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-rw-r--r--src/map/battle.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 48ae06a8a..074319b2f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2338,7 +2338,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
//You'd need something like 6K SP to reach this max, so should be fine for most purposes.
if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
skillratio = (unsigned short)ratio;
- status_set_sp(src, 0, 0);
}
break;
case MO_TRIPLEATTACK:
@@ -2487,6 +2486,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += 50 + 150*skill_lv;
break;
case NJ_TATAMIGAESHI:
+#ifdef RENEWAL
+ ATK_RATE(200);
+#endif
skillratio += 10*skill_lv;
break;
case NJ_KASUMIKIRI:
@@ -2933,7 +2935,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case MH_LAVA_SLIDE:
skillratio = 70 * skill_lv;
break;
- case MH_TINDER_BREAKER:
+ case MH_TINDER_BREAKER:
case MH_MAGMA_FLOW:
skillratio += -100 + 100 * skill_lv;
break;