diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 246 |
1 files changed, 124 insertions, 122 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index abbef8c77..64ccfd6c6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -91,7 +91,7 @@ struct block_list* battle_gettargeted(struct block_list *target) { nullpo_retr(NULL, target); memset(bl_list, 0, sizeof(bl_list)); - iMap->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); + map->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); if ( c == 0 ) return NULL; if( c > 24 ) @@ -147,7 +147,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang int c = 0; memset(bl_list, 0, sizeof(bl_list)); - iMap->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); + map->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); if ( c == 0 ) return NULL; @@ -189,7 +189,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int int c = 0; memset(bl_list, 0, sizeof(bl_list)); - iMap->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); + map->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); if( c == 0 ) return NULL; @@ -219,10 +219,10 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { if ( dat ) { struct block_list* src = NULL; - struct block_list* target = iMap->id2bl(dat->target_id); + struct block_list* target = map->id2bl(dat->target_id); if( !target || status->isdead(target) ) {/* nothing we can do */ - if( dat->src_type == BL_PC && ( src = iMap->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { + if( dat->src_type == BL_PC && ( src = map->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { ((TBL_PC*)src)->state.hold_recalc = 0; status_calc_pc(((TBL_PC*)src),0); } @@ -230,26 +230,27 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { return 0; } - src = iMap->id2bl(dat->src_id); + src = map->id2bl(dat->src_id); - if( src && target->m == src->m && - (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) && - check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex] - { - iMap->freeblock_lock(); + //Check to see if you haven't teleported. [Skotlex] + if( src && target->m == src->m + && (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) + && check_distance_bl(src, target, dat->distance) + ) { + map->freeblock_lock(); status_fix_damage(src, target, dat->damage, dat->delay); if( dat->attack_type && !status->isdead(target) && dat->additional_effects ) skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick); if( dat->dmg_lv > ATK_BLOCK && dat->attack_type ) skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); - iMap->freeblock_unlock(); + map->freeblock_unlock(); } else if( !src && dat->skill_id == CR_REFLECTSHIELD ) { /** * it was monster reflected damage, and the monster died, we pass the damage to the character as expected **/ - iMap->freeblock_lock(); + map->freeblock_lock(); status_fix_damage(target, target, dat->damage, dat->delay); - iMap->freeblock_unlock(); + map->freeblock_unlock(); } if( src && src->type == BL_PC && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { @@ -273,13 +274,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, damage = 0; if ( !battle_config.delay_battle_damage || amotion <= 1 ) { - iMap->freeblock_lock(); + map->freeblock_lock(); status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope] if( attack_type && !status->isdead(target) && additional_effects ) skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, timer->gettick()); if( dmg_lv > ATK_BLOCK && attack_type ) skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, timer->gettick()); - iMap->freeblock_unlock(); + map->freeblock_unlock(); return 0; } dat = ers_alloc(delay_damage_ers, struct delay_damage); @@ -354,8 +355,10 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d struct skill_unit_group *sg; struct block_list *src; - if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 || - (src = iMap->id2bl(sg->src_id)) == NULL || status->isdead(src) ) + if( !su || !su->alive + || (sg = su->group) == NULL || sg->val3 == -1 + || (src = map->id2bl(sg->src_id)) == NULL || status->isdead(src) + ) return 0; if( sg->unit_id != UNT_FIREWALL ) { @@ -370,39 +373,39 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d } if( tsc && tsc->count ) { //since an atk can only have one type let's optimise this a bit switch(atk_elem){ - case ELE_FIRE: - if( tsc->data[SC_SPIDERWEB]) { - tsc->data[SC_SPIDERWEB]->val1 = 0; // free to move now - if( tsc->data[SC_SPIDERWEB]->val2-- > 0 ) - damage <<= 1; // double damage - if( tsc->data[SC_SPIDERWEB]->val2 == 0 ) - status_change_end(target, SC_SPIDERWEB, INVALID_TIMER); - } - if( tsc->data[SC_THORNS_TRAP]) - status_change_end(target, SC_THORNS_TRAP, INVALID_TIMER); - if( tsc->data[SC_FIRE_CLOAK_OPTION]) - damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; - if( tsc->data[SC_COLD] && target->type != BL_MOB) - status_change_end(target, SC_COLD, INVALID_TIMER); - if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2; - if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150% - break; - case ELE_HOLY: - if( tsc->data[SC_ORATIO]) ratio += tsc->data[SC_ORATIO]->val1 * 2; - break; - case ELE_POISON: - if( tsc->data[SC_VENOMIMPRESS]) ratio += tsc->data[SC_VENOMIMPRESS]->val2; - break; - case ELE_WIND: - if( tsc->data[SC_COLD] && target->type != BL_MOB) damage += damage/2; - if( tsc->data[SC_WATER_INSIGNIA]) damage += damage/2; - break; - case ELE_WATER: - if( tsc->data[SC_FIRE_INSIGNIA]) damage += damage/2; - break; - case ELE_EARTH: - if( tsc->data[SC_WIND_INSIGNIA]) damage += damage/2; - break; + case ELE_FIRE: + if( tsc->data[SC_SPIDERWEB]) { + tsc->data[SC_SPIDERWEB]->val1 = 0; // free to move now + if( tsc->data[SC_SPIDERWEB]->val2-- > 0 ) + damage <<= 1; // double damage + if( tsc->data[SC_SPIDERWEB]->val2 == 0 ) + status_change_end(target, SC_SPIDERWEB, INVALID_TIMER); + } + if( tsc->data[SC_THORNS_TRAP]) + status_change_end(target, SC_THORNS_TRAP, INVALID_TIMER); + if( tsc->data[SC_FIRE_CLOAK_OPTION]) + damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; + if( tsc->data[SC_COLD] && target->type != BL_MOB) + status_change_end(target, SC_COLD, INVALID_TIMER); + if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2; + if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150% + break; + case ELE_HOLY: + if( tsc->data[SC_ORATIO]) ratio += tsc->data[SC_ORATIO]->val1 * 2; + break; + case ELE_POISON: + if( tsc->data[SC_VENOMIMPRESS]) ratio += tsc->data[SC_VENOMIMPRESS]->val2; + break; + case ELE_WIND: + if( tsc->data[SC_COLD] && target->type != BL_MOB) damage += damage/2; + if( tsc->data[SC_WATER_INSIGNIA]) damage += damage/2; + break; + case ELE_WATER: + if( tsc->data[SC_FIRE_INSIGNIA]) damage += damage/2; + break; + case ELE_EARTH: + if( tsc->data[SC_WIND_INSIGNIA]) damage += damage/2; + break; } } //end tsc check if( src && src->type == BL_PC ){ @@ -1574,7 +1577,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block party_foreachsamemap(skill->check_condition_char_sub, sd, 3, &sd->bl, &c, &p_sd, skill_id); c = ( c > 1 ? rand()%c : 0 ); - if( (psd = iMap->id2sd(p_sd[c])) && pc->checkskill(psd,WL_COMET) > 0 ){ + if( (psd = map->id2sd(p_sd[c])) && pc->checkskill(psd,WL_COMET) > 0 ){ skillratio = skill_lv * 400; //MATK [{( Skill Level x 400 ) x ( Caster's Base Level / 120 )} + 2500 ] % RE_LVL_DMOD(120); skillratio += 2500; @@ -2536,8 +2539,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block * ATK may be MISS, BLOCKED FAIL, reduc, increase, end status... * After this we apply bg/gvg reduction *------------------------------------------*/ -int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) -{ +int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) { struct map_session_data *sd = NULL; struct status_change *sc; struct status_change_entry *sce; @@ -2549,7 +2551,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam return 0; if( battle_config.ksprotection && mob->ksprotected(src, bl) ) return 0; - if( iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKMAELSTROM) && skill->get_type(skill_id) != BF_MISC + if( map->getcell(bl->m, bl->x, bl->y, CELL_CHKMAELSTROM) && skill->get_type(skill_id) != BF_MISC && skill->get_casttype(skill_id) == CAST_GROUND ) return 0; if (bl->type == BL_PC) { @@ -2909,7 +2911,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if(sce->val2>=0) damage=0; else - damage=-sce->val2; + damage=-sce->val2; } if((--sce->val3)<=0 || (sce->val2<=0) || skill_id == AL_HOLYLIGHT) status_change_end(bl, SC_KYRIE, INVALID_TIMER); @@ -2924,7 +2926,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) { int dx[8]={0,-1,-1,-1,0,1,1,1}; int dy[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = iMap->calc_dir(bl, src->x, src->y); + uint8 dir = map->calc_dir(bl, src->x, src->y); if( unit->movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) { clif->slide(bl,src->x-dx[dir],src->y-dy[dir]); unit->setdir(bl, dir); @@ -2943,15 +2945,15 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 ) pc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { - TBL_HOM *hd = BL_CAST(BL_HOM,bl); - if (hd) homun->addspiritball(hd, 10); //add a sphere - } + TBL_HOM *hd = BL_CAST(BL_HOM,bl); + if (hd) homun->addspiritball(hd, 10); //add a sphere + } if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 ) status->change_spread(bl, src); // Deadly infect attacked side if( sc && sc->data[SC__SHADOWFORM] ) { - struct block_list *s_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2); + struct block_list *s_bl = map->id2bl(sc->data[SC__SHADOWFORM]->val2); if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc. status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); } else if( status->isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both. @@ -5046,7 +5048,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list change = true; if( change ) sd->state.autocast = 1; - iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race); + map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race); if( change ) sd->state.autocast = 0; } @@ -5212,10 +5214,10 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i } } if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !is_boss(src) ) { - uint8 dir = iMap->calc_dir(bl,src->x,src->y), + uint8 dir = map->calc_dir(bl,src->x,src->y), t_dir = unit->getdir(bl); - if( !iMap->check_dir(dir,t_dir) ) { + if( !map->check_dir(dir,t_dir) ) { int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. trdamage += rdamage = rd1 - (*dmg = rd1 * 30 / 100); // not normalized as intended. clif->skill_damage(src, bl, timer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6); @@ -5312,7 +5314,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) return 0; if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { - iMap->freeblock_lock(); + map->freeblock_lock(); if( src->type == BL_PC ) battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl)); if( amotion ) @@ -5322,7 +5324,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); if( !(src && src->type == BL_PC && ((TBL_PC*)src)->state.autocast) ) skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); - iMap->freeblock_unlock(); + map->freeblock_unlock(); } return 0; @@ -5395,19 +5397,17 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } } - if (sc && sc->count) { - if (sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4 & 2)) - status_change_end(src, SC_CLOAKING, INVALID_TIMER); - else if (sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4 & 2)) - status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER); - } - if( tsc && tsc->data[SC_AUTOCOUNTER] && status->check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) - { - uint8 dir = iMap->calc_dir(target,src->x,src->y); + if (sc && sc->count) { + if (sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4 & 2)) + status_change_end(src, SC_CLOAKING, INVALID_TIMER); + else if (sc->data[SC_CLOAKINGEXCEED] && !(sc->data[SC_CLOAKINGEXCEED]->val4 & 2)) + status_change_end(src, SC_CLOAKINGEXCEED, INVALID_TIMER); + } + if( tsc && tsc->data[SC_AUTOCOUNTER] && status->check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) { + uint8 dir = map->calc_dir(target,src->x,src->y); int t_dir = unit->getdir(target); int dist = distance_bl(src, target); - if(dist <= 0 || (!iMap->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) - { + if(dist <= 0 || (!map->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) { uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1; clif->skillcastcancel(target); //Remove the casting bar. [Skotlex] clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. @@ -5422,8 +5422,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1; int duration = skill->get_time2(MO_BLADESTOP,skill_lv); status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER); - if(sc_start4(src, SC_BLADESTOP, 100, sd?pc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) - { //Target locked. + if(sc_start4(src, SC_BLADESTOP, 100, sd?pc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) { + //Target locked. clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. clif->bladestop(target, src->id, 1); sc_start4(target, SC_BLADESTOP, 100, skill_lv, 0, 0, src->id, duration); @@ -5537,13 +5537,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( su->group && su->group->skill_id == HT_BLASTMINE) skill->blown(src, target, 3, -1, 0); } - iMap->freeblock_lock(); + map->freeblock_lock(); battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true); if( tsc ) { if( tsc->data[SC_DEVOTION] ) { struct status_change_entry *sce = tsc->data[SC_DEVOTION]; - struct block_list *d_bl = iMap->id2bl(sce->val1); + struct block_list *d_bl = map->id2bl(sce->val1); if( d_bl && ( (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || @@ -5562,13 +5562,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag); } } else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) { - struct block_list *e_bl = iMap->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); + struct block_list *e_bl = map->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); if( e_bl && !status->isdead(e_bl) ) { clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); status->damage(target,e_bl,damage,0,0,0); // Just show damage in target. clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); - iMap->freeblock_unlock(); + map->freeblock_unlock(); return ATK_NONE; } } @@ -5600,28 +5600,30 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } if (sd) { - if( wd.flag&BF_SHORT && sc && sc->data[SC__AUTOSHADOWSPELL] && rnd()%100 < sc->data[SC__AUTOSHADOWSPELL]->val3 && - sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].id != 0 && sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].flag == SKILL_FLAG_PLAGIARIZED ) - { - int r_skill = sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].id, - r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2; + if( wd.flag&BF_SHORT && sc + && sc->data[SC__AUTOSHADOWSPELL] && rnd()%100 < sc->data[SC__AUTOSHADOWSPELL]->val3 + && sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].id != 0 + && sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].flag == SKILL_FLAG_PLAGIARIZED + ) { + int r_skill = sd->status.skill[skill->get_index(sc->data[SC__AUTOSHADOWSPELL]->val1)].id; + int r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2; if (r_skill != AL_HOLYLIGHT && r_skill != PR_MAGNUS) { int type; if( (type = skill->get_casttype(r_skill)) == CAST_GROUND ) { int maxcount = 0; - if( !(BL_PC&battle_config.skill_reiteration) && - skill->get_unit_flag(r_skill)&UF_NOREITERATION ) - type = -1; + if( !(BL_PC&battle_config.skill_reiteration) + && skill->get_unit_flag(r_skill)&UF_NOREITERATION ) + type = -1; - if( BL_PC&battle_config.skill_nofootset && - skill->get_unit_flag(r_skill)&UF_NOFOOTSET ) - type = -1; + if( BL_PC&battle_config.skill_nofootset + && skill->get_unit_flag(r_skill)&UF_NOFOOTSET ) + type = -1; - if( BL_PC&battle_config.land_skill_limit && - (maxcount = skill->get_maxcount(r_skill, r_lv)) > 0 - ) { + if( BL_PC&battle_config.land_skill_limit + && (maxcount = skill->get_maxcount(r_skill, r_lv)) > 0 + ) { int v; for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;v++) { if(sd->ud.skillunit[v]->skill_id == r_skill) @@ -5631,10 +5633,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t type = -1; } - if( type != CAST_GROUND ){ - clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); - iMap->freeblock_unlock(); - return wd.dmg_lv; + if( type != CAST_GROUND ) { + clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); + map->freeblock_unlock(); + return wd.dmg_lv; } } @@ -5667,12 +5669,14 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if (tsc) { - if (tsc->data[SC_POISONREACT] && - (rnd()%100 < tsc->data[SC_POISONREACT]->val3 - || sstatus->def_ele == ELE_POISON) && -// check_distance_bl(src, target, tstatus->rhw.range+1) && Doesn't checks range! o.O; - status->check_skilluse(target, src, TF_POISON, 