratio += -100 + 150 * skill_lv + status_get_agi(src) + status_get_dex(src) + 100 * (sd ? pc->checkskill(sd, NJ_HUUMA) : 0);
break;
@@ -2528,11 +2524,6 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += -100 + 100 * skill_lv;
RE_LVL_DMOD(100);
break;
- case KO_BAKURETSU:
- skillratio += -100 + (50 + status_get_dex(src) / 4) * skill_lv * (sd?pc->checkskill(sd,NJ_TOBIDOUGU):10) * 4 / 100;
- RE_LVL_DMOD(120);
- skillratio += 10 * (sd ? sd->status.job_level : 0);
- break;
case MH_NEEDLE_OF_PARALYZE:
skillratio += 600 + 100 * skill_lv;
break;
@@ -3933,14 +3924,16 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break;
case KO_HAPPOKUNAI:
{
- struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag);
+ struct Damage wd = battle->calc_weapon_attack(src, target, 0, 1, mflag);
#ifdef RENEWAL
short totaldef = status->get_total_def(target);
#else
short totaldef = tstatus->def2 + (short)status->get_def(target);
#endif
- md.damage = 3 * wd.damage * (5 + skill_lv) / 5;
+ if ( sd ) wd.damage += sd->bonus.arrow_atk;
+ md.damage = (int)(3 * (1 + wd.damage) * (5 + skill_lv) / 5.0f);
md.damage -= totaldef;
+
}
break;
}
@@ -4242,7 +4235,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 );
break;
#ifdef RENEWAL
+ case NJ_KUNAI:
case HW_MAGICCRASHER:
+ case NJ_SYURIKEN:
+ case GS_MAGICALBULLET:
+ case KO_BAKURETSU:
flag.tdef = 1;
break;
#endif
@@ -4597,7 +4594,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
break;
case NJ_SYURIKEN: // [malufett]
GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
- wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status->get_total_def(target);
+ wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon);
break;
case MO_EXTREMITYFIST: // [malufett]
{
@@ -4736,13 +4733,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER);
}
-
- #ifdef RENEWAL
- if( sd && skill_id == NJ_KUNAI ){
- flag.tdef = 1;
- ATK_ADD( sd->bonus.arrow_atk );
- }
- #endif
switch(skill_id){
case SR_GATEOFHELL:
if (wd.dmg_lv != ATK_FLEE)
@@ -4776,6 +4766,17 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
}
#endif
+
+ case KO_BAKURETSU:
+ {
+#ifdef RENEWAL
+ GET_NORMAL_ATTACK((sc && sc->data[SC_MAXIMIZEPOWER] ? 1 : 0) | (sc && sc->data[SC_WEAPONPERFECT] ? 8 : 0));
+#endif
+ skillratio = skill_lv * (50 + status_get_dex(src) / 4);
+ skillratio = (int)(skillratio * (sd ? pc->checkskill(sd, NJ_TOBIDOUGU) : 10) * 40.f / 100.0f * status->get_lv(src) / 120);
+ ATK_RATE(skillratio + 10 * (sd ? sd->status.job_level : 0));
+ }
+ break;
default:
ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag));
}
@@ -4805,7 +4806,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD( status->get_matk(src, 2) );
#else
ATK_ADD( battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage );
- flag.tdef = 1;
#endif
#ifndef RENEWAL
case NJ_SYURIKEN:
@@ -4880,10 +4880,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#ifndef RENEWAL_EDP
if( sc->data[SC_EDP] ){
switch(skill_id){
- case AS_SPLASHER:
- case AS_GRIMTOOTH:
+ case AS_SPLASHER: // Needs more info
case ASC_BREAKER:
- case AS_VENOMKNIFE:
case ASC_METEORASSAULT: break;
default:
ATK_ADDRATE(sc->data[SC_EDP]->val3);