0) - ) { //Poison React + if (tsc->data[SC_POISONREACT] + && ( rnd()%100 < tsc->data[SC_POISONREACT]->val3 + || sstatus->def_ele == ELE_POISON + ) + /* && check_distance_bl(src, target, tstatus->rhw.range+1) Doesn't check range! o.O; */ + && status->check_skilluse(target, src, TF_POISON, 0) + ) { + //Poison React struct status_change_entry *sce = tsc->data[SC_POISONREACT]; if (sstatus->def_ele == ELE_POISON) { sce->val2 = 0; @@ -5685,7 +5689,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t status_change_end(target, SC_POISONREACT, INVALID_TIMER); } } - iMap->freeblock_unlock(); + map->freeblock_unlock(); return wd.dmg_lv; } @@ -5707,8 +5711,7 @@ int battle_check_undead(int race,int element) } //Returns the upmost level master starting with the given object -struct block_list* battle_get_master(struct block_list *src) -{ +struct block_list* battle_get_master(struct block_list *src) { struct block_list *prev; //Used for infinite loop check (master of yourself?) do { prev = src; @@ -5719,7 +5722,7 @@ struct block_list* battle_get_master(struct block_list *src) break; case BL_MOB: if (((TBL_MOB*)src)->master_id) - src = iMap->id2bl(((TBL_MOB*)src)->master_id); + src = map->id2bl(((TBL_MOB*)src)->master_id); break; case BL_HOM: if (((TBL_HOM*)src)->master) @@ -5735,7 +5738,7 @@ struct block_list* battle_get_master(struct block_list *src) break; case BL_SKILL: if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id) - src = iMap->id2bl(((TBL_SKILL*)src)->group->src_id); + src = map->id2bl(((TBL_SKILL*)src)->group->src_id); break; } } while (src && src != prev); @@ -5880,8 +5883,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; } //end switch actual target - switch( t_bl->type ) - { //Checks on target master + switch( t_bl->type ) { //Checks on target master case BL_PC: { struct map_session_data *sd; @@ -5902,12 +5904,12 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { struct mob_data *md = BL_CAST(BL_MOB, t_bl); - if( !((iMap->agit_flag || iMap->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperiums owned by Guilds on non-woe times. break; } default: break; //other type doesn't have slave yet - } //end switch master target + } //end switch master target switch( src->type ) { //Checks on actual src type case BL_PET: @@ -5934,7 +5936,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM && flag&BCT_ENEMY) return 0; //mercenary may not attack Emperium break; - } //end switch actual src + } //end switch actual src switch( s_bl->type ) { //Checks on source master case BL_PC: @@ -5962,7 +5964,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: { struct mob_data *md = BL_CAST(BL_MOB, s_bl); - if( !((iMap->agit_flag || iMap->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperium owned by Guilds on non-woe times. if( !md->special_state.ai ) @@ -5987,7 +5989,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (t_bl->type != s_bl->type) state |= BCT_ENEMY; break; - } //end switch on src master + } //end switch on src master if( (flag&BCT_ALL) == BCT_ALL ) { //All actually stands for all attackable chars @@ -6050,7 +6052,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f ) state &= ~BCT_ENEMY; } - }//end map_flag_vs chk rivality + }//end map_flag_vs chk rivality else { //Non pvp/gvg, check party/guild settings. if( flag&BCT_PARTY || state&BCT_ENEMY ) { @@ -6580,7 +6582,7 @@ void Hercules_report(char* date, char *time_c) { #endif /* non-define part */ - if( iMap->db_use_sql_item_db || iMap->db_use_sql_mob_db || iMap->db_use_sql_mob_skill_db ) + if( map->db_use_sql_item_db || map->db_use_sql_mob_db || map->db_use_sql_mob_skill_db ) config |= C_SQL_DBS; //TODO: split this config into three. if( logs->config.sql_logs ) @@ -6615,7 +6617,7 @@ void Hercules_report(char* date, char *time_c) { safestrncpy((char*)WBUFP(buf,6 + 12 + 9), timestring, 24); safestrncpy((char*)WBUFP(buf,6 + 12 + 9 + 24), git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown", 41); - WBUFL(buf,6 + 12 + 9 + 24 + 41) = iMap->getusers(); + WBUFL(buf,6 + 12 + 9 + 24 + 41) = map->getusers(); WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4) = config; WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4 + 4) = bd_size; |